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	Ignore the axis argument when rotating the player
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					 2 changed files with 5 additions and 3 deletions
				
			
		|  | @ -68,6 +68,7 @@ | |||
|     Bug #6321: Arrow enchantments should always be applied to the target | ||||
|     Bug #6322: Total sold/cost should reset to 0 when there are no items offered | ||||
|     Bug #6323: Wyrmhaven: Alboin doesn't follower the player character out of his house | ||||
|     Bug #6324: Special Slave Companions: Can't buy the slave companions | ||||
|     Bug #6326: Detect Enchantment/Key should detect items in unresolved containers | ||||
|     Bug #6327: Blocking roots the character in place | ||||
|     Bug #6343: Magic projectile speed doesn't take race weight into account | ||||
|  |  | |||
|  | @ -622,12 +622,13 @@ namespace MWScript | |||
|                     runtime.pop(); | ||||
| 
 | ||||
|                     auto rot = ptr.getRefData().getPosition().asRotationVec3(); | ||||
|                     if (axis == "x") | ||||
|                     // Regardless of the axis argument, the player may only be rotated on Z
 | ||||
|                     if (axis == "z" || MWMechanics::getPlayer() == ptr) | ||||
|                         rot.z() += rotation; | ||||
|                     else if (axis == "x") | ||||
|                         rot.x() += rotation; | ||||
|                     else if (axis == "y") | ||||
|                         rot.y() += rotation; | ||||
|                     else if (axis == "z") | ||||
|                         rot.z() += rotation; | ||||
|                     MWBase::Environment::get().getWorld()->rotateObject(ptr,rot); | ||||
|                 } | ||||
|         }; | ||||
|  |  | |||
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