Fix gold count calculation in pickupObject (bug #4604)

pull/1883/head
Capostrophic 6 years ago committed by Capostrophic
parent a7242d9e7a
commit 3f76f1d3ed

@ -99,6 +99,7 @@
Bug #4576: Reset of idle animations when attack can not be started
Bug #4591: Attack strength should be 0 if player did not hold the attack button
Bug #4597: <> operator causes a compile error
Bug #4604: Picking up gold from the ground only makes 1 grabbed
Feature #1645: Casting effects from objects
Feature #2606: Editor: Implemented (optional) case sensitive global search
Feature #3083: Play animation when NPC is casting spell via script

@ -681,6 +681,8 @@ namespace MWGui
return;
int count = object.getRefData().getCount();
if (object.getClass().isGold(object))
count *= object.getClass().getValue(object);
MWWorld::Ptr player = MWMechanics::getPlayer();
MWBase::Environment::get().getWorld()->breakInvisibility(player);

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