From 3ba77b933a8aef090457e6f1bca1b1ac0efb7f43 Mon Sep 17 00:00:00 2001 From: Bret Curtis Date: Mon, 27 Apr 2020 08:45:52 +0200 Subject: [PATCH] "compute tight scene bounds" reset back to true until it is decided how best to handle this in settings --- docs/source/reference/modding/settings/shadows.rst | 2 +- files/settings-default.cfg | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/docs/source/reference/modding/settings/shadows.rst b/docs/source/reference/modding/settings/shadows.rst index 638349ee6f..d0d92a6e26 100644 --- a/docs/source/reference/modding/settings/shadows.rst +++ b/docs/source/reference/modding/settings/shadows.rst @@ -85,7 +85,7 @@ compute tight scene bounds :Type: boolean :Range: True/False -:Default: False +:Default: True With this setting enabled, attempt to better use the shadow map(s) by making them cover a smaller area. May have a minor to major performance impact. diff --git a/files/settings-default.cfg b/files/settings-default.cfg index 056ee4a1e1..6703e77326 100644 --- a/files/settings-default.cfg +++ b/files/settings-default.cfg @@ -806,7 +806,7 @@ enable debug hud = false enable debug overlay = false # Attempt to better use the shadow map by making them cover a smaller area. May have a minor to major performance impact. -compute tight scene bounds = false +compute tight scene bounds = true # How large to make the shadow map(s). Higher values increase GPU load, but can produce better-looking results. Power-of-two values may turn out to be faster on some GPU/driver combinations. shadow map resolution = 1024