Avoid redundant casts and use static_cast

macos_ci_fix
elsid 1 year ago
parent 9aa9ce48c9
commit 401e748aa0
No known key found for this signature in database
GPG Key ID: 4DE04C198CBA7625

@ -117,7 +117,7 @@ void ESM4::Land::load(ESM4::Reader& reader)
if (currentAddQuad != -1) if (currentAddQuad != -1)
{ {
// FIXME: sometimes there are no VTXT following an ATXT? Just add a dummy one for now // FIXME: sometimes there are no VTXT following an ATXT? Just add a dummy one for now
Log(Debug::Verbose) << "ESM4::Land VTXT empty layer " << (int)layer.texture.layerIndex; Log(Debug::Verbose) << "ESM4::Land VTXT empty layer " << layer.texture.layerIndex;
mTextures[currentAddQuad].layers.push_back(layer); mTextures[currentAddQuad].layers.push_back(layer);
} }
reader.get(layer.texture); reader.get(layer.texture);
@ -149,7 +149,7 @@ void ESM4::Land::load(ESM4::Reader& reader)
if (currentAddQuad == -1) if (currentAddQuad == -1)
throw std::runtime_error("VTXT without ATXT found"); throw std::runtime_error("VTXT without ATXT found");
int count = (int)reader.subRecordHeader().dataSize / sizeof(ESM4::Land::VTXT); const std::uint16_t count = reader.subRecordHeader().dataSize / sizeof(ESM4::Land::VTXT);
if ((reader.subRecordHeader().dataSize % sizeof(ESM4::Land::VTXT)) != 0) if ((reader.subRecordHeader().dataSize % sizeof(ESM4::Land::VTXT)) != 0)
throw std::runtime_error("ESM4::LAND VTXT data size error"); throw std::runtime_error("ESM4::LAND VTXT data size error");
@ -179,7 +179,7 @@ void ESM4::Land::load(ESM4::Reader& reader)
} }
case ESM4::SUB_VTEX: // only in Oblivion? case ESM4::SUB_VTEX: // only in Oblivion?
{ {
int count = (int)reader.subRecordHeader().dataSize / sizeof(ESM::FormId32); const std::uint16_t count = reader.subRecordHeader().dataSize / sizeof(ESM::FormId32);
if ((reader.subRecordHeader().dataSize % sizeof(ESM::FormId32)) != 0) if ((reader.subRecordHeader().dataSize % sizeof(ESM::FormId32)) != 0)
throw std::runtime_error("ESM4::LAND VTEX data size error"); throw std::runtime_error("ESM4::LAND VTEX data size error");
@ -202,8 +202,8 @@ void ESM4::Land::load(ESM4::Reader& reader)
if (currentAddQuad != -1) if (currentAddQuad != -1)
{ {
// FIXME: not sure if it happens here as well // FIXME: not sure if it happens here as well
Log(Debug::Verbose) << "ESM4::Land VTXT empty layer " << (int)layer.texture.layerIndex << " quad " Log(Debug::Verbose) << "ESM4::Land VTXT empty layer " << layer.texture.layerIndex << " quad "
<< (int)layer.texture.quadrant; << static_cast<unsigned>(layer.texture.quadrant);
mTextures[currentAddQuad].layers.push_back(layer); mTextures[currentAddQuad].layers.push_back(layer);
} }

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