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	Feature 1154 & 73: NPCs react to crime
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					 9 changed files with 140 additions and 62 deletions
				
			
		|  | @ -1297,6 +1297,11 @@ namespace MWClass | |||
|             return ref->mBase->mNpdt12.mGold; | ||||
|     } | ||||
| 
 | ||||
|     bool Npc::isClass(const MWWorld::Ptr& ptr, const std::string &className) const | ||||
|     { | ||||
|         return ptr.get<ESM::NPC>()->mBase->mClass == className; | ||||
|     } | ||||
| 
 | ||||
|     const ESM::GameSetting *Npc::fMinWalkSpeed; | ||||
|     const ESM::GameSetting *Npc::fMaxWalkSpeed; | ||||
|     const ESM::GameSetting *Npc::fEncumberedMoveEffect; | ||||
|  |  | |||
|  | @ -168,6 +168,8 @@ namespace MWClass | |||
|             ///< Write additional state from \a ptr into \a state.
 | ||||
| 
 | ||||
|             virtual int getBaseGold(const MWWorld::Ptr& ptr) const; | ||||
| 
 | ||||
|             virtual bool isClass(const MWWorld::Ptr& ptr, const std::string &className) const; | ||||
|     }; | ||||
| } | ||||
| 
 | ||||
|  |  | |||
|  | @ -10,8 +10,9 @@ | |||
| #include "steering.hpp" | ||||
| #include "movement.hpp" | ||||
| 
 | ||||
| MWMechanics::AiActivate::AiActivate(const std::string &objectId) | ||||
|     : mObjectId(objectId) | ||||
| MWMechanics::AiActivate::AiActivate(const std::string &objectId, int arg) | ||||
|     : mObjectId(objectId), | ||||
|       mArg(arg) | ||||
| { | ||||
| } | ||||
| MWMechanics::AiActivate *MWMechanics::AiActivate::clone() const | ||||
|  | @ -25,6 +26,10 @@ bool MWMechanics::AiActivate::execute (const MWWorld::Ptr& actor,float duration) | |||
|     Movement &movement = actor.getClass().getMovementSettings(actor); | ||||
|     const ESM::Cell *cell = actor.getCell()->getCell(); | ||||
| 
 | ||||
|     // Make guard chase player
 | ||||
|     //if (mArg == 1)
 | ||||
|       //  actor.getClass().getNpcStats(actor).setMovementFlag(CreatureStats::Flag_Run, true);
 | ||||
| 
 | ||||
|     MWWorld::Ptr player = world->getPlayerPtr(); | ||||
|     if(cell->mData.mX != player.getCell()->getCell()->mData.mX) | ||||
|     { | ||||
|  |  | |||
|  | @ -12,7 +12,7 @@ namespace MWMechanics | |||
|     class AiActivate : public AiPackage | ||||
|     { | ||||
|         public: | ||||
|             AiActivate(const std::string &objectId); | ||||
|             AiActivate(const std::string &objectId, int arg); | ||||
|             virtual AiActivate *clone() const; | ||||
|             virtual bool execute (const MWWorld::Ptr& actor,float duration); | ||||
|                     ///< \return Package completed?
 | ||||
|  | @ -20,6 +20,7 @@ namespace MWMechanics | |||
| 
 | ||||
|         private: | ||||
|             std::string mObjectId; | ||||
|             int mArg; | ||||
| 
 | ||||
|             PathFinder mPathFinder; | ||||
|             int mCellX; | ||||
|  |  | |||
|  | @ -161,7 +161,7 @@ void MWMechanics::AiSequence::fill(const ESM::AIPackageList &list) | |||
|         else if (it->mType == ESM::AI_Activate) | ||||
|         { | ||||
|             ESM::AIActivate data = it->mActivate; | ||||
|             package = new MWMechanics::AiActivate(data.mName.toString()); | ||||
|             package = new MWMechanics::AiActivate(data.mName.toString(), 0); | ||||
|         } | ||||
|         else //if (it->mType == ESM::AI_Follow)
 | ||||
|         { | ||||
|  |  | |||
|  | @ -12,6 +12,9 @@ | |||
| #include "../mwworld/class.hpp" | ||||
| #include "../mwworld/player.hpp" | ||||
| 
 | ||||
| #include "aicombat.hpp" | ||||
| #include "aiactivate.hpp" | ||||
| 
 | ||||
| #include <OgreSceneNode.h> | ||||
| 
 | ||||
| #include "spellcasting.hpp" | ||||
|  | @ -801,42 +804,121 @@ namespace MWMechanics | |||
| 
 | ||||
|     bool MechanicsManager::commitCrime(const MWWorld::Ptr &ptr, const MWWorld::Ptr &victim, OffenseType type, int arg) | ||||
|     { | ||||
|         if (ptr.getRefData().getHandle() != "player") | ||||
|         // NOTE: int arg can be from itemTaken() so DON'T modify it, since it is
 | ||||
|         //  passed to reportCrime later on in this function.
 | ||||
| 
 | ||||
|         // Only player can commit crime and no victimless crimes
 | ||||
|         if (ptr.getRefData().getHandle() != "player" || victim.isEmpty()) | ||||
|             return false; | ||||
| 
 | ||||
|         bool reported=false; | ||||
|         for (Actors::PtrControllerMap::const_iterator it = mActors.begin(); it != mActors.end(); ++it) | ||||
|         { | ||||
|             if (it->first != ptr && | ||||
|                     MWBase::Environment::get().getWorld()->getLOS(ptr, it->first) && | ||||
|                     awarenessCheck(ptr, it->first)) | ||||
|             { | ||||
|                 // NPCs will always curse you when they notice you steal their items, even if they don't report the crime
 | ||||
|                 if (it->first == victim && type == OT_Theft) | ||||
|                 { | ||||
|                     MWBase::Environment::get().getDialogueManager()->say(victim, "Thief"); | ||||
|                 } | ||||
|         const MWWorld::ESMStore& esmStore = MWBase::Environment::get().getWorld()->getStore(); | ||||
| 
 | ||||
|                 // Actor has witnessed a crime. Will he report it?
 | ||||
|                 // (not sure, is > 0 correct?)
 | ||||
|                 if (it->first.getClass().getCreatureStats(it->first).getAiSetting(CreatureStats::AI_Alarm).getModified() > 0) | ||||
|                 { | ||||
|                     // TODO: stats.setAlarmed(true) on NPCs within earshot
 | ||||
|                     // fAlarmRadius ?
 | ||||
|                     reported=true; | ||||
|                     break; | ||||
|                 } | ||||
|             } | ||||
|         } | ||||
|         // What amount of alarm did this crime generate?
 | ||||
|         int alarm; | ||||
|         if (type == OT_Trespassing || type == OT_SleepingInOwnedBed) | ||||
|             alarm = esmStore.get<ESM::GameSetting>().find("iAlarmTresspass")->getInt(); | ||||
|         else if (type == OT_Pickpocket) | ||||
|             alarm = esmStore.get<ESM::GameSetting>().find("iAlarmPickPocket")->getInt(); | ||||
|         else if (type == OT_Assault) | ||||
|             alarm = esmStore.get<ESM::GameSetting>().find("iAlarmAttack")->getInt(); | ||||
|         else if (type == OT_Murder) | ||||
|             alarm = esmStore.get<ESM::GameSetting>().find("iAlarmKilling")->getInt(); | ||||
|         else if (type == OT_Theft) | ||||
|             alarm = esmStore.get<ESM::GameSetting>().find("iAlarmStealing")->getInt(); | ||||
| 
 | ||||
|         if (reported) | ||||
|         // Innocent until proven guilty
 | ||||
|         bool reported = false; | ||||
| 
 | ||||
|         // Find all the NPC's close enough, ie. within fAlarmRadius of the player
 | ||||
|         std::vector<MWWorld::Ptr> neighbors; | ||||
|         mActors.getObjectsInRange(Ogre::Vector3(ptr.getRefData().getPosition().pos),  | ||||
|             esmStore.get<ESM::GameSetting>().find("fAlarmRadius")->getInt(), neighbors); | ||||
|          | ||||
|         // Did anyone see the crime?
 | ||||
|         for (std::vector<MWWorld::Ptr>::iterator it = neighbors.begin(); it != neighbors.end(); ++it) | ||||
|         {  | ||||
|             if (*it == ptr) // Not the player
 | ||||
|                 continue; | ||||
| 
 | ||||
|             CreatureStats& creatureStats = MWWorld::Class::get(*it).getCreatureStats(*it); | ||||
| 
 | ||||
|             // Did the witness see the crime?
 | ||||
|             if ( MWBase::Environment::get().getWorld()->getLOS(ptr, *it) && awarenessCheck(ptr, *it) ) | ||||
|             { | ||||
|                 // Say something!
 | ||||
|                 // TODO: Add more messages
 | ||||
|                 if (type == OT_Theft) | ||||
|                     MWBase::Environment::get().getDialogueManager()->say(*it, "Thief"); | ||||
| 
 | ||||
|                 // Will the witness report the crime?
 | ||||
|                 if (creatureStats.getAiSetting(CreatureStats::AI_Alarm).getBase() >= alarm) | ||||
|                 { | ||||
|                     creatureStats.setAlarmed(true);  | ||||
|                     reported = true; | ||||
|                     reportCrime(ptr, victim, type, arg); | ||||
| 
 | ||||
|                     // Is it a guard? Or will the witness fight?
 | ||||
|                     if (it->getClass().isClass(*it, "Guard")) | ||||
|                     { | ||||
|                         // TODO: Persue player, concider bounty?
 | ||||
|                         creatureStats.getAiSequence().stack(AiActivate(ptr.getClass().getId(ptr), 1)); | ||||
|                         creatureStats.getAiSequence().execute(*it,0); | ||||
|                     } | ||||
|                     else if (creatureStats.getAiSetting(CreatureStats::AI_Alarm).getBase() >= alarm) | ||||
|                     { | ||||
|                         creatureStats.getAiSequence().stack(AiCombat(ptr)); | ||||
|                         creatureStats.setHostile(true); | ||||
|                         creatureStats.getAiSequence().execute(*it,0); | ||||
|                     } | ||||
|                     else if (type == OT_Assault) | ||||
|                     { | ||||
|                         creatureStats.getAiSequence().stack(AiCombat(ptr)); | ||||
|                         creatureStats.setHostile(true); | ||||
|                         creatureStats.getAiSequence().execute(*it,0); | ||||
|                     } | ||||
| 
 | ||||
|                     // Tell everyone else
 | ||||
|                     for (std::vector<MWWorld::Ptr>::iterator it1 = neighbors.begin(); it1 != neighbors.end(); ++it1) | ||||
|                     {  | ||||
|                         if (it == it1 ||  // Don't tell the witness or the player
 | ||||
|                             ptr == *it1) | ||||
|                             continue; | ||||
|                          | ||||
|                         // Is it a guard? Or will the witness fight?
 | ||||
|                         CreatureStats& creatureStats1 = MWWorld::Class::get(*it1).getCreatureStats(*it1); | ||||
|                         if (it1->getClass().isClass(*it1, "Guard")) | ||||
|                         { | ||||
|                             // TODO: Persue player, concider bounty?
 | ||||
|                             creatureStats1.getAiSequence().stack(AiActivate(ptr.getClass().getId(ptr), 1)); | ||||
|                             creatureStats1.getAiSequence().execute(*it1,0);  | ||||
|                             continue; | ||||
|                         } | ||||
|                         else if (creatureStats1.getAiSetting(CreatureStats::AI_Alarm).getBase() >= alarm) | ||||
|                         { | ||||
|                             creatureStats1.getAiSequence().stack(AiCombat(ptr)); | ||||
|                             creatureStats1.setHostile(true); | ||||
|                             creatureStats1.getAiSequence().execute(*it1,0); | ||||
|                         }  | ||||
|                         else if (type == OT_Assault) | ||||
|                         { | ||||
|                             creatureStats.getAiSequence().stack(AiCombat(ptr)); | ||||
|                             creatureStats.setHostile(true); | ||||
|                             creatureStats.getAiSequence().execute(*it,0); | ||||
|                         } | ||||
|                     } | ||||
| 
 | ||||
|                     break; // Someone saw the crime and everyone has been told
 | ||||
|                 } | ||||
|             } | ||||
|         } | ||||
| 
 | ||||
|         return reported; | ||||
|     } | ||||
| 
 | ||||
|     void MechanicsManager::reportCrime(const MWWorld::Ptr &ptr, const MWWorld::Ptr &victim, OffenseType type, int arg) | ||||
|     { | ||||
|         const MWWorld::Store<ESM::GameSetting>& store = MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>(); | ||||
|          | ||||
|         // Bounty for each type of crime
 | ||||
|         if (type == OT_Trespassing || type == OT_SleepingInOwnedBed) | ||||
|             arg = store.find("iCrimeTresspass")->getInt(); | ||||
|  | @ -849,32 +931,10 @@ namespace MWMechanics | |||
|         else if (type == OT_Theft) | ||||
|             arg *= store.find("fCrimeStealing")->getFloat(); | ||||
| 
 | ||||
|         // TODO: In some cases (type == Assault), if no NPCs are within earshot, the report will have no effect.
 | ||||
|         // however other crime types seem to be always produce a bounty.
 | ||||
| 
 | ||||
|         MWBase::Environment::get().getWindowManager()->messageBox("#{sCrimeMessage}"); | ||||
|         ptr.getClass().getNpcStats(ptr).setBounty(ptr.getClass().getNpcStats(ptr).getBounty() | ||||
|                                                   + arg); | ||||
| 
 | ||||
|         if (!victim.isEmpty()) | ||||
|         { | ||||
|             int fight = 0; | ||||
|             // Increase in fight rating for each type of crime
 | ||||
|             if (type == OT_Trespassing || type == OT_SleepingInOwnedBed) | ||||
|                 fight = store.find("iFightTrespass")->getFloat(); | ||||
|             else if (type == OT_Pickpocket) | ||||
|                 fight = store.find("iFightPickpocket")->getInt(); | ||||
|             else if (type == OT_Assault) | ||||
|                 fight = store.find("iFightAttack")->getInt(); | ||||
|             else if (type == OT_Murder) | ||||
|                 fight = store.find("iFightKilling")->getInt(); | ||||
|             else if (type == OT_Theft) | ||||
|                 fight = store.find("fFightStealing")->getFloat(); | ||||
|             // Not sure if this should be permanent?
 | ||||
|             fight = victim.getClass().getCreatureStats(victim).getAiSetting(CreatureStats::AI_Fight).getBase() + fight; | ||||
|             victim.getClass().getCreatureStats(victim).setAiSetting(CreatureStats::AI_Fight, fight); | ||||
|         } | ||||
| 
 | ||||
|         // If committing a crime against a faction member, expell from the faction
 | ||||
|         if (!victim.isEmpty() && victim.getClass().isNpc()) | ||||
|         { | ||||
|  | @ -886,8 +946,6 @@ namespace MWMechanics | |||
|                 ptr.getClass().getNpcStats(ptr).expell(factionID); | ||||
|             } | ||||
|         } | ||||
| 
 | ||||
|         // TODO: make any guards in the area try to arrest the player
 | ||||
|     } | ||||
| 
 | ||||
|     bool MechanicsManager::awarenessCheck(const MWWorld::Ptr &ptr, const MWWorld::Ptr &observer) | ||||
|  |  | |||
|  | @ -47,7 +47,7 @@ namespace MWScript | |||
|                     // discard additional arguments (reset), because we have no idea what they mean.
 | ||||
|                     for (unsigned int i=0; i<arg0; ++i) runtime.pop(); | ||||
| 
 | ||||
|                     MWMechanics::AiActivate activatePackage(objectID); | ||||
|                     MWMechanics::AiActivate activatePackage(objectID, 0); | ||||
|                     MWWorld::Class::get (ptr).getCreatureStats (ptr).getAiSequence().stack(activatePackage); | ||||
|                     std::cout << "AiActivate" << std::endl; | ||||
|                 } | ||||
|  |  | |||
|  | @ -401,4 +401,9 @@ namespace MWWorld | |||
|     { | ||||
|         throw std::runtime_error("class does not support base gold"); | ||||
|     } | ||||
| 
 | ||||
|     bool Class::isClass(const MWWorld::Ptr& ptr, const std::string &className) const | ||||
|     { | ||||
|         return false; | ||||
|     } | ||||
| } | ||||
|  |  | |||
|  | @ -334,6 +334,8 @@ namespace MWWorld | |||
|             static void registerClass (const std::string& key,  boost::shared_ptr<Class> instance); | ||||
| 
 | ||||
|             virtual int getBaseGold(const MWWorld::Ptr& ptr) const; | ||||
| 
 | ||||
|             virtual bool isClass(const MWWorld::Ptr& ptr, const std::string &className) const; | ||||
|     }; | ||||
| } | ||||
| 
 | ||||
|  |  | |||
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