Expose the argument `cancelOther` of `AiSequence::stack` to Lua

depth-refraction
Petr Mikheev 2 years ago
parent cd6413c060
commit 3c5a9f55c5

@ -154,23 +154,23 @@ namespace MWLua
return !keep;
});
};
selfAPI["_startAiCombat"] = [](SelfObject& self, const LObject& target) {
selfAPI["_startAiCombat"] = [](SelfObject& self, const LObject& target, bool cancelOther) {
const MWWorld::Ptr& ptr = self.ptr();
MWMechanics::AiSequence& ai = ptr.getClass().getCreatureStats(ptr).getAiSequence();
ai.stack(MWMechanics::AiCombat(target.ptr()), ptr);
ai.stack(MWMechanics::AiCombat(target.ptr()), ptr, cancelOther);
};
selfAPI["_startAiPursue"] = [](SelfObject& self, const LObject& target) {
selfAPI["_startAiPursue"] = [](SelfObject& self, const LObject& target, bool cancelOther) {
const MWWorld::Ptr& ptr = self.ptr();
MWMechanics::AiSequence& ai = ptr.getClass().getCreatureStats(ptr).getAiSequence();
ai.stack(MWMechanics::AiPursue(target.ptr()), ptr);
ai.stack(MWMechanics::AiPursue(target.ptr()), ptr, cancelOther);
};
selfAPI["_startAiFollow"] = [](SelfObject& self, const LObject& target) {
selfAPI["_startAiFollow"] = [](SelfObject& self, const LObject& target, bool cancelOther) {
const MWWorld::Ptr& ptr = self.ptr();
MWMechanics::AiSequence& ai = ptr.getClass().getCreatureStats(ptr).getAiSequence();
ai.stack(MWMechanics::AiFollow(target.ptr()), ptr);
ai.stack(MWMechanics::AiFollow(target.ptr()), ptr, cancelOther);
};
selfAPI["_startAiEscort"] = [](SelfObject& self, const LObject& target, LCell cell, float duration,
const osg::Vec3f& dest) {
const osg::Vec3f& dest, bool cancelOther) {
const MWWorld::Ptr& ptr = self.ptr();
MWMechanics::AiSequence& ai = ptr.getClass().getCreatureStats(ptr).getAiSequence();
// TODO: change AiEscort implementation to accept ptr instead of a non-unique refId.
@ -178,22 +178,23 @@ namespace MWLua
int gameHoursDuration = static_cast<int>(std::ceil(duration / 3600.0));
auto* esmCell = cell.mStore->getCell();
if (esmCell->isExterior())
ai.stack(MWMechanics::AiEscort(refId, gameHoursDuration, dest.x(), dest.y(), dest.z(), false), ptr);
ai.stack(MWMechanics::AiEscort(refId, gameHoursDuration, dest.x(), dest.y(), dest.z(), false), ptr,
cancelOther);
else
ai.stack(MWMechanics::AiEscort(
refId, esmCell->getNameId(), gameHoursDuration, dest.x(), dest.y(), dest.z(), false),
ptr);
ptr, cancelOther);
};
selfAPI["_startAiWander"] = [](SelfObject& self, int distance, float duration) {
selfAPI["_startAiWander"] = [](SelfObject& self, int distance, float duration, bool cancelOther) {
const MWWorld::Ptr& ptr = self.ptr();
MWMechanics::AiSequence& ai = ptr.getClass().getCreatureStats(ptr).getAiSequence();
int gameHoursDuration = static_cast<int>(std::ceil(duration / 3600.0));
ai.stack(MWMechanics::AiWander(distance, gameHoursDuration, 0, {}, false), ptr);
ai.stack(MWMechanics::AiWander(distance, gameHoursDuration, 0, {}, false), ptr, cancelOther);
};
selfAPI["_startAiTravel"] = [](SelfObject& self, const osg::Vec3f& target) {
selfAPI["_startAiTravel"] = [](SelfObject& self, const osg::Vec3f& target, bool cancelOther) {
const MWWorld::Ptr& ptr = self.ptr();
MWMechanics::AiSequence& ai = ptr.getClass().getCreatureStats(ptr).getAiSequence();
ai.stack(MWMechanics::AiTravel(target.x(), target.y(), target.z(), false), ptr);
ai.stack(MWMechanics::AiTravel(target.x(), target.y(), target.z(), false), ptr, cancelOther);
};
}

@ -1,6 +1,38 @@
Built-in AI packages
====================
Starting an AI package
----------------------
There are two ways to start AI package:
.. code-block:: Lua
-- from local script add package to self
local AI = require('openmw.interfaces').AI
AI.startPackage(options)
-- via event to any actor
actor:sendEvent('StartAIPackage', options)
``options`` is Lua table with arguments of the AI package.
**Common arguments that can be used with any AI package**
.. list-table::
:header-rows: 1
:widths: 20 20 60
* - name
- type
- description
* - type
- string [required]
- the name of the package (see packages listed below)
* - cancelOther
- boolean [default=true]
- whether to cancel all other AI packages
Combat
------

@ -2,24 +2,26 @@ local self = require('openmw.self')
local interfaces = require('openmw.interfaces')
local function startPackage(args)
local cancelOther = args.cancelOther
if cancelOther == nil then cancelOther = true end
if args.type == 'Combat' then
if not args.target then error("target required") end
self:_startAiCombat(args.target)
self:_startAiCombat(args.target, cancelOther)
elseif args.type == 'Pursue' then
if not args.target then error("target required") end
self:_startAiPursue(args.target)
self:_startAiPursue(args.target, cancelOther)
elseif args.type == 'Follow' then
if not args.target then error("target required") end
self:_startAiFollow(args.target)
self:_startAiFollow(args.target, cancelOther)
elseif args.type == 'Escort' then
if not args.target then error("target required") end
if not args.destPosition then error("destPosition required") end
self:_startAiEscort(args.target, args.destCell or self.cell, args.duration or 0, args.destPosition)
self:_startAiEscort(args.target, args.destCell or self.cell, args.duration or 0, args.destPosition, cancelOther)
elseif args.type == 'Wander' then
self:_startAiWander(args.distance or 0, args.duration or 0)
self:_startAiWander(args.distance or 0, args.duration or 0, cancelOther)
elseif args.type == 'Travel' then
if not args.destPosition then error("destPosition required") end
self:_startAiTravel(args.destPosition)
self:_startAiTravel(args.destPosition, cancelOther)
else
error('Unsupported AI Package: ' .. args.type)
end

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