CI compare cells

crashfix_debugdraw
Evil Eye 2 years ago
parent afcbb3cb5e
commit 443420ea60

@ -973,7 +973,7 @@ namespace MWWorld
mPhysics->clearQueuedMovement(); mPhysics->clearQueuedMovement();
mDiscardMovements = true; mDiscardMovements = true;
if (changeEvent && mCurrentWorldSpace != cellName) if (changeEvent && !Misc::StringUtils::ciEqual(mCurrentWorldSpace, cellName))
{ {
// changed worldspace // changed worldspace
mProjectileManager->clear(); mProjectileManager->clear();

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