-- Functions working with the list of currently loaded content files.
-- @type ContentFiles
-- @field #list<#string> list The current load order (list of content file names).
---
-- Return the index of a specific content file in the load order (or `nil` if there is no such content file).
-- @function [parent=#core] getContentFileIndex
-- @function [parent=#ContentFiles] indexOf
-- @param #string contentFile
-- @return #number
---
-- Check if the content file with given name present in the load order.
-- @function [parent=#ContentFiles] has
-- @param #string contentFile
-- @return #boolean
---
-- Construct FormId string from content file name and the index in the file.
-- @function [parent=#core] getFormId
@ -132,6 +142,7 @@
-- @type GameObject
-- @extends #userdata
-- @field #string id A unique id of this object (not record id), can be used as a key in a table.
-- @field #string contentFile Lower cased file name of the content file that defines this object; nil for dynamically created objects.
-- @field #boolean enabled Whether the object is enabled or disabled. Global scripts can set the value. Items in containers or inventories can't be disabled.
-- @field openmw.util#Vector3 position Object position.