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Lua engine handler onTeleported
This commit is contained in:
parent
086fdb1f37
commit
4016e8b383
11 changed files with 41 additions and 4 deletions
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@ -47,6 +47,7 @@ namespace MWBase
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virtual void gameLoaded() = 0;
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virtual void gameLoaded() = 0;
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virtual void objectAddedToScene(const MWWorld::Ptr& ptr) = 0;
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virtual void objectAddedToScene(const MWWorld::Ptr& ptr) = 0;
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virtual void objectRemovedFromScene(const MWWorld::Ptr& ptr) = 0;
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virtual void objectRemovedFromScene(const MWWorld::Ptr& ptr) = 0;
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virtual void objectTeleported(const MWWorld::Ptr& ptr) = 0;
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virtual void itemConsumed(const MWWorld::Ptr& consumable, const MWWorld::Ptr& actor) = 0;
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virtual void itemConsumed(const MWWorld::Ptr& consumable, const MWWorld::Ptr& actor) = 0;
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virtual void objectActivated(const MWWorld::Ptr& object, const MWWorld::Ptr& actor) = 0;
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virtual void objectActivated(const MWWorld::Ptr& object, const MWWorld::Ptr& actor) = 0;
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virtual void exteriorCreated(MWWorld::CellStore& cell) = 0;
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virtual void exteriorCreated(MWWorld::CellStore& cell) = 0;
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@ -48,6 +48,12 @@ namespace MWLua
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scripts->setActive(false);
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scripts->setActive(false);
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}
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}
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void operator()(const OnTeleported& event) const
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{
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if (auto* scripts = getLocalScripts(event.mObject))
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scripts->onTeleported();
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}
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void operator()(const OnActivate& event) const
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void operator()(const OnActivate& event) const
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{
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{
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MWWorld::Ptr obj = getPtr(event.mObject);
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MWWorld::Ptr obj = getPtr(event.mObject);
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@ -27,6 +27,10 @@ namespace MWLua
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{
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{
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ESM::RefNum mObject;
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ESM::RefNum mObject;
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};
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};
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struct OnTeleported
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{
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ESM::RefNum mObject;
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};
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struct OnActivate
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struct OnActivate
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{
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{
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ESM::RefNum mActor;
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ESM::RefNum mActor;
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@ -41,7 +45,7 @@ namespace MWLua
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{
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{
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MWWorld::CellStore& mCell;
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MWWorld::CellStore& mCell;
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};
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};
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using Event = std::variant<OnActive, OnInactive, OnConsume, OnActivate, OnNewExterior>;
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using Event = std::variant<OnActive, OnInactive, OnConsume, OnActivate, OnNewExterior, OnTeleported>;
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void clear() { mQueue.clear(); }
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void clear() { mQueue.clear(); }
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void addToQueue(Event e) { mQueue.push_back(std::move(e)); }
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void addToQueue(Event e) { mQueue.push_back(std::move(e)); }
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@ -169,8 +169,8 @@ namespace MWLua
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, mData(obj)
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, mData(obj)
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{
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{
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this->addPackage("openmw.self", sol::make_object(lua->sol(), &mData));
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this->addPackage("openmw.self", sol::make_object(lua->sol(), &mData));
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registerEngineHandlers(
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registerEngineHandlers({ &mOnActiveHandlers, &mOnInactiveHandlers, &mOnConsumeHandlers, &mOnActivatedHandlers,
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{ &mOnActiveHandlers, &mOnInactiveHandlers, &mOnConsumeHandlers, &mOnActivatedHandlers });
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&mOnTeleportedHandlers });
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}
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}
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void LocalScripts::setActive(bool active)
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void LocalScripts::setActive(bool active)
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@ -70,6 +70,7 @@ namespace MWLua
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void setActive(bool active);
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void setActive(bool active);
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void onConsume(const LObject& consumable) { callEngineHandlers(mOnConsumeHandlers, consumable); }
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void onConsume(const LObject& consumable) { callEngineHandlers(mOnConsumeHandlers, consumable); }
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void onActivated(const LObject& actor) { callEngineHandlers(mOnActivatedHandlers, actor); }
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void onActivated(const LObject& actor) { callEngineHandlers(mOnActivatedHandlers, actor); }
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void onTeleported() { callEngineHandlers(mOnTeleportedHandlers); }
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void applyStatsCache();
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void applyStatsCache();
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@ -81,6 +82,7 @@ namespace MWLua
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EngineHandlerList mOnInactiveHandlers{ "onInactive" };
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EngineHandlerList mOnInactiveHandlers{ "onInactive" };
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EngineHandlerList mOnConsumeHandlers{ "onConsume" };
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EngineHandlerList mOnConsumeHandlers{ "onConsume" };
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EngineHandlerList mOnActivatedHandlers{ "onActivated" };
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EngineHandlerList mOnActivatedHandlers{ "onActivated" };
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EngineHandlerList mOnTeleportedHandlers{ "onTeleported" };
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};
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};
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}
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}
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@ -178,6 +178,20 @@ namespace MWLua
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}
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}
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}
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}
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void LuaManager::objectTeleported(const MWWorld::Ptr& ptr)
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{
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if (ptr == mPlayer)
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{
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// For player run the onTeleported handler immediately,
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// so it can adjust camera position after teleporting.
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PlayerScripts* playerScripts = dynamic_cast<PlayerScripts*>(mPlayer.getRefData().getLuaScripts());
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if (playerScripts)
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playerScripts->onTeleported();
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}
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else
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mEngineEvents.addToQueue(EngineEvents::OnTeleported{ getId(ptr) });
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}
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void LuaManager::questUpdated(const ESM::RefId& questId, int stage)
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void LuaManager::questUpdated(const ESM::RefId& questId, int stage)
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{
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{
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if (mPlayer.isEmpty())
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if (mPlayer.isEmpty())
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@ -75,6 +75,7 @@ namespace MWLua
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{
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{
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mEngineEvents.addToQueue(EngineEvents::OnNewExterior{ cell });
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mEngineEvents.addToQueue(EngineEvents::OnNewExterior{ cell });
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}
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}
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void objectTeleported(const MWWorld::Ptr& ptr) override;
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void questUpdated(const ESM::RefId& questId, int stage) override;
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void questUpdated(const ESM::RefId& questId, int stage) override;
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MWBase::LuaManager::ActorControls* getActorControls(const MWWorld::Ptr&) const override;
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MWBase::LuaManager::ActorControls* getActorControls(const MWWorld::Ptr&) const override;
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@ -95,6 +95,7 @@ namespace MWLua
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world->rotateObject(newPtr, rot);
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world->rotateObject(newPtr, rot);
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if (placeOnGround)
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if (placeOnGround)
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world->adjustPosition(newPtr, true);
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world->adjustPosition(newPtr, true);
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MWBase::Environment::get().getLuaManager()->objectTeleported(newPtr);
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}
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}
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void teleportNotPlayer(const MWWorld::Ptr& ptr, MWWorld::CellStore* destCell, const osg::Vec3f& pos,
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void teleportNotPlayer(const MWWorld::Ptr& ptr, MWWorld::CellStore* destCell, const osg::Vec3f& pos,
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@ -119,6 +120,7 @@ namespace MWLua
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}
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}
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if (!newPtr.getRefData().isEnabled())
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if (!newPtr.getRefData().isEnabled())
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world->enable(newPtr);
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world->enable(newPtr);
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MWBase::Environment::get().getLuaManager()->objectTeleported(newPtr);
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}
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}
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template <typename ObjT>
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template <typename ObjT>
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@ -11,6 +11,7 @@
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#include <components/interpreter/runtime.hpp>
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#include <components/interpreter/runtime.hpp>
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#include "../mwbase/environment.hpp"
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#include "../mwbase/environment.hpp"
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#include "../mwbase/luamanager.hpp"
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#include "../mwbase/world.hpp"
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#include "../mwbase/world.hpp"
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#include "../mwworld/cellstore.hpp"
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#include "../mwworld/cellstore.hpp"
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@ -436,6 +437,7 @@ namespace MWScript
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bool cellActive = MWBase::Environment::get().getWorldScene()->isCellActive(*ptr.getCell());
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bool cellActive = MWBase::Environment::get().getWorldScene()->isCellActive(*ptr.getCell());
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ptr.getClass().adjustPosition(ptr, isPlayer || !cellActive);
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ptr.getClass().adjustPosition(ptr, isPlayer || !cellActive);
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MWBase::Environment::get().getLuaManager()->objectTeleported(ptr);
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}
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}
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};
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};
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@ -492,6 +494,7 @@ namespace MWScript
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world->rotateObject(ptr, rot);
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world->rotateObject(ptr, rot);
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bool cellActive = MWBase::Environment::get().getWorldScene()->isCellActive(*ptr.getCell());
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bool cellActive = MWBase::Environment::get().getWorldScene()->isCellActive(*ptr.getCell());
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ptr.getClass().adjustPosition(ptr, isPlayer || !cellActive);
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ptr.getClass().adjustPosition(ptr, isPlayer || !cellActive);
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MWBase::Environment::get().getLuaManager()->objectTeleported(ptr);
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}
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}
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};
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};
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@ -4,6 +4,7 @@
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#include <components/esm3/loadmgef.hpp>
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#include <components/esm3/loadmgef.hpp>
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#include "../mwbase/environment.hpp"
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#include "../mwbase/environment.hpp"
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#include "../mwbase/luamanager.hpp"
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#include "../mwbase/mechanicsmanager.hpp"
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#include "../mwbase/mechanicsmanager.hpp"
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#include "../mwbase/world.hpp"
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#include "../mwbase/world.hpp"
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@ -65,7 +66,6 @@ namespace MWWorld
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actor.getClass().getCreatureStats(actor).getAiSequence().stopCombat();
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actor.getClass().getCreatureStats(actor).getAiSequence().stopCombat();
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return;
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return;
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}
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}
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else
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else
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teleported = world->moveObject(actor, &worldModel->getCell(mCellId), mPosition.asVec3(), true, true);
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teleported = world->moveObject(actor, &worldModel->getCell(mCellId), mPosition.asVec3(), true, true);
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}
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}
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@ -75,6 +75,8 @@ namespace MWWorld
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.getCreatureStats(teleported)
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.getCreatureStats(teleported)
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.getActiveSpells()
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.getActiveSpells()
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.purgeEffect(actor, ESM::MagicEffect::WaterWalking);
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.purgeEffect(actor, ESM::MagicEffect::WaterWalking);
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MWBase::Environment::get().getLuaManager()->objectTeleported(teleported);
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}
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}
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void ActionTeleport::getFollowers(
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void ActionTeleport::getFollowers(
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@ -64,6 +64,8 @@ Engine handler is a function defined by a script, that can be called by the engi
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- | Object became inactive. Since it is inactive the handler
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- | Object became inactive. Since it is inactive the handler
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| can not access anything nearby, but it is possible to send
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| can not access anything nearby, but it is possible to send
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| an event to global scripts.
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| an event to global scripts.
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* - onTeleported()
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- Object was teleported.
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* - onActivated(actor)
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* - onActivated(actor)
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- | Called on an object when an actor activates it. Note that picking
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- | Called on an object when an actor activates it. Note that picking
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| up an item is also an activation and works this way: (1) a copy of
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| up an item is also an activation and works this way: (1) a copy of
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