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	Change the way pinnable window are made visible
This ensure pinned window are not displayed in main menu, dialogue and container mode.
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					 3 changed files with 14 additions and 12 deletions
				
			
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					@ -11,16 +11,6 @@ WindowPinnableBase::WindowPinnableBase(const std::string& parLayout, MWBase::Win
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    t->eventWindowButtonPressed += MyGUI::newDelegate(this, &WindowPinnableBase::onWindowButtonPressed);
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					    t->eventWindowButtonPressed += MyGUI::newDelegate(this, &WindowPinnableBase::onWindowButtonPressed);
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}
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					}
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void WindowPinnableBase::setVisible(bool b)
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{
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    // Pinned windows can not be hidden
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    if (mPinned && !b)
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        return;
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    WindowBase::setVisible(b);
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    mVisible = b;
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}
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void WindowPinnableBase::onWindowButtonPressed(MyGUI::Window* sender, const std::string& eventName)
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					void WindowPinnableBase::onWindowButtonPressed(MyGUI::Window* sender, const std::string& eventName)
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{
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					{
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    if ("PinToggle" == eventName)
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					    if ("PinToggle" == eventName)
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					@ -11,7 +11,6 @@ namespace MWGui
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    {
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					    {
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    public:
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					    public:
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        WindowPinnableBase(const std::string& parLayout, MWBase::WindowManager& parWindowManager);
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					        WindowPinnableBase(const std::string& parLayout, MWBase::WindowManager& parWindowManager);
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        void setVisible(bool b);
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        bool pinned() { return mPinned; }
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					        bool pinned() { return mPinned; }
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    private:
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					    private:
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					@ -310,9 +310,16 @@ void WindowManager::updateVisible()
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    setSpellVisibility((mAllowed & GW_Magic) && !mSpellWindow->pinned());
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					    setSpellVisibility((mAllowed & GW_Magic) && !mSpellWindow->pinned());
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    setHMSVisibility((mAllowed & GW_Stats) && !mStatsWindow->pinned());
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					    setHMSVisibility((mAllowed & GW_Stats) && !mStatsWindow->pinned());
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    // If in game mode, don't show anything.
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					    // If in game mode, show only the pinned windows
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    if (gameMode)
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					    if (gameMode)
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					    {
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					        mMap->setVisible(mMap->pinned());
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					        mStatsWindow->setVisible(mStatsWindow->pinned());
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					        mInventoryWindow->setVisible(mInventoryWindow->pinned());
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					        mSpellWindow->setVisible(mSpellWindow->pinned());
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        return;
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					        return;
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					    }
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    GuiMode mode = mGuiModes.back();
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					    GuiMode mode = mGuiModes.back();
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					@ -327,6 +334,12 @@ void WindowManager::updateVisible()
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            mSettingsWindow->setVisible(true);
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					            mSettingsWindow->setVisible(true);
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            break;
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					            break;
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        case GM_Console:
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					        case GM_Console:
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					            // Show the pinned windows
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					            mMap->setVisible(mMap->pinned());
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					            mStatsWindow->setVisible(mStatsWindow->pinned());
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					            mInventoryWindow->setVisible(mInventoryWindow->pinned());
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					            mSpellWindow->setVisible(mSpellWindow->pinned());
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            mConsole->enable();
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					            mConsole->enable();
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            break;
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					            break;
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        case GM_Scroll:
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					        case GM_Scroll:
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