CI compare cells

crashfix_debugdraw
Evil Eye 2 years ago
parent afcbb3cb5e
commit 443420ea60

@ -973,7 +973,7 @@ namespace MWWorld
mPhysics->clearQueuedMovement();
mDiscardMovements = true;
if (changeEvent && mCurrentWorldSpace != cellName)
if (changeEvent && !Misc::StringUtils::ciEqual(mCurrentWorldSpace, cellName))
{
// changed worldspace
mProjectileManager->clear();

Loading…
Cancel
Save