@ -80,6 +80,7 @@ bool Launcher::AdvancedPage::loadSettings()
int unarmedFactorsStrengthIndex = mEngineSettings . getInt ( " strength influences hand to hand " , " Game " ) ;
int unarmedFactorsStrengthIndex = mEngineSettings . getInt ( " strength influences hand to hand " , " Game " ) ;
if ( unarmedFactorsStrengthIndex > = 0 & & unarmedFactorsStrengthIndex < = 2 )
if ( unarmedFactorsStrengthIndex > = 0 & & unarmedFactorsStrengthIndex < = 2 )
unarmedFactorsStrengthComboBox - > setCurrentIndex ( unarmedFactorsStrengthIndex ) ;
unarmedFactorsStrengthComboBox - > setCurrentIndex ( unarmedFactorsStrengthIndex ) ;
loadSettingBool ( requireAppropriateAmmunitionCheckBox , " only appropriate ammunition bypasses resistance " , " Game " ) ;
// Input Settings
// Input Settings
loadSettingBool ( allowThirdPersonZoomCheckBox , " allow third person zoom " , " Input " ) ;
loadSettingBool ( allowThirdPersonZoomCheckBox , " allow third person zoom " , " Input " ) ;
@ -139,6 +140,7 @@ void Launcher::AdvancedPage::saveSettings()
int unarmedFactorsStrengthIndex = unarmedFactorsStrengthComboBox - > currentIndex ( ) ;
int unarmedFactorsStrengthIndex = unarmedFactorsStrengthComboBox - > currentIndex ( ) ;
if ( unarmedFactorsStrengthIndex ! = mEngineSettings . getInt ( " strength influences hand to hand " , " Game " ) )
if ( unarmedFactorsStrengthIndex ! = mEngineSettings . getInt ( " strength influences hand to hand " , " Game " ) )
mEngineSettings . setInt ( " strength influences hand to hand " , " Game " , unarmedFactorsStrengthIndex ) ;
mEngineSettings . setInt ( " strength influences hand to hand " , " Game " , unarmedFactorsStrengthIndex ) ;
saveSettingBool ( requireAppropriateAmmunitionCheckBox , " only appropriate ammunition bypasses resistance " , " Game " ) ;
// Input Settings
// Input Settings
saveSettingBool ( allowThirdPersonZoomCheckBox , " allow third person zoom " , " Input " ) ;
saveSettingBool ( allowThirdPersonZoomCheckBox , " allow third person zoom " , " Input " ) ;