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Use correct string types in SettingsWindow
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parent
2321086876
commit
44fe703827
1 changed files with 5 additions and 5 deletions
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@ -46,7 +46,7 @@
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namespace
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namespace
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{
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{
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std::string textureFilteringToStr(const std::string& mipFilter, const std::string& magFilter)
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std::string_view textureFilteringToStr(const std::string& mipFilter, const std::string& magFilter)
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{
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{
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if (mipFilter == "none")
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if (mipFilter == "none")
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return "#{OMWEngine:TextureFilteringDisabled}";
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return "#{OMWEngine:TextureFilteringDisabled}";
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@ -65,9 +65,9 @@ namespace
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return "#{OMWEngine:TextureFilteringOther}";
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return "#{OMWEngine:TextureFilteringOther}";
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}
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}
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std::string lightingMethodToStr(SceneUtil::LightingMethod method)
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MyGUI::UString lightingMethodToStr(SceneUtil::LightingMethod method)
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{
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{
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std::string result;
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std::string_view result;
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switch (method)
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switch (method)
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{
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{
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case SceneUtil::LightingMethod::FFP:
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case SceneUtil::LightingMethod::FFP:
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@ -82,7 +82,7 @@ namespace
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break;
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break;
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}
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}
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return MyGUI::LanguageManager::getInstance().replaceTags(result);
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return MyGUI::LanguageManager::getInstance().replaceTags(MyGUI::UString(result));
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}
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}
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bool sortResolutions(std::pair<int, int> left, std::pair<int, int> right)
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bool sortResolutions(std::pair<int, int> left, std::pair<int, int> right)
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@ -840,7 +840,7 @@ namespace MWGui
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void SettingsWindow::updateLightSettings()
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void SettingsWindow::updateLightSettings()
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{
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{
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auto lightingMethod = MWBase::Environment::get().getResourceSystem()->getSceneManager()->getLightingMethod();
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auto lightingMethod = MWBase::Environment::get().getResourceSystem()->getSceneManager()->getLightingMethod();
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std::string lightingMethodStr = lightingMethodToStr(lightingMethod);
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MyGUI::UString lightingMethodStr = lightingMethodToStr(lightingMethod);
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mLightingMethodButton->removeAllItems();
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mLightingMethodButton->removeAllItems();
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