mirror of
https://github.com/OpenMW/openmw.git
synced 2025-03-01 02:09:43 +00:00
Add mygui backend by chris
This commit is contained in:
parent
9f12e53956
commit
42d6c6140c
15 changed files with 962 additions and 800 deletions
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@ -44,7 +44,7 @@ add_openmw_dir (mwgui
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itemmodel containeritemmodel inventoryitemmodel sortfilteritemmodel itemview
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tradeitemmodel companionitemmodel pickpocketitemmodel controllers savegamedialog
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recharge mode videowidget backgroundimage itemwidget screenfader debugwindow spellmodel spellview
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draganddrop timeadvancer jailscreen
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draganddrop timeadvancer jailscreen myguiplatform myguirendermanager myguidatamanager
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)
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add_openmw_dir (mwdialogue
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@ -107,6 +107,9 @@ endif(WIN32)
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find_package(Boost REQUIRED COMPONENTS ${BOOST_COMPONENTS})
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# for MyGUI platform
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find_package(OpenGL REQUIRED)
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if (NOT ANDROID)
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add_executable(openmw
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${OPENMW_FILES}
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@ -137,6 +140,7 @@ target_link_libraries(openmw
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${MYGUI_LIBRARIES}
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${SDL2_LIBRARY}
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${MYGUI_PLATFORM_LIBRARIES}
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${OPENGL_gl_LIBRARY}
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"osg-ffmpeg-videoplayer"
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"oics"
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components
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@ -218,13 +218,6 @@ OMW::Engine::~Engine()
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SDL_Quit();
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}
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// add resources directory
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// \note This function works recursively.
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void OMW::Engine::addResourcesDirectory (const boost::filesystem::path& path)
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{
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}
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void OMW::Engine::enableFSStrict(bool fsStrict)
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{
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mFSStrict = fsStrict;
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@ -309,16 +302,6 @@ void OMW::Engine::prepareEngine (Settings::Manager & settings)
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#endif
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}
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// This has to be added BEFORE MyGUI is initialized, as it needs
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// to find core.xml here.
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addResourcesDirectory(mCfgMgr.getCachePath ().string());
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addResourcesDirectory(mResDir / "mygui");
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addResourcesDirectory(mResDir / "water");
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addResourcesDirectory(mResDir / "shadows");
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addResourcesDirectory(mResDir / "materials");
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//OEngine::Render::WindowSettings windowSettings;
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//windowSettings.fullscreen = settings.getBool("fullscreen", "Video");
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//windowSettings.window_border = settings.getBool("window border", "Video");
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@ -369,9 +352,12 @@ void OMW::Engine::prepareEngine (Settings::Manager & settings)
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//MWInput::InputManager* input = new MWInput::InputManager (*mOgre, *this, keybinderUser, keybinderUserExists, gameControllerdb, mGrab);
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//mEnvironment.setInputManager (input);
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MWGui::WindowManager* window = new MWGui::WindowManager(
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mExtensions, mCfgMgr.getLogPath().string() + std::string("/"),
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mCfgMgr.getCachePath ().string(), mScriptConsoleMode, mTranslationDataStorage, mEncoding, mExportFonts, mFallbackMap);
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std::string myguiResources = (mResDir / "mygui").string();
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osg::ref_ptr<osg::Group> guiRoot = new osg::Group;
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rootNode->addChild(guiRoot);
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MWGui::WindowManager* window = new MWGui::WindowManager(&mViewer, guiRoot, mResourceSystem->getTextureManager(),
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mCfgMgr.getLogPath().string() + std::string("/"), myguiResources,
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mScriptConsoleMode, mTranslationDataStorage, mEncoding, mExportFonts, mFallbackMap);
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mEnvironment.setWindowManager (window);
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// Create sound system
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@ -99,16 +99,10 @@ namespace OMW
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bool mScriptBlacklistUse;
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bool mNewGame;
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//Nif::Cache mNifCache;
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// not implemented
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Engine (const Engine&);
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Engine& operator= (const Engine&);
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/// add resources directory
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/// \note This function works recursively.
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void addResourcesDirectory (const boost::filesystem::path& path);
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void executeLocalScripts();
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virtual bool frameRenderingQueued (const Ogre::FrameEvent& evt);
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@ -53,7 +53,7 @@ namespace MWGui
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std::string output = sstream.str();
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mVersionText->setCaption(output);
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mHasAnimatedMenu = (Ogre::ResourceGroupManager::getSingleton().resourceExistsInAnyGroup("video\\menu_background.bik"));
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mHasAnimatedMenu = 0;//(Ogre::ResourceGroupManager::getSingleton().resourceExistsInAnyGroup("video\\menu_background.bik"));
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updateMenu();
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}
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64
apps/openmw/mwgui/myguidatamanager.cpp
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64
apps/openmw/mwgui/myguidatamanager.cpp
Normal file
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@ -0,0 +1,64 @@
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#include "myguidatamanager.hpp"
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#include <MyGUI_DataFileStream.h>
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#include <boost/filesystem.hpp>
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#include <boost/filesystem/fstream.hpp>
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#include <iostream>
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namespace MWGui
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{
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void DataManager::setResourcePath(const std::string &path)
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{
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mResourcePath = path;
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}
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MyGUI::IDataStream *DataManager::getData(const std::string &name)
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{
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std::string fullpath = getDataPath(name);
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std::auto_ptr<boost::filesystem::ifstream> stream;
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stream.reset(new boost::filesystem::ifstream);
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stream->open(fullpath, std::ios::binary);
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if (stream->fail())
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{
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std::cerr << "DataManager::getData: Failed to open '" << name << "'" << std::endl;
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return NULL;
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}
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return new MyGUI::DataFileStream(stream.release());
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}
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void DataManager::freeData(MyGUI::IDataStream *data)
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{
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delete data;
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}
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bool DataManager::isDataExist(const std::string &name)
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{
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std::string fullpath = mResourcePath + "/" + name;
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return boost::filesystem::exists(fullpath);
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}
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const MyGUI::VectorString &DataManager::getDataListNames(const std::string &pattern)
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{
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// TODO: pattern matching (unused?)
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static MyGUI::VectorString strings;
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strings.clear();
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strings.push_back(getDataPath(pattern));
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return strings;
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}
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const std::string &DataManager::getDataPath(const std::string &name)
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{
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static std::string result;
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result.clear();
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if (!isDataExist(name))
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{
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return result;
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}
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result = mResourcePath + "/" + name;
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return result;
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}
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}
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50
apps/openmw/mwgui/myguidatamanager.hpp
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50
apps/openmw/mwgui/myguidatamanager.hpp
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#ifndef OPENMW_MWGUI_MYGUIDATAMANAGER_H
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#define OPENMW_MWGUI_MYGUIDATAMANAGER_H
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#include <MyGUI_DataManager.h>
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namespace MWGui
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{
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class DataManager : public MyGUI::DataManager
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{
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public:
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void initialise() {}
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void shutdown() {}
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void setResourcePath(const std::string& path);
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/** Get data stream from specified resource name.
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@param _name Resource name (usually file name).
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*/
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virtual MyGUI::IDataStream* getData(const std::string& _name);
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/** Free data stream.
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@param _data Data stream.
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*/
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virtual void freeData(MyGUI::IDataStream* _data);
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/** Is data with specified name exist.
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@param _name Resource name.
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*/
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virtual bool isDataExist(const std::string& _name);
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/** Get all data names with names that matches pattern.
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@param _pattern Pattern to match (for example "*.layout").
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*/
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virtual const MyGUI::VectorString& getDataListNames(const std::string& _pattern);
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/** Get full path to data.
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@param _name Resource name.
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@return Return full path to specified data.
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*/
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virtual const std::string& getDataPath(const std::string& _name);
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private:
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std::string mResourcePath;
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};
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}
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#endif
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2
apps/openmw/mwgui/myguiplatform.cpp
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2
apps/openmw/mwgui/myguiplatform.cpp
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@ -0,0 +1,2 @@
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#include "myguiplatform.hpp"
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74
apps/openmw/mwgui/myguiplatform.hpp
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74
apps/openmw/mwgui/myguiplatform.hpp
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#ifndef OPENMW_MWGUI_MYGUIPLATFORM_H
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#define OPENMW_MWGUI_MYGUIPLATFORM_H
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#include "MyGUI_Prerequest.h"
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#include "MyGUI_DummyRenderManager.h"
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#include "MyGUI_DummyDataManager.h"
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#include "MyGUI_DummyDiagnostic.h"
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#include "MyGUI_LogManager.h"
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#include "myguirendermanager.hpp"
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#include "myguidatamanager.hpp"
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namespace MWGui
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{
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class Platform
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{
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public:
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Platform(osgViewer::Viewer* viewer, osg::Group* guiRoot, Resource::TextureManager* textureManager) :
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mLogManager(nullptr),
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mRenderManager(nullptr),
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mDataManager(nullptr)
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{
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mLogManager = new MyGUI::LogManager();
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mRenderManager = new RenderManager(viewer, guiRoot, textureManager);
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mDataManager = new DataManager();
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}
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~Platform()
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{
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delete mRenderManager;
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mRenderManager = nullptr;
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delete mDataManager;
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mDataManager = nullptr;
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delete mLogManager;
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mLogManager = nullptr;
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}
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void initialise(const std::string& resourcePath, const std::string& _logName = MYGUI_PLATFORM_LOG_FILENAME)
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{
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if (!_logName.empty())
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MyGUI::LogManager::getInstance().createDefaultSource(_logName);
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mDataManager->setResourcePath(resourcePath);
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mRenderManager->initialise();
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mDataManager->initialise();
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}
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void shutdown()
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{
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//mRenderManager->shutdown();
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mDataManager->shutdown();
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}
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RenderManager* getRenderManagerPtr()
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{
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return mRenderManager;
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}
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DataManager* getDataManagerPtr()
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{
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return mDataManager;
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}
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private:
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RenderManager* mRenderManager;
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DataManager* mDataManager;
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MyGUI::LogManager* mLogManager;
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};
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}
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#endif
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626
apps/openmw/mwgui/myguirendermanager.cpp
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626
apps/openmw/mwgui/myguirendermanager.cpp
Normal file
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#include "myguirendermanager.hpp"
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#include <stdexcept>
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#include <MyGUI_Gui.h>
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#include <MyGUI_Timer.h>
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#include <osg/Drawable>
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#include <osg/Geode>
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#include <osg/PolygonMode>
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#include <osg/BlendFunc>
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#include <osg/Depth>
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#include <osg/TexEnv>
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#include <osg/Texture2D>
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#include <osgViewer/Viewer>
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#include <osgGA/GUIEventHandler>
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#include <components/resource/texturemanager.hpp>
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#define MYGUI_PLATFORM_LOG_SECTION "Platform"
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#define MYGUI_PLATFORM_LOG(level, text) MYGUI_LOGGING(MYGUI_PLATFORM_LOG_SECTION, level, text)
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#define MYGUI_PLATFORM_EXCEPT(dest) do { \
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MYGUI_PLATFORM_LOG(Critical, dest); \
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MYGUI_DBG_BREAK;\
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std::ostringstream stream; \
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stream << dest << "\n"; \
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MYGUI_BASE_EXCEPT(stream.str().c_str(), "MyGUI"); \
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} while(0)
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#define MYGUI_PLATFORM_ASSERT(exp, dest) do { \
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if ( ! (exp) ) \
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{ \
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MYGUI_PLATFORM_LOG(Critical, dest); \
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MYGUI_DBG_BREAK;\
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std::ostringstream stream; \
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stream << dest << "\n"; \
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MYGUI_BASE_EXCEPT(stream.str().c_str(), "MyGUI"); \
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} \
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} while(0)
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namespace
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{
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// Proxy to forward a Drawable's draw call to RenderManager::drawFrame
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class Renderable : public osg::Drawable {
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MWGui::RenderManager *mParent;
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virtual void drawImplementation(osg::RenderInfo &renderInfo) const
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{ mParent->drawFrame(renderInfo); }
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public:
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Renderable(MWGui::RenderManager *parent=nullptr) : mParent(parent) { }
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Renderable(const Renderable ©, const osg::CopyOp ©op=osg::CopyOp::SHALLOW_COPY)
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: osg::Drawable(copy, copyop)
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, mParent(copy.mParent)
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{ }
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META_Object(MWGui, Renderable)
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};
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// Proxy to forward an OSG resize event to RenderManager::setViewSize
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class ResizeHandler : public osgGA::GUIEventHandler {
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MWGui::RenderManager *mParent;
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virtual bool handle(const osgGA::GUIEventAdapter &ea, osgGA::GUIActionAdapter &aa)
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{
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if(ea.getEventType() == osgGA::GUIEventAdapter::RESIZE)
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{
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int width = ea.getWindowWidth();
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int height = ea.getWindowHeight();
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mParent->setViewSize(width, height);
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}
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return false;
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}
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public:
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ResizeHandler(MWGui::RenderManager *parent=nullptr) : mParent(parent) { }
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ResizeHandler(const ResizeHandler ©, const osg::CopyOp ©op=osg::CopyOp::SHALLOW_COPY)
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: osg::Object(copy, copyop), osgGA::GUIEventHandler(copy, copyop)
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, mParent(copy.mParent)
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{ }
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META_Object(MWGui, ResizeHandler)
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};
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}
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namespace MWGui
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{
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class OSGVertexBuffer : public MyGUI::IVertexBuffer
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{
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osg::ref_ptr<osg::VertexBufferObject> mBuffer;
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osg::ref_ptr<osg::Vec3Array> mPositionArray;
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osg::ref_ptr<osg::Vec4ubArray> mColorArray;
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osg::ref_ptr<osg::Vec2Array> mTexCoordArray;
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std::vector<MyGUI::Vertex> mLockedData;
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size_t mNeedVertexCount;
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public:
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OSGVertexBuffer();
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virtual ~OSGVertexBuffer();
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virtual void setVertexCount(size_t count);
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virtual size_t getVertexCount();
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virtual MyGUI::Vertex *lock();
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virtual void unlock();
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/*internal:*/
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void destroy();
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void create();
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osg::VertexBufferObject *getBuffer() const { return mBuffer.get(); }
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};
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OSGVertexBuffer::OSGVertexBuffer()
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: mNeedVertexCount(0)
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{
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}
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OSGVertexBuffer::~OSGVertexBuffer()
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{
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destroy();
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}
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void OSGVertexBuffer::setVertexCount(size_t count)
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{
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if(count == mNeedVertexCount)
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return;
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mNeedVertexCount = count;
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destroy();
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create();
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}
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size_t OSGVertexBuffer::getVertexCount()
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{
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return mNeedVertexCount;
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}
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MyGUI::Vertex *OSGVertexBuffer::lock()
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{
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MYGUI_PLATFORM_ASSERT(mBuffer.valid(), "Vertex buffer is not created");
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// NOTE: Unfortunately, MyGUI wants the VBO data to be interleaved as a
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// MyGUI::Vertex structure. However, OSG uses non-interleaved elements, so
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// we have to give back a "temporary" structure array then copy it to the
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// actual VBO arrays on unlock. This is extra unfortunate since the VBO may
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// be backed by VRAM, meaning we could have up to 3 copies of the data
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// (which we'll need to keep for VBOs that are continually updated).
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mLockedData.resize(mNeedVertexCount, MyGUI::Vertex());
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return mLockedData.data();
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}
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void OSGVertexBuffer::unlock()
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{
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osg::Vec3 *vec = &mPositionArray->front();
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for (std::vector<MyGUI::Vertex>::const_iterator it = mLockedData.begin(); it != mLockedData.end(); ++it)
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{
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const MyGUI::Vertex& elem = *it;
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vec->set(elem.x, elem.y, elem.z);
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++vec;
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}
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osg::Vec4ub *clr = &mColorArray->front();
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for (std::vector<MyGUI::Vertex>::const_iterator it = mLockedData.begin(); it != mLockedData.end(); ++it)
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{
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const MyGUI::Vertex& elem = *it;
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union {
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MyGUI::uint32 ui;
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unsigned char ub4[4];
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} val = { elem.colour };
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clr->set(val.ub4[0], val.ub4[1], val.ub4[2], val.ub4[3]);
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++clr;
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}
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osg::Vec2 *crds = &mTexCoordArray->front();
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for (std::vector<MyGUI::Vertex>::const_iterator it = mLockedData.begin(); it != mLockedData.end(); ++it)
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{
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const MyGUI::Vertex& elem = *it;
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crds->set(elem.u, elem.v);
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++crds;
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}
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mBuffer->dirty();
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}
|
||||
|
||||
void OSGVertexBuffer::destroy()
|
||||
{
|
||||
mBuffer = nullptr;
|
||||
mPositionArray = nullptr;
|
||||
mColorArray = nullptr;
|
||||
mTexCoordArray = nullptr;
|
||||
std::vector<MyGUI::Vertex>().swap(mLockedData);
|
||||
}
|
||||
|
||||
void OSGVertexBuffer::create()
|
||||
{
|
||||
MYGUI_PLATFORM_ASSERT(!mBuffer.valid(), "Vertex buffer already exist");
|
||||
|
||||
mPositionArray = new osg::Vec3Array(mNeedVertexCount);
|
||||
mColorArray = new osg::Vec4ubArray(mNeedVertexCount);
|
||||
mTexCoordArray = new osg::Vec2Array(mNeedVertexCount);
|
||||
mColorArray->setNormalize(true);
|
||||
|
||||
mBuffer = new osg::VertexBufferObject;
|
||||
mBuffer->setDataVariance(osg::Object::DYNAMIC);
|
||||
mBuffer->setUsage(GL_STREAM_DRAW);
|
||||
mBuffer->setArray(0, mPositionArray.get());
|
||||
mBuffer->setArray(1, mColorArray.get());
|
||||
mBuffer->setArray(2, mTexCoordArray.get());
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
|
||||
class OSGTexture : public MyGUI::ITexture {
|
||||
std::string mName;
|
||||
Resource::TextureManager* mTextureManager;
|
||||
|
||||
osg::ref_ptr<osg::Image> mLockedImage;
|
||||
osg::ref_ptr<osg::Texture2D> mTexture;
|
||||
MyGUI::PixelFormat mFormat;
|
||||
MyGUI::TextureUsage mUsage;
|
||||
size_t mNumElemBytes;
|
||||
|
||||
public:
|
||||
OSGTexture(const std::string &name, Resource::TextureManager* textureManager);
|
||||
virtual ~OSGTexture();
|
||||
|
||||
virtual const std::string& getName() const { return mName; }
|
||||
|
||||
virtual void createManual(int width, int height, MyGUI::TextureUsage usage, MyGUI::PixelFormat format);
|
||||
virtual void loadFromFile(const std::string &fname);
|
||||
virtual void saveToFile(const std::string &fname);
|
||||
|
||||
virtual void destroy();
|
||||
|
||||
virtual void* lock(MyGUI::TextureUsage access);
|
||||
virtual void unlock();
|
||||
virtual bool isLocked();
|
||||
|
||||
virtual int getWidth();
|
||||
virtual int getHeight();
|
||||
|
||||
virtual MyGUI::PixelFormat getFormat() { return mFormat; }
|
||||
virtual MyGUI::TextureUsage getUsage() { return mUsage; }
|
||||
virtual size_t getNumElemBytes() { return mNumElemBytes; }
|
||||
|
||||
virtual MyGUI::IRenderTarget *getRenderTarget();
|
||||
|
||||
/*internal:*/
|
||||
osg::Texture2D *getTexture() const { return mTexture.get(); }
|
||||
};
|
||||
|
||||
OSGTexture::OSGTexture(const std::string &name, Resource::TextureManager* textureManager)
|
||||
: mName(name)
|
||||
, mTextureManager(textureManager)
|
||||
, mFormat(MyGUI::PixelFormat::Unknow)
|
||||
, mUsage(MyGUI::TextureUsage::Default)
|
||||
, mNumElemBytes(0)
|
||||
{
|
||||
}
|
||||
|
||||
OSGTexture::~OSGTexture()
|
||||
{
|
||||
}
|
||||
|
||||
void OSGTexture::createManual(int width, int height, MyGUI::TextureUsage usage, MyGUI::PixelFormat format)
|
||||
{
|
||||
GLenum glfmt = GL_NONE;
|
||||
size_t numelems = 0;
|
||||
switch(format.getValue())
|
||||
{
|
||||
case MyGUI::PixelFormat::L8:
|
||||
glfmt = GL_LUMINANCE;
|
||||
numelems = 1;
|
||||
break;
|
||||
case MyGUI::PixelFormat::L8A8:
|
||||
glfmt = GL_LUMINANCE_ALPHA;
|
||||
numelems = 2;
|
||||
break;
|
||||
case MyGUI::PixelFormat::R8G8B8:
|
||||
glfmt = GL_RGB;
|
||||
numelems = 3;
|
||||
break;
|
||||
case MyGUI::PixelFormat::R8G8B8A8:
|
||||
glfmt = GL_RGBA;
|
||||
numelems = 4;
|
||||
break;
|
||||
}
|
||||
if(glfmt == GL_NONE)
|
||||
throw std::runtime_error("Texture format not supported");
|
||||
|
||||
mTexture = new osg::Texture2D();
|
||||
mTexture->setTextureSize(width, height);
|
||||
mTexture->setSourceFormat(glfmt);
|
||||
mTexture->setSourceType(GL_UNSIGNED_BYTE);
|
||||
|
||||
mTexture->setFilter(osg::Texture::MIN_FILTER, osg::Texture::LINEAR);
|
||||
mTexture->setFilter(osg::Texture::MAG_FILTER, osg::Texture::LINEAR);
|
||||
mTexture->setWrap(osg::Texture::WRAP_S, osg::Texture::CLAMP_TO_EDGE);
|
||||
mTexture->setWrap(osg::Texture::WRAP_T, osg::Texture::CLAMP_TO_EDGE);
|
||||
|
||||
mFormat = format;
|
||||
mUsage = usage;
|
||||
mNumElemBytes = numelems;
|
||||
}
|
||||
|
||||
void OSGTexture::destroy()
|
||||
{
|
||||
mTexture = nullptr;
|
||||
mFormat = MyGUI::PixelFormat::Unknow;
|
||||
mUsage = MyGUI::TextureUsage::Default;
|
||||
mNumElemBytes = 0;
|
||||
}
|
||||
|
||||
void OSGTexture::loadFromFile(const std::string &fname)
|
||||
{
|
||||
mTexture = mTextureManager->getTexture2D(fname, osg::Texture2D::CLAMP, osg::Texture2D::CLAMP);
|
||||
|
||||
// FIXME
|
||||
mFormat = MyGUI::PixelFormat::R8G8B8;
|
||||
mUsage = MyGUI::TextureUsage::Static | MyGUI::TextureUsage::Write;
|
||||
mNumElemBytes = 3; // FIXME
|
||||
}
|
||||
|
||||
void OSGTexture::saveToFile(const std::string &fname)
|
||||
{
|
||||
std::cerr << "Would save image to file " << fname << std::endl;
|
||||
}
|
||||
|
||||
|
||||
int OSGTexture::getWidth()
|
||||
{
|
||||
if(!mTexture.valid())
|
||||
return 0;
|
||||
osg::Image *image = mTexture->getImage();
|
||||
if(image) return image->s();
|
||||
return mTexture->getTextureWidth();
|
||||
}
|
||||
|
||||
int OSGTexture::getHeight()
|
||||
{
|
||||
if(!mTexture.valid())
|
||||
return 0;
|
||||
osg::Image *image = mTexture->getImage();
|
||||
if(image) return image->t();
|
||||
return mTexture->getTextureHeight();
|
||||
}
|
||||
|
||||
|
||||
void *OSGTexture::lock(MyGUI::TextureUsage /*access*/)
|
||||
{
|
||||
MYGUI_PLATFORM_ASSERT(mTexture.valid(), "Texture is not created");
|
||||
MYGUI_PLATFORM_ASSERT(!mLockedImage.valid(), "Texture already locked");
|
||||
|
||||
mLockedImage = mTexture->getImage();
|
||||
if(!mLockedImage.valid())
|
||||
{
|
||||
mLockedImage = new osg::Image();
|
||||
mLockedImage->allocateImage(
|
||||
mTexture->getTextureWidth(), mTexture->getTextureHeight(), mTexture->getTextureDepth(),
|
||||
mTexture->getSourceFormat(), mTexture->getSourceType()
|
||||
);
|
||||
}
|
||||
return mLockedImage->data();
|
||||
}
|
||||
|
||||
void OSGTexture::unlock()
|
||||
{
|
||||
MYGUI_PLATFORM_ASSERT(mLockedImage.valid(), "Texture not locked");
|
||||
|
||||
// Tell the texture it can get rid of the image for static textures (since
|
||||
// they aren't expected to update much at all).
|
||||
mTexture->setImage(mLockedImage.get());
|
||||
mTexture->setUnRefImageDataAfterApply(mUsage.isValue(MyGUI::TextureUsage::Static) ? true : false);
|
||||
mTexture->dirtyTextureObject();
|
||||
|
||||
mLockedImage = nullptr;
|
||||
}
|
||||
|
||||
bool OSGTexture::isLocked()
|
||||
{
|
||||
return mLockedImage.valid();
|
||||
}
|
||||
|
||||
|
||||
// FIXME: Render-to-texture not currently implemented.
|
||||
MyGUI::IRenderTarget* OSGTexture::getRenderTarget()
|
||||
{
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
|
||||
RenderManager::RenderManager(osgViewer::Viewer *viewer, osg::Group *sceneroot, Resource::TextureManager* textureManager)
|
||||
: mViewer(viewer)
|
||||
, mSceneRoot(sceneroot)
|
||||
, mTextureManager(textureManager)
|
||||
, mUpdate(false)
|
||||
, mIsInitialise(false)
|
||||
{
|
||||
}
|
||||
|
||||
RenderManager::~RenderManager()
|
||||
{
|
||||
MYGUI_PLATFORM_LOG(Info, "* Shutdown: "<<getClassTypeName());
|
||||
|
||||
if(mGuiRoot.valid())
|
||||
mSceneRoot->removeChild(mGuiRoot.get());
|
||||
mGuiRoot = nullptr;
|
||||
mSceneRoot = nullptr;
|
||||
mViewer = nullptr;
|
||||
|
||||
destroyAllResources();
|
||||
|
||||
MYGUI_PLATFORM_LOG(Info, getClassTypeName()<<" successfully shutdown");
|
||||
mIsInitialise = false;
|
||||
}
|
||||
|
||||
|
||||
void RenderManager::initialise()
|
||||
{
|
||||
MYGUI_PLATFORM_ASSERT(!mIsInitialise, getClassTypeName()<<" initialised twice");
|
||||
MYGUI_PLATFORM_LOG(Info, "* Initialise: "<<getClassTypeName());
|
||||
|
||||
mVertexFormat = MyGUI::VertexColourType::ColourABGR;
|
||||
|
||||
mUpdate = false;
|
||||
|
||||
osg::ref_ptr<osg::Drawable> drawable = new Renderable(this);
|
||||
drawable->setSupportsDisplayList(false);
|
||||
drawable->setUseVertexBufferObjects(true);
|
||||
drawable->setDataVariance(osg::Object::DYNAMIC);
|
||||
|
||||
osg::ref_ptr<osg::Geode> geode = new osg::Geode;
|
||||
geode->addDrawable(drawable.get());
|
||||
|
||||
osg::ref_ptr<osg::Camera> camera = new osg::Camera();
|
||||
camera->setReferenceFrame(osg::Transform::ABSOLUTE_RF);
|
||||
camera->setProjectionResizePolicy(osg::Camera::FIXED);
|
||||
camera->setProjectionMatrix(osg::Matrix::identity());
|
||||
camera->setViewMatrix(osg::Matrix::identity());
|
||||
camera->setRenderOrder(osg::Camera::POST_RENDER);
|
||||
camera->setClearMask(GL_NONE);
|
||||
osg::StateSet *state = new osg::StateSet;
|
||||
state->setTextureMode(0, GL_TEXTURE_GEN_S, osg::StateAttribute::OFF);
|
||||
state->setTextureMode(0, GL_TEXTURE_GEN_T, osg::StateAttribute::OFF);
|
||||
state->setTextureMode(0, GL_TEXTURE_GEN_R, osg::StateAttribute::OFF);
|
||||
state->setTextureMode(0, GL_TEXTURE_2D, osg::StateAttribute::ON);
|
||||
state->setMode(GL_DEPTH_TEST, osg::StateAttribute::OFF);
|
||||
state->setMode(GL_LIGHTING, osg::StateAttribute::OFF);
|
||||
state->setMode(GL_LIGHT0, osg::StateAttribute::OFF);
|
||||
state->setMode(GL_BLEND, osg::StateAttribute::ON);
|
||||
state->setMode(GL_FOG, osg::StateAttribute::OFF);
|
||||
state->setTextureAttribute(0, new osg::TexEnv(osg::TexEnv::MODULATE));
|
||||
state->setAttribute(new osg::PolygonMode(osg::PolygonMode::FRONT, osg::PolygonMode::FILL));
|
||||
state->setAttribute(new osg::BlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA));
|
||||
state->setRenderingHint(osg::StateSet::TRANSPARENT_BIN);
|
||||
state->setRenderBinDetails(11, "RenderBin");
|
||||
state->setMode(GL_CULL_FACE, osg::StateAttribute::OFF);
|
||||
geode->setStateSet(state);
|
||||
geode->setCullingActive(false);
|
||||
camera->addChild(geode.get());
|
||||
|
||||
mGuiRoot = camera;
|
||||
mSceneRoot->addChild(mGuiRoot.get());
|
||||
mViewer->addEventHandler(new ResizeHandler(this));
|
||||
|
||||
osg::ref_ptr<osg::Viewport> vp = mViewer->getCamera()->getViewport();
|
||||
setViewSize(vp->width(), vp->height());
|
||||
|
||||
MYGUI_PLATFORM_LOG(Info, getClassTypeName()<<" successfully initialized");
|
||||
mIsInitialise = true;
|
||||
}
|
||||
|
||||
MyGUI::IVertexBuffer* RenderManager::createVertexBuffer()
|
||||
{
|
||||
return new OSGVertexBuffer();
|
||||
}
|
||||
|
||||
void RenderManager::destroyVertexBuffer(MyGUI::IVertexBuffer *buffer)
|
||||
{
|
||||
delete buffer;
|
||||
}
|
||||
|
||||
|
||||
void RenderManager::begin()
|
||||
{
|
||||
osg::State *state = mRenderInfo->getState();
|
||||
state->disableAllVertexArrays();
|
||||
}
|
||||
|
||||
void RenderManager::doRender(MyGUI::IVertexBuffer *buffer, MyGUI::ITexture *texture, size_t count)
|
||||
{
|
||||
osg::State *state = mRenderInfo->getState();
|
||||
osg::VertexBufferObject *vbo = static_cast<OSGVertexBuffer*>(buffer)->getBuffer();
|
||||
MYGUI_PLATFORM_ASSERT(vbo, "Vertex buffer is not created");
|
||||
|
||||
if(texture)
|
||||
{
|
||||
osg::Texture2D *tex = static_cast<OSGTexture*>(texture)->getTexture();
|
||||
MYGUI_PLATFORM_ASSERT(tex, "Texture is not created");
|
||||
state->applyTextureAttribute(0, tex);
|
||||
}
|
||||
|
||||
state->setVertexPointer(vbo->getArray(0));
|
||||
state->setColorPointer(vbo->getArray(1));
|
||||
state->setTexCoordPointer(0, vbo->getArray(2));
|
||||
|
||||
glDrawArrays(GL_TRIANGLES, 0, count);
|
||||
}
|
||||
|
||||
void RenderManager::end()
|
||||
{
|
||||
osg::State *state = mRenderInfo->getState();
|
||||
state->disableTexCoordPointer(0);
|
||||
state->disableColorPointer();
|
||||
state->disableVertexPointer();
|
||||
state->unbindVertexBufferObject();
|
||||
}
|
||||
|
||||
void RenderManager::drawFrame(osg::RenderInfo &renderInfo)
|
||||
{
|
||||
MyGUI::Gui *gui = MyGUI::Gui::getInstancePtr();
|
||||
if(gui == nullptr) return;
|
||||
|
||||
mRenderInfo = &renderInfo;
|
||||
|
||||
static MyGUI::Timer timer;
|
||||
static unsigned long last_time = timer.getMilliseconds();
|
||||
unsigned long now_time = timer.getMilliseconds();
|
||||
unsigned long time = now_time - last_time;
|
||||
|
||||
onFrameEvent((float)((double)(time) / (double)1000));
|
||||
|
||||
last_time = now_time;
|
||||
|
||||
begin();
|
||||
onRenderToTarget(this, mUpdate);
|
||||
end();
|
||||
|
||||
mUpdate = false;
|
||||
}
|
||||
|
||||
void RenderManager::setViewSize(int width, int height)
|
||||
{
|
||||
if(width < 1) width = 1;
|
||||
if(height < 1) height = 1;
|
||||
|
||||
mGuiRoot->setViewport(0, 0, width, height);
|
||||
mViewSize.set(width, height);
|
||||
|
||||
mInfo.maximumDepth = 1;
|
||||
mInfo.hOffset = 0;
|
||||
mInfo.vOffset = 0;
|
||||
mInfo.aspectCoef = float(mViewSize.height) / float(mViewSize.width);
|
||||
mInfo.pixScaleX = 1.0f / float(mViewSize.width);
|
||||
mInfo.pixScaleY = 1.0f / float(mViewSize.height);
|
||||
std::cout << "setviewsize " << width << " " << height << std::endl;
|
||||
onResizeView(mViewSize);
|
||||
mUpdate = true;
|
||||
}
|
||||
|
||||
|
||||
bool RenderManager::isFormatSupported(MyGUI::PixelFormat /*format*/, MyGUI::TextureUsage /*usage*/)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
MyGUI::ITexture* RenderManager::createTexture(const std::string &name)
|
||||
{
|
||||
MapTexture::const_iterator item = mTextures.find(name);
|
||||
MYGUI_PLATFORM_ASSERT(item == mTextures.end(), "Texture '"<<name<<"' already exist");
|
||||
|
||||
OSGTexture* texture = new OSGTexture(name, mTextureManager);
|
||||
mTextures.insert(std::make_pair(name, texture));
|
||||
return texture;
|
||||
}
|
||||
|
||||
void RenderManager::destroyTexture(MyGUI::ITexture *texture)
|
||||
{
|
||||
if(texture == nullptr)
|
||||
return;
|
||||
|
||||
MapTexture::iterator item = mTextures.find(texture->getName());
|
||||
MYGUI_PLATFORM_ASSERT(item != mTextures.end(), "Texture '"<<texture->getName()<<"' not found");
|
||||
|
||||
mTextures.erase(item);
|
||||
delete texture;
|
||||
}
|
||||
|
||||
MyGUI::ITexture* RenderManager::getTexture(const std::string &name)
|
||||
{
|
||||
MapTexture::const_iterator item = mTextures.find(name);
|
||||
if(item == mTextures.end())
|
||||
{
|
||||
MyGUI::ITexture* tex = createTexture(name);
|
||||
tex->loadFromFile(name);
|
||||
return tex;
|
||||
}
|
||||
return item->second;
|
||||
}
|
||||
|
||||
void RenderManager::destroyAllResources()
|
||||
{
|
||||
for (MapTexture::iterator it = mTextures.begin(); it != mTextures.end(); ++it)
|
||||
delete it->second;
|
||||
mTextures.clear();
|
||||
}
|
||||
|
||||
bool RenderManager::checkTexture(MyGUI::ITexture* _texture)
|
||||
{
|
||||
for (MapTexture::const_iterator item = mTextures.begin(); item != mTextures.end(); ++item)
|
||||
{
|
||||
if (item->second == _texture)
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
}
|
101
apps/openmw/mwgui/myguirendermanager.hpp
Normal file
101
apps/openmw/mwgui/myguirendermanager.hpp
Normal file
|
@ -0,0 +1,101 @@
|
|||
#ifndef OPENMW_MWGUI_MYGUIRENDERMANAGER_H
|
||||
#define OPENMW_MWGUI_MYGUIRENDERMANAGER_H
|
||||
|
||||
#include <MyGUI_RenderManager.h>
|
||||
|
||||
#include <osg/ref_ptr>
|
||||
|
||||
namespace Resource
|
||||
{
|
||||
class TextureManager;
|
||||
}
|
||||
|
||||
namespace osgViewer
|
||||
{
|
||||
class Viewer;
|
||||
}
|
||||
|
||||
namespace osg
|
||||
{
|
||||
class Group;
|
||||
class Camera;
|
||||
class RenderInfo;
|
||||
}
|
||||
|
||||
namespace MWGui
|
||||
{
|
||||
|
||||
class RenderManager : public MyGUI::RenderManager, public MyGUI::IRenderTarget
|
||||
{
|
||||
osg::ref_ptr<osgViewer::Viewer> mViewer;
|
||||
osg::ref_ptr<osg::Group> mSceneRoot;
|
||||
Resource::TextureManager* mTextureManager;
|
||||
|
||||
MyGUI::IntSize mViewSize;
|
||||
bool mUpdate;
|
||||
MyGUI::VertexColourType mVertexFormat;
|
||||
MyGUI::RenderTargetInfo mInfo;
|
||||
|
||||
typedef std::map<std::string, MyGUI::ITexture*> MapTexture;
|
||||
MapTexture mTextures;
|
||||
|
||||
bool mIsInitialise;
|
||||
|
||||
osg::ref_ptr<osg::Camera> mGuiRoot;
|
||||
|
||||
// Only valid during drawFrame()!
|
||||
osg::RenderInfo *mRenderInfo;
|
||||
|
||||
void destroyAllResources();
|
||||
|
||||
public:
|
||||
RenderManager(osgViewer::Viewer *viewer, osg::Group *sceneroot, Resource::TextureManager* textureManager);
|
||||
virtual ~RenderManager();
|
||||
|
||||
void initialise();
|
||||
|
||||
static RenderManager& getInstance() { return *getInstancePtr(); }
|
||||
static RenderManager* getInstancePtr()
|
||||
{ return static_cast<RenderManager*>(MyGUI::RenderManager::getInstancePtr()); }
|
||||
|
||||
/** @see RenderManager::getViewSize */
|
||||
virtual const MyGUI::IntSize& getViewSize() const { return mViewSize; }
|
||||
|
||||
/** @see RenderManager::getVertexFormat */
|
||||
virtual MyGUI::VertexColourType getVertexFormat() { return mVertexFormat; }
|
||||
|
||||
/** @see RenderManager::isFormatSupported */
|
||||
virtual bool isFormatSupported(MyGUI::PixelFormat format, MyGUI::TextureUsage usage);
|
||||
|
||||
/** @see RenderManager::createVertexBuffer */
|
||||
virtual MyGUI::IVertexBuffer* createVertexBuffer();
|
||||
/** @see RenderManager::destroyVertexBuffer */
|
||||
virtual void destroyVertexBuffer(MyGUI::IVertexBuffer *buffer);
|
||||
|
||||
/** @see RenderManager::createTexture */
|
||||
virtual MyGUI::ITexture* createTexture(const std::string &name);
|
||||
/** @see RenderManager::destroyTexture */
|
||||
virtual void destroyTexture(MyGUI::ITexture* _texture);
|
||||
/** @see RenderManager::getTexture */
|
||||
virtual MyGUI::ITexture* getTexture(const std::string &name);
|
||||
|
||||
|
||||
/** @see IRenderTarget::begin */
|
||||
virtual void begin();
|
||||
/** @see IRenderTarget::end */
|
||||
virtual void end();
|
||||
/** @see IRenderTarget::doRender */
|
||||
virtual void doRender(MyGUI::IVertexBuffer *buffer, MyGUI::ITexture *texture, size_t count);
|
||||
/** @see IRenderTarget::getInfo */
|
||||
virtual const MyGUI::RenderTargetInfo& getInfo() { return mInfo; }
|
||||
|
||||
bool checkTexture(MyGUI::ITexture* _texture);
|
||||
|
||||
/*internal:*/
|
||||
void drawFrame(osg::RenderInfo &renderInfo);
|
||||
void setViewSize(int width, int height);
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif
|
|
@ -19,8 +19,6 @@
|
|||
#include <MyGUI_ClipboardManager.h>
|
||||
#include <MyGUI_RenderManager.h>
|
||||
|
||||
#include <MyGUI_DummyPlatform.h>
|
||||
|
||||
#include <SDL_keyboard.h>
|
||||
#include <SDL_clipboard.h>
|
||||
|
||||
|
@ -93,14 +91,16 @@
|
|||
#include "controllers.hpp"
|
||||
#include "jailscreen.hpp"
|
||||
|
||||
#include "myguiplatform.hpp"
|
||||
|
||||
namespace MWGui
|
||||
{
|
||||
|
||||
WindowManager::WindowManager(
|
||||
const Compiler::Extensions& extensions, const std::string& logpath, const std::string& cacheDir, bool consoleOnlyScripts,
|
||||
osgViewer::Viewer* viewer, osg::Group* guiRoot, Resource::TextureManager* textureManager
|
||||
, const std::string& logpath, const std::string& resourcePath, bool consoleOnlyScripts,
|
||||
Translation::Storage& translationDataStorage, ToUTF8::FromType encoding, bool exportFonts, const std::map<std::string, std::string>& fallbackMap)
|
||||
: mConsoleOnlyScripts(consoleOnlyScripts)
|
||||
//, mGuiManager(NULL)
|
||||
, mHud(NULL)
|
||||
, mMap(NULL)
|
||||
, mMenu(NULL)
|
||||
|
@ -173,11 +173,8 @@ namespace MWGui
|
|||
, mCurrentModals()
|
||||
, mFallbackMap(fallbackMap)
|
||||
{
|
||||
// Set up the GUI system
|
||||
//mGuiManager = new OEngine::GUI::MyGUIManager(mRendering->getWindow(), mRendering->getScene(), false, logpath);
|
||||
|
||||
MyGUI::DummyPlatform* platform = new MyGUI::DummyPlatform;
|
||||
platform->initialise(logpath);
|
||||
Platform* platform = new Platform(viewer, guiRoot, textureManager);
|
||||
platform->initialise(resourcePath, logpath);
|
||||
|
||||
MyGUI::Gui* gui = new MyGUI::Gui;
|
||||
gui->initialise("");
|
||||
|
@ -248,7 +245,6 @@ namespace MWGui
|
|||
|
||||
void WindowManager::initUI()
|
||||
{
|
||||
/*
|
||||
// Get size info from the Gui object
|
||||
int w = MyGUI::RenderManager::getInstance().getViewSize().width;
|
||||
int h = MyGUI::RenderManager::getInstance().getViewSize().height;
|
||||
|
@ -304,8 +300,8 @@ namespace MWGui
|
|||
std::string hitFaderTexture = "textures\\bm_player_hit_01.dds";
|
||||
// fall back to player_hit_01.dds if bm_player_hit_01.dds is not available
|
||||
// TODO: check if non-BM versions actually use player_hit_01.dds
|
||||
if(!Ogre::ResourceGroupManager::getSingleton().resourceExistsInAnyGroup(hitFaderTexture))
|
||||
hitFaderTexture = "textures\\player_hit_01.dds";
|
||||
//if(!Ogre::ResourceGroupManager::getSingleton().resourceExistsInAnyGroup(hitFaderTexture))
|
||||
// hitFaderTexture = "textures\\player_hit_01.dds";
|
||||
mHitFader = new ScreenFader(hitFaderTexture);
|
||||
mScreenFader = new ScreenFader("black.png");
|
||||
|
||||
|
@ -331,8 +327,7 @@ namespace MWGui
|
|||
// Set up visibility
|
||||
updateVisible();
|
||||
|
||||
MWBase::Environment::get().getInputManager()->changeInputMode(false);
|
||||
*/
|
||||
//MWBase::Environment::get().getInputManager()->changeInputMode(false);
|
||||
}
|
||||
|
||||
void WindowManager::renderWorldMap()
|
||||
|
@ -416,8 +411,6 @@ namespace MWGui
|
|||
//delete mCursorManager;
|
||||
|
||||
cleanupGarbage();
|
||||
|
||||
//delete mGuiManager;
|
||||
}
|
||||
|
||||
void WindowManager::cleanupGarbage()
|
||||
|
@ -928,7 +921,6 @@ namespace MWGui
|
|||
|
||||
void WindowManager::changeCell(MWWorld::CellStore* cell)
|
||||
{
|
||||
/*
|
||||
std::string name = MWBase::Environment::get().getWorld()->getCellName (cell);
|
||||
|
||||
mMap->setCellName( name );
|
||||
|
@ -953,12 +945,10 @@ namespace MWGui
|
|||
MWBase::Environment::get().getWorld()->getPlayer().setLastKnownExteriorPosition(worldPos);
|
||||
mMap->setGlobalMapPlayerPosition(worldPos.x, worldPos.y);
|
||||
}
|
||||
*/
|
||||
}
|
||||
|
||||
void WindowManager::setActiveMap(int x, int y, bool interior)
|
||||
{
|
||||
/*
|
||||
if (!interior)
|
||||
{
|
||||
mMap->setCellPrefix("Cell");
|
||||
|
@ -967,22 +957,19 @@ namespace MWGui
|
|||
|
||||
mMap->setActiveCell(x,y, interior);
|
||||
mHud->setActiveCell(x,y, interior);
|
||||
*/
|
||||
}
|
||||
|
||||
void WindowManager::setPlayerPos(int cellX, int cellY, const float x, const float y)
|
||||
{
|
||||
//mMap->setPlayerPos(cellX, cellY, x, y);
|
||||
//mHud->setPlayerPos(cellX, cellY, x, y);
|
||||
mMap->setPlayerPos(cellX, cellY, x, y);
|
||||
mHud->setPlayerPos(cellX, cellY, x, y);
|
||||
}
|
||||
|
||||
void WindowManager::setPlayerDir(const float x, const float y)
|
||||
{
|
||||
/*
|
||||
mMap->setPlayerDir(x,y);
|
||||
mMap->setGlobalMapPlayerDir(x, y);
|
||||
mHud->setPlayerDir(x,y);
|
||||
*/
|
||||
}
|
||||
|
||||
void WindowManager::setDrowningBarVisibility(bool visible)
|
||||
|
@ -1098,7 +1085,7 @@ namespace MWGui
|
|||
void WindowManager::windowResized(int x, int y)
|
||||
{
|
||||
sizeVideo(x, y);
|
||||
//mGuiManager->windowResized();
|
||||
|
||||
if (!mHud)
|
||||
return; // UI not initialized yet
|
||||
|
||||
|
@ -1279,7 +1266,7 @@ namespace MWGui
|
|||
|
||||
void WindowManager::executeInConsole (const std::string& path)
|
||||
{
|
||||
//mConsole->executeFile (path);
|
||||
mConsole->executeFile (path);
|
||||
}
|
||||
|
||||
void WindowManager::wmUpdateFps(float fps, unsigned int triangleCount, unsigned int batchCount)
|
||||
|
@ -1520,7 +1507,7 @@ namespace MWGui
|
|||
|
||||
void WindowManager::updatePlayer()
|
||||
{
|
||||
//mInventoryWindow->updatePlayer();
|
||||
mInventoryWindow->updatePlayer();
|
||||
|
||||
const MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayerPtr();
|
||||
if (player.getClass().getNpcStats(player).isWerewolf())
|
||||
|
@ -1808,29 +1795,23 @@ namespace MWGui
|
|||
|
||||
void WindowManager::fadeScreenIn(const float time, bool clearQueue)
|
||||
{
|
||||
/*
|
||||
if (clearQueue)
|
||||
mScreenFader->clearQueue();
|
||||
mScreenFader->fadeOut(time);
|
||||
*/
|
||||
}
|
||||
|
||||
void WindowManager::fadeScreenOut(const float time, bool clearQueue)
|
||||
{
|
||||
/*
|
||||
if (clearQueue)
|
||||
mScreenFader->clearQueue();
|
||||
mScreenFader->fadeIn(time);
|
||||
*/
|
||||
}
|
||||
|
||||
void WindowManager::fadeScreenTo(const int percent, const float time, bool clearQueue)
|
||||
{
|
||||
/*
|
||||
if (clearQueue)
|
||||
mScreenFader->clearQueue();
|
||||
mScreenFader->fadeTo(percent, time);
|
||||
*/
|
||||
}
|
||||
|
||||
void WindowManager::setBlindness(const int percent)
|
||||
|
|
|
@ -52,6 +52,20 @@ namespace OEngine
|
|||
}
|
||||
}
|
||||
|
||||
namespace osg
|
||||
{
|
||||
class Group;
|
||||
}
|
||||
namespace osgViewer
|
||||
{
|
||||
class Viewer;
|
||||
}
|
||||
|
||||
namespace Resource
|
||||
{
|
||||
class TextureManager;
|
||||
}
|
||||
|
||||
namespace SFO
|
||||
{
|
||||
class CursorManager;
|
||||
|
@ -99,8 +113,8 @@ namespace MWGui
|
|||
typedef std::pair<std::string, int> Faction;
|
||||
typedef std::vector<Faction> FactionList;
|
||||
|
||||
WindowManager(const Compiler::Extensions& extensions, const std::string& logpath,
|
||||
const std::string& cacheDir, bool consoleOnlyScripts,
|
||||
WindowManager(osgViewer::Viewer* viewer, osg::Group* guiRoot, Resource::TextureManager* textureManager,
|
||||
const std::string& logpath, const std::string& cacheDir, bool consoleOnlyScripts,
|
||||
Translation::Storage& translationDataStorage, ToUTF8::FromType encoding, bool exportFonts, const std::map<std::string,std::string>& fallbackMap);
|
||||
virtual ~WindowManager();
|
||||
|
||||
|
@ -364,7 +378,6 @@ namespace MWGui
|
|||
// Markers placed manually by the player. Must be shared between both map views (the HUD map and the map window).
|
||||
CustomMarkerCollection mCustomMarkers;
|
||||
|
||||
OEngine::GUI::MyGUIManager *mGuiManager;
|
||||
HUD *mHud;
|
||||
MapWindow *mMap;
|
||||
MainMenu *mMenu;
|
||||
|
|
|
@ -101,9 +101,9 @@ namespace MWRender
|
|||
mSunLight->setConstantAttenuation(1.f);
|
||||
lightRoot->addChild(source);
|
||||
|
||||
mRootNode->getOrCreateStateSet()->setMode(GL_CULL_FACE, osg::StateAttribute::ON);
|
||||
mRootNode->getOrCreateStateSet()->setMode(GL_LIGHTING, osg::StateAttribute::ON);
|
||||
mRootNode->getOrCreateStateSet()->setMode(GL_NORMALIZE, osg::StateAttribute::ON);
|
||||
lightRoot->getOrCreateStateSet()->setMode(GL_CULL_FACE, osg::StateAttribute::ON);
|
||||
lightRoot->getOrCreateStateSet()->setMode(GL_LIGHTING, osg::StateAttribute::ON);
|
||||
lightRoot->getOrCreateStateSet()->setMode(GL_NORMALIZE, osg::StateAttribute::ON);
|
||||
|
||||
source->setStateSetModes(*mRootNode->getOrCreateStateSet(), osg::StateAttribute::ON);
|
||||
|
||||
|
|
|
@ -1,680 +0,0 @@
|
|||
#include "manager.hpp"
|
||||
#include "loglistener.hpp"
|
||||
|
||||
#include <MyGUI_Gui.h>
|
||||
#include <MyGUI_OgrePlatform.h>
|
||||
#include <MyGUI_Timer.h>
|
||||
|
||||
#include <MyGUI_LevelLogFilter.h>
|
||||
#include <MyGUI_LogSource.h>
|
||||
#include <MyGUI_ConsoleLogListener.h>
|
||||
|
||||
#include <cassert>
|
||||
|
||||
#include <extern/shiny/Main/Factory.hpp>
|
||||
#include <extern/shiny/Platforms/Ogre/OgreMaterial.hpp>
|
||||
|
||||
using namespace OEngine::GUI;
|
||||
|
||||
namespace MyGUI
|
||||
{
|
||||
|
||||
/*
|
||||
* As of MyGUI 3.2.0, MyGUI::OgreDataManager::isDataExist is unnecessarily complex
|
||||
* this override fixes the resulting performance issue.
|
||||
*/
|
||||
// Remove for MyGUI 3.2.2
|
||||
class FixedOgreDataManager : public MyGUI::OgreDataManager
|
||||
{
|
||||
public:
|
||||
bool isDataExist(const std::string& _name)
|
||||
{
|
||||
return Ogre::ResourceGroupManager::getSingleton().resourceExistsInAnyGroup (_name);
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
/*
|
||||
* As of MyGUI 3.2.0, rendering with shaders is not supported.
|
||||
* We definitely need this though to run in GL3 core / DX11 at all.
|
||||
* To make matters worse, subclassing OgreRenderManager doesn't seem to be possible here. :/
|
||||
*/
|
||||
class ShaderBasedRenderManager : public RenderManager,
|
||||
public IRenderTarget,
|
||||
public Ogre::WindowEventListener,
|
||||
public Ogre::RenderQueueListener,
|
||||
public Ogre::RenderSystem::Listener
|
||||
{
|
||||
// флаг для обновления всех и вся
|
||||
bool mUpdate;
|
||||
|
||||
IntSize mViewSize;
|
||||
|
||||
Ogre::SceneManager* mSceneManager;
|
||||
|
||||
VertexColourType mVertexFormat;
|
||||
|
||||
// окно, на которое мы подписываемся для изменения размеров
|
||||
Ogre::RenderWindow* mWindow;
|
||||
|
||||
// вьюпорт, с которым работает система
|
||||
unsigned short mActiveViewport;
|
||||
|
||||
Ogre::RenderSystem* mRenderSystem;
|
||||
Ogre::TextureUnitState::UVWAddressingMode mTextureAddressMode;
|
||||
Ogre::LayerBlendModeEx mColorBlendMode, mAlphaBlendMode;
|
||||
|
||||
RenderTargetInfo mInfo;
|
||||
|
||||
typedef std::map<std::string, ITexture*> MapTexture;
|
||||
MapTexture mTextures;
|
||||
|
||||
bool mIsInitialise;
|
||||
bool mManualRender;
|
||||
size_t mCountBatch;
|
||||
|
||||
// ADDED
|
||||
Ogre::GpuProgram* mVertexProgramNoTexture;
|
||||
Ogre::GpuProgram* mVertexProgramOneTexture;
|
||||
Ogre::GpuProgram* mFragmentProgramNoTexture;
|
||||
Ogre::GpuProgram* mFragmentProgramOneTexture;
|
||||
|
||||
public:
|
||||
ShaderBasedRenderManager& getInstance()
|
||||
{
|
||||
return *getInstancePtr();
|
||||
}
|
||||
ShaderBasedRenderManager* getInstancePtr()
|
||||
{
|
||||
return static_cast<ShaderBasedRenderManager*>(RenderManager::getInstancePtr());
|
||||
}
|
||||
|
||||
ShaderBasedRenderManager() :
|
||||
mUpdate(false),
|
||||
mSceneManager(nullptr),
|
||||
mWindow(nullptr),
|
||||
mActiveViewport(0),
|
||||
mRenderSystem(nullptr),
|
||||
mIsInitialise(false),
|
||||
mManualRender(false),
|
||||
mCountBatch(0),
|
||||
mVertexProgramNoTexture(NULL),
|
||||
mFragmentProgramNoTexture(NULL),
|
||||
mVertexProgramOneTexture(NULL),
|
||||
mFragmentProgramOneTexture(NULL)
|
||||
{
|
||||
mTextureAddressMode.u = Ogre::TextureUnitState::TAM_CLAMP;
|
||||
mTextureAddressMode.v = Ogre::TextureUnitState::TAM_CLAMP;
|
||||
mTextureAddressMode.w = Ogre::TextureUnitState::TAM_CLAMP;
|
||||
}
|
||||
|
||||
void initialise(Ogre::RenderWindow* _window, Ogre::SceneManager* _scene)
|
||||
{
|
||||
MYGUI_PLATFORM_ASSERT(!mIsInitialise, getClassTypeName() << " initialised twice");
|
||||
MYGUI_PLATFORM_LOG(Info, "* Initialise: " << getClassTypeName());
|
||||
|
||||
mColorBlendMode.blendType = Ogre::LBT_COLOUR;
|
||||
mColorBlendMode.source1 = Ogre::LBS_TEXTURE;
|
||||
mColorBlendMode.source2 = Ogre::LBS_DIFFUSE;
|
||||
mColorBlendMode.operation = Ogre::LBX_MODULATE;
|
||||
|
||||
mAlphaBlendMode.blendType = Ogre::LBT_ALPHA;
|
||||
mAlphaBlendMode.source1 = Ogre::LBS_TEXTURE;
|
||||
mAlphaBlendMode.source2 = Ogre::LBS_DIFFUSE;
|
||||
mAlphaBlendMode.operation = Ogre::LBX_MODULATE;
|
||||
|
||||
mTextureAddressMode.u = Ogre::TextureUnitState::TAM_CLAMP;
|
||||
mTextureAddressMode.v = Ogre::TextureUnitState::TAM_CLAMP;
|
||||
mTextureAddressMode.w = Ogre::TextureUnitState::TAM_CLAMP;
|
||||
|
||||
mSceneManager = nullptr;
|
||||
mWindow = nullptr;
|
||||
mUpdate = false;
|
||||
mRenderSystem = nullptr;
|
||||
mActiveViewport = 0;
|
||||
|
||||
Ogre::Root* root = Ogre::Root::getSingletonPtr();
|
||||
if (root != nullptr)
|
||||
setRenderSystem(root->getRenderSystem());
|
||||
setRenderWindow(_window);
|
||||
setSceneManager(_scene);
|
||||
|
||||
|
||||
MYGUI_PLATFORM_LOG(Info, getClassTypeName() << " successfully initialized");
|
||||
mIsInitialise = true;
|
||||
}
|
||||
|
||||
void shutdown()
|
||||
{
|
||||
MYGUI_PLATFORM_ASSERT(mIsInitialise, getClassTypeName() << " is not initialised");
|
||||
MYGUI_PLATFORM_LOG(Info, "* Shutdown: " << getClassTypeName());
|
||||
|
||||
destroyAllResources();
|
||||
|
||||
setSceneManager(nullptr);
|
||||
setRenderWindow(nullptr);
|
||||
setRenderSystem(nullptr);
|
||||
|
||||
MYGUI_PLATFORM_LOG(Info, getClassTypeName() << " successfully shutdown");
|
||||
mIsInitialise = false;
|
||||
}
|
||||
|
||||
void setRenderSystem(Ogre::RenderSystem* _render)
|
||||
{
|
||||
// отписываемся
|
||||
if (mRenderSystem != nullptr)
|
||||
{
|
||||
mRenderSystem->removeListener(this);
|
||||
mRenderSystem = nullptr;
|
||||
}
|
||||
|
||||
mRenderSystem = _render;
|
||||
|
||||
// подписываемся на рендер евент
|
||||
if (mRenderSystem != nullptr)
|
||||
{
|
||||
mRenderSystem->addListener(this);
|
||||
|
||||
// формат цвета в вершинах
|
||||
Ogre::VertexElementType vertex_type = mRenderSystem->getColourVertexElementType();
|
||||
if (vertex_type == Ogre::VET_COLOUR_ARGB)
|
||||
mVertexFormat = VertexColourType::ColourARGB;
|
||||
else if (vertex_type == Ogre::VET_COLOUR_ABGR)
|
||||
mVertexFormat = VertexColourType::ColourABGR;
|
||||
|
||||
updateRenderInfo();
|
||||
}
|
||||
}
|
||||
|
||||
Ogre::RenderSystem* getRenderSystem()
|
||||
{
|
||||
return mRenderSystem;
|
||||
}
|
||||
|
||||
void setRenderWindow(Ogre::RenderWindow* _window)
|
||||
{
|
||||
// отписываемся
|
||||
if (mWindow != nullptr)
|
||||
{
|
||||
Ogre::WindowEventUtilities::removeWindowEventListener(mWindow, this);
|
||||
mWindow = nullptr;
|
||||
}
|
||||
|
||||
mWindow = _window;
|
||||
|
||||
if (mWindow != nullptr)
|
||||
{
|
||||
Ogre::WindowEventUtilities::addWindowEventListener(mWindow, this);
|
||||
windowResized(mWindow);
|
||||
}
|
||||
}
|
||||
|
||||
void setSceneManager(Ogre::SceneManager* _scene)
|
||||
{
|
||||
if (nullptr != mSceneManager)
|
||||
{
|
||||
mSceneManager->removeRenderQueueListener(this);
|
||||
mSceneManager = nullptr;
|
||||
}
|
||||
|
||||
mSceneManager = _scene;
|
||||
|
||||
if (nullptr != mSceneManager)
|
||||
{
|
||||
mSceneManager->addRenderQueueListener(this);
|
||||
}
|
||||
}
|
||||
|
||||
void setActiveViewport(unsigned short _num)
|
||||
{
|
||||
mActiveViewport = _num;
|
||||
|
||||
if (mWindow != nullptr)
|
||||
{
|
||||
Ogre::WindowEventUtilities::removeWindowEventListener(mWindow, this);
|
||||
Ogre::WindowEventUtilities::addWindowEventListener(mWindow, this);
|
||||
|
||||
// рассылка обновлений
|
||||
windowResized(mWindow);
|
||||
}
|
||||
}
|
||||
|
||||
void renderQueueStarted(Ogre::uint8 queueGroupId, const Ogre::String& invocation, bool& skipThisInvocation)
|
||||
{
|
||||
Gui* gui = Gui::getInstancePtr();
|
||||
if (gui == nullptr)
|
||||
return;
|
||||
|
||||
if (Ogre::RENDER_QUEUE_OVERLAY != queueGroupId)
|
||||
return;
|
||||
|
||||
Ogre::Viewport* viewport = mSceneManager->getCurrentViewport();
|
||||
if (nullptr == viewport
|
||||
|| !viewport->getOverlaysEnabled())
|
||||
return;
|
||||
|
||||
if (mWindow->getNumViewports() <= mActiveViewport
|
||||
|| viewport != mWindow->getViewport(mActiveViewport))
|
||||
return;
|
||||
|
||||
mCountBatch = 0;
|
||||
|
||||
static Timer timer;
|
||||
static unsigned long last_time = timer.getMilliseconds();
|
||||
unsigned long now_time = timer.getMilliseconds();
|
||||
unsigned long time = now_time - last_time;
|
||||
|
||||
onFrameEvent((float)((double)(time) / (double)1000));
|
||||
|
||||
last_time = now_time;
|
||||
|
||||
//begin();
|
||||
setManualRender(true);
|
||||
onRenderToTarget(this, mUpdate);
|
||||
//end();
|
||||
|
||||
// сбрасываем флаг
|
||||
mUpdate = false;
|
||||
}
|
||||
|
||||
void renderQueueEnded(Ogre::uint8 queueGroupId, const Ogre::String& invocation, bool& repeatThisInvocation)
|
||||
{
|
||||
}
|
||||
|
||||
void eventOccurred(const Ogre::String& eventName, const Ogre::NameValuePairList* parameters)
|
||||
{
|
||||
if (eventName == "DeviceLost")
|
||||
{
|
||||
}
|
||||
else if (eventName == "DeviceRestored")
|
||||
{
|
||||
// обновить всех
|
||||
mUpdate = true;
|
||||
}
|
||||
}
|
||||
|
||||
IVertexBuffer* createVertexBuffer()
|
||||
{
|
||||
return new OgreVertexBuffer();
|
||||
}
|
||||
|
||||
void destroyVertexBuffer(IVertexBuffer* _buffer)
|
||||
{
|
||||
delete _buffer;
|
||||
}
|
||||
|
||||
// для оповещений об изменении окна рендера
|
||||
void windowResized(Ogre::RenderWindow* _window)
|
||||
{
|
||||
if (_window->getNumViewports() > mActiveViewport)
|
||||
{
|
||||
Ogre::Viewport* port = _window->getViewport(mActiveViewport);
|
||||
#if OGRE_VERSION >= MYGUI_DEFINE_VERSION(1, 7, 0) && OGRE_NO_VIEWPORT_ORIENTATIONMODE == 0
|
||||
Ogre::OrientationMode orient = port->getOrientationMode();
|
||||
if (orient == Ogre::OR_DEGREE_90 || orient == Ogre::OR_DEGREE_270)
|
||||
mViewSize.set(port->getActualHeight(), port->getActualWidth());
|
||||
else
|
||||
mViewSize.set(port->getActualWidth(), port->getActualHeight());
|
||||
#else
|
||||
mViewSize.set(port->getActualWidth(), port->getActualHeight());
|
||||
#endif
|
||||
|
||||
// обновить всех
|
||||
mUpdate = true;
|
||||
|
||||
updateRenderInfo();
|
||||
|
||||
onResizeView(mViewSize);
|
||||
}
|
||||
}
|
||||
|
||||
void updateRenderInfo()
|
||||
{
|
||||
if (mRenderSystem != nullptr)
|
||||
{
|
||||
mInfo.maximumDepth = mRenderSystem->getMaximumDepthInputValue();
|
||||
mInfo.hOffset = mRenderSystem->getHorizontalTexelOffset() / float(mViewSize.width);
|
||||
mInfo.vOffset = mRenderSystem->getVerticalTexelOffset() / float(mViewSize.height);
|
||||
mInfo.aspectCoef = float(mViewSize.height) / float(mViewSize.width);
|
||||
mInfo.pixScaleX = 1.0f / float(mViewSize.width);
|
||||
mInfo.pixScaleY = 1.0f / float(mViewSize.height);
|
||||
}
|
||||
}
|
||||
|
||||
void initShaders()
|
||||
{
|
||||
// ADDED
|
||||
sh::MaterialInstance* mat = sh::Factory::getInstance().getMaterialInstance("MyGUI/NoTexture");
|
||||
sh::Factory::getInstance()._ensureMaterial("MyGUI/NoTexture", "Default");
|
||||
mVertexProgramNoTexture = static_cast<sh::OgreMaterial*>(mat->getMaterial())->getOgreTechniqueForConfiguration("Default")->getPass(0)
|
||||
->getVertexProgram()->_getBindingDelegate();
|
||||
|
||||
mat = sh::Factory::getInstance().getMaterialInstance("MyGUI/OneTexture");
|
||||
sh::Factory::getInstance()._ensureMaterial("MyGUI/OneTexture", "Default");
|
||||
mVertexProgramOneTexture = static_cast<sh::OgreMaterial*>(mat->getMaterial())->getOgreTechniqueForConfiguration("Default")->getPass(0)
|
||||
->getVertexProgram()->_getBindingDelegate();
|
||||
|
||||
mat = sh::Factory::getInstance().getMaterialInstance("MyGUI/NoTexture");
|
||||
sh::Factory::getInstance()._ensureMaterial("MyGUI/NoTexture", "Default");
|
||||
mFragmentProgramNoTexture = static_cast<sh::OgreMaterial*>(mat->getMaterial())->getOgreTechniqueForConfiguration("Default")->getPass(0)
|
||||
->getFragmentProgram()->_getBindingDelegate();
|
||||
|
||||
mat = sh::Factory::getInstance().getMaterialInstance("MyGUI/OneTexture");
|
||||
sh::Factory::getInstance()._ensureMaterial("MyGUI/OneTexture", "Default");
|
||||
mFragmentProgramOneTexture = static_cast<sh::OgreMaterial*>(mat->getMaterial())->getOgreTechniqueForConfiguration("Default")->getPass(0)
|
||||
->getFragmentProgram()->_getBindingDelegate();
|
||||
}
|
||||
|
||||
void doRender(IVertexBuffer* _buffer, ITexture* _texture, size_t _count)
|
||||
{
|
||||
if (getManualRender())
|
||||
{
|
||||
begin();
|
||||
setManualRender(false);
|
||||
}
|
||||
|
||||
// ADDED
|
||||
if (!mVertexProgramNoTexture)
|
||||
initShaders();
|
||||
|
||||
if (_texture)
|
||||
{
|
||||
Ogre::Root::getSingleton().getRenderSystem()->bindGpuProgram(mVertexProgramOneTexture);
|
||||
Ogre::Root::getSingleton().getRenderSystem()->bindGpuProgram(mFragmentProgramOneTexture);
|
||||
}
|
||||
else
|
||||
{
|
||||
Ogre::Root::getSingleton().getRenderSystem()->bindGpuProgram(mVertexProgramNoTexture);
|
||||
Ogre::Root::getSingleton().getRenderSystem()->bindGpuProgram(mFragmentProgramNoTexture);
|
||||
}
|
||||
|
||||
if (_texture)
|
||||
{
|
||||
OgreTexture* texture = static_cast<OgreTexture*>(_texture);
|
||||
Ogre::TexturePtr texture_ptr = texture->getOgreTexture();
|
||||
if (!texture_ptr.isNull())
|
||||
{
|
||||
mRenderSystem->_setTexture(0, true, texture_ptr);
|
||||
mRenderSystem->_setTextureUnitFiltering(0, Ogre::FO_LINEAR, Ogre::FO_LINEAR, Ogre::FO_NONE);
|
||||
}
|
||||
}
|
||||
|
||||
OgreVertexBuffer* buffer = static_cast<OgreVertexBuffer*>(_buffer);
|
||||
Ogre::RenderOperation* operation = buffer->getRenderOperation();
|
||||
operation->vertexData->vertexCount = _count;
|
||||
|
||||
mRenderSystem->_render(*operation);
|
||||
|
||||
++ mCountBatch;
|
||||
}
|
||||
|
||||
void begin()
|
||||
{
|
||||
// set-up matrices
|
||||
mRenderSystem->_setWorldMatrix(Ogre::Matrix4::IDENTITY);
|
||||
mRenderSystem->_setViewMatrix(Ogre::Matrix4::IDENTITY);
|
||||
|
||||
#if OGRE_VERSION >= MYGUI_DEFINE_VERSION(1, 7, 0) && OGRE_NO_VIEWPORT_ORIENTATIONMODE == 0
|
||||
Ogre::OrientationMode orient = mWindow->getViewport(mActiveViewport)->getOrientationMode();
|
||||
mRenderSystem->_setProjectionMatrix(Ogre::Matrix4::IDENTITY * Ogre::Quaternion(Ogre::Degree(orient * 90.f), Ogre::Vector3::UNIT_Z));
|
||||
#else
|
||||
mRenderSystem->_setProjectionMatrix(Ogre::Matrix4::IDENTITY);
|
||||
#endif
|
||||
|
||||
// initialise render settings
|
||||
mRenderSystem->setLightingEnabled(false);
|
||||
mRenderSystem->_setDepthBufferParams(false, false);
|
||||
mRenderSystem->_setDepthBias(0, 0);
|
||||
mRenderSystem->_setCullingMode(Ogre::CULL_NONE);
|
||||
mRenderSystem->_setFog(Ogre::FOG_NONE);
|
||||
mRenderSystem->_setColourBufferWriteEnabled(true, true, true, true);
|
||||
mRenderSystem->unbindGpuProgram(Ogre::GPT_FRAGMENT_PROGRAM);
|
||||
mRenderSystem->unbindGpuProgram(Ogre::GPT_VERTEX_PROGRAM);
|
||||
mRenderSystem->setShadingType(Ogre::SO_GOURAUD);
|
||||
|
||||
// initialise texture settings
|
||||
mRenderSystem->_setTextureCoordCalculation(0, Ogre::TEXCALC_NONE);
|
||||
mRenderSystem->_setTextureCoordSet(0, 0);
|
||||
mRenderSystem->_setTextureUnitFiltering(0, Ogre::FO_LINEAR, Ogre::FO_LINEAR, Ogre::FO_NONE);
|
||||
mRenderSystem->_setTextureAddressingMode(0, mTextureAddressMode);
|
||||
mRenderSystem->_setTextureMatrix(0, Ogre::Matrix4::IDENTITY);
|
||||
#if OGRE_VERSION < MYGUI_DEFINE_VERSION(1, 6, 0)
|
||||
mRenderSystem->_setAlphaRejectSettings(Ogre::CMPF_ALWAYS_PASS, 0);
|
||||
#else
|
||||
mRenderSystem->_setAlphaRejectSettings(Ogre::CMPF_ALWAYS_PASS, 0, false);
|
||||
#endif
|
||||
mRenderSystem->_setTextureBlendMode(0, mColorBlendMode);
|
||||
mRenderSystem->_setTextureBlendMode(0, mAlphaBlendMode);
|
||||
mRenderSystem->_disableTextureUnitsFrom(1);
|
||||
|
||||
// enable alpha blending
|
||||
mRenderSystem->_setSceneBlending(Ogre::SBF_SOURCE_ALPHA, Ogre::SBF_ONE_MINUS_SOURCE_ALPHA);
|
||||
|
||||
// always use wireframe
|
||||
mRenderSystem->_setPolygonMode(Ogre::PM_SOLID);
|
||||
}
|
||||
|
||||
void end()
|
||||
{
|
||||
}
|
||||
|
||||
ITexture* createTexture(const std::string& _name)
|
||||
{
|
||||
MapTexture::const_iterator item = mTextures.find(_name);
|
||||
MYGUI_PLATFORM_ASSERT(item == mTextures.end(), "Texture '" << _name << "' already exist");
|
||||
|
||||
OgreTexture* texture = new OgreTexture(_name, OgreDataManager::getInstance().getGroup());
|
||||
mTextures[_name] = texture;
|
||||
return texture;
|
||||
}
|
||||
|
||||
void destroyTexture(ITexture* _texture)
|
||||
{
|
||||
if (_texture == nullptr) return;
|
||||
|
||||
MapTexture::iterator item = mTextures.find(_texture->getName());
|
||||
MYGUI_PLATFORM_ASSERT(item != mTextures.end(), "Texture '" << _texture->getName() << "' not found");
|
||||
|
||||
mTextures.erase(item);
|
||||
delete _texture;
|
||||
}
|
||||
|
||||
ITexture* getTexture(const std::string& _name)
|
||||
{
|
||||
MapTexture::const_iterator item = mTextures.find(_name);
|
||||
if (item == mTextures.end())
|
||||
{
|
||||
Ogre::TexturePtr texture = (Ogre::TexturePtr)Ogre::TextureManager::getSingleton().getByName(_name);
|
||||
if (!texture.isNull())
|
||||
{
|
||||
ITexture* result = createTexture(_name);
|
||||
static_cast<OgreTexture*>(result)->setOgreTexture(texture);
|
||||
return result;
|
||||
}
|
||||
return nullptr;
|
||||
}
|
||||
return item->second;
|
||||
}
|
||||
|
||||
bool isFormatSupported(PixelFormat _format, TextureUsage _usage)
|
||||
{
|
||||
return Ogre::TextureManager::getSingleton().isFormatSupported(
|
||||
Ogre::TEX_TYPE_2D,
|
||||
OgreTexture::convertFormat(_format),
|
||||
OgreTexture::convertUsage(_usage));
|
||||
}
|
||||
|
||||
void destroyAllResources()
|
||||
{
|
||||
for (MapTexture::const_iterator item = mTextures.begin(); item != mTextures.end(); ++item)
|
||||
{
|
||||
delete item->second;
|
||||
}
|
||||
mTextures.clear();
|
||||
}
|
||||
|
||||
#if MYGUI_DEBUG_MODE == 1
|
||||
bool checkTexture(ITexture* _texture)
|
||||
{
|
||||
for (MapTexture::const_iterator item = mTextures.begin(); item != mTextures.end(); ++item)
|
||||
{
|
||||
if (item->second == _texture)
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
#endif
|
||||
|
||||
const IntSize& getViewSize() const
|
||||
{
|
||||
return mViewSize;
|
||||
}
|
||||
|
||||
VertexColourType getVertexFormat()
|
||||
{
|
||||
return mVertexFormat;
|
||||
}
|
||||
|
||||
const RenderTargetInfo& getInfo()
|
||||
{
|
||||
return mInfo;
|
||||
}
|
||||
|
||||
size_t getActiveViewport()
|
||||
{
|
||||
return mActiveViewport;
|
||||
}
|
||||
|
||||
Ogre::RenderWindow* getRenderWindow()
|
||||
{
|
||||
return mWindow;
|
||||
}
|
||||
|
||||
bool getManualRender()
|
||||
{
|
||||
return mManualRender;
|
||||
}
|
||||
|
||||
void setManualRender(bool _value)
|
||||
{
|
||||
mManualRender = _value;
|
||||
}
|
||||
|
||||
size_t getBatchCount() const
|
||||
{
|
||||
return mCountBatch;
|
||||
}
|
||||
};
|
||||
|
||||
/// \brief Helper class holding data that required during
|
||||
/// MyGUI log creation
|
||||
class LogFacility
|
||||
{
|
||||
ConsoleLogListener mConsole;
|
||||
CustomLogListener mFile;
|
||||
LevelLogFilter mFilter;
|
||||
LogSource mSource;
|
||||
|
||||
public:
|
||||
|
||||
LogFacility(const std::string &output, bool console)
|
||||
: mFile(output)
|
||||
{
|
||||
mConsole.setEnabled(console);
|
||||
mFilter.setLoggingLevel(LogLevel::Info);
|
||||
|
||||
mSource.addLogListener(&mFile);
|
||||
mSource.addLogListener(&mConsole);
|
||||
mSource.setLogFilter(&mFilter);
|
||||
|
||||
mSource.open();
|
||||
}
|
||||
|
||||
LogSource *getSource() { return &mSource; }
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
void MyGUIManager::setup(Ogre::RenderWindow *wnd, Ogre::SceneManager *mgr, bool logging, const std::string& logDir)
|
||||
{
|
||||
assert(wnd);
|
||||
assert(mgr);
|
||||
|
||||
mSceneMgr = mgr;
|
||||
mShaderRenderManager = NULL;
|
||||
mRenderManager = NULL;
|
||||
|
||||
using namespace MyGUI;
|
||||
|
||||
// Enable/disable MyGUI logging to stdout. (Logging to MyGUI.log is
|
||||
// still enabled.) In order to do this we have to initialize the log
|
||||
// manager before the main gui system itself, otherwise the main
|
||||
// object will get the chance to spit out a few messages before we
|
||||
// can able to disable it.
|
||||
|
||||
std::string theLogFile = std::string(MYGUI_PLATFORM_LOG_FILENAME);
|
||||
if(!logDir.empty())
|
||||
theLogFile.insert(0, logDir);
|
||||
|
||||
// Set up OGRE platform (bypassing OgrePlatform). We might make this more generic later.
|
||||
mLogManager = new LogManager();
|
||||
if (!Ogre::Root::getSingleton().getRenderSystem()->getCapabilities()->hasCapability(Ogre::RSC_FIXED_FUNCTION))
|
||||
mShaderRenderManager = new MyGUI::ShaderBasedRenderManager();
|
||||
else
|
||||
mRenderManager = new MyGUI::OgreRenderManager();
|
||||
mDataManager = new MyGUI::FixedOgreDataManager();
|
||||
|
||||
// Do not use default log since it don't support Unicode path on Windows.
|
||||
// Instead, manually create log source using LogFacility and pass it.
|
||||
mLogFacility = new MyGUI::LogFacility(theLogFile, logging);
|
||||
LogManager::getInstance().addLogSource(mLogFacility->getSource());
|
||||
|
||||
if (mShaderRenderManager)
|
||||
mShaderRenderManager->initialise(wnd, mgr);
|
||||
else
|
||||
mRenderManager->initialise(wnd, mgr);
|
||||
mDataManager->initialise("General");
|
||||
|
||||
// Create GUI
|
||||
mGui = new Gui();
|
||||
mGui->initialise("");
|
||||
}
|
||||
|
||||
void MyGUIManager::windowResized()
|
||||
{
|
||||
#ifndef ANDROID
|
||||
mRenderManager->setActiveViewport(0);
|
||||
#endif
|
||||
}
|
||||
|
||||
void MyGUIManager::shutdown()
|
||||
{
|
||||
mGui->shutdown ();
|
||||
delete mGui;
|
||||
if(mRenderManager)
|
||||
{
|
||||
mRenderManager->shutdown();
|
||||
delete mRenderManager;
|
||||
mRenderManager = NULL;
|
||||
}
|
||||
if(mShaderRenderManager)
|
||||
{
|
||||
mShaderRenderManager->shutdown();
|
||||
delete mShaderRenderManager;
|
||||
mShaderRenderManager = NULL;
|
||||
}
|
||||
if(mDataManager)
|
||||
{
|
||||
mDataManager->shutdown();
|
||||
delete mDataManager;
|
||||
mDataManager = NULL;
|
||||
}
|
||||
if (mLogManager)
|
||||
{
|
||||
delete mLogManager;
|
||||
mLogManager = NULL;
|
||||
}
|
||||
delete mLogFacility;
|
||||
|
||||
mGui = NULL;
|
||||
}
|
|
@ -1,53 +0,0 @@
|
|||
#ifndef OENGINE_MYGUI_MANAGER_H
|
||||
#define OENGINE_MYGUI_MANAGER_H
|
||||
|
||||
#include <string>
|
||||
|
||||
namespace MyGUI
|
||||
{
|
||||
class Gui;
|
||||
class LogManager;
|
||||
class OgreDataManager;
|
||||
class OgreRenderManager;
|
||||
class ShaderBasedRenderManager;
|
||||
class LogFacility;
|
||||
}
|
||||
|
||||
namespace Ogre
|
||||
{
|
||||
class RenderWindow;
|
||||
class SceneManager;
|
||||
}
|
||||
|
||||
namespace OEngine {
|
||||
namespace GUI
|
||||
{
|
||||
class MyGUIManager
|
||||
{
|
||||
MyGUI::Gui *mGui;
|
||||
MyGUI::LogManager* mLogManager;
|
||||
MyGUI::LogFacility* mLogFacility;
|
||||
MyGUI::OgreDataManager* mDataManager;
|
||||
MyGUI::OgreRenderManager* mRenderManager;
|
||||
MyGUI::ShaderBasedRenderManager* mShaderRenderManager;
|
||||
Ogre::SceneManager* mSceneMgr;
|
||||
|
||||
|
||||
public:
|
||||
MyGUIManager(Ogre::RenderWindow *wnd, Ogre::SceneManager *mgr, bool logging=false, const std::string& logDir = std::string(""))
|
||||
{
|
||||
setup(wnd,mgr,logging, logDir);
|
||||
}
|
||||
~MyGUIManager()
|
||||
{
|
||||
shutdown();
|
||||
}
|
||||
|
||||
void windowResized();
|
||||
|
||||
void setup(Ogre::RenderWindow *wnd, Ogre::SceneManager *mgr, bool logging=false, const std::string& logDir = std::string(""));
|
||||
void shutdown();
|
||||
};
|
||||
}
|
||||
}
|
||||
#endif
|
Loading…
Reference in a new issue