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Convert tabs to spaces.

This commit is contained in:
Jan Borsodi 2010-09-14 21:55:41 +02:00
parent 7c17e27be4
commit 415426c30b
6 changed files with 238 additions and 238 deletions

View file

@ -21,47 +21,47 @@ RaceDialog::RaceDialog(MWWorld::Environment& environment, bool showNext)
, faceCount(10)
, hairCount(14)
{
mMainWidget->setCoord(mMainWidget->getCoord() + MyGUI::IntPoint(0, 100));
mMainWidget->setCoord(mMainWidget->getCoord() + MyGUI::IntPoint(0, 100));
// These are just demo values, you should replace these with
// real calls from outside the class later.
// These are just demo values, you should replace these with
// real calls from outside the class later.
setText("AppearanceT", "Appearance");
getWidget(appearanceBox, "AppearanceBox");
setText("AppearanceT", "Appearance");
getWidget(appearanceBox, "AppearanceBox");
getWidget(headRotate, "HeadRotate");
headRotate->setScrollRange(50);
headRotate->setScrollPosition(20);
headRotate->setScrollViewPage(10);
headRotate->eventScrollChangePosition = MyGUI::newDelegate(this, &RaceDialog::onHeadRotate);
getWidget(headRotate, "HeadRotate");
headRotate->setScrollRange(50);
headRotate->setScrollPosition(20);
headRotate->setScrollViewPage(10);
headRotate->eventScrollChangePosition = MyGUI::newDelegate(this, &RaceDialog::onHeadRotate);
// Set up next/previous buttons
MyGUI::ButtonPtr prevButton, nextButton;
// Set up next/previous buttons
MyGUI::ButtonPtr prevButton, nextButton;
getWidget(prevButton, "PrevGenderButton");
getWidget(nextButton, "NextGenderButton");
prevButton->eventMouseButtonClick = MyGUI::newDelegate(this, &RaceDialog::onSelectPreviousGender);
nextButton->eventMouseButtonClick = MyGUI::newDelegate(this, &RaceDialog::onSelectNextGender);
getWidget(prevButton, "PrevGenderButton");
getWidget(nextButton, "NextGenderButton");
prevButton->eventMouseButtonClick = MyGUI::newDelegate(this, &RaceDialog::onSelectPreviousGender);
nextButton->eventMouseButtonClick = MyGUI::newDelegate(this, &RaceDialog::onSelectNextGender);
getWidget(prevButton, "PrevFaceButton");
getWidget(nextButton, "NextFaceButton");
prevButton->eventMouseButtonClick = MyGUI::newDelegate(this, &RaceDialog::onSelectPreviousFace);
nextButton->eventMouseButtonClick = MyGUI::newDelegate(this, &RaceDialog::onSelectNextFace);
getWidget(prevButton, "PrevFaceButton");
getWidget(nextButton, "NextFaceButton");
prevButton->eventMouseButtonClick = MyGUI::newDelegate(this, &RaceDialog::onSelectPreviousFace);
nextButton->eventMouseButtonClick = MyGUI::newDelegate(this, &RaceDialog::onSelectNextFace);
getWidget(prevButton, "PrevHairButton");
getWidget(nextButton, "NextHairButton");
prevButton->eventMouseButtonClick = MyGUI::newDelegate(this, &RaceDialog::onSelectPreviousHair);
nextButton->eventMouseButtonClick = MyGUI::newDelegate(this, &RaceDialog::onSelectNextHair);
getWidget(prevButton, "PrevHairButton");
getWidget(nextButton, "NextHairButton");
prevButton->eventMouseButtonClick = MyGUI::newDelegate(this, &RaceDialog::onSelectPreviousHair);
nextButton->eventMouseButtonClick = MyGUI::newDelegate(this, &RaceDialog::onSelectNextHair);
setText("RaceT", "Race");
getWidget(raceList, "RaceList");
raceList->setScrollVisible(true);
raceList->eventListSelectAccept = MyGUI::newDelegate(this, &RaceDialog::onSelectRace);
raceList->eventListMouseItemActivate = MyGUI::newDelegate(this, &RaceDialog::onSelectRace);
setText("RaceT", "Race");
getWidget(raceList, "RaceList");
raceList->setScrollVisible(true);
raceList->eventListSelectAccept = MyGUI::newDelegate(this, &RaceDialog::onSelectRace);
raceList->eventListMouseItemActivate = MyGUI::newDelegate(this, &RaceDialog::onSelectRace);
raceList->eventListChangePosition = MyGUI::newDelegate(this, &RaceDialog::onSelectRace);
getWidget(skillList, "SkillList");
getWidget(spellPowerList, "SpellPowerList");
getWidget(skillList, "SkillList");
getWidget(spellPowerList, "SpellPowerList");
// TODO: These buttons should be managed by a Dialog class
MyGUI::ButtonPtr backButton;
@ -76,13 +76,13 @@ RaceDialog::RaceDialog(MWWorld::Environment& environment, bool showNext)
okButton->setCaption("Next");
// Adjust back button when next is shown
backButton->setCoord(backButton->getCoord() + MyGUI::IntPoint(14, 0));
okButton->setCoord(okButton->getCoord() + MyGUI::IntSize(14, 0));
backButton->setCoord(backButton->getCoord() - MyGUI::IntPoint(18, 0));
okButton->setCoord(okButton->getCoord() + MyGUI::IntCoord(-18, 0, 18, 0));
}
updateRaces();
updateSkills();
updateSpellPowers();
updateRaces();
updateSkills();
updateSpellPowers();
}
void RaceDialog::setRace(const std::string &race)
@ -99,18 +99,18 @@ void RaceDialog::setRace(const std::string &race)
}
}
updateSkills();
updateSpellPowers();
updateSkills();
updateSpellPowers();
}
int wrap(int index, int max)
{
if (index < 0)
return max - 1;
else if (index >= max)
return 0;
else
return index;
if (index < 0)
return max - 1;
else if (index >= max)
return 0;
else
return index;
}
// widget controls
@ -127,37 +127,37 @@ void RaceDialog::onBackClicked(MyGUI::Widget* _sender)
void RaceDialog::onHeadRotate(MyGUI::VScroll*, size_t _position)
{
// TODO: Rotate head
// TODO: Rotate head
}
void RaceDialog::onSelectPreviousGender(MyGUI::Widget*)
{
genderIndex = wrap(genderIndex - 1, 2);
genderIndex = wrap(genderIndex - 1, 2);
}
void RaceDialog::onSelectNextGender(MyGUI::Widget*)
{
genderIndex = wrap(genderIndex + 1, 2);
genderIndex = wrap(genderIndex + 1, 2);
}
void RaceDialog::onSelectPreviousFace(MyGUI::Widget*)
{
faceIndex = wrap(faceIndex - 1, faceCount);
faceIndex = wrap(faceIndex - 1, faceCount);
}
void RaceDialog::onSelectNextFace(MyGUI::Widget*)
{
faceIndex = wrap(faceIndex + 1, faceCount);
faceIndex = wrap(faceIndex + 1, faceCount);
}
void RaceDialog::onSelectPreviousHair(MyGUI::Widget*)
{
hairIndex = wrap(hairIndex - 1, hairCount);
hairIndex = wrap(hairIndex - 1, hairCount);
}
void RaceDialog::onSelectNextHair(MyGUI::Widget*)
{
hairIndex = wrap(hairIndex - 1, hairCount);
hairIndex = wrap(hairIndex - 1, hairCount);
}
void RaceDialog::onSelectRace(MyGUI::List* _sender, size_t _index)
@ -171,55 +171,55 @@ void RaceDialog::onSelectRace(MyGUI::List* _sender, size_t _index)
currentRace = race;
updateSkills();
updateSpellPowers();
updateSpellPowers();
}
// update widget content
void RaceDialog::updateRaces()
{
raceList->removeAllItems();
raceList->removeAllItems();
ESMS::ESMStore &store = environment.mWorld->getStore();
ESMS::RecListT<ESM::Race>::MapType::const_iterator it = store.races.list.begin();
ESMS::RecListT<ESM::Race>::MapType::const_iterator end = store.races.list.end();
int index = 0;
for (; it != end; ++it)
{
int index = 0;
for (; it != end; ++it)
{
const ESM::Race &race = it->second;
bool playable = race.data.flags & ESM::Race::Playable;
if (!playable) // Only display playable races
continue;
raceList->addItem(race.name);
if (boost::iequals(race.name, currentRace))
raceList->setIndexSelected(index);
++index;
}
if (boost::iequals(race.name, currentRace))
raceList->setIndexSelected(index);
++index;
}
}
void RaceDialog::updateSkills()
{
for (std::vector<MyGUI::WidgetPtr>::iterator it = skillItems.begin(); it != skillItems.end(); ++it)
{
MyGUI::Gui::getInstance().destroyWidget(*it);
}
skillItems.clear();
for (std::vector<MyGUI::WidgetPtr>::iterator it = skillItems.begin(); it != skillItems.end(); ++it)
{
MyGUI::Gui::getInstance().destroyWidget(*it);
}
skillItems.clear();
if (currentRace.empty())
return;
MyGUI::StaticTextPtr skillNameWidget, skillBonusWidget;
const int lineHeight = 18;
MyGUI::IntCoord coord1(0, 0, skillList->getWidth() - (40 + 4), 18);
MyGUI::IntCoord coord2(coord1.left + coord1.width, 0, 40, 18);
MyGUI::StaticTextPtr skillNameWidget, skillBonusWidget;
const int lineHeight = 18;
MyGUI::IntCoord coord1(0, 0, skillList->getWidth() - (40 + 4), 18);
MyGUI::IntCoord coord2(coord1.left + coord1.width, 0, 40, 18);
ESMS::ESMStore &store = environment.mWorld->getStore();
const ESM::Race *race = store.races.find(currentRace);
int count = sizeof(race->data.bonus)/sizeof(race->data.bonus[0]); // TODO: Find a portable macro for this ARRAYSIZE?
for (int i = 0; i < count; ++i)
{
{
int skillId = race->data.bonus[i].skill;
if (skillId < 0 || skillId > ESM::Skill::Length) // Skip unknown skill indexes
continue;
@ -227,52 +227,52 @@ void RaceDialog::updateSkills()
skillNameWidget = skillList->createWidget<MyGUI::StaticText>("SandText", coord1, MyGUI::Align::Default,
std::string("SkillName") + boost::lexical_cast<std::string>(i));
assert(skillId >= 0 && skillId < ESM::Skill::Length);
skillNameWidget->setCaption(ESMS::Skill::sSkillNames[skillId]);
skillNameWidget->setCaption(ESMS::Skill::sSkillNames[skillId]);
skillBonusWidget = skillList->createWidget<MyGUI::StaticText>("SandTextRight", coord2, MyGUI::Align::Default,
skillBonusWidget = skillList->createWidget<MyGUI::StaticText>("SandTextRight", coord2, MyGUI::Align::Default,
std::string("SkillBonus") + boost::lexical_cast<std::string>(i));
int bonus = race->data.bonus[i].bonus;
skillBonusWidget->setCaption(boost::lexical_cast<std::string>(bonus));
skillBonusWidget->setCaption(boost::lexical_cast<std::string>(bonus));
skillItems.push_back(skillNameWidget);
skillItems.push_back(skillBonusWidget);
skillItems.push_back(skillNameWidget);
skillItems.push_back(skillBonusWidget);
coord1.top += lineHeight;
coord2.top += lineHeight;
}
coord1.top += lineHeight;
coord2.top += lineHeight;
}
}
void RaceDialog::updateSpellPowers()
{
for (std::vector<MyGUI::WidgetPtr>::iterator it = spellPowerItems.begin(); it != spellPowerItems.end(); ++it)
{
MyGUI::Gui::getInstance().destroyWidget(*it);
}
spellPowerItems.clear();
for (std::vector<MyGUI::WidgetPtr>::iterator it = spellPowerItems.begin(); it != spellPowerItems.end(); ++it)
{
MyGUI::Gui::getInstance().destroyWidget(*it);
}
spellPowerItems.clear();
if (currentRace.empty())
return;
MyGUI::StaticTextPtr spellPowerWidget;
const int lineHeight = 18;
MyGUI::IntCoord coord(0, 0, spellPowerList->getWidth(), 18);
MyGUI::StaticTextPtr spellPowerWidget;
const int lineHeight = 18;
MyGUI::IntCoord coord(0, 0, spellPowerList->getWidth(), 18);
ESMS::ESMStore &store = environment.mWorld->getStore();
const ESM::Race *race = store.races.find(currentRace);
std::vector<std::string>::const_iterator it = race->powers.list.begin();
std::vector<std::string>::const_iterator end = race->powers.list.end();
for (int i = 0; it != end; ++it)
{
for (int i = 0; it != end; ++it)
{
const std::string &spellpower = *it;
const ESM::Spell *spell = store.spells.find(spellpower);
assert(spell);
spellPowerWidget = spellPowerList->createWidget<MyGUI::StaticText>("SandText", coord, MyGUI::Align::Default, std::string("SpellPowerName") + boost::lexical_cast<std::string>(i));
spellPowerWidget->setCaption(spell->name);
spellPowerWidget->setCaption(spell->name);
spellPowerItems.push_back(spellPowerWidget);
spellPowerItems.push_back(spellPowerWidget);
coord.top += lineHeight;
coord.top += lineHeight;
++i;
}
}
}

View file

@ -27,13 +27,13 @@ namespace MWWorld
namespace MWGui
{
using namespace MyGUI;
using namespace MyGUI;
typedef delegates::CDelegate0 EventHandle_Void;
class RaceDialog : public OEngine::GUI::Layout
{
public:
class RaceDialog : public OEngine::GUI::Layout
{
public:
RaceDialog(MWWorld::Environment& environment, bool showNext);
enum Gender
@ -55,53 +55,53 @@ namespace MWGui
// Events
/** Event : Back button clicked.\n
signature : void method()\n
*/
EventHandle_Void eventBack;
signature : void method()\n
*/
EventHandle_Void eventBack;
/** Event : Dialog finished, OK button clicked.\n
signature : void method()\n
*/
EventHandle_Void eventDone;
signature : void method()\n
*/
EventHandle_Void eventDone;
protected:
void onHeadRotate(MyGUI::VScroll* _sender, size_t _position);
void onHeadRotate(MyGUI::VScroll* _sender, size_t _position);
void onSelectPreviousGender(MyGUI::Widget* _sender);
void onSelectNextGender(MyGUI::Widget* _sender);
void onSelectPreviousGender(MyGUI::Widget* _sender);
void onSelectNextGender(MyGUI::Widget* _sender);
void onSelectPreviousFace(MyGUI::Widget* _sender);
void onSelectNextFace(MyGUI::Widget* _sender);
void onSelectPreviousFace(MyGUI::Widget* _sender);
void onSelectNextFace(MyGUI::Widget* _sender);
void onSelectPreviousHair(MyGUI::Widget* _sender);
void onSelectNextHair(MyGUI::Widget* _sender);
void onSelectPreviousHair(MyGUI::Widget* _sender);
void onSelectNextHair(MyGUI::Widget* _sender);
void onSelectRace(MyGUI::List* _sender, size_t _index);
void onSelectRace(MyGUI::List* _sender, size_t _index);
void onOkClicked(MyGUI::Widget* _sender);
void onBackClicked(MyGUI::Widget* _sender);
private:
void updateRaces();
void updateSkills();
void updateSpellPowers();
private:
void updateRaces();
void updateSkills();
void updateSpellPowers();
MWWorld::Environment& environment;
MyGUI::CanvasPtr appearanceBox;
MyGUI::ListPtr raceList;
MyGUI::HScrollPtr headRotate;
MyGUI::CanvasPtr appearanceBox;
MyGUI::ListPtr raceList;
MyGUI::HScrollPtr headRotate;
MyGUI::WidgetPtr skillList;
std::vector<MyGUI::WidgetPtr> skillItems;
MyGUI::WidgetPtr skillList;
std::vector<MyGUI::WidgetPtr> skillItems;
MyGUI::WidgetPtr spellPowerList;
std::vector<MyGUI::WidgetPtr> spellPowerItems;
MyGUI::WidgetPtr spellPowerList;
std::vector<MyGUI::WidgetPtr> spellPowerItems;
int genderIndex, faceIndex, hairIndex;
int faceCount, hairCount;
int faceCount, hairCount;
std::string currentRace;
};
};
}
#endif

View file

@ -274,120 +274,120 @@ namespace MWGui
class InventoryWindow : public OEngine::GUI::Layout
{
public:
enum CategoryMode
{
CM_All = 0, // All items
CM_Weapon = 1, // Only weapons
CM_Apparel = 2, // Apparel
CM_Magic = 3, // Magic
CM_Misc = 4 // Misc
};
enum CategoryMode
{
CM_All = 0, // All items
CM_Weapon = 1, // Only weapons
CM_Apparel = 2, // Apparel
CM_Magic = 3, // Magic
CM_Misc = 4 // Misc
};
InventoryWindow ()
InventoryWindow ()
: Layout("openmw_inventory_window_layout.xml")
, categoryMode(CM_All)
, categoryMode(CM_All)
// color should be fetched from skin
, activeColor(0, 0, 1)
, inactiveColor(0.7, 0.7, 0.7)
// color should be fetched from skin
, activeColor(0, 0, 1)
, inactiveColor(0.7, 0.7, 0.7)
{
setCoord(0, 200, 600, 400);
// These are just demo values, you should replace these with
// real calls from outside the class later.
mMainWidget->setCaption("Glass Frostsword");
mMainWidget->setCaption("Glass Frostsword");
setText("EncumbranceBarT", "176/210");
MyGUI::ProgressPtr pt;
MyGUI::ProgressPtr pt;
getWidget(pt, "EncumbranceBar");
pt->setProgressRange(210);
pt->setProgressPosition(176);
MyGUI::WidgetPtr avatar;
getWidget(avatar, "Avatar");
MyGUI::WidgetPtr avatar;
getWidget(avatar, "Avatar");
// Adjust armor rating text to bottom of avatar widget
MyGUI::StaticTextPtr armor_rating;
getWidget(armor_rating, "ArmorRating");
armor_rating->setCaption("Armor: 11");
MyGUI::IntCoord coord = armor_rating->getCoord();
coord.top = avatar->getCoord().height - 4 - coord.height;
armor_rating->setCoord(coord);
// Adjust armor rating text to bottom of avatar widget
MyGUI::StaticTextPtr armor_rating;
getWidget(armor_rating, "ArmorRating");
armor_rating->setCaption("Armor: 11");
MyGUI::IntCoord coord = armor_rating->getCoord();
coord.top = avatar->getCoord().height - 4 - coord.height;
armor_rating->setCoord(coord);
names[0] = "All";
names[1] = "Weapon";
names[2] = "Apparel";
names[3] = "Magic";
names[4] = "Misc";
names[0] = "All";
names[1] = "Weapon";
names[2] = "Apparel";
names[3] = "Magic";
names[4] = "Misc";
boost::array<CategoryMode, 5> categories = { {
CM_All, CM_Weapon, CM_Apparel, CM_Magic, CM_Misc
} };
boost::array<CategoryMode, 5> categories = { {
CM_All, CM_Weapon, CM_Apparel, CM_Magic, CM_Misc
} };
// Initialize buttons with text and adjust sizes, also mark All as active button
int margin = 2;
int last_x = 0;
for (int i = 0; i < categories.size(); ++i)
{
CategoryMode mode = categories[i];
std::string name = names[mode];
name += "Button";
setText(name, names[mode]);
getWidget(buttons[mode], name);
// Initialize buttons with text and adjust sizes, also mark All as active button
int margin = 2;
int last_x = 0;
for (int i = 0; i < categories.size(); ++i)
{
CategoryMode mode = categories[i];
std::string name = names[mode];
name += "Button";
setText(name, names[mode]);
getWidget(buttons[mode], name);
MyGUI::ButtonPtr &button_pt = buttons[mode];
if (mode == CM_All)
button_pt->setTextColour(activeColor);
else
button_pt->setTextColour(inactiveColor);
MyGUI::IntCoord coord = button_pt->getCoord();
coord.left = last_x;
last_x += coord.width + margin;
button_pt->setCoord(coord);
MyGUI::ButtonPtr &button_pt = buttons[mode];
if (mode == CM_All)
button_pt->setTextColour(activeColor);
else
button_pt->setTextColour(inactiveColor);
MyGUI::IntCoord coord = button_pt->getCoord();
coord.left = last_x;
last_x += coord.width + margin;
button_pt->setCoord(coord);
button_pt->eventMouseButtonClick = MyGUI::newDelegate(this, &InventoryWindow::onCategorySelected);
}
button_pt->eventMouseButtonClick = MyGUI::newDelegate(this, &InventoryWindow::onCategorySelected);
}
}
void setCategory(CategoryMode mode)
{
MyGUI::ButtonPtr pt = getCategoryButton(categoryMode);
pt->setTextColour(inactiveColor);
void setCategory(CategoryMode mode)
{
MyGUI::ButtonPtr pt = getCategoryButton(categoryMode);
pt->setTextColour(inactiveColor);
pt = getCategoryButton(mode);
pt->setTextColour(activeColor);
categoryMode = mode;
}
pt = getCategoryButton(mode);
pt->setTextColour(activeColor);
categoryMode = mode;
}
MyGUI::ButtonPtr getCategoryButton(CategoryMode mode)
{
return buttons[mode];
}
MyGUI::ButtonPtr getCategoryButton(CategoryMode mode)
{
return buttons[mode];
}
void onCategorySelected(MyGUI::Widget *widget)
{
boost::array<CategoryMode, 5> categories = { {
CM_All, CM_Weapon, CM_Apparel, CM_Magic, CM_Misc
} };
void onCategorySelected(MyGUI::Widget *widget)
{
boost::array<CategoryMode, 5> categories = { {
CM_All, CM_Weapon, CM_Apparel, CM_Magic, CM_Misc
} };
for (int i = 0; i < categories.size(); ++i)
{
CategoryMode mode = categories[i];
if (widget == buttons[mode])
{
setCategory(mode);
return;
}
}
}
for (int i = 0; i < categories.size(); ++i)
{
CategoryMode mode = categories[i];
if (widget == buttons[mode])
{
setCategory(mode);
return;
}
}
}
CategoryMode categoryMode; // Current category filter
MyGUI::ButtonPtr buttons[5]; // Button pointers
std::string names[5]; // Names of category buttons
CategoryMode categoryMode; // Current category filter
MyGUI::ButtonPtr buttons[5]; // Button pointers
std::string names[5]; // Names of category buttons
MyGUI::Colour activeColor;
MyGUI::Colour inactiveColor;
MyGUI::Colour activeColor;
MyGUI::Colour inactiveColor;
};
}
#endif

View file

@ -110,7 +110,7 @@ void WindowManager::updateVisible()
map -> setVisible( eff & GW_Map );
stats -> setVisible( eff & GW_Stats );
// inventory -> setVisible( eff & GW_Inventory );
return;
return;
}
// All other modes are ignored

View file

@ -88,7 +88,7 @@ namespace MWGui
Console *console;
// Character creation
RaceDialog *raceDialog;
RaceDialog *raceDialog;
// Which dialogs have been shown, controls back/next/ok buttons
bool nameChosen;

View file

@ -3,32 +3,32 @@
namespace ESM
{
const std::string Skill::sSkillNames[Length] = {
"Block",
"Armorer",
"Medium Armor",
"Heavy Armor",
"Blunt Weapon",
"Long Blade",
"Axe",
"Spear",
"Athletics",
"Enchant",
"Destruction",
"Alteration",
"Illusion",
"Conjuration",
"Mysticism",
"Restoration",
"Alchemy",
"Unarmored",
"Security",
"Sneak",
"Acrobatics",
"Light Armor",
"Short Blade",
"Marksman",
"Block",
"Armorer",
"Medium Armor",
"Heavy Armor",
"Blunt Weapon",
"Long Blade",
"Axe",
"Spear",
"Athletics",
"Enchant",
"Destruction",
"Alteration",
"Illusion",
"Conjuration",
"Mysticism",
"Restoration",
"Alchemy",
"Unarmored",
"Security",
"Sneak",
"Acrobatics",
"Light Armor",
"Short Blade",
"Marksman",
"Mercantile",
"Speechcraft",
"Hand To Hand",
};
"Speechcraft",
"Hand To Hand",
};
}