fixed warning C4099:

type name first seen using 'class' now seen using 'struct'
pull/520/head
dteviot 10 years ago
parent 3c190e5fa4
commit 407cd50890

@ -20,7 +20,7 @@ namespace MWWorld
namespace MWSound
{
class Sound;
class Sound_Decoder;
struct Sound_Decoder;
typedef boost::shared_ptr<Sound_Decoder> DecoderPtr;
}

@ -49,7 +49,7 @@ namespace MWRender
namespace MWMechanics
{
class Movement;
struct Movement;
}
namespace MWWorld

@ -5,7 +5,7 @@
namespace ESM
{
class GameSetting;
struct GameSetting;
}
namespace MWClass

@ -16,8 +16,8 @@
namespace MWGui
{
struct TypesetBookImpl;
struct PageDisplay;
struct BookPageImpl;
class PageDisplay;
class BookPageImpl;
static bool ucsSpace (int codePoint);
static bool ucsLineBreak (int codePoint);

@ -6,7 +6,7 @@
namespace MWState
{
class Character;
class Slot;
struct Slot;
}
namespace MWGui

@ -9,7 +9,7 @@
namespace ESM
{
class Class;
struct Class;
struct Race;
}

@ -65,7 +65,7 @@ namespace MWGui
class MainMenu;
class StatsWindow;
class InventoryWindow;
class JournalWindow;
struct JournalWindow;
class CharacterCreation;
class DragAndDrop;
class ToolTips;

@ -39,7 +39,7 @@ namespace ICS
namespace MyGUI
{
class MouseButton;
struct MouseButton;
}
namespace Files

@ -16,7 +16,7 @@ namespace ESM
{
namespace AiSequence
{
class AiSequence;
struct AiSequence;
}
}

@ -15,7 +15,7 @@ namespace ESM
{
namespace AiSequence
{
class AiSequence;
struct AiSequence;
}
}

@ -17,7 +17,7 @@
namespace ESM
{
class Cell;
struct Cell;
namespace AiSequence
{
struct AiWander;

@ -21,7 +21,7 @@ namespace MWRender
namespace MWMechanics
{
class Movement;
struct Movement;
class CreatureStats;
enum Priority {

@ -6,7 +6,7 @@
namespace ESM
{
class Cell;
struct Cell;
}
namespace MWWorld

@ -17,7 +17,7 @@ namespace ESM
namespace MWMechanics
{
class EffectKey;
struct EffectKey;
class MagicEffects;
ESM::Skill::SkillEnum spellSchoolToSkill(int school);

@ -12,7 +12,7 @@ namespace Loading
namespace ESM
{
class GlobalMap;
struct GlobalMap;
}
namespace MWRender

@ -14,7 +14,7 @@ namespace MWWorld
namespace ESM
{
class FogTexture;
struct FogTexture;
}
namespace MWRender

@ -21,7 +21,7 @@ namespace Loading
namespace MWWorld
{
struct ESMStore;
class ESMStore;
}
namespace MWScript

@ -20,7 +20,7 @@ namespace MWInput
namespace MWScript
{
struct Locals;
class Locals;
class InterpreterContext : public Interpreter::Context
{

@ -7,7 +7,7 @@
namespace ESM
{
struct Script;
class Script;
struct Locals;
}

@ -16,7 +16,7 @@
namespace MWWorld
{
struct ESMStore;
class ESMStore;
}
namespace Compiler

@ -69,7 +69,7 @@ namespace MWSound
OpenAL_Output(SoundManager &mgr);
virtual ~OpenAL_Output();
class StreamThread;
struct StreamThread;
std::auto_ptr<StreamThread> mStreamThread;
friend class OpenAL_Sound;

@ -13,7 +13,7 @@
namespace MWSound
{
class SoundManager;
class Sound_Decoder;
struct Sound_Decoder;
class Sound;
class Sound_Output

@ -8,7 +8,7 @@
namespace MWWorld
{
struct ESMStore;
class ESMStore;
class CellStore;
class RefData;

@ -12,7 +12,7 @@ namespace MWWorld
{
class ContainerStore;
class CellStore;
class LiveCellRefBase;
struct LiveCellRefBase;
/// \brief Pointer to a LiveCellRef

@ -3,7 +3,7 @@
namespace ESM
{
class TimeStamp;
struct TimeStamp;
}
namespace MWWorld

@ -14,7 +14,7 @@
namespace Nif
{
class NiNode;
struct NiNode;
/** A Node is an object that's part of the main NIF tree. It has
parent node (unless it's the root), and transformation (location

@ -122,10 +122,10 @@ class Controller;
class Controlled;
class NiSkinData;
class NiFloatData;
class NiMorphData;
struct NiMorphData;
class NiPixelData;
class NiColorData;
class NiKeyframeData;
struct NiKeyframeData;
class NiTriShapeData;
class NiSkinInstance;
class NiSourceTexture;

@ -38,8 +38,8 @@
namespace Nif
{
class Node;
class Transformation;
class NiTriShape;
struct Transformation;
struct NiTriShape;
}
namespace NifBullet

@ -10,7 +10,7 @@
namespace Nif
{
class NiTriShape;
struct NiTriShape;
}
namespace NifOgre

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