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	Do not spawn blood vfx on player if hit fader is enabled
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		|  | @ -2936,6 +2936,9 @@ namespace MWWorld | |||
| 
 | ||||
|     void World::spawnBloodEffect(const Ptr &ptr, const Vector3 &worldPosition) | ||||
|     { | ||||
|         if (ptr.getRefData().getHandle() == "player" && Settings::Manager::getBool("hit fader", "GUI")) | ||||
|             return; | ||||
| 
 | ||||
|         int type = ptr.getClass().getBloodTexture(ptr); | ||||
|         std::string texture; | ||||
|         switch (type) | ||||
|  |  | |||
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