Implement vanilla-style corprus handling (bug #3714, bug #4623)

pull/2544/head
Andrei Kortunov 5 years ago
parent 998f4f73f4
commit 3dce225f28

@ -4,6 +4,8 @@
Bug #1952: Incorrect particle lighting
Bug #2311: Targeted scripts are not properly supported on non-unique RefIDs
Bug #3676: NiParticleColorModifier isn't applied properly
Bug #3714: Savegame fails to load due to conflict between SpellState and MagicEffects
Bug #4623: Corprus implementation is incorrect
Bug #4774: Guards are ignorant of an invisible player that tries to attack them
Bug #5108: Savegame bloating due to inefficient fog textures format
Bug #5165: Active spells should use real time intead of timestamps

@ -280,6 +280,8 @@ namespace MWBase
virtual float getAngleToPlayer(const MWWorld::Ptr& ptr) const = 0;
virtual MWMechanics::GreetingState getGreetingState(const MWWorld::Ptr& ptr) const = 0;
virtual bool isTurningToPlayer(const MWWorld::Ptr& ptr) const = 0;
virtual void restoreStatsAfterCorprus(const MWWorld::Ptr& actor, const std::string& sourceId) = 0;
};
}

@ -81,6 +81,12 @@ namespace MWGui
MWBase::Environment::get().getMechanicsManager()->rest(mDays * 24, true);
MWBase::Environment::get().getWorld()->advanceTime(mDays * 24);
// We should not worsen corprus when in prison
for (auto& spell : player.getClass().getCreatureStats(player).getCorprusSpells())
{
spell.second.mNextWorsening += mDays * 24;
}
std::set<int> skills;
for (int day=0; day<mDays; ++day)
{

@ -29,13 +29,23 @@ namespace MWMechanics
}
else
{
bool interrupt = false;
std::vector<ActiveEffect>& effects = iter->second.mEffects;
for (std::vector<ActiveEffect>::iterator effectIt = effects.begin(); effectIt != effects.end();)
{
if (effectIt->mTimeLeft <= 0)
{
effectIt = effects.erase(effectIt);
rebuild = true;
// Note: it we expire a Corprus effect, we should remove the whole spell.
if (effectIt->mEffectId == ESM::MagicEffect::Corprus)
{
iter = mSpells.erase (iter);
interrupt = true;
break;
}
effectIt = effects.erase(effectIt);
}
else
{
@ -43,7 +53,9 @@ namespace MWMechanics
++effectIt;
}
}
++iter;
if (!interrupt)
++iter;
}
}
}
@ -278,6 +290,31 @@ namespace MWMechanics
mSpellsChanged = true;
}
void ActiveSpells::purgeCorprusDisease()
{
for (TContainer::iterator iter = mSpells.begin(); iter!=mSpells.end();)
{
bool hasCorprusEffect = false;
for (std::vector<ActiveEffect>::iterator effectIt = iter->second.mEffects.begin();
effectIt != iter->second.mEffects.end();++effectIt)
{
if (effectIt->mEffectId == ESM::MagicEffect::Corprus)
{
hasCorprusEffect = true;
break;
}
}
if (hasCorprusEffect)
{
mSpells.erase(iter++);
mSpellsChanged = true;
}
else
++iter;
}
}
void ActiveSpells::clear()
{
mSpells.clear();

@ -99,6 +99,8 @@ namespace MWMechanics
bool isSpellActive (const std::string& id) const;
///< case insensitive
void purgeCorprusDisease();
const MagicEffects& getMagicEffects() const;
void visitEffectSources (MWMechanics::EffectSourceVisitor& visitor) const;

@ -176,6 +176,49 @@ namespace MWMechanics
}
};
class GetCurrentMagnitudes : public MWMechanics::EffectSourceVisitor
{
std::string mSpellId;
public:
GetCurrentMagnitudes(const std::string& spellId)
: mSpellId(spellId)
{
}
virtual void visit (MWMechanics::EffectKey key,
const std::string& sourceName, const std::string& sourceId, int casterActorId,
float magnitude, float remainingTime = -1, float totalTime = -1)
{
if (magnitude <= 0)
return;
if (sourceId != mSpellId)
return;
mMagnitudes.push_back(std::make_pair(key, magnitude));
}
std::vector<std::pair<MWMechanics::EffectKey, float>> mMagnitudes;
};
class GetCorprusSpells : public MWMechanics::EffectSourceVisitor
{
public:
virtual void visit (MWMechanics::EffectKey key,
const std::string& sourceName, const std::string& sourceId, int casterActorId,
float magnitude, float remainingTime = -1, float totalTime = -1)
{
if (key.mId != ESM::MagicEffect::Corprus)
return;
mSpells.push_back(sourceId);
}
std::vector<std::string> mSpells;
};
class SoulTrap : public MWMechanics::EffectSourceVisitor
{
MWWorld::Ptr mCreature;
@ -942,21 +985,75 @@ namespace MWMechanics
if (creatureStats.needToRecalcDynamicStats())
calculateDynamicStats(ptr);
if (ptr == getPlayer())
{
Spells & spells = creatureStats.getSpells();
for (Spells::TIterator it = spells.begin(); it != spells.end(); ++it)
GetCorprusSpells getCorprusSpellsVisitor;
creatureStats.getSpells().visitEffectSources(getCorprusSpellsVisitor);
creatureStats.getActiveSpells().visitEffectSources(getCorprusSpellsVisitor);
ptr.getClass().getInventoryStore(ptr).visitEffectSources(getCorprusSpellsVisitor);
std::vector<std::string> corprusSpells = getCorprusSpellsVisitor.mSpells;
std::vector<std::string> corprusSpellsToRemove;
for (auto it = creatureStats.getCorprusSpells().begin(); it != creatureStats.getCorprusSpells().end(); ++it)
{
if (spells.getCorprusSpells().find(it->first) != spells.getCorprusSpells().end())
if(std::find(corprusSpells.begin(), corprusSpells.end(), it->first) == corprusSpells.end())
{
if (MWBase::Environment::get().getWorld()->getTimeStamp() >= spells.getCorprusSpells().at(it->first).mNextWorsening)
{
spells.worsenCorprus(it->first);
// Corprus effect expired, remove entry and restore stats.
MWBase::Environment::get().getMechanicsManager()->restoreStatsAfterCorprus(ptr, it->first);
corprusSpellsToRemove.push_back(it->first);
corprusSpells.erase(std::remove(corprusSpells.begin(), corprusSpells.end(), it->first), corprusSpells.end());
continue;
}
corprusSpells.erase(std::remove(corprusSpells.begin(), corprusSpells.end(), it->first), corprusSpells.end());
if (ptr == getPlayer())
MWBase::Environment::get().getWindowManager()->messageBox("#{sMagicCorprusWorsens}");
if (MWBase::Environment::get().getWorld()->getTimeStamp() >= it->second.mNextWorsening)
{
it->second.mNextWorsening += CorprusStats::sWorseningPeriod;
GetCurrentMagnitudes getMagnitudesVisitor (it->first);
creatureStats.getSpells().visitEffectSources(getMagnitudesVisitor);
creatureStats.getActiveSpells().visitEffectSources(getMagnitudesVisitor);
ptr.getClass().getInventoryStore(ptr).visitEffectSources(getMagnitudesVisitor);
for (auto& effectMagnitude : getMagnitudesVisitor.mMagnitudes)
{
if (effectMagnitude.first.mId == ESM::MagicEffect::FortifyAttribute)
{
AttributeValue attr = creatureStats.getAttribute(effectMagnitude.first.mArg);
attr.damage(-effectMagnitude.second);
creatureStats.setAttribute(effectMagnitude.first.mArg, attr);
it->second.mWorsenings[effectMagnitude.first.mArg] = 0;
}
else if (effectMagnitude.first.mId == ESM::MagicEffect::DrainAttribute)
{
AttributeValue attr = creatureStats.getAttribute(effectMagnitude.first.mArg);
int currentDamage = attr.getDamage();
if (currentDamage >= 0)
it->second.mWorsenings[effectMagnitude.first.mArg] = std::min(it->second.mWorsenings[effectMagnitude.first.mArg], currentDamage);
it->second.mWorsenings[effectMagnitude.first.mArg] += effectMagnitude.second;
attr.damage(effectMagnitude.second);
creatureStats.setAttribute(effectMagnitude.first.mArg, attr);
}
}
MWBase::Environment::get().getWindowManager()->messageBox("#{sMagicCorprusWorsens}");
}
}
for (std::string& oldCorprusSpell : corprusSpellsToRemove)
{
creatureStats.removeCorprusSpell(oldCorprusSpell);
}
for (std::string& newCorprusSpell : corprusSpells)
{
CorprusStats corprus;
for (int i=0; i<ESM::Attribute::Length; ++i)
corprus.mWorsenings[i] = 0;
corprus.mNextWorsening = MWBase::Environment::get().getWorld()->getTimeStamp() + CorprusStats::sWorseningPeriod;
creatureStats.addCorprusSpell(newCorprusSpell, corprus);
}
}
// AI setting modifiers

@ -551,6 +551,14 @@ namespace MWMechanics
state.mHasAiSettings = true;
for (int i=0; i<4; ++i)
mAiSettings[i].writeState (state.mAiSettings[i]);
for (auto it = mCorprusSpells.begin(); it != mCorprusSpells.end(); ++it)
{
for (int i=0; i<ESM::Attribute::Length; ++i)
state.mCorprusSpells[it->first].mWorsenings[i] = mCorprusSpells.at(it->first).mWorsenings[i];
state.mCorprusSpells[it->first].mNextWorsening = mCorprusSpells.at(it->first).mNextWorsening.toEsm();
}
}
void CreatureStats::readState (const ESM::CreatureStats& state)
@ -589,7 +597,7 @@ namespace MWMechanics
mTimeOfDeath = MWWorld::TimeStamp(state.mTimeOfDeath);
//mHitAttemptActorId = state.mHitAttemptActorId;
mSpells.readState(state.mSpells);
mSpells.readState(state.mSpells, this);
mActiveSpells.readState(state.mActiveSpells);
mAiSequence.readState(state.mAiSequence);
mMagicEffects.readState(state.mMagicEffects);
@ -600,6 +608,15 @@ namespace MWMechanics
if (state.mHasAiSettings)
for (int i=0; i<4; ++i)
mAiSettings[i].readState(state.mAiSettings[i]);
mCorprusSpells.clear();
for (auto it = state.mCorprusSpells.begin(); it != state.mCorprusSpells.end(); ++it)
{
for (int i=0; i<ESM::Attribute::Length; ++i)
mCorprusSpells[it->first].mWorsenings[i] = state.mCorprusSpells.at(it->first).mWorsenings[i];
mCorprusSpells[it->first].mNextWorsening = MWWorld::TimeStamp(state.mCorprusSpells.at(it->first).mNextWorsening);
}
}
void CreatureStats::setLastRestockTime(MWWorld::TimeStamp tradeTime)
@ -675,4 +692,23 @@ namespace MWMechanics
{
return mSummonGraveyard;
}
std::map<std::string, CorprusStats> &CreatureStats::getCorprusSpells()
{
return mCorprusSpells;
}
void CreatureStats::addCorprusSpell(const std::string& sourceId, CorprusStats& stats)
{
mCorprusSpells[sourceId] = stats;
}
void CreatureStats::removeCorprusSpell(const std::string& sourceId)
{
auto corprusIt = mCorprusSpells.find(sourceId);
if (corprusIt != mCorprusSpells.end())
{
mCorprusSpells.erase(corprusIt);
}
}
}

@ -12,6 +12,8 @@
#include "aisequence.hpp"
#include "drawstate.hpp"
#include <components/esm/attr.hpp>
namespace ESM
{
struct CreatureStats;
@ -19,6 +21,14 @@ namespace ESM
namespace MWMechanics
{
struct CorprusStats
{
static const int sWorseningPeriod = 24;
int mWorsenings[ESM::Attribute::Length];
MWWorld::TimeStamp mNextWorsening;
};
/// \brief Common creature stats
///
///
@ -26,7 +36,7 @@ namespace MWMechanics
{
static int sActorId;
DrawState_ mDrawState;
AttributeValue mAttributes[8];
AttributeValue mAttributes[ESM::Attribute::Length];
DynamicStat<float> mDynamic[3]; // health, magicka, fatigue
Spells mSpells;
ActiveSpells mActiveSpells;
@ -79,6 +89,8 @@ namespace MWMechanics
// This may be necessary when the creature is in an inactive cell.
std::vector<int> mSummonGraveyard;
std::map<std::string, CorprusStats> mCorprusSpells;
protected:
int mLevel;
@ -280,6 +292,12 @@ namespace MWMechanics
/// assigned this function will return false).
static void cleanup();
std::map<std::string, CorprusStats> & getCorprusSpells();
void addCorprusSpell(const std::string& sourceId, CorprusStats& stats);
void removeCorprusSpell(const std::string& sourceId);
};
}

@ -289,6 +289,24 @@ namespace MWMechanics
mWatched = ptr;
}
void MechanicsManager::restoreStatsAfterCorprus(const MWWorld::Ptr& actor, const std::string& sourceId)
{
auto& stats = actor.getClass().getCreatureStats (actor);
auto& corprusSpells = stats.getCorprusSpells();
auto corprusIt = corprusSpells.find(sourceId);
if (corprusIt != corprusSpells.end())
{
for (int i = 0; i < ESM::Attribute::Length; ++i)
{
MWMechanics::AttributeValue attr = stats.getAttribute(i);
attr.restore(corprusIt->second.mWorsenings[i]);
actor.getClass().getCreatureStats(actor).setAttribute(i, attr);
}
}
}
void MechanicsManager::update(float duration, bool paused)
{
if(!mWatched.isEmpty())

@ -247,6 +247,8 @@ namespace MWMechanics
virtual GreetingState getGreetingState(const MWWorld::Ptr& ptr) const override;
virtual bool isTurningToPlayer(const MWWorld::Ptr& ptr) const override;
virtual void restoreStatsAfterCorprus(const MWWorld::Ptr& actor, const std::string& sourceId) override;
private:
bool canCommitCrimeAgainst(const MWWorld::Ptr& victim, const MWWorld::Ptr& attacker);
bool canReportCrime(const MWWorld::Ptr &actor, const MWWorld::Ptr &victim, std::set<MWWorld::Ptr> &playerFollowers);

@ -7,9 +7,13 @@
#include "../mwbase/environment.hpp"
#include "../mwbase/world.hpp"
#include "../mwworld/class.hpp"
#include "../mwworld/esmstore.hpp"
#include "actorutil.hpp"
#include "creaturestats.hpp"
#include "magiceffects.hpp"
#include "stat.hpp"
namespace MWMechanics
{
@ -63,12 +67,6 @@ namespace MWMechanics
}
}
}
for (std::map<SpellKey, MagicEffects>::const_iterator it = mPermanentSpellEffects.begin(); it != mPermanentSpellEffects.end(); ++it)
{
mEffects += it->second;
mSourcedEffects[it->first] += it->second;
}
}
bool Spells::hasSpell(const std::string &spell) const
@ -101,15 +99,6 @@ namespace MWMechanics
}
}
if (hasCorprusEffect(spell))
{
CorprusStats corprus;
corprus.mWorsenings = 0;
corprus.mNextWorsening = MWBase::Environment::get().getWorld()->getTimeStamp() + CorprusStats::sWorseningPeriod;
mCorprusSpells[spell] = corprus;
}
SpellParams params;
params.mEffectRands = random;
mSpells.insert (std::make_pair (spell, params));
@ -127,27 +116,6 @@ namespace MWMechanics
const ESM::Spell* spell = getSpell(spellId);
TContainer::iterator iter = mSpells.find (spell);
std::map<SpellKey, CorprusStats>::iterator corprusIt = mCorprusSpells.find(spell);
// if it's corprus, remove negative and keep positive effects
if (corprusIt != mCorprusSpells.end())
{
worsenCorprus(spell);
if (mPermanentSpellEffects.find(spell) != mPermanentSpellEffects.end())
{
MagicEffects & effects = mPermanentSpellEffects[spell];
for (MagicEffects::Collection::const_iterator effectIt = effects.begin(); effectIt != effects.end();)
{
const ESM::MagicEffect * magicEffect = MWBase::Environment::get().getWorld()->getStore().get<ESM::MagicEffect>().find(effectIt->first.mId);
if (magicEffect->mData.mFlags & ESM::MagicEffect::Harmful)
effects.remove((effectIt++)->first);
else
++effectIt;
}
}
mCorprusSpells.erase(corprusIt);
}
if (iter!=mSpells.end())
{
mSpells.erase (iter);
@ -320,31 +288,6 @@ namespace MWMechanics
}
}
void Spells::worsenCorprus(const ESM::Spell* spell)
{
mCorprusSpells[spell].mNextWorsening = MWBase::Environment::get().getWorld()->getTimeStamp() + CorprusStats::sWorseningPeriod;
mCorprusSpells[spell].mWorsenings++;
// update worsened effects
mPermanentSpellEffects[spell] = MagicEffects();
int i=0;
for (std::vector<ESM::ENAMstruct>::const_iterator effectIt = spell->mEffects.mList.begin(); effectIt != spell->mEffects.mList.end(); ++effectIt, ++i)
{
const ESM::MagicEffect * magicEffect = MWBase::Environment::get().getWorld()->getStore().get<ESM::MagicEffect>().find(effectIt->mEffectID);
if ((effectIt->mEffectID != ESM::MagicEffect::Corprus) && (magicEffect->mData.mFlags & ESM::MagicEffect::AppliedOnce))
{
float random = 1.f;
if (mSpells[spell].mEffectRands.find(i) != mSpells[spell].mEffectRands.end())
random = mSpells[spell].mEffectRands.at(i);
float magnitude = effectIt->mMagnMin + (effectIt->mMagnMax - effectIt->mMagnMin) * random;
magnitude *= std::max(1, mCorprusSpells[spell].mWorsenings);
mPermanentSpellEffects[spell].add(MWMechanics::EffectKey(*effectIt), MWMechanics::EffectParam(magnitude));
mSpellsChanged = true;
}
}
}
bool Spells::hasCorprusEffect(const ESM::Spell *spell)
{
for (std::vector<ESM::ENAMstruct>::const_iterator effectIt = spell->mEffects.mList.begin(); effectIt != spell->mEffects.mList.end(); ++effectIt)
@ -357,11 +300,6 @@ namespace MWMechanics
return false;
}
const std::map<Spells::SpellKey, Spells::CorprusStats> &Spells::getCorprusSpells() const
{
return mCorprusSpells;
}
void Spells::purgeEffect(int effectId)
{
for (TContainer::iterator spellIt = mSpells.begin(); spellIt != mSpells.end(); ++spellIt)
@ -412,7 +350,7 @@ namespace MWMechanics
mUsedPowers[spell] = MWBase::Environment::get().getWorld()->getTimeStamp();
}
void Spells::readState(const ESM::SpellState &state)
void Spells::readState(const ESM::SpellState &state, CreatureStats* creatureStats)
{
for (ESM::SpellState::TContainer::const_iterator it = state.mSpells.begin(); it != state.mSpells.end(); ++it)
{
@ -436,31 +374,64 @@ namespace MWMechanics
mUsedPowers[spell] = MWWorld::TimeStamp(it->second);
}
for (std::map<std::string, std::vector<ESM::SpellState::PermanentSpellEffectInfo> >::const_iterator it =
state.mPermanentSpellEffects.begin(); it != state.mPermanentSpellEffects.end(); ++it)
for (std::map<std::string, ESM::SpellState::CorprusStats>::const_iterator it = state.mCorprusSpells.begin(); it != state.mCorprusSpells.end(); ++it)
{
const ESM::Spell * spell = MWBase::Environment::get().getWorld()->getStore().get<ESM::Spell>().search(it->first);
if (!spell)
continue;
mPermanentSpellEffects[spell] = MagicEffects();
for (std::vector<ESM::SpellState::PermanentSpellEffectInfo>::const_iterator effectIt = it->second.begin(); effectIt != it->second.end(); ++effectIt)
CorprusStats stats;
int worsening = state.mCorprusSpells.at(it->first).mWorsenings;
for (int i=0; i<ESM::Attribute::Length; ++i)
stats.mWorsenings[i] = 0;
for (auto& effect : spell->mEffects.mList)
{
mPermanentSpellEffects[spell].add(EffectKey(effectIt->mId, effectIt->mArg), effectIt->mMagnitude);
if (effect.mEffectID == ESM::MagicEffect::DrainAttribute)
stats.mWorsenings[effect.mAttribute] = worsening;
}
stats.mNextWorsening = MWWorld::TimeStamp(state.mCorprusSpells.at(it->first).mNextWorsening);
creatureStats->addCorprusSpell(it->first, stats);
}
mCorprusSpells.clear();
for (std::map<std::string, ESM::SpellState::CorprusStats>::const_iterator it = state.mCorprusSpells.begin(); it != state.mCorprusSpells.end(); ++it)
mSpellsChanged = true;
// Permanent effects are used only to keep the custom magnitude of corprus spells effects (after cure too), and only in old saves. Convert data to the new approach.
for (std::map<std::string, std::vector<ESM::SpellState::PermanentSpellEffectInfo> >::const_iterator it =
state.mPermanentSpellEffects.begin(); it != state.mPermanentSpellEffects.end(); ++it)
{
const ESM::Spell* spell = MWBase::Environment::get().getWorld()->getStore().get<ESM::Spell>().search(it->first);
if (!spell) // Discard unavailable corprus spells
const ESM::Spell * spell = MWBase::Environment::get().getWorld()->getStore().get<ESM::Spell>().search(it->first);
if (!spell)
continue;
mCorprusSpells[spell].mWorsenings = state.mCorprusSpells.at(it->first).mWorsenings;
mCorprusSpells[spell].mNextWorsening = MWWorld::TimeStamp(state.mCorprusSpells.at(it->first).mNextWorsening);
}
mSpellsChanged = true;
// Import data only for player, other actors should not suffer from corprus worsening.
MWWorld::Ptr player = getPlayer();
if (creatureStats->getActorId() != player.getClass().getCreatureStats(player).getActorId())
return;
// Note: if target actor has the Restore attirbute effects, stats will be restored.
for (std::vector<ESM::SpellState::PermanentSpellEffectInfo>::const_iterator effectIt = it->second.begin(); effectIt != it->second.end(); ++effectIt)
{
// Applied corprus effects are already in loaded stats modifiers
if (effectIt->mId == ESM::MagicEffect::FortifyAttribute)
{
AttributeValue attr = creatureStats->getAttribute(effectIt->mArg);
attr.setModifier(attr.getModifier() - effectIt->mMagnitude);
attr.damage(-effectIt->mMagnitude);
creatureStats->setAttribute(effectIt->mArg, attr);
}
else if (effectIt->mId == ESM::MagicEffect::DrainAttribute)
{
AttributeValue attr = creatureStats->getAttribute(effectIt->mArg);
attr.setModifier(attr.getModifier() + effectIt->mMagnitude);
attr.damage(effectIt->mMagnitude);
creatureStats->setAttribute(effectIt->mArg, attr);
}
}
}
}
void Spells::writeState(ESM::SpellState &state) const
@ -477,26 +448,5 @@ namespace MWMechanics
for (std::map<SpellKey, MWWorld::TimeStamp>::const_iterator it = mUsedPowers.begin(); it != mUsedPowers.end(); ++it)
state.mUsedPowers[it->first->mId] = it->second.toEsm();
for (std::map<SpellKey, MagicEffects>::const_iterator it = mPermanentSpellEffects.begin(); it != mPermanentSpellEffects.end(); ++it)
{
std::vector<ESM::SpellState::PermanentSpellEffectInfo> effectList;
for (MagicEffects::Collection::const_iterator effectIt = it->second.begin(); effectIt != it->second.end(); ++effectIt)
{
ESM::SpellState::PermanentSpellEffectInfo info;
info.mId = effectIt->first.mId;
info.mArg = effectIt->first.mArg;
info.mMagnitude = effectIt->second.getModifier();
effectList.push_back(info);
}
state.mPermanentSpellEffects[it->first->mId] = effectList;
}
for (std::map<SpellKey, CorprusStats>::const_iterator it = mCorprusSpells.begin(); it != mCorprusSpells.end(); ++it)
{
state.mCorprusSpells[it->first->mId].mWorsenings = mCorprusSpells.at(it->first).mWorsenings;
state.mCorprusSpells[it->first->mId].mNextWorsening = mCorprusSpells.at(it->first).mNextWorsening.toEsm();
}
}
}

@ -22,6 +22,8 @@ namespace ESM
namespace MWMechanics
{
class CreatureStats;
class MagicEffects;
/// \brief Spell list
@ -33,7 +35,8 @@ namespace MWMechanics
public:
typedef const ESM::Spell* SpellKey;
struct SpellParams {
struct SpellParams
{
std::map<int, float> mEffectRands; // <effect index, normalised random magnitude>
std::set<int> mPurgedEffects; // indices of purged effects
};
@ -41,27 +44,14 @@ namespace MWMechanics
typedef std::map<SpellKey, SpellParams> TContainer;
typedef TContainer::const_iterator TIterator;
struct CorprusStats
{
static const int sWorseningPeriod = 24;
int mWorsenings;
MWWorld::TimeStamp mNextWorsening;
};
private:
TContainer mSpells;
// spell-tied effects that will be applied even after removing the spell (currently used to keep positive effects when corprus is removed)
std::map<SpellKey, MagicEffects> mPermanentSpellEffects;
// Note: this is the spell that's about to be cast, *not* the spell selected in the GUI (which may be different)
std::string mSelectedSpell;
std::map<SpellKey, MWWorld::TimeStamp> mUsedPowers;
std::map<SpellKey, CorprusStats> mCorprusSpells;
mutable bool mSpellsChanged;
mutable MagicEffects mEffects;
mutable std::map<SpellKey, MagicEffects> mSourcedEffects;
@ -73,9 +63,7 @@ namespace MWMechanics
public:
Spells();
void worsenCorprus(const ESM::Spell* spell);
static bool hasCorprusEffect(const ESM::Spell *spell);
const std::map<SpellKey, CorprusStats> & getCorprusSpells() const;
void purgeEffect(int effectId);
void purgeEffect(int effectId, const std::string & sourceId);
@ -128,7 +116,7 @@ namespace MWMechanics
void visitEffectSources (MWMechanics::EffectSourceVisitor& visitor) const;
void readState (const ESM::SpellState& state);
void readState (const ESM::SpellState& state, CreatureStats* creatureStats);
void writeState (ESM::SpellState& state) const;
};
}

@ -256,10 +256,17 @@ namespace MWMechanics
void AttributeValue::damage(float damage)
{
mDamage += std::min(damage, (float)getModified());
float threshold = mBase + mModifier;
if (mDamage + damage > threshold)
mDamage = threshold;
else
mDamage += damage;
}
void AttributeValue::restore(float amount)
{
if (mDamage <= 0) return;
mDamage -= std::min(mDamage, amount);
}

@ -499,6 +499,7 @@ namespace MWScript
creatureStats.getSpells().purgeEffect(effect.first.mId);
}
MWBase::Environment::get().getMechanicsManager()->restoreStatsAfterCorprus(ptr, id);
creatureStats.getSpells().remove (id);
MWBase::WindowManager *wm = MWBase::Environment::get().getWindowManager();

@ -921,16 +921,16 @@ void MWWorld::InventoryStore::visitEffectSources(MWMechanics::EffectSourceVisito
}
}
void MWWorld::InventoryStore::purgeEffect(short effectId)
void MWWorld::InventoryStore::purgeEffect(short effectId, bool wholeSpell)
{
for (TSlots::const_iterator it = mSlots.begin(); it != mSlots.end(); ++it)
{
if (*it != end())
purgeEffect(effectId, (*it)->getCellRef().getRefId());
purgeEffect(effectId, (*it)->getCellRef().getRefId(), wholeSpell);
}
}
void MWWorld::InventoryStore::purgeEffect(short effectId, const std::string &sourceId)
void MWWorld::InventoryStore::purgeEffect(short effectId, const std::string &sourceId, bool wholeSpell)
{
TEffectMagnitudes::iterator effectMagnitudeIt = mPermanentMagicEffectMagnitudes.find(sourceId);
if (effectMagnitudeIt == mPermanentMagicEffectMagnitudes.end())
@ -963,6 +963,12 @@ void MWWorld::InventoryStore::purgeEffect(short effectId, const std::string &sou
if (effectIt->mEffectID != effectId)
continue;
if (wholeSpell)
{
mPermanentMagicEffectMagnitudes.erase(sourceId);
return;
}
float magnitude = effectIt->mMagnMin + (effectIt->mMagnMax - effectIt->mMagnMin) * params[i].mRandom;
magnitude *= params[i].mMultiplier;

@ -203,10 +203,10 @@ namespace MWWorld
void visitEffectSources (MWMechanics::EffectSourceVisitor& visitor);
void purgeEffect (short effectId);
void purgeEffect (short effectId, bool wholeSpell = false);
///< Remove a magic effect
void purgeEffect (short effectId, const std::string& sourceId);
void purgeEffect (short effectId, const std::string& sourceId, bool wholeSpell = false);
///< Remove a magic effect
virtual void clear();

@ -21,7 +21,7 @@ struct Attribute
Endurance = 5,
Personality = 6,
Luck = 7,
Length
Length = 8
};
AttributeID mId;

@ -134,6 +134,17 @@ void ESM::CreatureStats::load (ESMReader &esm)
for (int i=0; i<4; ++i)
mAiSettings[i].load(esm);
}
while (esm.isNextSub("CORP"))
{
std::string id = esm.getHString();
CorprusStats stats;
esm.getHNT(stats.mWorsenings, "WORS");
esm.getHNT(stats.mNextWorsening, "TIME");
mCorprusSpells[id] = stats;
}
}
void ESM::CreatureStats::save (ESMWriter &esm) const
@ -218,6 +229,15 @@ void ESM::CreatureStats::save (ESMWriter &esm) const
for (int i=0; i<4; ++i)
mAiSettings[i].save(esm);
}
for (std::map<std::string, CorprusStats>::const_iterator it = mCorprusSpells.begin(); it != mCorprusSpells.end(); ++it)
{
esm.writeHNString("CORP", it->first);
const CorprusStats & stats = it->second;
esm.writeHNT("WORS", stats.mWorsenings);
esm.writeHNT("TIME", stats.mNextWorsening);
}
}
void ESM::CreatureStats::blank()
@ -245,4 +265,5 @@ void ESM::CreatureStats::blank()
mDrawState = 0;
mDeathAnimation = -1;
mLevel = 1;
mCorprusSpells.clear();
}

@ -9,6 +9,7 @@
#include "defs.hpp"
#include "attr.hpp"
#include "spellstate.hpp"
#include "activespells.hpp"
#include "magiceffects.hpp"
@ -22,7 +23,13 @@ namespace ESM
// format 0, saved games only
struct CreatureStats
{
StatState<int> mAttributes[8];
struct CorprusStats
{
int mWorsenings[Attribute::Length];
TimeStamp mNextWorsening;
};
StatState<int> mAttributes[Attribute::Length];
StatState<float> mDynamic[3];
MagicEffects mMagicEffects;
@ -76,9 +83,9 @@ namespace ESM
int mDrawState;
signed char mDeathAnimation;
ESM::TimeStamp mTimeOfDeath;
int mLevel;
std::map<std::string, CorprusStats> mCorprusSpells;
SpellState mSpells;
ActiveSpells mActiveSpells;

@ -5,7 +5,7 @@
#include "defs.hpp"
unsigned int ESM::SavedGame::sRecordId = ESM::REC_SAVE;
int ESM::SavedGame::sCurrentFormat = 9;
int ESM::SavedGame::sCurrentFormat = 10;
void ESM::SavedGame::load (ESMReader &esm)
{

@ -33,23 +33,36 @@ namespace ESM
mSpells[id] = state;
}
// Obsolete
while (esm.isNextSub("PERM"))
{
std::string spellId = esm.getHString();
std::vector<PermanentSpellEffectInfo> permEffectList;
while (esm.isNextSub("EFID"))
while (true)
{
ESM_Context restorePoint = esm.getContext();
if (!esm.isNextSub("EFID"))
break;
PermanentSpellEffectInfo info;
esm.getHT(info.mId);
esm.getHNT(info.mArg, "ARG_");
esm.getHNT(info.mMagnitude, "MAGN");
if (esm.isNextSub("BASE"))
{
esm.restoreContext(restorePoint);
return;
}
else
esm.getHNT(info.mArg, "ARG_");
esm.getHNT(info.mMagnitude, "MAGN");
permEffectList.push_back(info);
}
mPermanentSpellEffects[spellId] = permEffectList;
}
// Obsolete
while (esm.isNextSub("CORP"))
{
std::string id = esm.getHString();
@ -91,19 +104,6 @@ namespace ESM
esm.writeHNT("PURG", *pIt);
}
for (std::map<std::string, std::vector<PermanentSpellEffectInfo> >::const_iterator it = mPermanentSpellEffects.begin(); it != mPermanentSpellEffects.end(); ++it)
{
esm.writeHNString("PERM", it->first);
const std::vector<PermanentSpellEffectInfo> & effects = it->second;
for (std::vector<PermanentSpellEffectInfo>::const_iterator effectIt = effects.begin(); effectIt != effects.end(); ++effectIt)
{
esm.writeHNT("EFID", effectIt->mId);
esm.writeHNT("ARG_", effectIt->mArg);
esm.writeHNT("MAGN", effectIt->mMagnitude);
}
}
for (std::map<std::string, CorprusStats>::const_iterator it = mCorprusSpells.begin(); it != mCorprusSpells.end(); ++it)
{
esm.writeHNString("CORP", it->first);

@ -29,15 +29,16 @@ namespace ESM
float mMagnitude;
};
struct SpellParams {
struct SpellParams
{
std::map<int, float> mEffectRands;
std::set<int> mPurgedEffects;
};
typedef std::map<std::string, SpellParams> TContainer;
TContainer mSpells;
// FIXME: obsolete, used only for old saves
std::map<std::string, std::vector<PermanentSpellEffectInfo> > mPermanentSpellEffects;
std::map<std::string, CorprusStats> mCorprusSpells;
std::map<std::string, TimeStamp> mUsedPowers;

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