mirror of
https://github.com/OpenMW/openmw.git
synced 2025-01-30 09:45:36 +00:00
Merge branch 'forurm' into 'master'
Add types.Actor.isDead See merge request OpenMW/openmw!3557
This commit is contained in:
commit
44dc29e675
2 changed files with 11 additions and 0 deletions
|
@ -395,6 +395,11 @@ namespace MWLua
|
|||
return dist <= actorsProcessingRange;
|
||||
};
|
||||
|
||||
actor["isDead"] = [](const Object& o) {
|
||||
const auto& target = o.ptr();
|
||||
return target.getClass().getCreatureStats(target).isDead();
|
||||
};
|
||||
|
||||
actor["getEncumbrance"] = [](const Object& actor) -> float {
|
||||
const MWWorld::Ptr ptr = actor.ptr();
|
||||
return ptr.getClass().getEncumbrance(ptr);
|
||||
|
|
|
@ -15,6 +15,12 @@
|
|||
-- @param openmw.core#GameObject actor
|
||||
-- @return #number
|
||||
|
||||
---
|
||||
-- Check if the given actor is dead.
|
||||
-- @function [parent=#Actor] isDead
|
||||
-- @param openmw.core#GameObject actor
|
||||
-- @return #boolean
|
||||
|
||||
---
|
||||
-- Agent bounds to be used for pathfinding functions.
|
||||
-- @function [parent=#Actor] getPathfindingAgentBounds
|
||||
|
|
Loading…
Reference in a new issue