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	Use numeric_limits for indefinite idle looping
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		|  | @ -681,7 +681,7 @@ void CharacterController::refreshIdleAnims(CharacterState idle, bool force) | ||||||
|     } |     } | ||||||
| 
 | 
 | ||||||
|     MWRender::Animation::AnimPriority priority = getIdlePriority(mIdleState); |     MWRender::Animation::AnimPriority priority = getIdlePriority(mIdleState); | ||||||
|     size_t numLoops = ~0ul; |     size_t numLoops = std::numeric_limits<size_t>::max(); | ||||||
| 
 | 
 | ||||||
|     // Only play "idleswim" or "idlesneak" if they exist. Otherwise, fallback to
 |     // Only play "idleswim" or "idlesneak" if they exist. Otherwise, fallback to
 | ||||||
|     // "idle"+weapon or "idle".
 |     // "idle"+weapon or "idle".
 | ||||||
|  |  | ||||||
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