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Fix auto-equipping of blunt weapons

This commit is contained in:
MiroslavR 2016-10-19 22:37:45 +02:00
parent a5ca33ad0b
commit 407abc605f

View file

@ -343,12 +343,12 @@ void MWWorld::InventoryStore::autoEquip (const MWWorld::Ptr& actor)
bool weaponSkillVisited[weaponSkillsLength] = { false };
for (int i = 0; i < static_cast<int>(weaponSkillsLength) - 1; ++i)
for (int i = 0; i < static_cast<int>(weaponSkillsLength); ++i)
{
int max = 0;
int maxWeaponSkill = -1;
for (int j = 0; j < static_cast<int>(weaponSkillsLength) - 1; ++j)
for (int j = 0; j < static_cast<int>(weaponSkillsLength); ++j)
{
int skillValue = stats.getSkill(static_cast<int>(weaponSkills[j])).getModified();