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Remove unneeded code
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parent
3f6543860a
commit
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3 changed files with 1 additions and 4 deletions
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@ -330,7 +330,7 @@ namespace MWMechanics
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mCombatMove = true;
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mCombatMove = true;
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}
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}
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// dodge movements (for NPCs and bipedal creatures)
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// dodge movements (for NPCs and bipedal creatures)
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else if (isNpc || ((actor.get<ESM::Creature>()->mBase->mFlags & ESM::Creature::Bipedal) != 0))
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else if (actor.getClass().isBipedal(actor))
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{
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{
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// get the range of the target's weapon
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// get the range of the target's weapon
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float rangeAttackOfTarget = 0.f;
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float rangeAttackOfTarget = 0.f;
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@ -462,8 +462,6 @@ namespace MWMechanics
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void ActionWeapon::prepare(const MWWorld::Ptr &actor)
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void ActionWeapon::prepare(const MWWorld::Ptr &actor)
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{
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{
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mIsNpc = actor.getClass().isNpc();
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if (actor.getClass().hasInventoryStore(actor))
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if (actor.getClass().hasInventoryStore(actor))
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{
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{
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if (mWeapon.isEmpty())
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if (mWeapon.isEmpty())
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@ -63,7 +63,6 @@ namespace MWMechanics
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private:
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private:
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MWWorld::Ptr mAmmunition;
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MWWorld::Ptr mAmmunition;
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MWWorld::Ptr mWeapon;
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MWWorld::Ptr mWeapon;
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bool mIsNpc;
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public:
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public:
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/// \a weapon may be empty for hand-to-hand combat
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/// \a weapon may be empty for hand-to-hand combat
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