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Remove unneeded code

This commit is contained in:
Allofich 2016-09-12 19:54:06 +09:00
parent 3f6543860a
commit 3bbde312b9
3 changed files with 1 additions and 4 deletions

View file

@ -330,7 +330,7 @@ namespace MWMechanics
mCombatMove = true; mCombatMove = true;
} }
// dodge movements (for NPCs and bipedal creatures) // dodge movements (for NPCs and bipedal creatures)
else if (isNpc || ((actor.get<ESM::Creature>()->mBase->mFlags & ESM::Creature::Bipedal) != 0)) else if (actor.getClass().isBipedal(actor))
{ {
// get the range of the target's weapon // get the range of the target's weapon
float rangeAttackOfTarget = 0.f; float rangeAttackOfTarget = 0.f;

View file

@ -462,8 +462,6 @@ namespace MWMechanics
void ActionWeapon::prepare(const MWWorld::Ptr &actor) void ActionWeapon::prepare(const MWWorld::Ptr &actor)
{ {
mIsNpc = actor.getClass().isNpc();
if (actor.getClass().hasInventoryStore(actor)) if (actor.getClass().hasInventoryStore(actor))
{ {
if (mWeapon.isEmpty()) if (mWeapon.isEmpty())

View file

@ -63,7 +63,6 @@ namespace MWMechanics
private: private:
MWWorld::Ptr mAmmunition; MWWorld::Ptr mAmmunition;
MWWorld::Ptr mWeapon; MWWorld::Ptr mWeapon;
bool mIsNpc;
public: public:
/// \a weapon may be empty for hand-to-hand combat /// \a weapon may be empty for hand-to-hand combat