mirror of
https://github.com/OpenMW/openmw.git
synced 2025-01-16 15:29:55 +00:00
Convert tabs to spaces.
This commit is contained in:
parent
7c17e27be4
commit
415426c30b
6 changed files with 238 additions and 238 deletions
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@ -21,47 +21,47 @@ RaceDialog::RaceDialog(MWWorld::Environment& environment, bool showNext)
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, faceCount(10)
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, hairCount(14)
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{
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mMainWidget->setCoord(mMainWidget->getCoord() + MyGUI::IntPoint(0, 100));
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mMainWidget->setCoord(mMainWidget->getCoord() + MyGUI::IntPoint(0, 100));
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// These are just demo values, you should replace these with
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// real calls from outside the class later.
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// These are just demo values, you should replace these with
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// real calls from outside the class later.
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setText("AppearanceT", "Appearance");
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getWidget(appearanceBox, "AppearanceBox");
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setText("AppearanceT", "Appearance");
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getWidget(appearanceBox, "AppearanceBox");
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getWidget(headRotate, "HeadRotate");
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headRotate->setScrollRange(50);
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headRotate->setScrollPosition(20);
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headRotate->setScrollViewPage(10);
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headRotate->eventScrollChangePosition = MyGUI::newDelegate(this, &RaceDialog::onHeadRotate);
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getWidget(headRotate, "HeadRotate");
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headRotate->setScrollRange(50);
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headRotate->setScrollPosition(20);
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headRotate->setScrollViewPage(10);
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headRotate->eventScrollChangePosition = MyGUI::newDelegate(this, &RaceDialog::onHeadRotate);
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// Set up next/previous buttons
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MyGUI::ButtonPtr prevButton, nextButton;
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// Set up next/previous buttons
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MyGUI::ButtonPtr prevButton, nextButton;
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getWidget(prevButton, "PrevGenderButton");
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getWidget(nextButton, "NextGenderButton");
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prevButton->eventMouseButtonClick = MyGUI::newDelegate(this, &RaceDialog::onSelectPreviousGender);
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nextButton->eventMouseButtonClick = MyGUI::newDelegate(this, &RaceDialog::onSelectNextGender);
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getWidget(prevButton, "PrevGenderButton");
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getWidget(nextButton, "NextGenderButton");
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prevButton->eventMouseButtonClick = MyGUI::newDelegate(this, &RaceDialog::onSelectPreviousGender);
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nextButton->eventMouseButtonClick = MyGUI::newDelegate(this, &RaceDialog::onSelectNextGender);
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getWidget(prevButton, "PrevFaceButton");
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getWidget(nextButton, "NextFaceButton");
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prevButton->eventMouseButtonClick = MyGUI::newDelegate(this, &RaceDialog::onSelectPreviousFace);
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nextButton->eventMouseButtonClick = MyGUI::newDelegate(this, &RaceDialog::onSelectNextFace);
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getWidget(prevButton, "PrevFaceButton");
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getWidget(nextButton, "NextFaceButton");
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prevButton->eventMouseButtonClick = MyGUI::newDelegate(this, &RaceDialog::onSelectPreviousFace);
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nextButton->eventMouseButtonClick = MyGUI::newDelegate(this, &RaceDialog::onSelectNextFace);
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getWidget(prevButton, "PrevHairButton");
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getWidget(nextButton, "NextHairButton");
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prevButton->eventMouseButtonClick = MyGUI::newDelegate(this, &RaceDialog::onSelectPreviousHair);
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nextButton->eventMouseButtonClick = MyGUI::newDelegate(this, &RaceDialog::onSelectNextHair);
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getWidget(prevButton, "PrevHairButton");
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getWidget(nextButton, "NextHairButton");
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prevButton->eventMouseButtonClick = MyGUI::newDelegate(this, &RaceDialog::onSelectPreviousHair);
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nextButton->eventMouseButtonClick = MyGUI::newDelegate(this, &RaceDialog::onSelectNextHair);
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setText("RaceT", "Race");
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getWidget(raceList, "RaceList");
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raceList->setScrollVisible(true);
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raceList->eventListSelectAccept = MyGUI::newDelegate(this, &RaceDialog::onSelectRace);
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raceList->eventListMouseItemActivate = MyGUI::newDelegate(this, &RaceDialog::onSelectRace);
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setText("RaceT", "Race");
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getWidget(raceList, "RaceList");
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raceList->setScrollVisible(true);
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raceList->eventListSelectAccept = MyGUI::newDelegate(this, &RaceDialog::onSelectRace);
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raceList->eventListMouseItemActivate = MyGUI::newDelegate(this, &RaceDialog::onSelectRace);
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raceList->eventListChangePosition = MyGUI::newDelegate(this, &RaceDialog::onSelectRace);
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getWidget(skillList, "SkillList");
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getWidget(spellPowerList, "SpellPowerList");
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getWidget(skillList, "SkillList");
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getWidget(spellPowerList, "SpellPowerList");
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// TODO: These buttons should be managed by a Dialog class
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MyGUI::ButtonPtr backButton;
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@ -76,13 +76,13 @@ RaceDialog::RaceDialog(MWWorld::Environment& environment, bool showNext)
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okButton->setCaption("Next");
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// Adjust back button when next is shown
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backButton->setCoord(backButton->getCoord() + MyGUI::IntPoint(14, 0));
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okButton->setCoord(okButton->getCoord() + MyGUI::IntSize(14, 0));
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backButton->setCoord(backButton->getCoord() - MyGUI::IntPoint(18, 0));
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okButton->setCoord(okButton->getCoord() + MyGUI::IntCoord(-18, 0, 18, 0));
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}
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updateRaces();
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updateSkills();
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updateSpellPowers();
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updateRaces();
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updateSkills();
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updateSpellPowers();
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}
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void RaceDialog::setRace(const std::string &race)
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@ -99,18 +99,18 @@ void RaceDialog::setRace(const std::string &race)
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}
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}
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updateSkills();
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updateSpellPowers();
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updateSkills();
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updateSpellPowers();
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}
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int wrap(int index, int max)
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{
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if (index < 0)
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return max - 1;
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else if (index >= max)
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return 0;
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else
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return index;
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if (index < 0)
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return max - 1;
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else if (index >= max)
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return 0;
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else
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return index;
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}
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// widget controls
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@ -127,37 +127,37 @@ void RaceDialog::onBackClicked(MyGUI::Widget* _sender)
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void RaceDialog::onHeadRotate(MyGUI::VScroll*, size_t _position)
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{
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// TODO: Rotate head
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// TODO: Rotate head
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}
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void RaceDialog::onSelectPreviousGender(MyGUI::Widget*)
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{
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genderIndex = wrap(genderIndex - 1, 2);
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genderIndex = wrap(genderIndex - 1, 2);
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}
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void RaceDialog::onSelectNextGender(MyGUI::Widget*)
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{
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genderIndex = wrap(genderIndex + 1, 2);
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genderIndex = wrap(genderIndex + 1, 2);
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}
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void RaceDialog::onSelectPreviousFace(MyGUI::Widget*)
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{
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faceIndex = wrap(faceIndex - 1, faceCount);
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faceIndex = wrap(faceIndex - 1, faceCount);
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}
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void RaceDialog::onSelectNextFace(MyGUI::Widget*)
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{
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faceIndex = wrap(faceIndex + 1, faceCount);
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faceIndex = wrap(faceIndex + 1, faceCount);
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}
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void RaceDialog::onSelectPreviousHair(MyGUI::Widget*)
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{
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hairIndex = wrap(hairIndex - 1, hairCount);
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hairIndex = wrap(hairIndex - 1, hairCount);
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}
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void RaceDialog::onSelectNextHair(MyGUI::Widget*)
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{
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hairIndex = wrap(hairIndex - 1, hairCount);
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hairIndex = wrap(hairIndex - 1, hairCount);
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}
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void RaceDialog::onSelectRace(MyGUI::List* _sender, size_t _index)
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@ -171,55 +171,55 @@ void RaceDialog::onSelectRace(MyGUI::List* _sender, size_t _index)
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currentRace = race;
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updateSkills();
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updateSpellPowers();
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updateSpellPowers();
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}
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// update widget content
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void RaceDialog::updateRaces()
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{
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raceList->removeAllItems();
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raceList->removeAllItems();
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ESMS::ESMStore &store = environment.mWorld->getStore();
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ESMS::RecListT<ESM::Race>::MapType::const_iterator it = store.races.list.begin();
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ESMS::RecListT<ESM::Race>::MapType::const_iterator end = store.races.list.end();
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int index = 0;
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for (; it != end; ++it)
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{
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int index = 0;
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for (; it != end; ++it)
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{
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const ESM::Race &race = it->second;
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bool playable = race.data.flags & ESM::Race::Playable;
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if (!playable) // Only display playable races
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continue;
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raceList->addItem(race.name);
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if (boost::iequals(race.name, currentRace))
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raceList->setIndexSelected(index);
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++index;
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}
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if (boost::iequals(race.name, currentRace))
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raceList->setIndexSelected(index);
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++index;
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}
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}
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void RaceDialog::updateSkills()
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{
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for (std::vector<MyGUI::WidgetPtr>::iterator it = skillItems.begin(); it != skillItems.end(); ++it)
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{
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MyGUI::Gui::getInstance().destroyWidget(*it);
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}
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skillItems.clear();
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for (std::vector<MyGUI::WidgetPtr>::iterator it = skillItems.begin(); it != skillItems.end(); ++it)
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{
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MyGUI::Gui::getInstance().destroyWidget(*it);
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}
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skillItems.clear();
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if (currentRace.empty())
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return;
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MyGUI::StaticTextPtr skillNameWidget, skillBonusWidget;
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const int lineHeight = 18;
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MyGUI::IntCoord coord1(0, 0, skillList->getWidth() - (40 + 4), 18);
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MyGUI::IntCoord coord2(coord1.left + coord1.width, 0, 40, 18);
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MyGUI::StaticTextPtr skillNameWidget, skillBonusWidget;
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const int lineHeight = 18;
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MyGUI::IntCoord coord1(0, 0, skillList->getWidth() - (40 + 4), 18);
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MyGUI::IntCoord coord2(coord1.left + coord1.width, 0, 40, 18);
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ESMS::ESMStore &store = environment.mWorld->getStore();
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const ESM::Race *race = store.races.find(currentRace);
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int count = sizeof(race->data.bonus)/sizeof(race->data.bonus[0]); // TODO: Find a portable macro for this ARRAYSIZE?
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for (int i = 0; i < count; ++i)
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{
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{
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int skillId = race->data.bonus[i].skill;
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if (skillId < 0 || skillId > ESM::Skill::Length) // Skip unknown skill indexes
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continue;
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@ -227,52 +227,52 @@ void RaceDialog::updateSkills()
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skillNameWidget = skillList->createWidget<MyGUI::StaticText>("SandText", coord1, MyGUI::Align::Default,
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std::string("SkillName") + boost::lexical_cast<std::string>(i));
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assert(skillId >= 0 && skillId < ESM::Skill::Length);
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skillNameWidget->setCaption(ESMS::Skill::sSkillNames[skillId]);
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skillNameWidget->setCaption(ESMS::Skill::sSkillNames[skillId]);
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skillBonusWidget = skillList->createWidget<MyGUI::StaticText>("SandTextRight", coord2, MyGUI::Align::Default,
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skillBonusWidget = skillList->createWidget<MyGUI::StaticText>("SandTextRight", coord2, MyGUI::Align::Default,
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std::string("SkillBonus") + boost::lexical_cast<std::string>(i));
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int bonus = race->data.bonus[i].bonus;
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skillBonusWidget->setCaption(boost::lexical_cast<std::string>(bonus));
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skillBonusWidget->setCaption(boost::lexical_cast<std::string>(bonus));
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skillItems.push_back(skillNameWidget);
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skillItems.push_back(skillBonusWidget);
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skillItems.push_back(skillNameWidget);
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skillItems.push_back(skillBonusWidget);
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coord1.top += lineHeight;
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coord2.top += lineHeight;
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}
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coord1.top += lineHeight;
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coord2.top += lineHeight;
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}
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}
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void RaceDialog::updateSpellPowers()
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{
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for (std::vector<MyGUI::WidgetPtr>::iterator it = spellPowerItems.begin(); it != spellPowerItems.end(); ++it)
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{
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MyGUI::Gui::getInstance().destroyWidget(*it);
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}
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spellPowerItems.clear();
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for (std::vector<MyGUI::WidgetPtr>::iterator it = spellPowerItems.begin(); it != spellPowerItems.end(); ++it)
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{
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MyGUI::Gui::getInstance().destroyWidget(*it);
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}
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spellPowerItems.clear();
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if (currentRace.empty())
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return;
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MyGUI::StaticTextPtr spellPowerWidget;
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const int lineHeight = 18;
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MyGUI::IntCoord coord(0, 0, spellPowerList->getWidth(), 18);
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MyGUI::StaticTextPtr spellPowerWidget;
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const int lineHeight = 18;
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MyGUI::IntCoord coord(0, 0, spellPowerList->getWidth(), 18);
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ESMS::ESMStore &store = environment.mWorld->getStore();
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const ESM::Race *race = store.races.find(currentRace);
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std::vector<std::string>::const_iterator it = race->powers.list.begin();
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std::vector<std::string>::const_iterator end = race->powers.list.end();
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for (int i = 0; it != end; ++it)
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{
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for (int i = 0; it != end; ++it)
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{
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const std::string &spellpower = *it;
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const ESM::Spell *spell = store.spells.find(spellpower);
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assert(spell);
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spellPowerWidget = spellPowerList->createWidget<MyGUI::StaticText>("SandText", coord, MyGUI::Align::Default, std::string("SpellPowerName") + boost::lexical_cast<std::string>(i));
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spellPowerWidget->setCaption(spell->name);
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spellPowerWidget->setCaption(spell->name);
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spellPowerItems.push_back(spellPowerWidget);
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spellPowerItems.push_back(spellPowerWidget);
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coord.top += lineHeight;
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coord.top += lineHeight;
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++i;
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}
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}
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}
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@ -27,13 +27,13 @@ namespace MWWorld
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namespace MWGui
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{
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using namespace MyGUI;
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using namespace MyGUI;
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typedef delegates::CDelegate0 EventHandle_Void;
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class RaceDialog : public OEngine::GUI::Layout
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{
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public:
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class RaceDialog : public OEngine::GUI::Layout
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{
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public:
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RaceDialog(MWWorld::Environment& environment, bool showNext);
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enum Gender
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@ -55,53 +55,53 @@ namespace MWGui
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// Events
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/** Event : Back button clicked.\n
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signature : void method()\n
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*/
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EventHandle_Void eventBack;
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signature : void method()\n
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*/
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EventHandle_Void eventBack;
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/** Event : Dialog finished, OK button clicked.\n
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signature : void method()\n
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*/
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EventHandle_Void eventDone;
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signature : void method()\n
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*/
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EventHandle_Void eventDone;
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protected:
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void onHeadRotate(MyGUI::VScroll* _sender, size_t _position);
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void onHeadRotate(MyGUI::VScroll* _sender, size_t _position);
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void onSelectPreviousGender(MyGUI::Widget* _sender);
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void onSelectNextGender(MyGUI::Widget* _sender);
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void onSelectPreviousGender(MyGUI::Widget* _sender);
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void onSelectNextGender(MyGUI::Widget* _sender);
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void onSelectPreviousFace(MyGUI::Widget* _sender);
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void onSelectNextFace(MyGUI::Widget* _sender);
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void onSelectPreviousFace(MyGUI::Widget* _sender);
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void onSelectNextFace(MyGUI::Widget* _sender);
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void onSelectPreviousHair(MyGUI::Widget* _sender);
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void onSelectNextHair(MyGUI::Widget* _sender);
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void onSelectPreviousHair(MyGUI::Widget* _sender);
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void onSelectNextHair(MyGUI::Widget* _sender);
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void onSelectRace(MyGUI::List* _sender, size_t _index);
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void onSelectRace(MyGUI::List* _sender, size_t _index);
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void onOkClicked(MyGUI::Widget* _sender);
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void onBackClicked(MyGUI::Widget* _sender);
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private:
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void updateRaces();
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void updateSkills();
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void updateSpellPowers();
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private:
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void updateRaces();
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void updateSkills();
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void updateSpellPowers();
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MWWorld::Environment& environment;
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MyGUI::CanvasPtr appearanceBox;
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MyGUI::ListPtr raceList;
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MyGUI::HScrollPtr headRotate;
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MyGUI::CanvasPtr appearanceBox;
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MyGUI::ListPtr raceList;
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MyGUI::HScrollPtr headRotate;
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MyGUI::WidgetPtr skillList;
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std::vector<MyGUI::WidgetPtr> skillItems;
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MyGUI::WidgetPtr skillList;
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std::vector<MyGUI::WidgetPtr> skillItems;
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MyGUI::WidgetPtr spellPowerList;
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std::vector<MyGUI::WidgetPtr> spellPowerItems;
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MyGUI::WidgetPtr spellPowerList;
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std::vector<MyGUI::WidgetPtr> spellPowerItems;
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int genderIndex, faceIndex, hairIndex;
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int faceCount, hairCount;
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int faceCount, hairCount;
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std::string currentRace;
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};
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};
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}
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#endif
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@ -274,120 +274,120 @@ namespace MWGui
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class InventoryWindow : public OEngine::GUI::Layout
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{
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public:
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enum CategoryMode
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{
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CM_All = 0, // All items
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CM_Weapon = 1, // Only weapons
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CM_Apparel = 2, // Apparel
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CM_Magic = 3, // Magic
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CM_Misc = 4 // Misc
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};
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enum CategoryMode
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{
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CM_All = 0, // All items
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CM_Weapon = 1, // Only weapons
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CM_Apparel = 2, // Apparel
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CM_Magic = 3, // Magic
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CM_Misc = 4 // Misc
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};
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InventoryWindow ()
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InventoryWindow ()
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: Layout("openmw_inventory_window_layout.xml")
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, categoryMode(CM_All)
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, categoryMode(CM_All)
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// color should be fetched from skin
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, activeColor(0, 0, 1)
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, inactiveColor(0.7, 0.7, 0.7)
|
||||
// color should be fetched from skin
|
||||
, activeColor(0, 0, 1)
|
||||
, inactiveColor(0.7, 0.7, 0.7)
|
||||
{
|
||||
setCoord(0, 200, 600, 400);
|
||||
|
||||
// These are just demo values, you should replace these with
|
||||
// real calls from outside the class later.
|
||||
|
||||
mMainWidget->setCaption("Glass Frostsword");
|
||||
mMainWidget->setCaption("Glass Frostsword");
|
||||
setText("EncumbranceBarT", "176/210");
|
||||
|
||||
MyGUI::ProgressPtr pt;
|
||||
MyGUI::ProgressPtr pt;
|
||||
getWidget(pt, "EncumbranceBar");
|
||||
pt->setProgressRange(210);
|
||||
pt->setProgressPosition(176);
|
||||
|
||||
MyGUI::WidgetPtr avatar;
|
||||
getWidget(avatar, "Avatar");
|
||||
MyGUI::WidgetPtr avatar;
|
||||
getWidget(avatar, "Avatar");
|
||||
|
||||
// Adjust armor rating text to bottom of avatar widget
|
||||
MyGUI::StaticTextPtr armor_rating;
|
||||
getWidget(armor_rating, "ArmorRating");
|
||||
armor_rating->setCaption("Armor: 11");
|
||||
MyGUI::IntCoord coord = armor_rating->getCoord();
|
||||
coord.top = avatar->getCoord().height - 4 - coord.height;
|
||||
armor_rating->setCoord(coord);
|
||||
// Adjust armor rating text to bottom of avatar widget
|
||||
MyGUI::StaticTextPtr armor_rating;
|
||||
getWidget(armor_rating, "ArmorRating");
|
||||
armor_rating->setCaption("Armor: 11");
|
||||
MyGUI::IntCoord coord = armor_rating->getCoord();
|
||||
coord.top = avatar->getCoord().height - 4 - coord.height;
|
||||
armor_rating->setCoord(coord);
|
||||
|
||||
names[0] = "All";
|
||||
names[1] = "Weapon";
|
||||
names[2] = "Apparel";
|
||||
names[3] = "Magic";
|
||||
names[4] = "Misc";
|
||||
names[0] = "All";
|
||||
names[1] = "Weapon";
|
||||
names[2] = "Apparel";
|
||||
names[3] = "Magic";
|
||||
names[4] = "Misc";
|
||||
|
||||
boost::array<CategoryMode, 5> categories = { {
|
||||
CM_All, CM_Weapon, CM_Apparel, CM_Magic, CM_Misc
|
||||
} };
|
||||
boost::array<CategoryMode, 5> categories = { {
|
||||
CM_All, CM_Weapon, CM_Apparel, CM_Magic, CM_Misc
|
||||
} };
|
||||
|
||||
// Initialize buttons with text and adjust sizes, also mark All as active button
|
||||
int margin = 2;
|
||||
int last_x = 0;
|
||||
for (int i = 0; i < categories.size(); ++i)
|
||||
{
|
||||
CategoryMode mode = categories[i];
|
||||
std::string name = names[mode];
|
||||
name += "Button";
|
||||
setText(name, names[mode]);
|
||||
getWidget(buttons[mode], name);
|
||||
// Initialize buttons with text and adjust sizes, also mark All as active button
|
||||
int margin = 2;
|
||||
int last_x = 0;
|
||||
for (int i = 0; i < categories.size(); ++i)
|
||||
{
|
||||
CategoryMode mode = categories[i];
|
||||
std::string name = names[mode];
|
||||
name += "Button";
|
||||
setText(name, names[mode]);
|
||||
getWidget(buttons[mode], name);
|
||||
|
||||
MyGUI::ButtonPtr &button_pt = buttons[mode];
|
||||
if (mode == CM_All)
|
||||
button_pt->setTextColour(activeColor);
|
||||
else
|
||||
button_pt->setTextColour(inactiveColor);
|
||||
MyGUI::IntCoord coord = button_pt->getCoord();
|
||||
coord.left = last_x;
|
||||
last_x += coord.width + margin;
|
||||
button_pt->setCoord(coord);
|
||||
MyGUI::ButtonPtr &button_pt = buttons[mode];
|
||||
if (mode == CM_All)
|
||||
button_pt->setTextColour(activeColor);
|
||||
else
|
||||
button_pt->setTextColour(inactiveColor);
|
||||
MyGUI::IntCoord coord = button_pt->getCoord();
|
||||
coord.left = last_x;
|
||||
last_x += coord.width + margin;
|
||||
button_pt->setCoord(coord);
|
||||
|
||||
button_pt->eventMouseButtonClick = MyGUI::newDelegate(this, &InventoryWindow::onCategorySelected);
|
||||
}
|
||||
button_pt->eventMouseButtonClick = MyGUI::newDelegate(this, &InventoryWindow::onCategorySelected);
|
||||
}
|
||||
}
|
||||
|
||||
void setCategory(CategoryMode mode)
|
||||
{
|
||||
MyGUI::ButtonPtr pt = getCategoryButton(categoryMode);
|
||||
pt->setTextColour(inactiveColor);
|
||||
void setCategory(CategoryMode mode)
|
||||
{
|
||||
MyGUI::ButtonPtr pt = getCategoryButton(categoryMode);
|
||||
pt->setTextColour(inactiveColor);
|
||||
|
||||
pt = getCategoryButton(mode);
|
||||
pt->setTextColour(activeColor);
|
||||
categoryMode = mode;
|
||||
}
|
||||
pt = getCategoryButton(mode);
|
||||
pt->setTextColour(activeColor);
|
||||
categoryMode = mode;
|
||||
}
|
||||
|
||||
MyGUI::ButtonPtr getCategoryButton(CategoryMode mode)
|
||||
{
|
||||
return buttons[mode];
|
||||
}
|
||||
MyGUI::ButtonPtr getCategoryButton(CategoryMode mode)
|
||||
{
|
||||
return buttons[mode];
|
||||
}
|
||||
|
||||
void onCategorySelected(MyGUI::Widget *widget)
|
||||
{
|
||||
boost::array<CategoryMode, 5> categories = { {
|
||||
CM_All, CM_Weapon, CM_Apparel, CM_Magic, CM_Misc
|
||||
} };
|
||||
void onCategorySelected(MyGUI::Widget *widget)
|
||||
{
|
||||
boost::array<CategoryMode, 5> categories = { {
|
||||
CM_All, CM_Weapon, CM_Apparel, CM_Magic, CM_Misc
|
||||
} };
|
||||
|
||||
for (int i = 0; i < categories.size(); ++i)
|
||||
{
|
||||
CategoryMode mode = categories[i];
|
||||
if (widget == buttons[mode])
|
||||
{
|
||||
setCategory(mode);
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
for (int i = 0; i < categories.size(); ++i)
|
||||
{
|
||||
CategoryMode mode = categories[i];
|
||||
if (widget == buttons[mode])
|
||||
{
|
||||
setCategory(mode);
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
CategoryMode categoryMode; // Current category filter
|
||||
MyGUI::ButtonPtr buttons[5]; // Button pointers
|
||||
std::string names[5]; // Names of category buttons
|
||||
CategoryMode categoryMode; // Current category filter
|
||||
MyGUI::ButtonPtr buttons[5]; // Button pointers
|
||||
std::string names[5]; // Names of category buttons
|
||||
|
||||
MyGUI::Colour activeColor;
|
||||
MyGUI::Colour inactiveColor;
|
||||
MyGUI::Colour activeColor;
|
||||
MyGUI::Colour inactiveColor;
|
||||
};
|
||||
}
|
||||
#endif
|
||||
|
|
|
@ -110,7 +110,7 @@ void WindowManager::updateVisible()
|
|||
map -> setVisible( eff & GW_Map );
|
||||
stats -> setVisible( eff & GW_Stats );
|
||||
// inventory -> setVisible( eff & GW_Inventory );
|
||||
return;
|
||||
return;
|
||||
}
|
||||
|
||||
// All other modes are ignored
|
||||
|
|
|
@ -88,7 +88,7 @@ namespace MWGui
|
|||
Console *console;
|
||||
|
||||
// Character creation
|
||||
RaceDialog *raceDialog;
|
||||
RaceDialog *raceDialog;
|
||||
|
||||
// Which dialogs have been shown, controls back/next/ok buttons
|
||||
bool nameChosen;
|
||||
|
|
|
@ -3,32 +3,32 @@
|
|||
namespace ESM
|
||||
{
|
||||
const std::string Skill::sSkillNames[Length] = {
|
||||
"Block",
|
||||
"Armorer",
|
||||
"Medium Armor",
|
||||
"Heavy Armor",
|
||||
"Blunt Weapon",
|
||||
"Long Blade",
|
||||
"Axe",
|
||||
"Spear",
|
||||
"Athletics",
|
||||
"Enchant",
|
||||
"Destruction",
|
||||
"Alteration",
|
||||
"Illusion",
|
||||
"Conjuration",
|
||||
"Mysticism",
|
||||
"Restoration",
|
||||
"Alchemy",
|
||||
"Unarmored",
|
||||
"Security",
|
||||
"Sneak",
|
||||
"Acrobatics",
|
||||
"Light Armor",
|
||||
"Short Blade",
|
||||
"Marksman",
|
||||
"Block",
|
||||
"Armorer",
|
||||
"Medium Armor",
|
||||
"Heavy Armor",
|
||||
"Blunt Weapon",
|
||||
"Long Blade",
|
||||
"Axe",
|
||||
"Spear",
|
||||
"Athletics",
|
||||
"Enchant",
|
||||
"Destruction",
|
||||
"Alteration",
|
||||
"Illusion",
|
||||
"Conjuration",
|
||||
"Mysticism",
|
||||
"Restoration",
|
||||
"Alchemy",
|
||||
"Unarmored",
|
||||
"Security",
|
||||
"Sneak",
|
||||
"Acrobatics",
|
||||
"Light Armor",
|
||||
"Short Blade",
|
||||
"Marksman",
|
||||
"Mercantile",
|
||||
"Speechcraft",
|
||||
"Hand To Hand",
|
||||
};
|
||||
"Speechcraft",
|
||||
"Hand To Hand",
|
||||
};
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue