mirror of
https://github.com/OpenMW/openmw.git
synced 2025-01-16 17:59:56 +00:00
Share the state attributes for terrain techniques
Reduces the total amount of GL calls / frame by about 14% - 50% depending on the scene.
This commit is contained in:
parent
84b8da7a09
commit
3f08cbff71
1 changed files with 57 additions and 30 deletions
|
@ -15,6 +15,49 @@
|
|||
namespace Terrain
|
||||
{
|
||||
|
||||
osg::ref_ptr<osg::TexMat> getBlendmapTexMat(int blendmapScale)
|
||||
{
|
||||
static std::map<int, osg::ref_ptr<osg::TexMat> > texMatMap;
|
||||
osg::ref_ptr<osg::TexMat> texMat = texMatMap[blendmapScale];
|
||||
if (!texMat)
|
||||
{
|
||||
texMat = new osg::TexMat;
|
||||
osg::Matrixf matrix;
|
||||
float scale = (blendmapScale/(static_cast<float>(blendmapScale)+1.f));
|
||||
matrix.preMultTranslate(osg::Vec3f(0.5f, 0.5f, 0.f));
|
||||
matrix.preMultScale(osg::Vec3f(scale, scale, 1.f));
|
||||
matrix.preMultTranslate(osg::Vec3f(-0.5f, -0.5f, 0.f));
|
||||
|
||||
texMatMap[blendmapScale] = texMat;
|
||||
}
|
||||
return texMat;
|
||||
}
|
||||
|
||||
osg::ref_ptr<osg::TexMat> getLayerTexMat(float layerTileSize)
|
||||
{
|
||||
static std::map<float, osg::ref_ptr<osg::TexMat> > texMatMap;
|
||||
osg::ref_ptr<osg::TexMat> texMat = texMatMap[layerTileSize];
|
||||
if (!texMat)
|
||||
{
|
||||
texMat = new osg::TexMat;
|
||||
texMat->setMatrix(osg::Matrix::scale(osg::Vec3f(layerTileSize,layerTileSize,1.f)));
|
||||
|
||||
texMatMap[layerTileSize] = texMat;
|
||||
}
|
||||
return texMat;
|
||||
}
|
||||
|
||||
osg::ref_ptr<osg::Depth> getEqualDepth()
|
||||
{
|
||||
static osg::ref_ptr<osg::Depth> depth;
|
||||
if (!depth)
|
||||
{
|
||||
depth = new osg::Depth;
|
||||
depth->setFunction(osg::Depth::EQUAL);
|
||||
}
|
||||
return depth;
|
||||
}
|
||||
|
||||
FixedFunctionTechnique::FixedFunctionTechnique(const std::vector<TextureLayer>& layers,
|
||||
const std::vector<osg::ref_ptr<osg::Texture2D> >& blendmaps, int blendmapScale, float layerTileSize)
|
||||
{
|
||||
|
@ -27,9 +70,8 @@ namespace Terrain
|
|||
if (!firstLayer)
|
||||
{
|
||||
stateset->setMode(GL_BLEND, osg::StateAttribute::ON);
|
||||
osg::ref_ptr<osg::Depth> depth (new osg::Depth);
|
||||
depth->setFunction(osg::Depth::EQUAL);
|
||||
stateset->setAttributeAndModes(depth, osg::StateAttribute::ON);
|
||||
|
||||
stateset->setAttributeAndModes(getEqualDepth(), osg::StateAttribute::ON);
|
||||
}
|
||||
|
||||
int texunit = 0;
|
||||
|
@ -40,17 +82,15 @@ namespace Terrain
|
|||
stateset->setTextureAttributeAndModes(texunit, blendmap.get());
|
||||
|
||||
// This is to map corner vertices directly to the center of a blendmap texel.
|
||||
osg::Matrixf texMat;
|
||||
float scale = (blendmapScale/(static_cast<float>(blendmapScale)+1.f));
|
||||
texMat.preMultTranslate(osg::Vec3f(0.5f, 0.5f, 0.f));
|
||||
texMat.preMultScale(osg::Vec3f(scale, scale, 1.f));
|
||||
texMat.preMultTranslate(osg::Vec3f(-0.5f, -0.5f, 0.f));
|
||||
stateset->setTextureAttributeAndModes(texunit, getBlendmapTexMat(blendmapScale));
|
||||
|
||||
stateset->setTextureAttributeAndModes(texunit, new osg::TexMat(texMat));
|
||||
|
||||
osg::ref_ptr<osg::TexEnvCombine> texEnvCombine (new osg::TexEnvCombine);
|
||||
static osg::ref_ptr<osg::TexEnvCombine> texEnvCombine;
|
||||
if (!texEnvCombine)
|
||||
{
|
||||
texEnvCombine = new osg::TexEnvCombine;
|
||||
texEnvCombine->setCombine_RGB(osg::TexEnvCombine::REPLACE);
|
||||
texEnvCombine->setSource0_RGB(osg::TexEnvCombine::PREVIOUS);
|
||||
}
|
||||
|
||||
stateset->setTextureAttributeAndModes(texunit, texEnvCombine, osg::StateAttribute::ON);
|
||||
|
||||
|
@ -61,9 +101,7 @@ namespace Terrain
|
|||
osg::ref_ptr<osg::Texture2D> tex = it->mDiffuseMap;
|
||||
stateset->setTextureAttributeAndModes(texunit, tex.get());
|
||||
|
||||
osg::ref_ptr<osg::TexMat> texMat (new osg::TexMat);
|
||||
texMat->setMatrix(osg::Matrix::scale(osg::Vec3f(layerTileSize,layerTileSize,1.f)));
|
||||
stateset->setTextureAttributeAndModes(texunit, texMat, osg::StateAttribute::ON);
|
||||
stateset->setTextureAttributeAndModes(texunit, getLayerTexMat(layerTileSize), osg::StateAttribute::ON);
|
||||
|
||||
firstLayer = false;
|
||||
|
||||
|
@ -83,18 +121,14 @@ namespace Terrain
|
|||
if (!firstLayer)
|
||||
{
|
||||
stateset->setMode(GL_BLEND, osg::StateAttribute::ON);
|
||||
osg::ref_ptr<osg::Depth> depth (new osg::Depth);
|
||||
depth->setFunction(osg::Depth::EQUAL);
|
||||
stateset->setAttributeAndModes(depth, osg::StateAttribute::ON);
|
||||
stateset->setAttributeAndModes(getEqualDepth(), osg::StateAttribute::ON);
|
||||
}
|
||||
|
||||
int texunit = 0;
|
||||
|
||||
stateset->setTextureAttributeAndModes(texunit, it->mDiffuseMap);
|
||||
|
||||
osg::ref_ptr<osg::TexMat> texMat (new osg::TexMat);
|
||||
texMat->setMatrix(osg::Matrix::scale(osg::Vec3f(layerTileSize,layerTileSize,1.f)));
|
||||
stateset->setTextureAttributeAndModes(texunit, texMat, osg::StateAttribute::ON);
|
||||
stateset->setTextureAttributeAndModes(texunit, getLayerTexMat(layerTileSize), osg::StateAttribute::ON);
|
||||
|
||||
stateset->addUniform(new osg::Uniform("diffuseMap", texunit));
|
||||
|
||||
|
@ -105,14 +139,7 @@ namespace Terrain
|
|||
|
||||
stateset->setTextureAttributeAndModes(texunit, blendmap.get());
|
||||
|
||||
// This is to map corner vertices directly to the center of a blendmap texel.
|
||||
osg::Matrixf texMat;
|
||||
float scale = (blendmapScale/(static_cast<float>(blendmapScale)+1.f));
|
||||
texMat.preMultTranslate(osg::Vec3f(0.5f, 0.5f, 0.f));
|
||||
texMat.preMultScale(osg::Vec3f(scale, scale, 1.f));
|
||||
texMat.preMultTranslate(osg::Vec3f(-0.5f, -0.5f, 0.f));
|
||||
|
||||
stateset->setTextureAttributeAndModes(texunit, new osg::TexMat(texMat));
|
||||
stateset->setTextureAttributeAndModes(texunit, getBlendmapTexMat(blendmapScale));
|
||||
stateset->addUniform(new osg::Uniform("blendMap", texunit));
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in a new issue