the old switch-a-roo because we shoudl only StopTraversal when the node size is larger than 1 and not the other way around

pull/3097/head
Bret Curtis 3 years ago
parent 471454adcf
commit 436c640da2

@ -65,8 +65,7 @@ public:
{
const osg::Vec2f& center = node->getCenter();
bool activeGrid = (center.x() > mActiveGrid.x() && center.y() > mActiveGrid.y() && center.x() < mActiveGrid.z() && center.y() < mActiveGrid.w());
if (dist > mViewDistance && !activeGrid) // for Scene<->ObjectPaging sync the activegrid must remain loaded
return StopTraversal;
if (node->getSize()>1)
{
float halfSize = node->getSize()/2;
@ -77,6 +76,9 @@ public:
return Deeper;
}
if (dist > mViewDistance && !activeGrid) // for Scene<->ObjectPaging sync the activegrid must remain loaded
return StopTraversal;
int nativeLodLevel = Log2(static_cast<unsigned int>(node->getSize()/mMinSize));
int lodLevel = Log2(static_cast<unsigned int>(dist/(Constants::CellSizeInUnits*mMinSize*mFactor)));

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