From c4ab0d7e2f7d74408115bcc4f5bb1667b1e1732b Mon Sep 17 00:00:00 2001 From: Alexei Kotov Date: Tue, 13 Jan 2026 03:28:11 +0300 Subject: [PATCH] Sync the changelog for 0.51.0 --- CHANGELOG.md | 5 +++++ 1 file changed, 5 insertions(+) diff --git a/CHANGELOG.md b/CHANGELOG.md index f7bcd97df4..96e90a19db 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -22,6 +22,9 @@ Bug #8840: Lua UI elements accept table-like objects as properties, causing crashes Bug #8842: Loading game with --load-savegame may not detect the original character profile Bug #8847: Physics shape "is actor?" test should be based on ratio, not abs diff + Bug #8864: Heavy snowfall and rainfall are broken + Bug #8884: Object paging LOD level selection is unreliable + Bug #8917: Lua: Spawned gold stacks don't pick a model Feature #2316: ess-Importer: convert targeted scripts Feature #2903: Barter gold bindings Feature #7830: Preserve global script targets not created by content files @@ -36,6 +39,8 @@ Feature #8816: Werewolf transformation binding Feature #8826: OMWFX: Expose the sunlight direction Feature #8841: Time advancement binding + Feature #8874: esmtool dump should output cell reference rotation and door destination rotation + Feature #8911: Custom creature and container records Task #8718: Lua: Cell fields can still return empty strings instead of nil values 0.50.0