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@ -791,8 +791,57 @@ void CSVRender::InstanceMode::handleDropMethod(DropMode dropMode, QString comman
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CSMWorld::CommandMacro macro (undoStack, commandMsg);
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std::vector<osg::Node::NodeMask> oldMasks;
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std::vector<float> objectHeights;
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DropObjectDataHandler dropObjectDataHandler(&getWorldspaceWidget());
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switch (dropMode)
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{
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case Terrain:
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case Collision:
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{
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float smallestDropHeight = std::numeric_limits<float>::max();
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int counter = 0;
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for(osg::ref_ptr<TagBase> tag: selection)
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if (CSVRender::ObjectTag *objectTag = dynamic_cast<CSVRender::ObjectTag *> (tag.get()))
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{
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float thisDrop = getDropHeight(dropMode, objectTag->mObject, dropObjectDataHandler.mObjectHeights[counter]);
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if (thisDrop < smallestDropHeight) smallestDropHeight = thisDrop;
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counter++;
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}
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for(osg::ref_ptr<TagBase> tag: selection)
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if (CSVRender::ObjectTag *objectTag = dynamic_cast<CSVRender::ObjectTag *> (tag.get()))
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{
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objectTag->mObject->setEdited (Object::Override_Position);
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ESM::Position position = objectTag->mObject->getPosition();
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position.pos[2] -= smallestDropHeight;
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objectTag->mObject->setPosition(position.pos);
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objectTag->mObject->apply (macro);
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}
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}
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break;
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case Terrain_sep:
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case Collision_sep:
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{
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int counter = 0;
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for(osg::ref_ptr<TagBase> tag: selection)
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if (CSVRender::ObjectTag *objectTag = dynamic_cast<CSVRender::ObjectTag *> (tag.get()))
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{
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dropInstance(dropMode, objectTag->mObject, dropObjectDataHandler.mObjectHeights[counter]);
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objectTag->mObject->apply (macro);
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counter++;
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}
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}
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break;
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default:
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break;
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}
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}
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CSVRender::DropObjectDataHandler::DropObjectDataHandler(WorldspaceWidget* worldspacewidget)
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: mWorldspaceWidget(worldspacewidget)
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{
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std::vector<osg::ref_ptr<TagBase> > selection = mWorldspaceWidget->getSelection (SceneUtil::Mask_EditorReference);
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for(osg::ref_ptr<TagBase> tag: selection)
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{
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if (CSVRender::ObjectTag *objectTag = dynamic_cast<CSVRender::ObjectTag *> (tag.get()))
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@ -807,70 +856,24 @@ void CSVRender::InstanceMode::handleDropMethod(DropMode dropMode, QString comman
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float boundingBoxOffset = 0.0f;
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if (bounds.valid()) boundingBoxOffset = bounds.zMin();
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objectHeights.emplace_back(boundingBoxOffset);
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oldMasks.emplace_back(objectNodeWithGUI->getNodeMask());
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mObjectHeights.emplace_back(boundingBoxOffset);
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mOldMasks.emplace_back(objectNodeWithGUI->getNodeMask());
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objectNodeWithGUI->setNodeMask(SceneUtil::Mask_Disabled);
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}
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}
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}
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try
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{
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switch (dropMode)
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{
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case Terrain:
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case Collision:
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{
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float smallestDropHeight = std::numeric_limits<float>::max();
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int counter = 0;
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for(osg::ref_ptr<TagBase> tag: selection)
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if (CSVRender::ObjectTag *objectTag = dynamic_cast<CSVRender::ObjectTag *> (tag.get()))
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{
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float thisDrop = getDropHeight(dropMode, objectTag->mObject, objectHeights[counter]);
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if (thisDrop < smallestDropHeight) smallestDropHeight = thisDrop;
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counter++;
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}
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for(osg::ref_ptr<TagBase> tag: selection)
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if (CSVRender::ObjectTag *objectTag = dynamic_cast<CSVRender::ObjectTag *> (tag.get()))
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{
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objectTag->mObject->setEdited (Object::Override_Position);
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ESM::Position position = objectTag->mObject->getPosition();
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position.pos[2] -= smallestDropHeight;
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objectTag->mObject->setPosition(position.pos);
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objectTag->mObject->apply (macro);
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}
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}
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break;
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case Terrain_sep:
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case Collision_sep:
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{
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int counter = 0;
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for(osg::ref_ptr<TagBase> tag: selection)
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if (CSVRender::ObjectTag *objectTag = dynamic_cast<CSVRender::ObjectTag *> (tag.get()))
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{
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dropInstance(dropMode, objectTag->mObject, objectHeights[counter]);
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objectTag->mObject->apply (macro);
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counter++;
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}
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}
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break;
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default:
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break;
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}
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}
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catch (const std::exception& e)
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{
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Log(Debug::Error) << "Error in dropping instance: " << e.what();
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}
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CSVRender::DropObjectDataHandler::~DropObjectDataHandler()
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{
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std::vector<osg::ref_ptr<TagBase> > selection = mWorldspaceWidget->getSelection (SceneUtil::Mask_EditorReference);
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int counter = 0;
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for(osg::ref_ptr<TagBase> tag: selection)
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{
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if (CSVRender::ObjectTag *objectTag = dynamic_cast<CSVRender::ObjectTag *> (tag.get()))
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{
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osg::ref_ptr<osg::Group> objectNodeWithGUI = objectTag->mObject->getRootNode();
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objectNodeWithGUI->setNodeMask(oldMasks[counter]);
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objectNodeWithGUI->setNodeMask(mOldMasks[counter]);
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counter++;
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}
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}
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