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Merge branch 'maluu-apa-bosku' into 'master'
Play down sound when equip fails Closes #7371 See merge request OpenMW/openmw!4248
This commit is contained in:
commit
3e711c30db
6 changed files with 46 additions and 47 deletions
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@ -270,14 +270,14 @@ namespace MWClass
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std::pair<int, std::string_view> Weapon::canBeEquipped(const MWWorld::ConstPtr& ptr, const MWWorld::Ptr& npc) const
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{
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if (hasItemHealth(ptr) && getItemHealth(ptr) == 0)
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return { 0, "#{sInventoryMessage1}" };
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// Do not allow equip weapons from inventory during attack
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if (npc.isInCell() && MWBase::Environment::get().getWindowManager()->isGuiMode()
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&& MWBase::Environment::get().getMechanicsManager()->isAttackingOrSpell(npc))
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return { 0, "#{sCantEquipWeapWarning}" };
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if (hasItemHealth(ptr) && getItemHealth(ptr) == 0)
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return { 0, "#{sInventoryMessage1}" };
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std::pair<std::vector<int>, bool> slots_ = getEquipmentSlots(ptr);
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if (slots_.first.empty())
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@ -522,36 +522,25 @@ namespace MWGui
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}
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MWWorld::Ptr player = MWMechanics::getPlayer();
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auto type = ptr.getType();
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bool isWeaponOrArmor = type == ESM::Weapon::sRecordId || type == ESM::Armor::sRecordId;
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bool isBroken = ptr.getClass().hasItemHealth(ptr) && ptr.getCellRef().getCharge() == 0;
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// early-out for items that need to be equipped, but can't be equipped: we don't want to set OnPcEquip in that
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// case
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if (!ptr.getClass().getEquipmentSlots(ptr).first.empty())
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{
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if (ptr.getClass().hasItemHealth(ptr) && ptr.getCellRef().getCharge() == 0)
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// In vanilla, broken armor or weapons cannot be equipped
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// tools with 0 charges is equippable
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if (isBroken && isWeaponOrArmor)
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{
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MWBase::Environment::get().getWindowManager()->messageBox("#{sInventoryMessage1}");
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updateItemView();
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return;
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}
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if (!force)
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{
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auto canEquip = ptr.getClass().canBeEquipped(ptr, player);
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if (canEquip.first == 0)
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{
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MWBase::Environment::get().getWindowManager()->messageBox(canEquip.second);
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updateItemView();
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return;
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}
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}
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}
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bool canEquip = ptr.getClass().canBeEquipped(ptr, mPtr).first != 0;
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bool shouldSetOnPcEquip = canEquip || force;
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// If the item has a script, set OnPCEquip or PCSkipEquip to 1
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if (!script.empty())
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if (!script.empty() && shouldSetOnPcEquip)
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{
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// Ingredients, books and repair hammers must not have OnPCEquip set to 1 here
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auto type = ptr.getType();
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bool isBook = type == ESM::Book::sRecordId;
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if (!isBook && type != ESM::Ingredient::sRecordId && type != ESM::Repair::sRecordId)
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ptr.getRefData().getLocals().setVarByInt(script, "onpcequip", 1);
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@ -561,7 +550,7 @@ namespace MWGui
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}
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std::unique_ptr<MWWorld::Action> action = ptr.getClass().use(ptr, force);
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action->execute(player);
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action->execute(player, !canEquip);
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// Handles partial equipping (final part)
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if (mEquippedStackableCount.has_value())
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@ -592,6 +581,14 @@ namespace MWGui
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{
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MWWorld::Ptr ptr = mDragAndDrop->mItem.mBase;
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auto [canEquipRes, canEquipMsg] = ptr.getClass().canBeEquipped(ptr, mPtr);
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if (canEquipRes == 0) // cannot equip
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{
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mDragAndDrop->drop(mTradeModel, mItemView); // also plays down sound
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MWBase::Environment::get().getWindowManager()->messageBox(canEquipMsg);
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return;
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}
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mDragAndDrop->finish();
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if (mDragAndDrop->mSourceModel != mTradeModel)
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@ -84,9 +84,8 @@ namespace MWGui
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case ESM::QuickKeys::Type::MagicItem:
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{
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MWWorld::Ptr item = *mKey[index].button->getUserData<MWWorld::Ptr>();
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// Make sure the item is available and is not broken
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if (item.isEmpty() || item.getCellRef().getCount() < 1
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|| (item.getClass().hasItemHealth(item) && item.getClass().getItemHealth(item) <= 0))
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// Make sure the item is available
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if (item.isEmpty() || item.getCellRef().getCount() < 1)
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{
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// Try searching for a compatible replacement
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item = store.findReplacement(mKey[index].id);
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@ -384,23 +383,16 @@ namespace MWGui
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if (it == store.end())
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item = nullptr;
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// check the item is available and not broken
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if (item.isEmpty() || item.getCellRef().getCount() < 1
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|| (item.getClass().hasItemHealth(item) && item.getClass().getItemHealth(item) <= 0))
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{
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item = store.findReplacement(key->id);
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// check the quickkey item is available
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if (item.isEmpty() || item.getCellRef().getCount() < 1)
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{
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MWBase::Environment::get().getWindowManager()->messageBox("#{sQuickMenu5} " + key->name);
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return;
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}
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}
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if (key->type == ESM::QuickKeys::Type::Item)
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{
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if (!store.isEquipped(item))
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if (!store.isEquipped(item.getCellRef().getRefId()))
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MWBase::Environment::get().getWindowManager()->useItem(item);
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MWWorld::ConstContainerStoreIterator rightHand
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= store.getSlot(MWWorld::InventoryStore::Slot_CarriedRight);
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@ -21,11 +21,10 @@ namespace MWWorld
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MWWorld::Ptr object = getTarget();
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MWWorld::InventoryStore& invStore = actor.getClass().getInventoryStore(actor);
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if (object.getClass().hasItemHealth(object) && object.getCellRef().getCharge() == 0)
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if (actor != MWMechanics::getPlayer())
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{
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if (actor == MWMechanics::getPlayer())
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MWBase::Environment::get().getWindowManager()->messageBox("#{sInventoryMessage1}");
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// player logic is handled in InventoryWindow::useItem
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if (object.getClass().hasItemHealth(object) && object.getCellRef().getCharge() == 0)
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return;
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}
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@ -732,6 +732,16 @@ bool MWWorld::InventoryStore::isEquipped(const MWWorld::ConstPtr& item)
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return false;
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}
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bool MWWorld::InventoryStore::isEquipped(const ESM::RefId& id)
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{
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for (int i = 0; i < MWWorld::InventoryStore::Slots; ++i)
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{
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if (getSlot(i) != end() && getSlot(i)->getCellRef().getRefId() == id)
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return true;
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}
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return false;
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}
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bool MWWorld::InventoryStore::isFirstEquip()
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{
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bool first = mFirstAutoEquip;
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@ -117,6 +117,7 @@ namespace MWWorld
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///< \warning \a iterator can not be an end()-iterator, use unequip function instead
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bool isEquipped(const MWWorld::ConstPtr& item);
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bool isEquipped(const ESM::RefId& id);
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///< Utility function, returns true if the given item is equipped in any slot
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void setSelectedEnchantItem(const ContainerStoreIterator& iterator);
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