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Merge branch 'openmw-41'
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commit
41499ea11f
3 changed files with 77 additions and 2 deletions
75
CHANGELOG.md
75
CHANGELOG.md
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0.41.0
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------
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Bug #1138: Casting water walking doesn't move the player out of the water
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Bug #1931: Rocks from blocked passage in Bamz-Amschend, Radacs Forge can reset and cant be removed again.
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Bug #2048: Almvisi and Divine Intervention display wrong spell effect
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Bug #2054: Show effect-indicator for "instant effect" spells and potions
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Bug #2150: Clockwork City door animation problem
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Bug #2288: Playback of weapon idle animation not correct
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Bug #2410: Stat-review window doesn't display starting spells, powers, or abilities
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Bug #2493: Repairing occasionally very slow
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Bug #2716: [OSG] Water surface is too transparent from some angles
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Bug #2859: [MAC OS X] Cannot exit fullscreen once enabled
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Bug #3091: Editor: will not save addon if global variable value type is null
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Bug #3277: Editor: Non-functional nested tables in subviews need to be hidden instead of being disabled
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Bug #3348: Disabled map markers show on minimap
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Bug #3350: Extending selection to instances with same object results in duplicates.
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Bug #3353: [Mod] Romance version 3.7 script failed
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Bug #3376: [Mod] Vampire Embrace script fails to execute
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Bug #3385: Banners don't animate in stormy weather as they do in the original game
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Bug #3393: Akulakhan re-enabled after main quest
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Bug #3427: Editor: OpenMW-CS instances won´t get deleted
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Bug #3451: Feril Salmyn corpse isn't where it is supposed to be
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Bug #3497: Zero-weight armor is displayed as "heavy" in inventory tooltip
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Bug #3499: Idle animations don't always loop
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Bug #3500: Spark showers at Sotha Sil do not appear until you look at the ceiling
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Bug #3515: Editor: Moved objects in interior cells are teleported to exterior cells.
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Bug #3520: Editor: OpenMW-CS cannot find project file when launching the game
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Bug #3521: Armed NPCs don't use correct melee attacks
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Bug #3535: Changing cell immediately after dying causes character to freeze.
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Bug #3542: Unable to rest if unalerted slaughterfish are in the cell with you
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Bug #3549: Blood effects occur even when a hit is resisted
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Bug #3551: NPC Todwendy in german version can't interact
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Bug #3552: Opening the journal when fonts are missing results in a crash
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Bug #3555: SetInvisible command should not apply graphic effect
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Bug #3561: Editor: changes from omwaddon are not loaded in [New Addon] mode
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Bug #3562: Non-hostile NPCs can be disarmed by stealing their weapons via sneaking
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Bug #3564: Editor: openmw-cs verification results
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Bug #3568: Items that should be invisible are shown in the inventory
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Bug #3574: Alchemy: Alembics and retorts are used in reverse
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Bug #3575: Diaglog choices don't work in mw 0.40
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Bug #3576: Minor differences in AI reaction to hostile spell effects
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Bug #3577: not local nolore dialog test
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Bug #3578: Animation Replacer hangs after one cicle/step
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Bug #3579: Bound Armor skillups and sounds
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Bug #3583: Targetted GetCurrentAiPackage returns 0
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Bug #3584: Persuasion bug
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Bug #3590: Vendor, Ilen Faveran, auto equips items from stock
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Bug #3594: Weather doesn't seem to update correctly in Mournhold
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Bug #3598: Saving doesn't save status of objects
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Bug #3600: Screen goes black when trying to travel to Sadrith Mora
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Bug #3608: Water ripples aren't created when walking on water
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Bug #3626: Argonian NPCs swim like khajiits
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Bug #3627: Cannot delete "Blessed touch" spell from spellbook
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Bug #3634: An enchanted throwing weapon consumes charges from the stack in your inventory. (0.40.0)
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Bug #3635: Levelled items in merchants are "re-rolled" (not bug 2952, see inside)
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Feature #1118: AI combat: flee
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Feature #1596: Editor: Render water
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Feature #2042: Adding a non-portable Light to the inventory should cause the player to glow
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Feature #3166: Editor: Instance editing mode - rotate sub mode
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Feature #3167: Editor: Instance editing mode - scale sub mode
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Feature #3420: ess-Importer: player control flags
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Feature #3489: You shouldn't be be able to re-cast a bound equipment spell
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Feature #3496: Zero-weight boots should play light boot footsteps
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Feature #3516: Water Walking should give a "can't cast" message and fail when you are too deep
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Feature #3519: Play audio and visual effects for all effects in a spell
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Feature #3527: Double spell explosion scaling
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Feature #3534: Play particle textures for spell effects
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Feature #3539: Make NPCs use opponent's weapon range to decide whether to dodge
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Feature #3540: Allow dodging for creatures with "biped" flag
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Feature #3545: Drop shadow for items in menu
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Feature #3558: Implement same spell range for "on touch" spells as original engine
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Feature #3560: Allow using telekinesis with touch spells on objects
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Task #3585: Some objects added by Morrowind Rebirth do not display properly their texture
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0.40.0
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------
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@ -25,7 +25,7 @@ endif()
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message(STATUS "Configuring OpenMW...")
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set(OPENMW_VERSION_MAJOR 0)
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set(OPENMW_VERSION_MINOR 40)
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set(OPENMW_VERSION_MINOR 41)
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set(OPENMW_VERSION_RELEASE 0)
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set(OPENMW_VERSION_COMMITHASH "")
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@ -7,7 +7,7 @@ OpenMW is a recreation of the engine for the popular role-playing game Morrowind
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OpenMW also comes with OpenMW-CS, a replacement for Morrowind's TES Construction Set.
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* Version: 0.40.0
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* Version: 0.41.0
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* License: GPLv3 (see [docs/license/GPL3.txt](https://github.com/OpenMW/openmw/blob/master/docs/license/GPL3.txt) for more information)
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* Website: http://www.openmw.org
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* IRC: #openmw on irc.freenode.net
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