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Allows the same item to have multiple ancestors
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parent
b0e6a52595
commit
3b254ad631
4 changed files with 25 additions and 25 deletions
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@ -444,12 +444,12 @@ void MWWorld::ContainerStore::addInitialItem (const std::string& id, const std::
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if (!levItem.empty() && count < 0)
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{
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//If there is no item in map, insert it
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std::map<std::string, std::pair<int, std::string> >::iterator itemInMap =
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mLevelledItemMap.insert(std::make_pair(id, std::make_pair(0, levItem))).first;
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std::map<std::pair<std::string, std::string>, int>::iterator itemInMap =
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mLevelledItemMap.insert(std::make_pair(std::make_pair(id, levItem), 0)).first;
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//Update spawned count
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itemInMap->second.first += std::abs(count);
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itemInMap->second += std::abs(count);
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}
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count = std::abs(count);
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count = std::abs(count);
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ref.getPtr().getCellRef().setOwner(owner);
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addImp (ref.getPtr(), count);
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@ -470,47 +470,48 @@ void MWWorld::ContainerStore::restock (const ESM::InventoryList& items, const MW
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std::map<std::string, int> allowedForReplace;
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//Check which lists need restocking:
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for (std::map<std::string, std::pair<int, std::string> >::iterator it = mLevelledItemMap.begin(); it != mLevelledItemMap.end(); ++it)
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for (std::map<std::pair<std::string, std::string>, int>::iterator it = mLevelledItemMap.begin(); it != mLevelledItemMap.end();)
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{
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int spawnedCount = it->second.first; //How many items should be in shop originally
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int itemCount = count(it->first); //How many items are there in shop now
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int spawnedCount = it->second; //How many items should be in shop originally
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int itemCount = count(it->first.first); //How many items are there in shop now
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//If something was not sold
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if(itemCount >= spawnedCount)
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{
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const std::string& parent = it->second.second;
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const std::string& parent = it->first.second;
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// Security check for old saves:
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//If item is imported from old save(doesn't have an parent) and wasn't sold
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if(parent == "")
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{
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//Remove it, from shop,
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remove(it->first, itemCount, ptr);//ptr is the NPC
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remove(it->first.first, itemCount, ptr);//ptr is the NPC
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//And remove it from map, so that when we restock, the new item will have proper parent.
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mLevelledItemMap.erase(it);
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mLevelledItemMap.erase(it++);
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continue;
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}
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//Create the entry if it does not exist yet
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std::map<std::string, int>::iterator listInMap = allowedForReplace.insert(
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std::make_pair(it->second.second, 0)).first;
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std::make_pair(it->first.second, 0)).first;
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//And signal that we don't need to restock item from this list
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listInMap->second += std::abs(itemCount);
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}
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//If every of the item was sold
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else if (itemCount == 0)
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{
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mLevelledItemMap.erase(it);
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mLevelledItemMap.erase(it++);
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continue;
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}
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//If some was sold, but some remain
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else
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{
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//Create entry if it does not exist yet
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std::map<std::string, int>::iterator listInMap = allowedForReplace.insert(
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std::make_pair(it->second.second, 0)).first;
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std::make_pair(it->first.second, 0)).first;
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//And signal that we don't need to restock all items from this list
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listInMap->second += std::abs(itemCount);
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//And update itemCount so we don't mistake it next time.
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it->second.first = itemCount;
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it->second = itemCount;
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}
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++it;
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}
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//Restock:
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@ -528,13 +529,12 @@ void MWWorld::ContainerStore::restock (const ESM::InventoryList& items, const MW
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{
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std::map<std::string, int>::iterator listInMap = allowedForReplace.find(itemOrList);
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int restockNum = it-> mCount;
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int restockNum = it->mCount;
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//If we know we must restock less, take it into account
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if(listInMap != allowedForReplace.end())
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restockNum += listInMap->second;//We add, because list items have negative count
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//restock
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addInitialItem(itemOrList, owner, restockNum, true);
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}
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else
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{
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@ -69,8 +69,8 @@ namespace MWWorld
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MWWorld::CellRefList<ESM::Repair> repairs;
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MWWorld::CellRefList<ESM::Weapon> weapons;
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std::map<std::string, std::pair<int, std::string> > mLevelledItemMap;
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///< Stores result of levelled item spawns. <refId, pair(count, spawningGroup)>
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std::map<std::pair<std::string, std::string>, int> mLevelledItemMap;
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///< Stores result of levelled item spawns. <(refId, spawningGroup), count>
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/// This is used to restock levelled items(s) if the old item was sold.
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mutable float mCachedWeight;
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@ -44,7 +44,7 @@ void ESM::InventoryState::load (ESMReader &esm)
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if(esm.isNextSub("LGRP"))
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//Newest saves contain parent group
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parentGroup = esm.getHString();
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mLevelledItemMap[id] = std::make_pair(count, parentGroup);
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mLevelledItemMap[std::make_pair(id, parentGroup)] = count;
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}
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while (esm.isNextSub("MAGI"))
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@ -86,11 +86,11 @@ void ESM::InventoryState::save (ESMWriter &esm) const
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iter->save (esm, true);
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}
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for (std::map<std::string, std::pair<int, std::string> >::const_iterator it = mLevelledItemMap.begin(); it != mLevelledItemMap.end(); ++it)
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for (std::map<std::pair<std::string, std::string>, int>::const_iterator it = mLevelledItemMap.begin(); it != mLevelledItemMap.end(); ++it)
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{
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esm.writeHNString ("LEVM", it->first);
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esm.writeHNT ("COUN", it->second.first);
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esm.writeHNString("LGRP", it->second.second);
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esm.writeHNString ("LEVM", it->first.first);
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esm.writeHNT ("COUN", it->second);
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esm.writeHNString("LGRP", it->first.second);
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}
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for (TEffectMagnitudes::const_iterator it = mPermanentMagicEffectMagnitudes.begin(); it != mPermanentMagicEffectMagnitudes.end(); ++it)
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@ -20,7 +20,7 @@ namespace ESM
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// <Index in mItems, equipment slot>
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std::map<int, int> mEquipmentSlots;
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std::map<std::string, std::pair<int, std::string> > mLevelledItemMap;
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std::map<std::pair<std::string, std::string>, int> mLevelledItemMap;
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typedef std::map<std::string, std::vector<std::pair<float, float> > > TEffectMagnitudes;
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TEffectMagnitudes mPermanentMagicEffectMagnitudes;
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