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Merge branch 'maluu-apa-bosku' into 'master'

Play down sound when equip fails

Closes #7371

See merge request OpenMW/openmw!4248
This commit is contained in:
Alexei Kotov 2025-07-12 11:52:26 +03:00
commit 3e711c30db
6 changed files with 46 additions and 47 deletions

View file

@ -270,14 +270,14 @@ namespace MWClass
std::pair<int, std::string_view> Weapon::canBeEquipped(const MWWorld::ConstPtr& ptr, const MWWorld::Ptr& npc) const
{
if (hasItemHealth(ptr) && getItemHealth(ptr) == 0)
return { 0, "#{sInventoryMessage1}" };
// Do not allow equip weapons from inventory during attack
if (npc.isInCell() && MWBase::Environment::get().getWindowManager()->isGuiMode()
&& MWBase::Environment::get().getMechanicsManager()->isAttackingOrSpell(npc))
return { 0, "#{sCantEquipWeapWarning}" };
if (hasItemHealth(ptr) && getItemHealth(ptr) == 0)
return { 0, "#{sInventoryMessage1}" };
std::pair<std::vector<int>, bool> slots_ = getEquipmentSlots(ptr);
if (slots_.first.empty())

View file

@ -522,36 +522,25 @@ namespace MWGui
}
MWWorld::Ptr player = MWMechanics::getPlayer();
auto type = ptr.getType();
bool isWeaponOrArmor = type == ESM::Weapon::sRecordId || type == ESM::Armor::sRecordId;
bool isBroken = ptr.getClass().hasItemHealth(ptr) && ptr.getCellRef().getCharge() == 0;
// early-out for items that need to be equipped, but can't be equipped: we don't want to set OnPcEquip in that
// case
if (!ptr.getClass().getEquipmentSlots(ptr).first.empty())
// In vanilla, broken armor or weapons cannot be equipped
// tools with 0 charges is equippable
if (isBroken && isWeaponOrArmor)
{
if (ptr.getClass().hasItemHealth(ptr) && ptr.getCellRef().getCharge() == 0)
{
MWBase::Environment::get().getWindowManager()->messageBox("#{sInventoryMessage1}");
updateItemView();
return;
}
if (!force)
{
auto canEquip = ptr.getClass().canBeEquipped(ptr, player);
if (canEquip.first == 0)
{
MWBase::Environment::get().getWindowManager()->messageBox(canEquip.second);
updateItemView();
return;
}
}
MWBase::Environment::get().getWindowManager()->messageBox("#{sInventoryMessage1}");
return;
}
bool canEquip = ptr.getClass().canBeEquipped(ptr, mPtr).first != 0;
bool shouldSetOnPcEquip = canEquip || force;
// If the item has a script, set OnPCEquip or PCSkipEquip to 1
if (!script.empty())
if (!script.empty() && shouldSetOnPcEquip)
{
// Ingredients, books and repair hammers must not have OnPCEquip set to 1 here
auto type = ptr.getType();
bool isBook = type == ESM::Book::sRecordId;
if (!isBook && type != ESM::Ingredient::sRecordId && type != ESM::Repair::sRecordId)
ptr.getRefData().getLocals().setVarByInt(script, "onpcequip", 1);
@ -561,7 +550,7 @@ namespace MWGui
}
std::unique_ptr<MWWorld::Action> action = ptr.getClass().use(ptr, force);
action->execute(player);
action->execute(player, !canEquip);
// Handles partial equipping (final part)
if (mEquippedStackableCount.has_value())
@ -592,6 +581,14 @@ namespace MWGui
{
MWWorld::Ptr ptr = mDragAndDrop->mItem.mBase;
auto [canEquipRes, canEquipMsg] = ptr.getClass().canBeEquipped(ptr, mPtr);
if (canEquipRes == 0) // cannot equip
{
mDragAndDrop->drop(mTradeModel, mItemView); // also plays down sound
MWBase::Environment::get().getWindowManager()->messageBox(canEquipMsg);
return;
}
mDragAndDrop->finish();
if (mDragAndDrop->mSourceModel != mTradeModel)

View file

@ -84,9 +84,8 @@ namespace MWGui
case ESM::QuickKeys::Type::MagicItem:
{
MWWorld::Ptr item = *mKey[index].button->getUserData<MWWorld::Ptr>();
// Make sure the item is available and is not broken
if (item.isEmpty() || item.getCellRef().getCount() < 1
|| (item.getClass().hasItemHealth(item) && item.getClass().getItemHealth(item) <= 0))
// Make sure the item is available
if (item.isEmpty() || item.getCellRef().getCount() < 1)
{
// Try searching for a compatible replacement
item = store.findReplacement(mKey[index].id);
@ -384,23 +383,16 @@ namespace MWGui
if (it == store.end())
item = nullptr;
// check the item is available and not broken
if (item.isEmpty() || item.getCellRef().getCount() < 1
|| (item.getClass().hasItemHealth(item) && item.getClass().getItemHealth(item) <= 0))
// check the quickkey item is available
if (item.isEmpty() || item.getCellRef().getCount() < 1)
{
item = store.findReplacement(key->id);
if (item.isEmpty() || item.getCellRef().getCount() < 1)
{
MWBase::Environment::get().getWindowManager()->messageBox("#{sQuickMenu5} " + key->name);
return;
}
MWBase::Environment::get().getWindowManager()->messageBox("#{sQuickMenu5} " + key->name);
return;
}
if (key->type == ESM::QuickKeys::Type::Item)
{
if (!store.isEquipped(item))
if (!store.isEquipped(item.getCellRef().getRefId()))
MWBase::Environment::get().getWindowManager()->useItem(item);
MWWorld::ConstContainerStoreIterator rightHand
= store.getSlot(MWWorld::InventoryStore::Slot_CarriedRight);

View file

@ -21,12 +21,11 @@ namespace MWWorld
MWWorld::Ptr object = getTarget();
MWWorld::InventoryStore& invStore = actor.getClass().getInventoryStore(actor);
if (object.getClass().hasItemHealth(object) && object.getCellRef().getCharge() == 0)
if (actor != MWMechanics::getPlayer())
{
if (actor == MWMechanics::getPlayer())
MWBase::Environment::get().getWindowManager()->messageBox("#{sInventoryMessage1}");
return;
// player logic is handled in InventoryWindow::useItem
if (object.getClass().hasItemHealth(object) && object.getCellRef().getCharge() == 0)
return;
}
if (!mForce)

View file

@ -732,6 +732,16 @@ bool MWWorld::InventoryStore::isEquipped(const MWWorld::ConstPtr& item)
return false;
}
bool MWWorld::InventoryStore::isEquipped(const ESM::RefId& id)
{
for (int i = 0; i < MWWorld::InventoryStore::Slots; ++i)
{
if (getSlot(i) != end() && getSlot(i)->getCellRef().getRefId() == id)
return true;
}
return false;
}
bool MWWorld::InventoryStore::isFirstEquip()
{
bool first = mFirstAutoEquip;

View file

@ -117,6 +117,7 @@ namespace MWWorld
///< \warning \a iterator can not be an end()-iterator, use unequip function instead
bool isEquipped(const MWWorld::ConstPtr& item);
bool isEquipped(const ESM::RefId& id);
///< Utility function, returns true if the given item is equipped in any slot
void setSelectedEnchantItem(const ContainerStoreIterator& iterator);