Merge branch 'master' into sdl_input

pull/16/head
Jordan Milne 12 years ago
commit 3fb920a66f

@ -240,18 +240,9 @@ void OMW::Engine::setNewGame(bool newGame)
mNewGame = newGame;
}
// Initialise and enter main loop.
void OMW::Engine::go()
std::string OMW::Engine::loadSettings (Settings::Manager & settings)
{
assert (!mCellName.empty());
assert (!mMaster.empty());
assert (!mOgre);
mOgre = new OEngine::Render::OgreRenderer;
// Create the settings manager and load default settings file
Settings::Manager settings;
const std::string localdefault = mCfgMgr.getLocalPath().string() + "/settings-default.cfg";
const std::string globaldefault = mCfgMgr.getGlobalPath().string() + "/settings-default.cfg";
@ -272,10 +263,6 @@ void OMW::Engine::go()
else if (boost::filesystem::exists(globaldefault))
settings.loadUser(globaldefault);
// Get the path for the keybinder xml file
std::string keybinderUser = (mCfgMgr.getUserPath() / "input.xml").string();
bool keybinderUserExists = boost::filesystem::exists(keybinderUser);
mFpsLevel = settings.getInt("fps", "HUD");
// load nif overrides
@ -285,6 +272,13 @@ void OMW::Engine::go()
else if (boost::filesystem::exists(mCfgMgr.getGlobalPath().string() + "/transparency-overrides.cfg"))
nifOverrides.loadTransparencyOverrides(mCfgMgr.getGlobalPath().string() + "/transparency-overrides.cfg");
return settingspath;
}
void OMW::Engine::prepareEngine (Settings::Manager & settings)
{
Nif::NIFFile::CacheLock cachelock;
std::string renderSystem = settings.getString("render system", "Video");
if (renderSystem == "")
{
@ -294,6 +288,9 @@ void OMW::Engine::go()
renderSystem = "OpenGL Rendering Subsystem";
#endif
}
mOgre = new OEngine::Render::OgreRenderer;
mOgre->configure(
mCfgMgr.getLogPath().string(),
renderSystem,
@ -365,6 +362,11 @@ void OMW::Engine::go()
mEnvironment.setDialogueManager (new MWDialogue::DialogueManager (mExtensions, mVerboseScripts, mTranslationDataStorage));
// Sets up the input system
// Get the path for the keybinder xml file
std::string keybinderUser = (mCfgMgr.getUserPath() / "input.xml").string();
bool keybinderUserExists = boost::filesystem::exists(keybinderUser);
mEnvironment.setInputManager (new MWInput::InputManager (*mOgre,
MWBase::Environment::get().getWorld()->getPlayer(),
*MWBase::Environment::get().getWindowManager(), mDebug, *this, keybinderUser, keybinderUserExists));
@ -388,13 +390,8 @@ void OMW::Engine::go()
MWBase::Environment::get().getWorld()->changeToInteriorCell (mCellName, pos);
}
std::cout << "\nPress Q/ESC or close window to exit.\n";
mOgre->getRoot()->addFrameListener (this);
// Play some good 'ol tunes
MWBase::Environment::get().getSoundManager()->playPlaylist(std::string("Explore"));
// scripts
if (mCompileAll)
{
@ -407,10 +404,31 @@ void OMW::Engine::go()
<< "%)"
<< std::endl;
}
}
// Initialise and enter main loop.
void OMW::Engine::go()
{
assert (!mCellName.empty());
assert (!mMaster.empty());
assert (!mOgre);
Settings::Manager settings;
std::string settingspath;
settingspath = loadSettings (settings);
prepareEngine (settings);
// Play some good 'ol tunes
MWBase::Environment::get().getSoundManager()->playPlaylist(std::string("Explore"));
if (!mStartupScript.empty())
MWBase::Environment::get().getWindowManager()->executeInConsole (mStartupScript);
std::cout << "\nPress Q/ESC or close window to exit.\n";
// Start the main rendering loop
mOgre->start();

@ -6,6 +6,7 @@
#include <components/compiler/extensions.hpp>
#include <components/files/collections.hpp>
#include <components/translation/translation.hpp>
#include <components/settings/settings.hpp>
#include "mwbase/environment.hpp"
@ -103,6 +104,12 @@ namespace OMW
virtual bool frameRenderingQueued (const Ogre::FrameEvent& evt);
/// Load settings from various files, returns the path to the user settings file
std::string loadSettings (Settings::Manager & settings);
/// Prepare engine for game play
void prepareEngine (Settings::Manager & settings);
public:
Engine(Files::ConfigurationManager& configurationManager);
virtual ~Engine();

@ -12,6 +12,9 @@
#include "../mwworld/cellstore.hpp"
#include "../mwworld/physicssystem.hpp"
#include "../mwworld/actioneat.hpp"
#include "../mwworld/player.hpp"
#include "../mwmechanics/npcstats.hpp"
#include "../mwgui/tooltips.hpp"
@ -154,6 +157,10 @@ namespace MWClass
text += MWGui::ToolTips::getMiscString(ref->mBase->mScript, "Script");
}
MWWorld::Ptr player = MWBase::Environment::get().getWorld ()->getPlayer ().getPlayer();
MWMechanics::NpcStats& npcStats = MWWorld::Class::get(player).getNpcStats (player);
int alchemySkill = npcStats.getSkill (ESM::Skill::Alchemy).getBase();
MWGui::Widgets::SpellEffectList list;
for (int i=0; i<4; ++i)
{
@ -163,6 +170,12 @@ namespace MWClass
params.mEffectID = ref->mBase->mData.mEffectID[i];
params.mAttribute = ref->mBase->mData.mAttributes[i];
params.mSkill = ref->mBase->mData.mSkills[i];
params.mKnown = ( (i == 0 && alchemySkill >= 15)
|| (i == 1 && alchemySkill >= 30)
|| (i == 2 && alchemySkill >= 45)
|| (i == 3 && alchemySkill >= 60));
list.push_back(params);
}
info.effects = list;

@ -390,8 +390,13 @@ void MWSpellEffect::setSpellEffect(const SpellEffectParams& params)
void MWSpellEffect::updateWidgets()
{
if (!mWindowManager)
if (!mEffectParams.mKnown)
{
mTextWidget->setCaption ("?");
mRequestedWidth = mTextWidget->getTextSize().width + 24;
mImageWidget->setImageTexture ("");
return;
}
const MWWorld::ESMStore &store =
MWBase::Environment::get().getWorld()->getStore();
@ -400,7 +405,6 @@ void MWSpellEffect::updateWidgets()
store.get<ESM::MagicEffect>().search(mEffectParams.mEffectID);
assert(magicEffect);
assert(mWindowManager);
std::string pt = mWindowManager->getGameSettingString("spoint", "");
std::string pts = mWindowManager->getGameSettingString("spoints", "");

@ -37,12 +37,15 @@ namespace MWGui
, mEffectID(-1)
, mNoTarget(false)
, mIsConstant(false)
, mKnown(true)
{
}
bool mNoTarget; // potion effects for example have no target (target is always the player)
bool mIsConstant; // constant effect means that duration will not be displayed
bool mKnown; // is this effect known to the player? (If not, will display as a question mark instead)
// value of -1 here means the effect is unknown to the player
short mEffectID;

@ -172,6 +172,8 @@ namespace MWWorld
void Scene::changeCell (int X, int Y, const ESM::Position& position, bool adjustPlayerPos)
{
Nif::NIFFile::CacheLock cachelock;
mRendering.preCellChange(mCurrentCell);
// remove active

@ -6,11 +6,6 @@
namespace Files {
bool loadOgrePlugin(const std::string &pluginDir, std::string pluginName, Ogre::Root &ogreRoot) {
// Append plugin suffix if debugging.
#if defined(DEBUG)
pluginName = pluginName + OGRE_PLUGIN_DEBUG_SUFFIX;
#endif
#if OGRE_PLATFORM == OGRE_PLATFORM_APPLE
std::ostringstream verStream;
verStream << "." << OGRE_VERSION_MAJOR << "." << OGRE_VERSION_MINOR << "." << OGRE_VERSION_PATCH;
@ -28,13 +23,28 @@ bool loadOgrePlugin(const std::string &pluginDir, std::string pluginName, Ogre::
pluginExt = ".so";
#endif
std::string pluginPath = pluginDir + "/" + pluginName + pluginExt;
// Append plugin suffix if debugging.
std::string pluginPath;
#if defined(DEBUG)
pluginPath = pluginDir + "/" + pluginName + OGRE_PLUGIN_DEBUG_SUFFIX + pluginExt;
if (boost::filesystem::exists(pluginPath)) {
ogreRoot.loadPlugin(pluginPath);
return true;
}
else {
#if OGRE_PLATFORM == OGRE_PLATFORM_WIN32
return false;
#endif //OGRE_PLATFORM == OGRE_PLATFORM_WIN32
}
#endif //defined(DEBUG)
pluginPath = pluginDir + "/" + pluginName + pluginExt;
if (boost::filesystem::exists(pluginPath)) {
ogreRoot.loadPlugin(pluginPath);
return true;
ogreRoot.loadPlugin(pluginPath);
return true;
}
else {
return false;
return false;
}
}

@ -34,10 +34,159 @@
#include "controller.hpp"
#include <iostream>
//TODO: when threading is needed, enable these
//#include <boost/mutex.hpp>
//#include <boost/thread/locks.hpp>
using namespace std;
using namespace Nif;
using namespace Misc;
class NIFFile::LoadedCache
{
//TODO: enable this to make cache thread safe...
//typedef boost::mutex mutex;
struct mutex
{
void lock () {};
void unlock () {}
};
typedef boost::lock_guard <mutex> lock_guard;
typedef std::map < std::string, boost::weak_ptr <NIFFile> > loaded_map;
typedef std::vector < boost::shared_ptr <NIFFile> > locked_files;
static int sLockLevel;
static mutex sProtector;
static loaded_map sLoadedMap;
static locked_files sLockedFiles;
public:
static ptr create (const std::string &name)
{
lock_guard _ (sProtector);
ptr result;
// lookup the resource
loaded_map::iterator i = sLoadedMap.find (name);
if (i == sLoadedMap.end ()) // it doesn't existing currently,
{ // or hasn't in the very near past
// create it now, for smoother threading if needed, the
// loading should be performed outside of the sLoaderMap
// lock and an alternate mechanism should be used to
// synchronize threads competing to load the same resource
result = boost::make_shared <NIFFile> (name, psudo_private_modifier());
// if we are locking the cache add an extra reference
// to keep the file in memory
if (sLockLevel > 0)
sLockedFiles.push_back (result);
// stash a reference to the resource so that future
// calls can benefit
sLoadedMap [name] = boost::weak_ptr <NIFFile> (result);
}
else // it may (probably) still exists
{
// attempt to get the reference
result = i->second.lock ();
if (!result) // resource is in the process of being destroyed
{
// create a new instance, to replace the one that has
// begun the irreversible process of being destroyed
result = boost::make_shared <NIFFile> (name, psudo_private_modifier());
// respect the cache lock...
if (sLockLevel > 0)
sLockedFiles.push_back (result);
// we potentially overwrite an expired pointer here
// but the other thread performing the delete on
// the previous copy of this resource will detect it
// and make sure not to erase the new reference
sLoadedMap [name] = boost::weak_ptr <NIFFile> (result);
}
}
// we made it!
return result;
}
static void release (NIFFile * file)
{
lock_guard _ (sProtector);
loaded_map::iterator i = sLoadedMap.find (file->filename);
// its got to be in here, it just might not be us...
assert (i != sLoadedMap.end ());
// if weak_ptr is still expired, this resource hasn't been recreated
// between the initiation of the final release due to destruction
// of the last shared pointer and this thread acquiring the lock on
// the loader map
if (i->second.expired ())
sLoadedMap.erase (i);
}
static void lockCache ()
{
lock_guard _ (sProtector);
sLockLevel++;
}
static void unlockCache ()
{
locked_files resetList;
{
lock_guard _ (sProtector);
if (--sLockLevel)
sLockedFiles.swap(resetList);
}
// this not necessary, but makes it clear that the
// deletion of the locked cache entries is being done
// outside the protection of sProtector
resetList.clear ();
}
};
int NIFFile::LoadedCache::sLockLevel = 0;
NIFFile::LoadedCache::mutex NIFFile::LoadedCache::sProtector;
NIFFile::LoadedCache::loaded_map NIFFile::LoadedCache::sLoadedMap;
NIFFile::LoadedCache::locked_files NIFFile::LoadedCache::sLockedFiles;
// these three calls are forwarded to the cache implementation...
void NIFFile::lockCache () { LoadedCache::lockCache (); }
void NIFFile::unlockCache () { LoadedCache::unlockCache (); }
NIFFile::ptr NIFFile::create (const std::string &name) { return LoadedCache::create (name); }
/// Open a NIF stream. The name is used for error messages.
NIFFile::NIFFile(const std::string &name, psudo_private_modifier)
: filename(name)
{
inp = Ogre::ResourceGroupManager::getSingleton().openResource(name);
parse();
}
NIFFile::~NIFFile()
{
LoadedCache::release (this);
for(std::size_t i=0; i<records.size(); i++)
delete records[i];
}
/* This file implements functions from the NIFFile class. It is also
where we stash all the functions we couldn't add as inline
definitions in the record types.
@ -211,14 +360,14 @@ void NiSkinInstance::post(NIFFile *nif)
}
}
Ogre::Matrix4 Node::getLocalTransform()
Ogre::Matrix4 Node::getLocalTransform() const
{
Ogre::Matrix4 mat4(Ogre::Matrix4::IDENTITY);
mat4.makeTransform(trafo.pos, Ogre::Vector3(trafo.scale), Ogre::Quaternion(trafo.rotation));
return mat4;
}
Ogre::Matrix4 Node::getWorldTransform()
Ogre::Matrix4 Node::getWorldTransform() const
{
if(parent != NULL)
return parent->getWorldTransform() * getLocalTransform();

@ -37,6 +37,11 @@
#include <vector>
#include <cassert>
#include <boost/weak_ptr.hpp>
#include <boost/shared_ptr.hpp>
#include <boost/make_shared.hpp>
#include <boost/detail/endian.hpp>
#include <libs/platform/stdint.h>
#include "record.hpp"
@ -93,6 +98,14 @@ class NIFFile
return u.f;
}
class LoadedCache;
friend class LoadedCache;
// attempt to protect NIFFile from misuse...
struct psudo_private_modifier {}; // this dirty little trick should optimize out
NIFFile (NIFFile const &);
void operator = (NIFFile const &);
public:
/// Used for error handling
void fail(const std::string &msg)
@ -108,19 +121,21 @@ public:
<< "File: "<<filename <<std::endl;
}
typedef boost::shared_ptr <NIFFile> ptr;
/// Open a NIF stream. The name is used for error messages.
NIFFile(const std::string &name)
: filename(name)
{
inp = Ogre::ResourceGroupManager::getSingleton().openResource(name);
parse();
}
NIFFile(const std::string &name, psudo_private_modifier);
~NIFFile();
static ptr create (const std::string &name);
static void lockCache ();
static void unlockCache ();
~NIFFile()
struct CacheLock
{
for(std::size_t i=0; i<records.size(); i++)
delete records[i];
}
CacheLock () { lockCache (); }
~CacheLock () { unlockCache (); }
};
/// Get a given record
Record *getRecord(size_t index)

@ -111,8 +111,8 @@ public:
boneIndex = ind;
}
Ogre::Matrix4 getLocalTransform();
Ogre::Matrix4 getWorldTransform();
Ogre::Matrix4 getLocalTransform() const;
Ogre::Matrix4 getWorldTransform() const;
};
struct NiNode : Node

@ -51,7 +51,7 @@ ManualBulletShapeLoader::~ManualBulletShapeLoader()
}
btQuaternion ManualBulletShapeLoader::getbtQuat(Ogre::Matrix3 &m)
btQuaternion ManualBulletShapeLoader::getbtQuat(Ogre::Matrix3 const &m)
{
Ogre::Quaternion oquat(m);
btQuaternion quat;
@ -62,7 +62,7 @@ btQuaternion ManualBulletShapeLoader::getbtQuat(Ogre::Matrix3 &m)
return quat;
}
btVector3 ManualBulletShapeLoader::getbtVector(Ogre::Vector3 &v)
btVector3 ManualBulletShapeLoader::getbtVector(Ogre::Vector3 const &v)
{
return btVector3(v[0], v[1], v[2]);
}
@ -82,7 +82,8 @@ void ManualBulletShapeLoader::loadResource(Ogre::Resource *resource)
// of the early stages of development. Right now we WANT to catch
// every error as early and intrusively as possible, as it's most
// likely a sign of incomplete code rather than faulty input.
Nif::NIFFile nif(resourceName.substr(0, resourceName.length()-7));
Nif::NIFFile::ptr pnif (Nif::NIFFile::create (resourceName.substr(0, resourceName.length()-7)));
Nif::NIFFile & nif = *pnif.get ();
if (nif.numRecords() < 1)
{
warn("Found no records in NIF.");
@ -138,7 +139,7 @@ void ManualBulletShapeLoader::loadResource(Ogre::Resource *resource)
}
}
bool ManualBulletShapeLoader::hasRootCollisionNode(Nif::Node* node)
bool ManualBulletShapeLoader::hasRootCollisionNode(Nif::Node const * node)
{
if (node->recType == Nif::RC_NiNode)
{
@ -164,8 +165,8 @@ bool ManualBulletShapeLoader::hasRootCollisionNode(Nif::Node* node)
return false;
}
void ManualBulletShapeLoader::handleNode(Nif::Node *node, int flags,
const Nif::Transformation *trafo,bool hasCollisionNode,bool isCollisionNode,bool raycastingOnly)
void ManualBulletShapeLoader::handleNode(Nif::Node const *node, int flags,
const Nif::Transformation *parentTrafo,bool hasCollisionNode,bool isCollisionNode,bool raycastingOnly)
{
// Accumulate the flags from all the child nodes. This works for all
@ -181,7 +182,7 @@ void ManualBulletShapeLoader::handleNode(Nif::Node *node, int flags,
}
// Check for extra data
Nif::Extra *e = node;
Nif::Extra const *e = node;
while (!e->extra.empty())
{
// Get the next extra data in the list
@ -208,23 +209,23 @@ void ManualBulletShapeLoader::handleNode(Nif::Node *node, int flags,
}
}
Nif::Transformation childTrafo = node->trafo;
if (trafo)
if (parentTrafo)
{
// Get a non-const reference to the node's data, since we're
// overwriting it. TODO: Is this necessary?
Nif::Transformation &final = node->trafo;
// For both position and rotation we have that:
// final_vector = old_vector + old_rotation*new_vector*old_scale
final.pos = trafo->pos + trafo->rotation*final.pos*trafo->scale;
childTrafo.pos = parentTrafo->pos + parentTrafo->rotation*childTrafo.pos*parentTrafo->scale;
// Merge the rotations together
final.rotation = trafo->rotation * final.rotation;
childTrafo.rotation = parentTrafo->rotation * childTrafo.rotation;
// Scale
final.scale *= trafo->scale;
childTrafo.scale *= parentTrafo->scale;
}
@ -232,7 +233,7 @@ void ManualBulletShapeLoader::handleNode(Nif::Node *node, int flags,
{
btVector3 boxsize = getbtVector((node->boundXYZ));
btVector3 boxsize = getbtVector(node->boundXYZ);
cShape->boxTranslation = node->boundPos;
cShape->boxRotation = node->boundRot;
@ -243,20 +244,20 @@ void ManualBulletShapeLoader::handleNode(Nif::Node *node, int flags,
// For NiNodes, loop through children
if (node->recType == Nif::RC_NiNode)
{
Nif::NodeList &list = ((Nif::NiNode*)node)->children;
Nif::NodeList const &list = ((Nif::NiNode const *)node)->children;
int n = list.length();
for (int i=0; i<n; i++)
{
if (!list[i].empty())
{
handleNode(list[i].getPtr(), flags,&node->trafo,hasCollisionNode,isCollisionNode,raycastingOnly);
handleNode(list[i].getPtr(), flags,&childTrafo,hasCollisionNode,isCollisionNode,raycastingOnly);
}
}
}
else if (node->recType == Nif::RC_NiTriShape && (isCollisionNode || !hasCollisionNode))
{
cShape->mCollide = !(flags&0x800);
handleNiTriShape(dynamic_cast<Nif::NiTriShape*>(node), flags,node->trafo.rotation,node->trafo.pos,node->trafo.scale,raycastingOnly);
handleNiTriShape(dynamic_cast<Nif::NiTriShape const *>(node), flags,childTrafo.rotation,childTrafo.pos,childTrafo.scale,raycastingOnly);
}
else if(node->recType == Nif::RC_RootCollisionNode)
{
@ -265,12 +266,12 @@ void ManualBulletShapeLoader::handleNode(Nif::Node *node, int flags,
for (int i=0; i<n; i++)
{
if (!list[i].empty())
handleNode(list[i].getPtr(), flags,&node->trafo, hasCollisionNode,true,raycastingOnly);
handleNode(list[i].getPtr(), flags,&childTrafo, hasCollisionNode,true,raycastingOnly);
}
}
}
void ManualBulletShapeLoader::handleNiTriShape(Nif::NiTriShape *shape, int flags,Ogre::Matrix3 parentRot,Ogre::Vector3 parentPos,float parentScale,
void ManualBulletShapeLoader::handleNiTriShape(Nif::NiTriShape const *shape, int flags,Ogre::Matrix3 parentRot,Ogre::Vector3 parentPos,float parentScale,
bool raycastingOnly)
{
assert(shape != NULL);

@ -79,25 +79,25 @@ public:
void load(const std::string &name,const std::string &group);
private:
btQuaternion getbtQuat(Ogre::Matrix3 &m);
btQuaternion getbtQuat(Ogre::Matrix3 const &m);
btVector3 getbtVector(Ogre::Vector3 &v);
btVector3 getbtVector(Ogre::Vector3 const &v);
/**
*Parse a node.
*/
void handleNode(Nif::Node *node, int flags,
void handleNode(Nif::Node const *node, int flags,
const Nif::Transformation *trafo, bool hasCollisionNode,bool isCollisionNode,bool raycastingOnly);
/**
*Helper function
*/
bool hasRootCollisionNode(Nif::Node* node);
bool hasRootCollisionNode(Nif::Node const * node);
/**
*convert a NiTriShape to a bullet trishape.
*/
void handleNiTriShape(Nif::NiTriShape *shape, int flags,Ogre::Matrix3 parentRot,Ogre::Vector3 parentPos,float parentScales,bool raycastingOnly);
void handleNiTriShape(Nif::NiTriShape const *shape, int flags,Ogre::Matrix3 parentRot,Ogre::Vector3 parentPos,float parentScales,bool raycastingOnly);
std::string resourceName;
std::string resourceGroup;

@ -187,7 +187,7 @@ static TextKeyMap extractTextKeys(const Nif::NiTextKeyExtraData *tk)
}
void buildBones(Ogre::Skeleton *skel, const Nif::Node *node, std::vector<Nif::NiKeyframeController*> &ctrls, Ogre::Bone *parent=NULL)
void buildBones(Ogre::Skeleton *skel, const Nif::Node *node, std::vector<Nif::NiKeyframeController const*> &ctrls, Ogre::Bone *parent=NULL)
{
Ogre::Bone *bone;
if(!skel->hasBone(node->name))
@ -252,10 +252,11 @@ void loadResource(Ogre::Resource *resource)
Ogre::Skeleton *skel = dynamic_cast<Ogre::Skeleton*>(resource);
OgreAssert(skel, "Attempting to load a skeleton into a non-skeleton resource!");
Nif::NIFFile nif(skel->getName());
Nif::NIFFile::ptr pnif(Nif::NIFFile::create (skel->getName()));
Nif::NIFFile & nif = *pnif.get ();
const Nif::Node *node = dynamic_cast<const Nif::Node*>(nif.getRecord(0));
std::vector<Nif::NiKeyframeController*> ctrls;
std::vector<Nif::NiKeyframeController const*> ctrls;
buildBones(skel, node, ctrls);
std::vector<std::string> targets;
@ -266,7 +267,7 @@ void loadResource(Ogre::Resource *resource)
float maxtime = 0.0f;
for(size_t i = 0;i < ctrls.size();i++)
{
Nif::NiKeyframeController *ctrl = ctrls[i];
Nif::NiKeyframeController const *ctrl = ctrls[i];
maxtime = std::max(maxtime, ctrl->timeStop);
Nif::Named *target = dynamic_cast<Nif::Named*>(ctrl->target.getPtr());
if(target != NULL)
@ -289,8 +290,8 @@ void loadResource(Ogre::Resource *resource)
for(size_t i = 0;i < ctrls.size();i++)
{
Nif::NiKeyframeController *kfc = ctrls[i];
Nif::NiKeyframeData *kf = kfc->data.getPtr();
Nif::NiKeyframeController const *kfc = ctrls[i];
Nif::NiKeyframeData const *kf = kfc->data.getPtr();
/* Get the keyframes and make sure they're sorted first to last */
Nif::QuaternionKeyList quatkeys = kf->mRotations;
@ -711,7 +712,7 @@ class NIFMeshLoader : Ogre::ManualResourceLoader
// Convert NiTriShape to Ogre::SubMesh
void handleNiTriShape(Ogre::Mesh *mesh, Nif::NiTriShape *shape)
void handleNiTriShape(Ogre::Mesh *mesh, Nif::NiTriShape const *shape)
{
Ogre::SkeletonPtr skel;
const Nif::NiTriShapeData *data = shape->data.getPtr();
@ -909,18 +910,18 @@ class NIFMeshLoader : Ogre::ManualResourceLoader
sub->setMaterialName(mMaterialName);
}
bool findTriShape(Ogre::Mesh *mesh, Nif::Node *node)
bool findTriShape(Ogre::Mesh *mesh, Nif::Node const *node)
{
if(node->recType == Nif::RC_NiTriShape && mShapeName == node->name)
{
handleNiTriShape(mesh, dynamic_cast<Nif::NiTriShape*>(node));
handleNiTriShape(mesh, dynamic_cast<Nif::NiTriShape const *>(node));
return true;
}
Nif::NiNode *ninode = dynamic_cast<Nif::NiNode*>(node);
Nif::NiNode const *ninode = dynamic_cast<Nif::NiNode const *>(node);
if(ninode)
{
Nif::NodeList &children = ninode->children;
Nif::NodeList const &children = ninode->children;
for(size_t i = 0;i < children.length();i++)
{
if(!children[i].empty())
@ -956,8 +957,8 @@ public:
return;
}
Nif::NIFFile nif(mName);
Nif::Node *node = dynamic_cast<Nif::Node*>(nif.getRecord(0));
Nif::NIFFile::ptr nif = Nif::NIFFile::create (mName);
Nif::Node const *node = dynamic_cast<Nif::Node const *>(nif->getRecord(0));
findTriShape(mesh, node);
}
@ -1054,7 +1055,8 @@ MeshPairList NIFLoader::load(std::string name, std::string skelName, const std::
return meshiter->second;
MeshPairList &meshes = sMeshPairMap[name+"@skel="+skelName];
Nif::NIFFile nif(name);
Nif::NIFFile::ptr pnif = Nif::NIFFile::create (name);
Nif::NIFFile &nif = *pnif.get ();
if (nif.numRecords() < 1)
{
nif.warn("Found no records in NIF.");
@ -1062,10 +1064,10 @@ MeshPairList NIFLoader::load(std::string name, std::string skelName, const std::
}
// The first record is assumed to be the root node
Nif::Record *r = nif.getRecord(0);
Nif::Record const *r = nif.getRecord(0);
assert(r != NULL);
Nif::Node *node = dynamic_cast<Nif::Node*>(r);
Nif::Node const *node = dynamic_cast<Nif::Node const *>(r);
if(node == NULL)
{
nif.warn("First record in file was not a node, but a "+

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