mirror of
https://github.com/OpenMW/openmw.git
synced 2025-01-21 06:53:53 +00:00
Chargen Review Dialog: Init fix.
Load the starting Health/Magicka/Fatigue from the player stats when creating the Review Dialog, and remove the extra copy of these stats. In some cases, the old stat values were never updated from 0/0.
This commit is contained in:
parent
d48cc27a89
commit
3fbf918751
3 changed files with 9 additions and 31 deletions
|
@ -219,9 +219,14 @@ namespace MWGui
|
|||
mReviewDialog->setClass(mPlayerClass);
|
||||
mReviewDialog->setBirthSign(mPlayerBirthSignId);
|
||||
|
||||
mReviewDialog->setHealth(mPlayerHealth);
|
||||
mReviewDialog->setMagicka(mPlayerMagicka);
|
||||
mReviewDialog->setFatigue(mPlayerFatigue);
|
||||
{
|
||||
MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayer().getPlayer();
|
||||
MWMechanics::CreatureStats stats = MWWorld::Class::get(player).getCreatureStats(player);
|
||||
|
||||
mReviewDialog->setHealth ( stats.getHealth() );
|
||||
mReviewDialog->setMagicka( stats.getMagicka() );
|
||||
mReviewDialog->setFatigue( stats.getFatigue() );
|
||||
}
|
||||
|
||||
{
|
||||
std::map<int, MWMechanics::Stat<int> > attributes = MWBase::Environment::get().getWindowManager()->getPlayerAttributeValues();
|
||||
|
@ -258,21 +263,6 @@ namespace MWGui
|
|||
mRaceDialog->doRenderUpdate();
|
||||
}
|
||||
|
||||
void CharacterCreation::setPlayerHealth (const MWMechanics::DynamicStat<float>& value)
|
||||
{
|
||||
mPlayerHealth = value;
|
||||
}
|
||||
|
||||
void CharacterCreation::setPlayerMagicka (const MWMechanics::DynamicStat<float>& value)
|
||||
{
|
||||
mPlayerMagicka = value;
|
||||
}
|
||||
|
||||
void CharacterCreation::setPlayerFatigue (const MWMechanics::DynamicStat<float>& value)
|
||||
{
|
||||
mPlayerFatigue = value;
|
||||
}
|
||||
|
||||
void CharacterCreation::onReviewDialogDone(WindowBase* parWindow)
|
||||
{
|
||||
MWBase::Environment::get().getWindowManager()->removeDialog(mReviewDialog);
|
||||
|
|
|
@ -31,12 +31,6 @@ namespace MWGui
|
|||
//Show a dialog
|
||||
void spawnDialog(const char id);
|
||||
|
||||
void setPlayerHealth (const MWMechanics::DynamicStat<float>& value);
|
||||
|
||||
void setPlayerMagicka (const MWMechanics::DynamicStat<float>& value);
|
||||
|
||||
void setPlayerFatigue (const MWMechanics::DynamicStat<float>& value);
|
||||
|
||||
void setValue (const std::string& id, const MWMechanics::Stat<int>& value);
|
||||
void setValue (const std::string& id, const MWMechanics::DynamicStat<float>& value);
|
||||
void setValue(const ESM::Skill::SkillEnum parSkill, const MWMechanics::Stat<float>& value);
|
||||
|
@ -60,9 +54,6 @@ namespace MWGui
|
|||
std::string mPlayerRaceId;
|
||||
std::string mPlayerBirthSignId;
|
||||
ESM::Class mPlayerClass;
|
||||
MWMechanics::DynamicStat<float> mPlayerHealth;
|
||||
MWMechanics::DynamicStat<float> mPlayerMagicka;
|
||||
MWMechanics::DynamicStat<float> mPlayerFatigue;
|
||||
|
||||
//Class generation vars
|
||||
unsigned mGenerateClassStep; // Keeps track of current step in Generate Class dialog
|
||||
|
|
|
@ -581,17 +581,14 @@ namespace MWGui
|
|||
if (id == "HBar")
|
||||
{
|
||||
mPlayerHealth = value;
|
||||
mCharGen->setPlayerHealth (value);
|
||||
}
|
||||
else if (id == "MBar")
|
||||
{
|
||||
mPlayerMagicka = value;
|
||||
mCharGen->setPlayerMagicka (value);
|
||||
}
|
||||
else if (id == "FBar")
|
||||
{
|
||||
mPlayerFatigue = value;
|
||||
mCharGen->setPlayerFatigue (value);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -599,7 +596,7 @@ namespace MWGui
|
|||
MWMechanics::DynamicStat<int> WindowManager::getValue(const std::string& id)
|
||||
{
|
||||
if(id == "HBar")
|
||||
return layerHealth;
|
||||
return mPlayerHealth;
|
||||
else if (id == "MBar")
|
||||
return mPlayerMagicka;
|
||||
else if (id == "FBar")
|
||||
|
|
Loading…
Reference in a new issue