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Add movable static and ESM4 land texture stores
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parent
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commit
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10 changed files with 28 additions and 6 deletions
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@ -14,6 +14,7 @@
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#include <components/esm4/loadingr.hpp>
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#include <components/esm4/loadligh.hpp>
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#include <components/esm4/loadmisc.hpp>
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#include <components/esm4/loadmstt.hpp>
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#include <components/esm4/loadnpc.hpp>
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#include <components/esm4/loadstat.hpp>
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#include <components/esm4/loadterm.hpp>
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@ -85,6 +86,7 @@ namespace MWClass
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ESM4Named<ESM4::Ingredient>::registerSelf();
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ESM4Light::registerSelf();
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ESM4Named<ESM4::MiscItem>::registerSelf();
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ESM4Named<ESM4::MovableStatic>::registerSelf();
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ESM4Npc::registerSelf();
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ESM4Named<ESM4::Potion>::registerSelf();
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ESM4Static::registerSelf();
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@ -36,6 +36,7 @@
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#include <components/esm4/loadingr.hpp>
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#include <components/esm4/loadligh.hpp>
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#include <components/esm4/loadmisc.hpp>
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#include <components/esm4/loadmstt.hpp>
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#include <components/esm4/loadrefr.hpp>
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#include <components/esm4/loadstat.hpp>
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#include <components/esm4/loadtree.hpp>
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@ -240,6 +241,9 @@ namespace MWLua
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case ESM::REC_MISC4:
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cell.mStore->template forEachType<ESM4::MiscItem>(visitor);
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break;
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case ESM::REC_MSTT4:
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cell.mStore->template forEachType<ESM4::MovableStatic>(visitor);
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break;
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case ESM::REC_ALCH4:
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cell.mStore->template forEachType<ESM4::Potion>(visitor);
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break;
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@ -47,6 +47,7 @@ namespace MWLua
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constexpr std::string_view ESM4Ingredient = "ESM4Ingredient";
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constexpr std::string_view ESM4Light = "ESM4Light";
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constexpr std::string_view ESM4MiscItem = "ESM4Miscellaneous";
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constexpr std::string_view ESM4MovableStatic = "ESM4MovableStatic";
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constexpr std::string_view ESM4Potion = "ESM4Potion";
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constexpr std::string_view ESM4Static = "ESM4Static";
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constexpr std::string_view ESM4Terminal = "ESM4Terminal";
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@ -91,6 +92,7 @@ namespace MWLua
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{ ESM::REC_INGR4, ObjectTypeName::ESM4Ingredient },
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{ ESM::REC_LIGH4, ObjectTypeName::ESM4Light },
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{ ESM::REC_MISC4, ObjectTypeName::ESM4MiscItem },
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{ ESM::REC_MSTT4, ObjectTypeName::ESM4MovableStatic },
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{ ESM::REC_ALCH4, ObjectTypeName::ESM4Potion },
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{ ESM::REC_STAT4, ObjectTypeName::ESM4Static },
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{ ESM::REC_TERM4, ObjectTypeName::ESM4Terminal },
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@ -230,6 +232,7 @@ namespace MWLua
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addType(ObjectTypeName::ESM4Ingredient, { ESM::REC_INGR4 });
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addType(ObjectTypeName::ESM4Light, { ESM::REC_LIGH4 });
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addType(ObjectTypeName::ESM4MiscItem, { ESM::REC_MISC4 });
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addType(ObjectTypeName::ESM4MovableStatic, { ESM::REC_MSTT4 });
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addType(ObjectTypeName::ESM4Potion, { ESM::REC_ALCH4 });
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addType(ObjectTypeName::ESM4Static, { ESM::REC_STAT4 });
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addESM4TerminalBindings(addType(ObjectTypeName::ESM4Terminal, { ESM::REC_TERM4 }), context);
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@ -57,6 +57,7 @@
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#include <components/esm4/loadingr.hpp>
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#include <components/esm4/loadligh.hpp>
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#include <components/esm4/loadmisc.hpp>
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#include <components/esm4/loadmstt.hpp>
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#include <components/esm4/loadnpc.hpp>
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#include <components/esm4/loadrefr.hpp>
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#include <components/esm4/loadstat.hpp>
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@ -73,6 +73,7 @@ namespace ESM4
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struct Flora;
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struct Ingredient;
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struct MiscItem;
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struct MovableStatic;
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struct Terminal;
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struct Tree;
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struct Weapon;
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@ -95,8 +96,9 @@ namespace MWWorld
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CellRefList<ESM4::Static>, CellRefList<ESM4::Light>, CellRefList<ESM4::Activator>, CellRefList<ESM4::Potion>,
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CellRefList<ESM4::Ammunition>, CellRefList<ESM4::Armor>, CellRefList<ESM4::Book>, CellRefList<ESM4::Clothing>,
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CellRefList<ESM4::Container>, CellRefList<ESM4::Door>, CellRefList<ESM4::Flora>, CellRefList<ESM4::Ingredient>,
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CellRefList<ESM4::Terminal>, CellRefList<ESM4::Tree>, CellRefList<ESM4::MiscItem>, CellRefList<ESM4::Weapon>,
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CellRefList<ESM4::Furniture>, CellRefList<ESM4::Creature>, CellRefList<ESM4::Npc>>;
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CellRefList<ESM4::Terminal>, CellRefList<ESM4::Tree>, CellRefList<ESM4::MiscItem>,
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CellRefList<ESM4::MovableStatic>, CellRefList<ESM4::Weapon>, CellRefList<ESM4::Furniture>,
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CellRefList<ESM4::Creature>, CellRefList<ESM4::Npc>>;
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/// \brief Mutable state of a cell
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class CellStore
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@ -301,6 +301,7 @@ namespace MWWorld
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case ESM::REC_LVLC4:
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case ESM::REC_LVLN4:
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case ESM::REC_MISC4:
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case ESM::REC_MSTT4:
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case ESM::REC_NPC_4:
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case ESM::REC_STAT4:
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case ESM::REC_TERM4:
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@ -92,11 +92,13 @@ namespace ESM4
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struct HeadPart;
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struct Ingredient;
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struct Land;
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struct LandTexture;
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struct LevelledCreature;
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struct LevelledItem;
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struct LevelledNpc;
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struct Light;
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struct MiscItem;
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struct MovableStatic;
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struct Npc;
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struct Outfit;
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struct Potion;
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@ -139,10 +141,10 @@ namespace MWWorld
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Store<ESM4::Armor>, Store<ESM4::ArmorAddon>, Store<ESM4::Book>, Store<ESM4::Cell>, Store<ESM4::Clothing>,
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Store<ESM4::Container>, Store<ESM4::Creature>, Store<ESM4::Door>, Store<ESM4::Furniture>,
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Store<ESM4::Flora>, Store<ESM4::Hair>, Store<ESM4::HeadPart>, Store<ESM4::Ingredient>, Store<ESM4::Land>,
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Store<ESM4::LevelledCreature>, Store<ESM4::LevelledItem>, Store<ESM4::LevelledNpc>, Store<ESM4::Light>,
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Store<ESM4::MiscItem>, Store<ESM4::Npc>, Store<ESM4::Outfit>, Store<ESM4::Potion>, Store<ESM4::Race>,
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Store<ESM4::Reference>, Store<ESM4::Static>, Store<ESM4::Terminal>, Store<ESM4::Tree>, Store<ESM4::Weapon>,
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Store<ESM4::World>>;
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Store<ESM4::LandTexture>, Store<ESM4::LevelledCreature>, Store<ESM4::LevelledItem>,
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Store<ESM4::LevelledNpc>, Store<ESM4::Light>, Store<ESM4::MiscItem>, Store<ESM4::MovableStatic>,
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Store<ESM4::Npc>, Store<ESM4::Outfit>, Store<ESM4::Potion>, Store<ESM4::Race>, Store<ESM4::Reference>,
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Store<ESM4::Static>, Store<ESM4::Terminal>, Store<ESM4::Tree>, Store<ESM4::Weapon>, Store<ESM4::World>>;
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private:
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template <typename T>
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@ -1363,11 +1363,13 @@ template class MWWorld::TypedDynamicStore<ESM4::Hair>;
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template class MWWorld::TypedDynamicStore<ESM4::HeadPart>;
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template class MWWorld::TypedDynamicStore<ESM4::Ingredient>;
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template class MWWorld::TypedDynamicStore<ESM4::Land>;
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template class MWWorld::TypedDynamicStore<ESM4::LandTexture>;
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template class MWWorld::TypedDynamicStore<ESM4::LevelledCreature>;
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template class MWWorld::TypedDynamicStore<ESM4::LevelledItem>;
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template class MWWorld::TypedDynamicStore<ESM4::LevelledNpc>;
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template class MWWorld::TypedDynamicStore<ESM4::Light>;
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template class MWWorld::TypedDynamicStore<ESM4::MiscItem>;
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template class MWWorld::TypedDynamicStore<ESM4::MovableStatic>;
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template class MWWorld::TypedDynamicStore<ESM4::Npc>;
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template class MWWorld::TypedDynamicStore<ESM4::Outfit>;
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template class MWWorld::TypedDynamicStore<ESM4::Potion>;
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@ -62,10 +62,12 @@
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#include <components/esm4/loadingr.hpp>
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#include <components/esm4/loadland.hpp>
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#include <components/esm4/loadligh.hpp>
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#include <components/esm4/loadltex.hpp>
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#include <components/esm4/loadlvlc.hpp>
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#include <components/esm4/loadlvli.hpp>
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#include <components/esm4/loadlvln.hpp>
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#include <components/esm4/loadmisc.hpp>
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#include <components/esm4/loadmstt.hpp>
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#include <components/esm4/loadnpc.hpp>
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#include <components/esm4/loadotft.hpp>
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#include <components/esm4/loadrace.hpp>
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@ -1881,6 +1881,9 @@
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--- Functions for @{#ESM4Miscellaneous} objects
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-- @field [parent=#types] #ESM4Miscellaneous ESM4Miscellaneous
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--- Functions for @{#ESM4MovableStatic} objects
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-- @field [parent=#types] #ESM4MovableStatic ESM4MovableStatic
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--- Functions for @{#ESM4Potion} objects
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-- @field [parent=#types] #ESM4Potion ESM4Potion
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