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	Make unconscious actors do not report about crimes
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					 1 changed files with 9 additions and 1 deletions
				
			
		|  | @ -1097,6 +1097,10 @@ namespace MWMechanics | |||
|             if (it->getClass().getCreatureStats(*it).isDead()) | ||||
|                 continue; | ||||
| 
 | ||||
|             // Unconsious actor can not report about crime
 | ||||
|             if (it->getClass().getCreatureStats(*it).getKnockedDown()) | ||||
|                 continue; | ||||
| 
 | ||||
|             if ((*it == victim && victimAware) | ||||
|                     || (MWBase::Environment::get().getWorld()->getLOS(player, *it) && awarenessCheck(player, *it) ) | ||||
|                     // Murder crime can be reported even if no one saw it (hearing is enough, I guess).
 | ||||
|  | @ -1208,12 +1212,16 @@ namespace MWMechanics | |||
|         // Tell everyone (including the original reporter) in alarm range
 | ||||
|         for (std::vector<MWWorld::Ptr>::iterator it = neighbors.begin(); it != neighbors.end(); ++it) | ||||
|         { | ||||
|             if (   *it == player | ||||
|             if (*it == player | ||||
|                 || !it->getClass().isNpc() || it->getClass().getCreatureStats(*it).isDead()) continue; | ||||
| 
 | ||||
|             if (it->getClass().getCreatureStats(*it).getAiSequence().isInCombat(victim)) | ||||
|                 continue; | ||||
| 
 | ||||
|             // Unconsious actor can not report about crime and should not become hostile
 | ||||
|             if (it->getClass().getCreatureStats(*it).getKnockedDown()) | ||||
|                 continue; | ||||
| 
 | ||||
|             // Player's followers should not attack player, or try to arrest him
 | ||||
|             if (it->getClass().getCreatureStats(*it).getAiSequence().hasPackage(AiPackage::TypeIdFollow)) | ||||
|             { | ||||
|  |  | |||
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