Add missing changelog entries

pull/2338/head
Andrei Kortunov 6 years ago
parent 626a05f825
commit 3bea5691ae

@ -6,7 +6,7 @@
Bug #3006: 'else if' operator breaks script compilation
Bug #3109: SetPos/Position handles actors differently
Bug #3282: Unintended behaviour when assigning F3 and Windows keys
Bug #3623: Fix HiDPI on Windows
Bug #3623: Display scaling breaks mouse recognition
Bug #3733: Normal maps are inverted on mirrored UVs
Bug #3765: DisableTeleporting makes Mark/Recall/Intervention effects undetectable
Bug #3778: [Mod] Improved Thrown Weapon Projectiles - weapons have wrong transformation during throw animation
@ -16,16 +16,20 @@
Bug #4411: Reloading a saved game while falling prevents damage in some cases
Bug #4540: Rain delay when exiting water
Bug #4701: PrisonMarker record is not hardcoded like other markers
Bug #4703: Editor: it's possible to preview levelled list records
Bug #4705: Editor: unable to open exterior cell views from Instances table
Bug #4714: Crash upon game load in the repair menu while the "Your repair failed!" message is active
Bug #4715: "Cannot get class of an empty object" exception after pressing ESC in the dialogue mode
Bug #4720: Inventory avatar has shield with two-handed weapon during [un]equipping animation
Bug #4723: ResetActors command works incorrectly
Bug #4745: Editor: Interior cell lighting field values are not displayed as colors
Bug #4736: LandTexture records overrides do not work
Bug #4745: Editor: Interior cell lighting field values are not displayed as colors
Bug #4746: Non-solid player can't run or sneak
Bug #4747: Bones are not read from X.NIF file for NPC animation
Bug #4748: Editor: Cloned, moved, added instances re-use RefNum indices
Bug #4750: Sneaking doesn't work in first person view if the player is in attack ready state
Bug #4756: Animation issues with VAOs
Bug #4757: Content selector: files can be cleared when there aren't any files to clear
Bug #4768: Fallback numerical value recovery chokes on invalid arguments
Bug #4775: Slowfall effect resets player jumping flag
Bug #4778: Interiors of Illusion puzzle in Sotha Sil Expanded mod is broken
@ -39,10 +43,12 @@
Bug #4815: "Finished" journal entry with lower index doesn't close journal, SetJournalIndex closes journal
Bug #4820: Spell absorption is broken
Bug #4823: Jail progress bar works incorrectly
Bug #4826: Uninitialized memory in unit test
Bug #4827: NiUVController is handled incorrectly
Bug #4828: Potion looping effects VFX are not shown for NPCs
Bug #4837: CTD when a mesh with NiLODNode root node with particles is loaded
Bug #4841: Russian localization ignores implicit keywords
Bug #4851: No shadows since switch to OSG
Bug #4860: Actors outside of processing range visible for one frame after spawning
Bug #4867: Arbitrary text after local variable declarations breaks script compilation
Bug #4876: AI ratings handling inconsistencies
@ -69,12 +75,16 @@
Bug #4979: AiTravel maximum range depends on "actors processing range" setting
Bug #4980: Drowning mechanics is applied for actors indifferently from distance to player
Bug #4984: "Friendly hits" feature should be used only for player's followers
Feature #1774: Handle AvoidNode
Feature #2229: Improve pathfinding AI
Feature #3025: Analogue gamepad movement controls
Feature #3442: Default values for fallbacks from ini file
Feature #3610: Option to invert X axis
Feature #3893: Implicit target for "set" function in console
Feature #3980: In-game option to disable controller
Feature #4001: Toggle sneak controller shortcut
Feature #4209: Editor: Faction rank sub-table
Feature #4360: Improve default controller bindings
Feature #4673: Weapon sheathing
Feature #4675: Support for NiRollController
Feature #4730: Native animated containers support
@ -88,6 +98,7 @@
Feature #4968: Scalable UI widget skins
Task #4686: Upgrade media decoder to a more current FFmpeg API
Task #4695: Optimize Distant Terrain memory consumption
Task #4721: Add NMake support to the Windows prebuild script
0.45.0
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