dont clear empty FBOs, fix doc example

ini_importer_tests
Cody Glassman 4 months ago
parent 68c280a493
commit 3cdb9496c4

@ -662,6 +662,11 @@ namespace MWRender
for (const auto& name : pass->getRenderTargets())
{
if (name.empty())
{
continue;
}
auto& renderTarget = technique->getRenderTargetsMap()[name];
subPass.mStateSet->setTextureAttribute(subTexUnit, renderTarget.mTarget);
subPass.mStateSet->addUniform(new osg::Uniform(name.c_str(), subTexUnit));

@ -561,7 +561,7 @@ color buffer will accumulate.
source_format = rgb;
internal_format = rgb16f;
source_type = float;
clear_color = vec4(1,0,0,1);
clear_color = vec4(0,0,0,1);
}
fragment red(target=RT_Red,blend=(add, src_color, one), rt1=RT_Red) {

Loading…
Cancel
Save