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Maybe compute an accurate near and far plane using primitives for groundcover

I couldn't reproduce the original bug, so can't verify whether this
fixes it.
There's a strong chance I've boffed the matrix multiplication order.
If it's the same as GLSL, then everything *should* be fine.
This commit is contained in:
AnyOldName3 2023-04-23 00:10:34 +01:00
parent 44ed3bed2b
commit 43eb739313

View file

@ -10,6 +10,7 @@
#include <components/esm3/esmreader.hpp>
#include <components/esm3/loadland.hpp>
#include <components/esm3/readerscache.hpp>
#include <components/misc/convert.hpp>
#include <components/sceneutil/lightmanager.hpp>
#include <components/sceneutil/nodecallback.hpp>
#include <components/shader/shadermanager.hpp>
@ -21,121 +22,231 @@
namespace MWRender
{
class InstancingVisitor : public osg::NodeVisitor
namespace
{
public:
InstancingVisitor(std::vector<Groundcover::GroundcoverEntry>& instances, osg::Vec3f& chunkPosition)
: osg::NodeVisitor(TRAVERSE_ALL_CHILDREN)
, mInstances(instances)
, mChunkPosition(chunkPosition)
using value_type = osgUtil::CullVisitor::value_type;
// From OSG's CullVisitor.cpp
inline value_type distance(const osg::Vec3& coord, const osg::Matrix& matrix)
{
return -((value_type)coord[0] * (value_type)matrix(0, 2) + (value_type)coord[1] * (value_type)matrix(1, 2)
+ (value_type)coord[2] * (value_type)matrix(2, 2) + matrix(3, 2));
}
void apply(osg::Geometry& geom) override
inline osg::Matrix computeInstanceMatrix(const Groundcover::GroundcoverEntry& entry)
{
for (unsigned int i = 0; i < geom.getNumPrimitiveSets(); ++i)
{
geom.getPrimitiveSet(i)->setNumInstances(mInstances.size());
}
osg::ref_ptr<osg::Vec4Array> transforms = new osg::Vec4Array(mInstances.size());
osg::BoundingBox box;
float radius = geom.getBoundingBox().radius();
for (unsigned int i = 0; i < transforms->getNumElements(); i++)
{
osg::Vec3f pos(mInstances[i].mPos.asVec3());
osg::Vec3f relativePos = pos - mChunkPosition;
(*transforms)[i] = osg::Vec4f(relativePos, mInstances[i].mScale);
// Use an additional margin due to groundcover animation
float instanceRadius = radius * mInstances[i].mScale * 1.1f;
osg::BoundingSphere instanceBounds(relativePos, instanceRadius);
box.expandBy(instanceBounds);
}
geom.setInitialBound(box);
osg::ref_ptr<osg::Vec3Array> rotations = new osg::Vec3Array(mInstances.size());
for (unsigned int i = 0; i < rotations->getNumElements(); i++)
{
(*rotations)[i] = mInstances[i].mPos.asRotationVec3();
}
// Display lists do not support instancing in OSG 3.4
geom.setUseDisplayList(false);
geom.setUseVertexBufferObjects(true);
geom.setVertexAttribArray(6, transforms.get(), osg::Array::BIND_PER_VERTEX);
geom.setVertexAttribArray(7, rotations.get(), osg::Array::BIND_PER_VERTEX);
return osg::Matrix::translate(entry.mPos.asVec3()) * osg::Matrix(Misc::Convert::makeOsgQuat(entry.mPos))
* osg::Matrix::scale(entry.mScale, entry.mScale, entry.mScale);
}
private:
std::vector<Groundcover::GroundcoverEntry> mInstances;
osg::Vec3f mChunkPosition;
};
class DensityCalculator
{
public:
DensityCalculator(float density)
: mDensity(density)
class InstancedComputeNearFarCullCallback : public osg::DrawableCullCallback
{
}
public:
InstancedComputeNearFarCullCallback(const std::vector<Groundcover::GroundcoverEntry>& instances)
: mInstances(instances)
{
}
bool isInstanceEnabled()
bool cull(osg::NodeVisitor* nv, osg::Drawable* drawable, osg::RenderInfo* renderInfo) const override
{
osgUtil::CullVisitor& cullVisitor = *nv->asCullVisitor();
osg::CullSettings::ComputeNearFarMode cnfMode = cullVisitor.getComputeNearFarMode();
const osg::BoundingBox& boundingBox = drawable->getBoundingBox();
osg::RefMatrix& matrix = *cullVisitor.getModelViewMatrix();
if (cnfMode != osg::CullSettings::COMPUTE_NEAR_FAR_USING_PRIMITIVES
&& cnfMode != osg::CullSettings::COMPUTE_NEAR_USING_PRIMITIVES)
return true;
if (drawable->isCullingActive() && cullVisitor.isCulled(boundingBox))
return false;
osg::Vec3 lookVector = cullVisitor.getLookVectorLocal();
unsigned int bbCornerFar
= (lookVector.x() >= 0 ? 1 : 0) | (lookVector.y() >= 0 ? 2 : 0) | (lookVector.z() >= 0 ? 4 : 0);
unsigned int bbCornerNear = (~bbCornerFar) & 7;
value_type dNear = distance(boundingBox.corner(bbCornerNear), matrix);
value_type dFar = distance(boundingBox.corner(bbCornerFar), matrix);
if (dNear > dFar)
std::swap(dNear, dFar);
if (dFar < 0)
return false;
value_type computedZNear = cullVisitor.getCalculatedNearPlane();
value_type computedZFar = cullVisitor.getCalculatedFarPlane();
if (dNear < computedZNear || dFar > computedZFar)
{
osg::Polytope& frustum = cullVisitor.getCurrentCullingSet().getFrustum();
osg::Polytope::ClippingMask resultMask = frustum.getResultMask();
if (resultMask)
{
osg::Polytope::PlaneList planes;
osg::Polytope::ClippingMask selectorMask = 0x1;
for (const auto& plane : frustum.getPlaneList())
{
if (resultMask & selectorMask)
planes.push_back(plane);
selectorMask <<= 1;
}
if (dNear < computedZNear)
{
dNear = std::numeric_limits<value_type>::max();
for (const auto& entry : mInstances)
{
osg::Matrix instanceMatrix = computeInstanceMatrix(entry);
value_type newNear = cullVisitor.computeNearestPointInFrustum(
matrix * instanceMatrix, planes, *drawable);
dNear = std::min(dNear, newNear);
}
if (dNear < computedZNear)
cullVisitor.setCalculatedNearPlane(dNear);
}
if (cnfMode == osg::CullSettings::COMPUTE_NEAR_FAR_USING_PRIMITIVES && dFar > computedZFar)
{
dFar = -std::numeric_limits<value_type>::max();
for (const auto& entry : mInstances)
{
osg::Matrix instanceMatrix = computeInstanceMatrix(entry);
value_type newFar = cullVisitor.computeFurthestPointInFrustum(
matrix * instanceMatrix, planes, *drawable);
dFar = std::max(dFar, newFar);
}
if (dFar > computedZFar)
cullVisitor.setCalculatedFarPlane(dFar);
}
}
}
return true;
}
private:
std::vector<Groundcover::GroundcoverEntry> mInstances;
};
class InstancingVisitor : public osg::NodeVisitor
{
if (mDensity >= 1.f)
public:
InstancingVisitor(std::vector<Groundcover::GroundcoverEntry>& instances, osg::Vec3f& chunkPosition)
: osg::NodeVisitor(TRAVERSE_ALL_CHILDREN)
, mInstances(instances)
, mChunkPosition(chunkPosition)
{
}
void apply(osg::Geometry& geom) override
{
for (unsigned int i = 0; i < geom.getNumPrimitiveSets(); ++i)
{
geom.getPrimitiveSet(i)->setNumInstances(mInstances.size());
}
osg::ref_ptr<osg::Vec4Array> transforms = new osg::Vec4Array(mInstances.size());
osg::BoundingBox box;
float radius = geom.getBoundingBox().radius();
for (unsigned int i = 0; i < transforms->getNumElements(); i++)
{
osg::Vec3f pos(mInstances[i].mPos.asVec3());
osg::Vec3f relativePos = pos - mChunkPosition;
(*transforms)[i] = osg::Vec4f(relativePos, mInstances[i].mScale);
// Use an additional margin due to groundcover animation
float instanceRadius = radius * mInstances[i].mScale * 1.1f;
osg::BoundingSphere instanceBounds(relativePos, instanceRadius);
box.expandBy(instanceBounds);
}
geom.setInitialBound(box);
osg::ref_ptr<osg::Vec3Array> rotations = new osg::Vec3Array(mInstances.size());
for (unsigned int i = 0; i < rotations->getNumElements(); i++)
{
(*rotations)[i] = mInstances[i].mPos.asRotationVec3();
}
// Display lists do not support instancing in OSG 3.4
geom.setUseDisplayList(false);
geom.setUseVertexBufferObjects(true);
geom.setVertexAttribArray(6, transforms.get(), osg::Array::BIND_PER_VERTEX);
geom.setVertexAttribArray(7, rotations.get(), osg::Array::BIND_PER_VERTEX);
geom.addCullCallback(new InstancedComputeNearFarCullCallback(mInstances));
}
private:
std::vector<Groundcover::GroundcoverEntry> mInstances;
osg::Vec3f mChunkPosition;
};
class DensityCalculator
{
public:
DensityCalculator(float density)
: mDensity(density)
{
}
bool isInstanceEnabled()
{
if (mDensity >= 1.f)
return true;
mCurrentGroundcover += mDensity;
if (mCurrentGroundcover < 1.f)
return false;
mCurrentGroundcover -= 1.f;
return true;
}
void reset() { mCurrentGroundcover = 0.f; }
private:
float mCurrentGroundcover = 0.f;
float mDensity = 0.f;
};
class ViewDistanceCallback : public SceneUtil::NodeCallback<ViewDistanceCallback>
{
public:
ViewDistanceCallback(float dist, const osg::BoundingBox& box)
: mViewDistance(dist)
, mBox(box)
{
}
void operator()(osg::Node* node, osg::NodeVisitor* nv)
{
if (Terrain::distance(mBox, nv->getEyePoint()) <= mViewDistance)
traverse(node, nv);
}
private:
float mViewDistance;
osg::BoundingBox mBox;
};
inline bool isInChunkBorders(ESM::CellRef& ref, osg::Vec2f& minBound, osg::Vec2f& maxBound)
{
osg::Vec2f size = maxBound - minBound;
if (size.x() >= 1 && size.y() >= 1)
return true;
mCurrentGroundcover += mDensity;
if (mCurrentGroundcover < 1.f)
osg::Vec3f pos = ref.mPos.asVec3();
osg::Vec3f cellPos = pos / ESM::Land::REAL_SIZE;
if ((minBound.x() > std::floor(minBound.x()) && cellPos.x() < minBound.x())
|| (minBound.y() > std::floor(minBound.y()) && cellPos.y() < minBound.y())
|| (maxBound.x() < std::ceil(maxBound.x()) && cellPos.x() >= maxBound.x())
|| (maxBound.y() < std::ceil(maxBound.y()) && cellPos.y() >= maxBound.y()))
return false;
mCurrentGroundcover -= 1.f;
return true;
}
void reset() { mCurrentGroundcover = 0.f; }
private:
float mCurrentGroundcover = 0.f;
float mDensity = 0.f;
};
class ViewDistanceCallback : public SceneUtil::NodeCallback<ViewDistanceCallback>
{
public:
ViewDistanceCallback(float dist, const osg::BoundingBox& box)
: mViewDistance(dist)
, mBox(box)
{
}
void operator()(osg::Node* node, osg::NodeVisitor* nv)
{
if (Terrain::distance(mBox, nv->getEyePoint()) <= mViewDistance)
traverse(node, nv);
}
private:
float mViewDistance;
osg::BoundingBox mBox;
};
inline bool isInChunkBorders(ESM::CellRef& ref, osg::Vec2f& minBound, osg::Vec2f& maxBound)
{
osg::Vec2f size = maxBound - minBound;
if (size.x() >= 1 && size.y() >= 1)
return true;
osg::Vec3f pos = ref.mPos.asVec3();
osg::Vec3f cellPos = pos / ESM::Land::REAL_SIZE;
if ((minBound.x() > std::floor(minBound.x()) && cellPos.x() < minBound.x())
|| (minBound.y() > std::floor(minBound.y()) && cellPos.y() < minBound.y())
|| (maxBound.x() < std::ceil(maxBound.x()) && cellPos.x() >= maxBound.x())
|| (maxBound.y() < std::ceil(maxBound.y()) && cellPos.y() >= maxBound.y()))
return false;
return true;
}
osg::ref_ptr<osg::Node> Groundcover::getChunk(float size, const osg::Vec2f& center, unsigned char lod,