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	Forgot to change initTerrainTextures
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					 1 changed files with 2 additions and 2 deletions
				
			
		|  | @ -246,9 +246,9 @@ namespace MWRender | ||||||
|         //cells which may lead to inconsistent results when shading between cells
 |         //cells which may lead to inconsistent results when shading between cells
 | ||||||
|         int num = MWBase::Environment::get().getWorld()->getStore().get<ESM::LandTexture>().getSize(plugin); |         int num = MWBase::Environment::get().getWorld()->getStore().get<ESM::LandTexture>().getSize(plugin); | ||||||
|         std::set<uint16_t> ltexIndexes; |         std::set<uint16_t> ltexIndexes; | ||||||
|         for ( int y = fromY - 1; y < fromY + size + 1; y++ ) |         for ( int y = fromY; y < fromY + size + 1; y++ ) | ||||||
|         { |         { | ||||||
|             for ( int x = fromX - 1; x < fromX + size + 1; x++ ) |             for ( int x = fromX - 1; x < fromX + size; x++ )  // NB we wrap X from the other side because Y is reversed
 | ||||||
|             { |             { | ||||||
|                 int idx = getLtexIndexAt(cellX, cellY, x, y); |                 int idx = getLtexIndexAt(cellX, cellY, x, y); | ||||||
|                 // This is a quick hack to prevent the program from trying to fetch textures
 |                 // This is a quick hack to prevent the program from trying to fetch textures
 | ||||||
|  |  | ||||||
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