Fix reported spellcasting discrepancies

Make ExplodeSpell behavior closer to Cast behavior (#5242)
Nullify on-self absorb spells in a different way (#5241)
Allow casting permanent spells through Cast/ExplodeSpell
pull/2655/head
capostrophic 4 years ago
parent 7a4caaf5bf
commit 42cc27194b

@ -188,6 +188,8 @@
Bug #5226: Reputation should be capped
Bug #5229: Crash if mesh controller node has no data node
Bug #5239: OpenMW-CS does not support non-ASCII characters in path names
Bug #5241: On-self absorb spells cannot be detected
Bug #5242: ExplodeSpell behavior differs from Cast behavior
Feature #1774: Handle AvoidNode
Feature #2229: Improve pathfinding AI
Feature #3025: Analogue gamepad movement controls

@ -447,9 +447,9 @@ namespace MWMechanics
if (!checkEffectTarget(effectIt->mEffectID, target, caster, castByPlayer))
continue;
// caster needs to be an actor that's not the target for linked effects (e.g. Absorb)
// caster needs to be an actor for linked effects (e.g. Absorb)
if (magicEffect->mData.mFlags & ESM::MagicEffect::CasterLinked
&& (caster.isEmpty() || !caster.getClass().isActor() || caster == target))
&& (caster.isEmpty() || !caster.getClass().isActor()))
continue;
// If player is healing someone, show the target's HP bar
@ -552,6 +552,20 @@ namespace MWMechanics
effect.mArg = MWMechanics::EffectKey(*effectIt).mArg;
effect.mMagnitude = magnitude;
// Avoid applying absorb effects if the caster is the target
// We still need the spell to be added
if (caster == target)
{
for (int i=0; i<5; ++i)
{
if (effectIt->mEffectID == ESM::MagicEffect::AbsorbAttribute+i)
{
effect.mMagnitude = 0;
break;
}
}
}
bool hasDuration = !(magicEffect->mData.mFlags & ESM::MagicEffect::NoDuration);
if (hasDuration && effectIt->mDuration == 0)
{
@ -614,6 +628,7 @@ namespace MWMechanics
else
caster.getClass().getCreatureStats(caster).getActiveSpells().addSpell("", true,
absorbEffects, mSourceName, target.getClass().getCreatureStats(target).getActorId());
break;
}
}
}

@ -1109,12 +1109,6 @@ namespace MWScript
return;
}
if (spell->mData.mType != ESM::Spell::ST_Spell && spell->mData.mType != ESM::Spell::ST_Power)
{
runtime.getContext().report("spellcasting failed: you can only cast spells and powers.");
return;
}
if (ptr == MWMechanics::getPlayer())
{
MWWorld::InventoryStore& store = ptr.getClass().getInventoryStore(ptr);
@ -1152,9 +1146,32 @@ namespace MWScript
{
MWWorld::Ptr ptr = R()(runtime);
std::string spell = runtime.getStringLiteral (runtime[0].mInteger);
std::string spellId = runtime.getStringLiteral (runtime[0].mInteger);
runtime.pop();
const ESM::Spell* spell = MWBase::Environment::get().getWorld()->getStore().get<ESM::Spell>().search(spellId);
if (!spell)
{
runtime.getContext().report("spellcasting failed: cannot find spell \""+spellId+"\"");
return;
}
if (ptr == MWMechanics::getPlayer())
{
MWWorld::InventoryStore& store = ptr.getClass().getInventoryStore(ptr);
store.setSelectedEnchantItem(store.end());
MWBase::Environment::get().getWindowManager()->setSelectedSpell(spellId, int(MWMechanics::getSpellSuccessChance(spellId, ptr)));
MWBase::Environment::get().getWindowManager()->updateSpellWindow();
return;
}
if (ptr.getClass().isActor())
{
MWMechanics::AiCast castPackage(ptr.getCellRef().getRefId(), spellId, true);
ptr.getClass().getCreatureStats (ptr).getAiSequence().stack(castPackage, ptr);
return;
}
MWMechanics::CastSpell cast(ptr, ptr, false, true);
cast.mHitPosition = ptr.getRefData().getPosition().asVec3();
cast.mAlwaysSucceed = true;

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