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Enhanced snap functionality for pathgrid points.
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parent
407edc770c
commit
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3 changed files with 25 additions and 83 deletions
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@ -236,29 +236,22 @@ namespace CSVRender
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// FIXME: move pathgrid point, but don't save yet (need pathgrid
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// table feature & its data structure to be completed)
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// Also need to signal PathgridPoint object of change
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std::pair<std::string, Ogre::Vector3> result =
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anyUnderCursor(event->x(), event->y());
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std::pair<std::string, float> result =
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mPhysics->distToClosest(pos, getCamera(), 600); // snap
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std::string refId = mPhysics->sceneNodeToRefId(result.first);
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if(result.first != "" && // don't allow pathgrid points under the cursor
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!QString(refId.c_str()).contains(QRegExp("^Pathgrid")))
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{
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// snap (defaults to 300 or less)
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// FIXME: sticks to the underside of the object if snapping up
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std::pair<std::string, float> res =
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mPhysics->distToClosest(pos, getCamera(), 500);
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if(res.first != "")
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{
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pos.z -= res.second;
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// FIXME: rather than just updating at the end, should
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// consider providing visual feedback of terrain height
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// while dragging the pathgrid point (maybe check whether
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// the object is a pathgrid point at the begging and set
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// a flag?)
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placeObject(mGrabbedSceneNode, pos); // result.second
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mParent->pathgridMoved(referenceId, pos); // result.second
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}
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else
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cancelDrag();
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pos.z -= result.second;
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pos.z += 2; // arbitrary number, lift up slightly (maybe change the nif?)
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// FIXME: rather than just updating at the end, should
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// consider providing visual feedback of terrain height
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// while dragging the pathgrid point (maybe check whether
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// the object is a pathgrid point at the begging and set
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// a flag?)
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placeObject(mGrabbedSceneNode, pos); // result.second
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mParent->pathgridMoved(referenceId, pos); // result.second
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}
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else
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cancelDrag(); // FIXME: does not allow editing if terrain not visible
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@ -282,16 +282,17 @@ namespace CSVWorld
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}
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std::pair<std::string, float> PhysicsSystem::distToGround(const Ogre::Vector3 &position,
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Ogre::Camera *camera)
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Ogre::Camera *camera, const float limit, bool ignorePgPoint)
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{
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btVector3 _from, _to;
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_from = btVector3(position.x, position.y, position.z);
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_to = btVector3(position.x, position.y, position.z-300000);
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_to = btVector3(position.x, position.y, position.z-limit);
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uint32_t visibilityMask = camera->getViewport()->getVisibilityMask();
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bool ignoreHeightMap = !(visibilityMask & (uint32_t)CSVRender::Element_Terrain);
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bool ignoreObjects = !(visibilityMask & (uint32_t)CSVRender::Element_Reference);
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bool ignorePathgrid = !(visibilityMask & (uint32_t)CSVRender::Element_Pathgrid);
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bool ignorePathgrid = ignorePgPoint ||
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!(visibilityMask & (uint32_t)CSVRender::Element_Pathgrid);
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std::pair<std::string, float> result = std::make_pair("", -1);
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short mask = OEngine::Physic::CollisionType_Raycasting;
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@ -315,73 +316,21 @@ namespace CSVWorld
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if(result.first == "")
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return std::make_pair("", -1);
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else
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return std::make_pair(result.first, 300000*result.second);
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return std::make_pair(result.first, limit*result.second);
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}
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// FIXME: remove code duplication
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// tries to find the distance to the "top" of the closest object
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std::pair<std::string, float> PhysicsSystem::distToClosest(const Ogre::Vector3 &position,
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Ogre::Camera *camera, const float limit)
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{
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uint32_t visibilityMask = camera->getViewport()->getVisibilityMask();
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bool ignoreHeightMap = !(visibilityMask & (uint32_t)CSVRender::Element_Terrain);
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bool ignoreObjects = !(visibilityMask & (uint32_t)CSVRender::Element_Reference);
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bool ignorePathgrid = !(visibilityMask & (uint32_t)CSVRender::Element_Pathgrid);
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const float thickness = 50; // arbitrary number
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short mask = OEngine::Physic::CollisionType_Raycasting;
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btVector3 _from, _to;
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_from = btVector3(position.x, position.y, position.z);
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_to = btVector3(position.x, position.y, position.z-limit);
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std::pair<std::string, float> resDown = std::make_pair("", -1);
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std::vector<std::pair<float, std::string> > objectsDown = mEngine->rayTest2(_from, _to, mask);
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for (std::vector<std::pair<float, std::string> >::iterator it = objectsDown.begin();
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it != objectsDown.end(); ++it)
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{
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if(ignorePathgrid && QString((*it).second.c_str()).contains(QRegExp("^Pathgrid")))
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continue;
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else if(ignoreObjects && QString((*it).second.c_str()).contains(QRegExp("^ref#")))
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continue;
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else if(ignoreHeightMap && QString((*it).second.c_str()).contains(QRegExp("^Height")))
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continue;
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resDown = std::make_pair((*it).second, (*it).first);
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break;
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}
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_to = btVector3(position.x, position.y, position.z+limit);
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std::pair<std::string, float> resUp = std::make_pair("", -1);
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std::vector<std::pair<float, std::string> > objectsUp = mEngine->rayTest2(_from, _to, mask);
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for (std::vector<std::pair<float, std::string> >::iterator it = objectsDown.begin();
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it != objectsDown.end(); ++it)
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{
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if(ignorePathgrid && QString((*it).second.c_str()).contains(QRegExp("^Pathgrid")))
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continue;
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else if(ignoreObjects && QString((*it).second.c_str()).contains(QRegExp("^ref#")))
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continue;
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else if(ignoreHeightMap && QString((*it).second.c_str()).contains(QRegExp("^Height")))
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continue;
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resUp = std::make_pair((*it).second, (*it).first);
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break;
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}
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std::pair<std::string, float> resDown =
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distToGround(Ogre::Vector3(position.x, position.y, position.z+thickness),
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camera, limit+thickness, true);
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if(resDown.first != "")
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{
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if(resUp.first != "")
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{
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if(fabs(resUp.second) < fabs(resDown.second))
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return std::make_pair(resUp.first, -limit*resUp.second);
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else
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return std::make_pair(resDown.first, limit*resDown.second);
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}
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else
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return std::make_pair(resDown.first, limit*resDown.second);
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}
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else if(resUp.first != "")
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return std::make_pair(resUp.first, -limit*resUp.second);
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return std::make_pair(resDown.first, resDown.second-thickness);
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else
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return std::make_pair("", -1);
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}
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@ -74,10 +74,10 @@ namespace CSVWorld
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float mouseY, Ogre::SceneManager *sceneMgr, Ogre::Camera *camera);
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std::pair<std::string, float> distToGround(const Ogre::Vector3 &position,
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Ogre::Camera *camera);
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Ogre::Camera *camera, const float limit = 300000, bool ignorePgPoint = false);
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std::pair<std::string, float> distToClosest(const Ogre::Vector3 &position,
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Ogre::Camera *camera, const float limit = 300.0f);
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Ogre::Camera *camera, const float limit = 100.0f);
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std::string sceneNodeToRefId(std::string sceneNodeName);
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