mirror of https://github.com/OpenMW/openmw.git
Merge branch openmw:master into handtohand-tooltip
commit
3d2dd9201d
@ -1,11 +1,28 @@
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#include <components/debug/debugging.hpp>
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#include <components/misc/strings/conversion.hpp>
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#include <components/settings/parser.hpp>
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#include <components/settings/values.hpp>
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#include <gtest/gtest.h>
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#include <filesystem>
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int main(int argc, char* argv[])
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{
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Log::sMinDebugLevel = Debug::getDebugLevel();
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const std::filesystem::path settingsDefaultPath = std::filesystem::path{ OPENMW_PROJECT_SOURCE_DIR } / "files"
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/ Misc::StringUtils::stringToU8String("settings-default.cfg");
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Settings::SettingsFileParser parser;
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parser.loadSettingsFile(settingsDefaultPath, Settings::Manager::mDefaultSettings);
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Settings::StaticValues::initDefaults();
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Settings::Manager::mUserSettings = Settings::Manager::mDefaultSettings;
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Settings::StaticValues::init();
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testing::InitGoogleTest(&argc, argv);
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return RUN_ALL_TESTS();
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}
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@ -0,0 +1,82 @@
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#include "apps/openmw/mwclass/npc.hpp"
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#include "apps/openmw/mwworld/esmstore.hpp"
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#include "apps/openmw/mwworld/livecellref.hpp"
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#include "apps/openmw/mwworld/ptr.hpp"
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#include "apps/openmw/mwworld/worldmodel.hpp"
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#include <components/esm3/loadnpc.hpp>
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#include <components/esm3/readerscache.hpp>
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#include <gtest/gtest.h>
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namespace MWWorld
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{
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namespace
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{
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using namespace testing;
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TEST(MWWorldPtrTest, toStringShouldReturnHumanReadableTextRepresentationOfPtrWithNullRef)
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{
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Ptr ptr;
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EXPECT_EQ(ptr.toString(), "null object");
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}
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TEST(MWWorldPtrTest, toStringShouldReturnHumanReadableTextRepresentationOfPtrWithDeletedRef)
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{
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MWClass::Npc::registerSelf();
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ESM::NPC npc;
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npc.blank();
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npc.mId = ESM::RefId::stringRefId("Player");
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ESMStore store;
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store.insert(npc);
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ESM::CellRef cellRef;
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cellRef.blank();
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cellRef.mRefID = npc.mId;
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cellRef.mRefNum = ESM::RefNum{ .mIndex = 0x2a, .mContentFile = 0xd };
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LiveCellRef<ESM::NPC> liveCellRef(cellRef, &npc);
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liveCellRef.mData.setDeletedByContentFile(true);
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Ptr ptr(&liveCellRef);
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EXPECT_EQ(ptr.toString(), "deleted object0xd00002a (NPC, \"player\")");
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}
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TEST(MWWorldPtrTest, toStringShouldReturnHumanReadableTextRepresentationOfPtr)
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{
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MWClass::Npc::registerSelf();
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ESM::NPC npc;
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npc.blank();
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npc.mId = ESM::RefId::stringRefId("Player");
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ESMStore store;
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store.insert(npc);
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ESM::CellRef cellRef;
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cellRef.blank();
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cellRef.mRefID = npc.mId;
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cellRef.mRefNum = ESM::RefNum{ .mIndex = 0x2a, .mContentFile = 0xd };
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LiveCellRef<ESM::NPC> liveCellRef(cellRef, &npc);
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Ptr ptr(&liveCellRef);
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EXPECT_EQ(ptr.toString(), "object0xd00002a (NPC, \"player\")");
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}
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TEST(MWWorldPtrTest, underlyingLiveCellRefShouldBeDeregisteredOnDestruction)
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{
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MWClass::Npc::registerSelf();
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ESM::NPC npc;
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npc.blank();
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npc.mId = ESM::RefId::stringRefId("Player");
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ESMStore store;
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store.insert(npc);
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ESM::ReadersCache readersCache;
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WorldModel worldModel(store, readersCache);
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ESM::CellRef cellRef;
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cellRef.blank();
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cellRef.mRefID = npc.mId;
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cellRef.mRefNum = ESM::FormId{ .mIndex = 0x2a, .mContentFile = 0xd };
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{
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LiveCellRef<ESM::NPC> liveCellRef(cellRef, &npc);
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Ptr ptr(&liveCellRef);
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worldModel.registerPtr(ptr);
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ASSERT_EQ(worldModel.getPtr(cellRef.mRefNum), ptr);
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}
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EXPECT_EQ(worldModel.getPtr(cellRef.mRefNum), Ptr());
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}
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}
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}
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@ -1,7 +1,7 @@
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#Music: "OpenMW Music"
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#settingsPageDescription: "OpenMW Music settings"
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Music: "OpenMW : Musique"
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settingsPageDescription: "Paramètre de la musique d'OpenMW"
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#musicSettings: "Music configuration"
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musicSettings: "Configuration de la musique"
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#CombatMusicEnabled: "Play combat music"
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#CombatMusicEnabledDescription: "Whether to switch to combat music when there are actors in combat."
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CombatMusicEnabled: "Jouer la musique de combat"
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CombatMusicEnabledDescription: "Si activé, le jeu bascule vers la musique de combat dès qu'un personnage est en combat."
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