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Explain the global shader define default values in editor
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1 changed files with 3 additions and 3 deletions
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@ -79,9 +79,9 @@ CSMWorld::Data::Data (ToUTF8::FromType encoding, bool fsStrict, const Files::Pat
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Shader::ShaderManager::DefineMap defines = mResourceSystem->getSceneManager()->getShaderManager().getGlobalDefines();
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Shader::ShaderManager::DefineMap shadowDefines = SceneUtil::ShadowManager::getShadowsDisabledDefines();
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defines["forcePPL"] = "0";
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defines["clamp"] = "1";
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defines["preLightEnv"] = "0";
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defines["forcePPL"] = "0"; // Don't force per-pixel lighting
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defines["clamp"] = "1"; // Clamp lighting
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defines["preLightEnv"] = "0"; // Apply environment maps after lighting like Morrowind
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for (const auto& define : shadowDefines)
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defines[define.first] = define.second;
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mResourceSystem->getSceneManager()->getShaderManager().setGlobalDefines(defines);
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