Silence OSG shininess limit warnings

qt6_macos
Alexei Kotov 5 months ago
parent 9cbe82ac7b
commit 3ba03782c0

@ -2599,7 +2599,10 @@ namespace NifOsg
emissiveMult = matprop->mEmissiveMult;
mat->setSpecular(osg::Material::FRONT_AND_BACK, osg::Vec4f(matprop->mSpecular, 1.f));
mat->setShininess(osg::Material::FRONT_AND_BACK, matprop->mGlossiness);
// NIFs may provide specular exponents way above OpenGL's limit.
// They can't be used properly, but we don't need OSG to constantly harass us about it.
float glossiness = std::clamp(matprop->mGlossiness, 0.f, 128.f);
mat->setShininess(osg::Material::FRONT_AND_BACK, glossiness);
if (!matprop->mController.empty())
{
@ -2714,7 +2717,8 @@ namespace NifOsg
mat->setAlpha(osg::Material::FRONT_AND_BACK, shaderprop->mAlpha);
mat->setEmission(osg::Material::FRONT_AND_BACK, osg::Vec4f(shaderprop->mEmissive, 1.f));
mat->setSpecular(osg::Material::FRONT_AND_BACK, osg::Vec4f(shaderprop->mSpecular, 1.f));
mat->setShininess(osg::Material::FRONT_AND_BACK, shaderprop->mGlossiness);
float glossiness = std::clamp(shaderprop->mGlossiness, 0.f, 128.f);
mat->setShininess(osg::Material::FRONT_AND_BACK, glossiness);
emissiveMult = shaderprop->mEmissiveMult;
specStrength = shaderprop->mSpecStrength;
specEnabled = shaderprop->specular();

Loading…
Cancel
Save