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Update bullet debug drawer even when the game is paused so the collision mesh will show instantly even when the console is up
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1 changed files with 2 additions and 2 deletions
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@ -1442,8 +1442,6 @@ namespace MWWorld
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}
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}
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if(player != results.end())
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if(player != results.end())
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moveObjectImp(player->first, player->second.x(), player->second.y(), player->second.z(), false);
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moveObjectImp(player->first, player->second.x(), player->second.y(), player->second.z(), false);
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mPhysics->debugDraw();
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}
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}
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bool World::castRay (float x1, float y1, float z1, float x2, float y2, float z2)
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bool World::castRay (float x1, float y1, float z1, float x2, float y2, float z2)
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@ -1617,6 +1615,8 @@ namespace MWWorld
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if (!paused)
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if (!paused)
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doPhysics (duration);
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doPhysics (duration);
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mPhysics->debugDraw();
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mWorldScene->update (duration, paused);
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mWorldScene->update (duration, paused);
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updateWindowManager ();
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updateWindowManager ();
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