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@ -117,7 +117,7 @@ void ESM4::Land::load(ESM4::Reader& reader)
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if (currentAddQuad != -1)
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{
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// FIXME: sometimes there are no VTXT following an ATXT? Just add a dummy one for now
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Log(Debug::Verbose) << "ESM4::Land VTXT empty layer " << (int)layer.texture.layerIndex;
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Log(Debug::Verbose) << "ESM4::Land VTXT empty layer " << layer.texture.layerIndex;
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mTextures[currentAddQuad].layers.push_back(layer);
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}
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reader.get(layer.texture);
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@ -149,7 +149,7 @@ void ESM4::Land::load(ESM4::Reader& reader)
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if (currentAddQuad == -1)
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throw std::runtime_error("VTXT without ATXT found");
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int count = (int)reader.subRecordHeader().dataSize / sizeof(ESM4::Land::VTXT);
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const std::uint16_t count = reader.subRecordHeader().dataSize / sizeof(ESM4::Land::VTXT);
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if ((reader.subRecordHeader().dataSize % sizeof(ESM4::Land::VTXT)) != 0)
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throw std::runtime_error("ESM4::LAND VTXT data size error");
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@ -179,7 +179,7 @@ void ESM4::Land::load(ESM4::Reader& reader)
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}
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case ESM4::SUB_VTEX: // only in Oblivion?
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{
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int count = (int)reader.subRecordHeader().dataSize / sizeof(ESM::FormId32);
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const std::uint16_t count = reader.subRecordHeader().dataSize / sizeof(ESM::FormId32);
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if ((reader.subRecordHeader().dataSize % sizeof(ESM::FormId32)) != 0)
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throw std::runtime_error("ESM4::LAND VTEX data size error");
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@ -202,8 +202,8 @@ void ESM4::Land::load(ESM4::Reader& reader)
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if (currentAddQuad != -1)
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{
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// FIXME: not sure if it happens here as well
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Log(Debug::Verbose) << "ESM4::Land VTXT empty layer " << (int)layer.texture.layerIndex << " quad "
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<< (int)layer.texture.quadrant;
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Log(Debug::Verbose) << "ESM4::Land VTXT empty layer " << layer.texture.layerIndex << " quad "
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<< static_cast<unsigned>(layer.texture.quadrant);
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mTextures[currentAddQuad].layers.push_back(layer);
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}
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