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@ -221,51 +221,40 @@ namespace Debug
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};
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#else
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class Tee : public DebugOutputBase
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namespace
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{
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public:
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Tee(std::ostream& stream, std::ostream& stream2)
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: out(stream)
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, out2(stream2)
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struct Record
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{
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// TODO: check which stream is stderr?
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mUseColor = useColoredOutput();
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std::string mValue;
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Level mLevel;
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};
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mColors[Error] = Red;
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mColors[Warning] = Yellow;
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mColors[Info] = Reset;
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mColors[Verbose] = DarkGray;
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mColors[Debug] = DarkGray;
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mColors[NoLevel] = Reset;
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}
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std::vector<Record> globalBuffer;
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std::streamsize writeImpl(const char* str, std::streamsize size, Level debugLevel) override
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Color getColor(Level level)
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{
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out.write(str, size);
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out.flush();
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if (mUseColor)
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switch (level)
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{
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out2 << "\033[0;" << mColors[debugLevel] << "m";
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out2.write(str, size);
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out2 << "\033[0;" << Reset << "m";
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case Error:
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return Red;
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case Warning:
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return Yellow;
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case Info:
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return Reset;
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case Verbose:
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return DarkGray;
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case Debug:
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return DarkGray;
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case NoLevel:
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return Reset;
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}
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else
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{
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out2.write(str, size);
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return Reset;
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}
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out2.flush();
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return size;
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}
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virtual ~Tee() = default;
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private:
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static bool useColoredOutput()
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bool useColoredOutput()
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{
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#if defined(_WIN32)
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if (getenv("NO_COLOR"))
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if (std::getenv("NO_COLOR") != nullptr)
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return false;
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DWORD mode;
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@ -273,22 +262,94 @@ namespace Debug
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return true;
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// some console emulators may not use the Win32 API, so try the Unixy approach
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char* term = getenv("TERM");
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return term && GetFileType(GetStdHandle(STD_ERROR_HANDLE)) == FILE_TYPE_CHAR;
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return std::getenv("TERM") != nullptr && GetFileType(GetStdHandle(STD_ERROR_HANDLE)) == FILE_TYPE_CHAR;
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#else
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char* term = getenv("TERM");
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bool useColor = term && !getenv("NO_COLOR") && isatty(fileno(stderr));
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return useColor;
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return std::getenv("TERM") != nullptr && std::getenv("NO_COLOR") == nullptr && isatty(fileno(stderr));
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#endif
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}
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std::ostream& out;
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std::ostream& out2;
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class Identity
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{
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public:
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explicit Identity(std::ostream& stream)
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: mStream(stream)
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{
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}
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void write(const char* str, std::streamsize size, Level /*level*/)
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{
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mStream.write(str, size);
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mStream.flush();
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}
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private:
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std::ostream& mStream;
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};
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class Coloured
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{
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public:
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explicit Coloured(std::ostream& stream)
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: mStream(stream)
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// TODO: check which stream is stderr?
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, mUseColor(useColoredOutput())
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{
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}
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void write(const char* str, std::streamsize size, Level level)
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{
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if (mUseColor)
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mStream << "\033[0;" << getColor(level) << 'm';
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mStream.write(str, size);
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if (mUseColor)
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mStream << "\033[0;" << Reset << 'm';
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mStream.flush();
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}
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private:
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std::ostream& mStream;
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bool mUseColor;
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};
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class Buffer
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{
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public:
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explicit Buffer(std::vector<Record>& buffer)
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: mBuffer(buffer)
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{
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}
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std::map<Level, int> mColors;
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void write(const char* str, std::streamsize size, Level debugLevel)
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{
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mBuffer.push_back(Record{ std::string(str, size), debugLevel });
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}
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private:
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std::vector<Record>& mBuffer;
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};
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template <class First, class Second>
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class Tee : public DebugOutputBase
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{
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public:
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explicit Tee(First first, Second second)
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: mFirst(first)
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, mSecond(second)
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{
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}
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std::streamsize writeImpl(const char* str, std::streamsize size, Level debugLevel) override
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{
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mFirst.write(str, size, debugLevel);
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mSecond.write(str, size, debugLevel);
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return size;
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}
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private:
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First mFirst;
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Second mSecond;
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};
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}
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#endif
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}
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@ -301,8 +362,10 @@ static std::ofstream logfile;
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#if defined(_WIN32) && defined(_DEBUG)
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static boost::iostreams::stream_buffer<Debug::DebugOutput> sb;
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#else
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static boost::iostreams::stream_buffer<Debug::Tee> coutsb;
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static boost::iostreams::stream_buffer<Debug::Tee> cerrsb;
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static boost::iostreams::stream_buffer<Debug::Tee<Debug::Identity, Debug::Coloured>> standardOut;
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static boost::iostreams::stream_buffer<Debug::Tee<Debug::Identity, Debug::Coloured>> standardErr;
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static boost::iostreams::stream_buffer<Debug::Tee<Debug::Buffer, Debug::Coloured>> bufferedOut;
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static boost::iostreams::stream_buffer<Debug::Tee<Debug::Buffer, Debug::Coloured>> bufferedErr;
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#endif
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std::ostream& getRawStdout()
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@ -323,20 +386,22 @@ Misc::Locked<std::ostream&> getLockedRawStderr()
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// Redirect cout and cerr to the log file
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void setupLogging(const std::filesystem::path& logDir, std::string_view appName, std::ios_base::openmode mode)
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{
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#if defined(_WIN32) && defined(_DEBUG)
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// Redirect cout and cerr to VS debug output when running in debug mode
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sb.open(Debug::DebugOutput());
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std::cout.rdbuf(&sb);
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std::cerr.rdbuf(&sb);
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#else
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#if !(defined(_WIN32) && defined(_DEBUG))
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const std::string logName = Misc::StringUtils::lowerCase(appName) + ".log";
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logfile.open(logDir / logName, mode);
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coutsb.open(Debug::Tee(logfile, *rawStdout));
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cerrsb.open(Debug::Tee(logfile, *rawStderr));
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Debug::Identity log(logfile);
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for (const Debug::Record& v : Debug::globalBuffer)
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log.write(v.mValue.data(), v.mValue.size(), v.mLevel);
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Debug::globalBuffer.clear();
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std::cout.rdbuf(&coutsb);
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std::cerr.rdbuf(&cerrsb);
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standardOut.open(Debug::Tee(log, Debug::Coloured(*rawStdout)));
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standardErr.open(Debug::Tee(log, Debug::Coloured(*rawStderr)));
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std::cout.rdbuf(&standardOut);
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std::cerr.rdbuf(&standardErr);
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#endif
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#ifdef _WIN32
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@ -356,6 +421,19 @@ int wrapApplication(int (*innerApplication)(int argc, char* argv[]), int argc, c
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rawStderr = std::make_unique<std::ostream>(std::cerr.rdbuf());
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rawStderrMutex = std::make_unique<std::mutex>();
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#if defined(_WIN32) && defined(_DEBUG)
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// Redirect cout and cerr to VS debug output when running in debug mode
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sb.open(Debug::DebugOutput());
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std::cout.rdbuf(&sb);
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std::cerr.rdbuf(&sb);
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#else
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bufferedOut.open(Debug::Tee(Debug::Buffer(Debug::globalBuffer), Debug::Coloured(*rawStdout)));
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bufferedErr.open(Debug::Tee(Debug::Buffer(Debug::globalBuffer), Debug::Coloured(*rawStderr)));
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std::cout.rdbuf(&bufferedOut);
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std::cerr.rdbuf(&bufferedErr);
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#endif
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int ret = 0;
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try
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{
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