mirror of
https://github.com/OpenMW/openmw.git
synced 2025-04-01 21:06:41 +00:00
Merge branch 'correct_path' into 'master'
Use existing functions and objects to call correctMeshPath etc (#6837) Closes #6837 See merge request OpenMW/openmw!2063
This commit is contained in:
commit
451cc6a07c
45 changed files with 222 additions and 226 deletions
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@ -337,12 +337,6 @@ namespace MWBase
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virtual void playSound(const std::string& soundId, float volume = 1.f, float pitch = 1.f) = 0;
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// In WindowManager for now since there isn't a VFS singleton
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virtual std::string correctIconPath(const std::string& path) = 0;
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virtual std::string correctTexturePath(const std::string& path) = 0;
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virtual std::string correctMeshPath(const std::string& path) = 0;
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virtual bool textureExists(const std::string& path) = 0;
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virtual void addCell(MWWorld::CellStore* cell) = 0;
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virtual void removeCell(MWWorld::CellStore* cell) = 0;
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virtual void writeFog(MWWorld::CellStore* cell) = 0;
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@ -27,6 +27,7 @@
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#include "../mwmechanics/npcstats.hpp"
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#include "classmodel.hpp"
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namespace MWClass
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{
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@ -56,13 +57,7 @@ namespace MWClass
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std::string Activator::getModel(const MWWorld::ConstPtr &ptr) const
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{
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const MWWorld::LiveCellRef<ESM::Activator> *ref = ptr.get<ESM::Activator>();
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const std::string &model = ref->mBase->mModel;
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if (!model.empty()) {
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return MWBase::Environment::get().getWindowManager()->correctMeshPath(model);
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}
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return "";
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return getClassModel<ESM::Activator>(ptr);
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}
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bool Activator::isActivator() const
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@ -142,11 +137,12 @@ namespace MWClass
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const std::string model = getModel(ptr); // Assume it's not empty, since we wouldn't have gotten the soundgen otherwise
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const MWWorld::ESMStore &store = MWBase::Environment::get().getWorld()->getStore();
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std::string creatureId;
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const VFS::Manager* const vfs = MWBase::Environment::get().getResourceSystem()->getVFS();
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for (const ESM::Creature &iter : store.get<ESM::Creature>())
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{
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if (!iter.mModel.empty() && Misc::StringUtils::ciEqual(model,
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MWBase::Environment::get().getWindowManager()->correctMeshPath(iter.mModel)))
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Misc::ResourceHelpers::correctMeshPath(iter.mModel, vfs)))
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{
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creatureId = !iter.mOriginal.empty() ? iter.mOriginal : iter.mId;
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break;
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@ -18,6 +18,8 @@
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#include "../mwgui/tooltips.hpp"
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#include "classmodel.hpp"
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namespace MWClass
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{
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Apparatus::Apparatus()
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@ -34,13 +36,7 @@ namespace MWClass
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std::string Apparatus::getModel(const MWWorld::ConstPtr &ptr) const
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{
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const MWWorld::LiveCellRef<ESM::Apparatus> *ref = ptr.get<ESM::Apparatus>();
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const std::string &model = ref->mBase->mModel;
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if (!model.empty()) {
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return MWBase::Environment::get().getWindowManager()->correctMeshPath(model);
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}
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return "";
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return getClassModel<ESM::Apparatus>(ptr);
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}
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std::string Apparatus::getName (const MWWorld::ConstPtr& ptr) const
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@ -26,6 +26,8 @@
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#include "../mwgui/tooltips.hpp"
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#include "classmodel.hpp"
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namespace MWClass
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{
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Armor::Armor()
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@ -42,13 +44,7 @@ namespace MWClass
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std::string Armor::getModel(const MWWorld::ConstPtr &ptr) const
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{
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const MWWorld::LiveCellRef<ESM::Armor> *ref = ptr.get<ESM::Armor>();
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const std::string &model = ref->mBase->mModel;
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if (!model.empty()) {
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return MWBase::Environment::get().getWindowManager()->correctMeshPath(model);
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}
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return "";
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return getClassModel<ESM::Armor>(ptr);
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}
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std::string Armor::getName (const MWWorld::ConstPtr& ptr) const
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|
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@ -5,8 +5,7 @@
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#include "../mwworld/cellstore.hpp"
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#include "../mwbase/environment.hpp"
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#include "../mwbase/windowmanager.hpp"
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#include "classmodel.hpp"
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namespace MWClass
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{
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@ -41,13 +40,7 @@ namespace MWClass
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std::string BodyPart::getModel(const MWWorld::ConstPtr &ptr) const
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{
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const MWWorld::LiveCellRef<ESM::BodyPart> *ref = ptr.get<ESM::BodyPart>();
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const std::string &model = ref->mBase->mModel;
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if (!model.empty()) {
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return MWBase::Environment::get().getWindowManager()->correctMeshPath(model);
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}
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return "";
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return getClassModel<ESM::BodyPart>(ptr);
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}
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}
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|
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@ -23,6 +23,8 @@
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#include "../mwmechanics/npcstats.hpp"
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#include "classmodel.hpp"
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namespace MWClass
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{
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Book::Book()
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@ -39,13 +41,7 @@ namespace MWClass
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std::string Book::getModel(const MWWorld::ConstPtr &ptr) const
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{
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const MWWorld::LiveCellRef<ESM::Book> *ref = ptr.get<ESM::Book>();
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const std::string &model = ref->mBase->mModel;
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if (!model.empty()) {
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return MWBase::Environment::get().getWindowManager()->correctMeshPath(model);
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}
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return "";
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return getClassModel<ESM::Book>(ptr);
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}
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std::string Book::getName (const MWWorld::ConstPtr& ptr) const
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|
|
29
apps/openmw/mwclass/classmodel.hpp
Normal file
29
apps/openmw/mwclass/classmodel.hpp
Normal file
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@ -0,0 +1,29 @@
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#ifndef OPENMW_MWCLASS_CLASSMODEL_H
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#define OPENMW_MWCLASS_CLASSMODEL_H
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#include "../mwbase/environment.hpp"
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#include "../mwworld/ptr.hpp"
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#include "../mwworld/livecellref.hpp"
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#include <components/misc/resourcehelpers.hpp>
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#include <components/resource/resourcesystem.hpp>
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#include <string>
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namespace MWClass
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{
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template <class Class>
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std::string getClassModel(const MWWorld::ConstPtr& ptr)
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{
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const MWWorld::LiveCellRef<Class> *ref = ptr.get<Class>();
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if (!ref->mBase->mModel.empty())
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return Misc::ResourceHelpers::correctMeshPath(ref->mBase->mModel,
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MWBase::Environment::get().getResourceSystem()->getVFS());
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return {};
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}
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}
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#endif
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@ -21,6 +21,8 @@
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#include "../mwrender/objects.hpp"
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#include "../mwrender/renderinginterface.hpp"
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#include "classmodel.hpp"
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namespace MWClass
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{
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Clothing::Clothing()
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@ -37,13 +39,7 @@ namespace MWClass
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std::string Clothing::getModel(const MWWorld::ConstPtr &ptr) const
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{
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const MWWorld::LiveCellRef<ESM::Clothing> *ref = ptr.get<ESM::Clothing>();
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const std::string &model = ref->mBase->mModel;
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if (!model.empty()) {
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return MWBase::Environment::get().getWindowManager()->correctMeshPath(model);
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}
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return "";
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return getClassModel<ESM::Clothing>(ptr);
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}
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std::string Clothing::getName (const MWWorld::ConstPtr& ptr) const
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@ -30,6 +30,8 @@
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#include "../mwmechanics/npcstats.hpp"
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#include "../mwmechanics/inventory.hpp"
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#include "classmodel.hpp"
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namespace MWClass
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{
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ContainerCustomData::ContainerCustomData(const ESM::Container& container, MWWorld::CellStore* cell)
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@ -119,13 +121,7 @@ namespace MWClass
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std::string Container::getModel(const MWWorld::ConstPtr &ptr) const
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{
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const MWWorld::LiveCellRef<ESM::Container> *ref = ptr.get<ESM::Container>();
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const std::string &model = ref->mBase->mModel;
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if (!model.empty()) {
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return MWBase::Environment::get().getWindowManager()->correctMeshPath(model);
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}
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return "";
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return getClassModel<ESM::Container>(ptr);
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}
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bool Container::useAnim() const
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|
|
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@ -41,6 +41,8 @@
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#include "../mwgui/tooltips.hpp"
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#include "classmodel.hpp"
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namespace
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{
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bool isFlagBitSet(const MWWorld::ConstPtr &ptr, ESM::Creature::Flags bitMask)
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@ -182,13 +184,7 @@ namespace MWClass
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std::string Creature::getModel(const MWWorld::ConstPtr &ptr) const
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{
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const MWWorld::LiveCellRef<ESM::Creature> *ref = ptr.get<ESM::Creature>();
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const std::string &model = ref->mBase->mModel;
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if (!model.empty()) {
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return MWBase::Environment::get().getWindowManager()->correctMeshPath(model);
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}
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return "";
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return getClassModel<ESM::Creature>(ptr);
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}
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void Creature::getModelsToPreload(const MWWorld::Ptr &ptr, std::vector<std::string> &models) const
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@ -625,11 +621,12 @@ namespace MWClass
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const std::string model = getModel(ptr);
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if (!model.empty())
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{
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const VFS::Manager* const vfs = MWBase::Environment::get().getResourceSystem()->getVFS();
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for (const ESM::Creature &creature : store.get<ESM::Creature>())
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{
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if (creature.mId != ourId && creature.mOriginal != ourId && !creature.mModel.empty()
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&& Misc::StringUtils::ciEqual(model,
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MWBase::Environment::get().getWindowManager()->correctMeshPath(creature.mModel)))
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Misc::ResourceHelpers::correctMeshPath(creature.mModel, vfs)))
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{
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const std::string& fallbackId = !creature.mOriginal.empty() ? creature.mOriginal : creature.mId;
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sound = store.get<ESM::SoundGenerator>().begin();
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|
|
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@ -32,6 +32,8 @@
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#include "../mwmechanics/actorutil.hpp"
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#include "classmodel.hpp"
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namespace MWClass
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{
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class DoorCustomData : public MWWorld::TypedCustomData<DoorCustomData>
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@ -95,13 +97,7 @@ namespace MWClass
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std::string Door::getModel(const MWWorld::ConstPtr &ptr) const
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{
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const MWWorld::LiveCellRef<ESM::Door> *ref = ptr.get<ESM::Door>();
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const std::string &model = ref->mBase->mModel;
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if (!model.empty()) {
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return MWBase::Environment::get().getWindowManager()->correctMeshPath(model);
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}
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return "";
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return getClassModel<ESM::Door>(ptr);
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}
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std::string Door::getName (const MWWorld::ConstPtr& ptr) const
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|
|
|
@ -20,6 +20,8 @@
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#include "../mwrender/objects.hpp"
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#include "../mwrender/renderinginterface.hpp"
|
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|
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#include "classmodel.hpp"
|
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|
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namespace MWClass
|
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{
|
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Ingredient::Ingredient()
|
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|
@ -36,13 +38,7 @@ namespace MWClass
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|
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std::string Ingredient::getModel(const MWWorld::ConstPtr &ptr) const
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{
|
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const MWWorld::LiveCellRef<ESM::Ingredient> *ref = ptr.get<ESM::Ingredient>();
|
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|
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const std::string &model = ref->mBase->mModel;
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if (!model.empty()) {
|
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return MWBase::Environment::get().getWindowManager()->correctMeshPath(model);
|
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}
|
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return "";
|
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return getClassModel<ESM::Ingredient>(ptr);
|
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}
|
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|
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std::string Ingredient::getName (const MWWorld::ConstPtr& ptr) const
|
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|
|
|
@ -23,6 +23,8 @@
|
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#include "../mwrender/objects.hpp"
|
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#include "../mwrender/renderinginterface.hpp"
|
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|
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#include "classmodel.hpp"
|
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|
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namespace MWClass
|
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{
|
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Light::Light()
|
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|
@ -67,13 +69,7 @@ namespace MWClass
|
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|
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std::string Light::getModel(const MWWorld::ConstPtr &ptr) const
|
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{
|
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const MWWorld::LiveCellRef<ESM::Light> *ref = ptr.get<ESM::Light>();
|
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|
||||
const std::string &model = ref->mBase->mModel;
|
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if (!model.empty()) {
|
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return MWBase::Environment::get().getWindowManager()->correctMeshPath(model);
|
||||
}
|
||||
return "";
|
||||
return getClassModel<ESM::Light>(ptr);
|
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}
|
||||
|
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std::string Light::getName (const MWWorld::ConstPtr& ptr) const
|
||||
|
|
|
@ -20,6 +20,8 @@
|
|||
#include "../mwrender/objects.hpp"
|
||||
#include "../mwrender/renderinginterface.hpp"
|
||||
|
||||
#include "classmodel.hpp"
|
||||
|
||||
namespace MWClass
|
||||
{
|
||||
Lockpick::Lockpick()
|
||||
|
@ -36,13 +38,7 @@ namespace MWClass
|
|||
|
||||
std::string Lockpick::getModel(const MWWorld::ConstPtr &ptr) const
|
||||
{
|
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const MWWorld::LiveCellRef<ESM::Lockpick> *ref = ptr.get<ESM::Lockpick>();
|
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|
||||
const std::string &model = ref->mBase->mModel;
|
||||
if (!model.empty()) {
|
||||
return MWBase::Environment::get().getWindowManager()->correctMeshPath(model);
|
||||
}
|
||||
return "";
|
||||
return getClassModel<ESM::Lockpick>(ptr);
|
||||
}
|
||||
|
||||
std::string Lockpick::getName (const MWWorld::ConstPtr& ptr) const
|
||||
|
|
|
@ -21,6 +21,8 @@
|
|||
#include "../mwrender/objects.hpp"
|
||||
#include "../mwrender/renderinginterface.hpp"
|
||||
|
||||
#include "classmodel.hpp"
|
||||
|
||||
namespace MWClass
|
||||
{
|
||||
Miscellaneous::Miscellaneous()
|
||||
|
@ -46,13 +48,7 @@ namespace MWClass
|
|||
|
||||
std::string Miscellaneous::getModel(const MWWorld::ConstPtr &ptr) const
|
||||
{
|
||||
const MWWorld::LiveCellRef<ESM::Miscellaneous> *ref = ptr.get<ESM::Miscellaneous>();
|
||||
|
||||
const std::string &model = ref->mBase->mModel;
|
||||
if (!model.empty()) {
|
||||
return MWBase::Environment::get().getWindowManager()->correctMeshPath(model);
|
||||
}
|
||||
return "";
|
||||
return getClassModel<ESM::Miscellaneous>(ptr);
|
||||
}
|
||||
|
||||
std::string Miscellaneous::getName (const MWWorld::ConstPtr& ptr) const
|
||||
|
|
|
@ -6,6 +6,7 @@
|
|||
|
||||
#include <components/misc/constants.hpp>
|
||||
#include <components/misc/rng.hpp>
|
||||
#include <components/misc/resourcehelpers.hpp>
|
||||
|
||||
#include <components/debug/debuglog.hpp>
|
||||
#include <components/esm3/loadmgef.hpp>
|
||||
|
@ -449,20 +450,22 @@ namespace MWClass
|
|||
models.emplace_back(Settings::Manager::getString("xbaseanimfemale", "Models"));
|
||||
models.emplace_back(Settings::Manager::getString("xbaseanim", "Models"));
|
||||
|
||||
const VFS::Manager* const vfs = MWBase::Environment::get().getResourceSystem()->getVFS();
|
||||
|
||||
if (!npc->mBase->mModel.empty())
|
||||
models.push_back(MWBase::Environment::get().getWindowManager()->correctMeshPath(npc->mBase->mModel));
|
||||
models.push_back(Misc::ResourceHelpers::correctMeshPath(npc->mBase->mModel, vfs));
|
||||
|
||||
if (!npc->mBase->mHead.empty())
|
||||
{
|
||||
const ESM::BodyPart* head = MWBase::Environment::get().getWorld()->getStore().get<ESM::BodyPart>().search(npc->mBase->mHead);
|
||||
if (head)
|
||||
models.push_back(MWBase::Environment::get().getWindowManager()->correctMeshPath(head->mModel));
|
||||
models.push_back(Misc::ResourceHelpers::correctMeshPath(head->mModel, vfs));
|
||||
}
|
||||
if (!npc->mBase->mHair.empty())
|
||||
{
|
||||
const ESM::BodyPart* hair = MWBase::Environment::get().getWorld()->getStore().get<ESM::BodyPart>().search(npc->mBase->mHair);
|
||||
if (hair)
|
||||
models.push_back(MWBase::Environment::get().getWindowManager()->correctMeshPath(hair->mModel));
|
||||
models.push_back(Misc::ResourceHelpers::correctMeshPath(hair->mModel, vfs));
|
||||
}
|
||||
|
||||
bool female = (npc->mBase->mFlags & ESM::NPC::Female);
|
||||
|
@ -500,7 +503,7 @@ namespace MWClass
|
|||
partname = female ? it->mMale : it->mFemale;
|
||||
const ESM::BodyPart* part = MWBase::Environment::get().getWorld()->getStore().get<ESM::BodyPart>().search(partname);
|
||||
if (part && !part->mModel.empty())
|
||||
models.push_back(MWBase::Environment::get().getWindowManager()->correctMeshPath(part->mModel));
|
||||
models.push_back(Misc::ResourceHelpers::correctMeshPath(part->mModel, vfs));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -513,7 +516,7 @@ namespace MWClass
|
|||
{
|
||||
const ESM::BodyPart* part = *it;
|
||||
if (part && !part->mModel.empty())
|
||||
models.push_back(MWBase::Environment::get().getWindowManager()->correctMeshPath(part->mModel));
|
||||
models.push_back(Misc::ResourceHelpers::correctMeshPath(part->mModel, vfs));
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -22,6 +22,8 @@
|
|||
|
||||
#include "../mwmechanics/alchemy.hpp"
|
||||
|
||||
#include "classmodel.hpp"
|
||||
|
||||
namespace MWClass
|
||||
{
|
||||
Potion::Potion()
|
||||
|
@ -38,13 +40,7 @@ namespace MWClass
|
|||
|
||||
std::string Potion::getModel(const MWWorld::ConstPtr &ptr) const
|
||||
{
|
||||
const MWWorld::LiveCellRef<ESM::Potion> *ref = ptr.get<ESM::Potion>();
|
||||
|
||||
const std::string &model = ref->mBase->mModel;
|
||||
if (!model.empty()) {
|
||||
return MWBase::Environment::get().getWindowManager()->correctMeshPath(model);
|
||||
}
|
||||
return "";
|
||||
return getClassModel<ESM::Potion>(ptr);
|
||||
}
|
||||
|
||||
std::string Potion::getName (const MWWorld::ConstPtr& ptr) const
|
||||
|
|
|
@ -20,6 +20,8 @@
|
|||
#include "../mwrender/objects.hpp"
|
||||
#include "../mwrender/renderinginterface.hpp"
|
||||
|
||||
#include "classmodel.hpp"
|
||||
|
||||
namespace MWClass
|
||||
{
|
||||
Probe::Probe()
|
||||
|
@ -36,13 +38,7 @@ namespace MWClass
|
|||
|
||||
std::string Probe::getModel(const MWWorld::ConstPtr &ptr) const
|
||||
{
|
||||
const MWWorld::LiveCellRef<ESM::Probe> *ref = ptr.get<ESM::Probe>();
|
||||
|
||||
const std::string &model = ref->mBase->mModel;
|
||||
if (!model.empty()) {
|
||||
return MWBase::Environment::get().getWindowManager()->correctMeshPath(model);
|
||||
}
|
||||
return "";
|
||||
return getClassModel<ESM::Probe>(ptr);
|
||||
}
|
||||
|
||||
std::string Probe::getName (const MWWorld::ConstPtr& ptr) const
|
||||
|
|
|
@ -17,6 +17,8 @@
|
|||
#include "../mwrender/objects.hpp"
|
||||
#include "../mwrender/renderinginterface.hpp"
|
||||
|
||||
#include "classmodel.hpp"
|
||||
|
||||
namespace MWClass
|
||||
{
|
||||
Repair::Repair()
|
||||
|
@ -33,13 +35,7 @@ namespace MWClass
|
|||
|
||||
std::string Repair::getModel(const MWWorld::ConstPtr &ptr) const
|
||||
{
|
||||
const MWWorld::LiveCellRef<ESM::Repair> *ref = ptr.get<ESM::Repair>();
|
||||
|
||||
const std::string &model = ref->mBase->mModel;
|
||||
if (!model.empty()) {
|
||||
return MWBase::Environment::get().getWindowManager()->correctMeshPath(model);
|
||||
}
|
||||
return "";
|
||||
return getClassModel<ESM::Repair>(ptr);
|
||||
}
|
||||
|
||||
std::string Repair::getName (const MWWorld::ConstPtr& ptr) const
|
||||
|
|
|
@ -11,8 +11,7 @@
|
|||
#include "../mwrender/renderinginterface.hpp"
|
||||
#include "../mwrender/vismask.hpp"
|
||||
|
||||
#include "../mwbase/environment.hpp"
|
||||
#include "../mwbase/windowmanager.hpp"
|
||||
#include "classmodel.hpp"
|
||||
|
||||
namespace MWClass
|
||||
{
|
||||
|
@ -42,13 +41,7 @@ namespace MWClass
|
|||
|
||||
std::string Static::getModel(const MWWorld::ConstPtr &ptr) const
|
||||
{
|
||||
const MWWorld::LiveCellRef<ESM::Static> *ref = ptr.get<ESM::Static>();
|
||||
|
||||
const std::string &model = ref->mBase->mModel;
|
||||
if (!model.empty()) {
|
||||
return MWBase::Environment::get().getWindowManager()->correctMeshPath(model);
|
||||
}
|
||||
return "";
|
||||
return getClassModel<ESM::Static>(ptr);
|
||||
}
|
||||
|
||||
std::string Static::getName (const MWWorld::ConstPtr& ptr) const
|
||||
|
|
|
@ -26,6 +26,8 @@
|
|||
#include "../mwrender/objects.hpp"
|
||||
#include "../mwrender/renderinginterface.hpp"
|
||||
|
||||
#include "classmodel.hpp"
|
||||
|
||||
namespace MWClass
|
||||
{
|
||||
Weapon::Weapon()
|
||||
|
@ -42,13 +44,7 @@ namespace MWClass
|
|||
|
||||
std::string Weapon::getModel(const MWWorld::ConstPtr &ptr) const
|
||||
{
|
||||
const MWWorld::LiveCellRef<ESM::Weapon> *ref = ptr.get<ESM::Weapon>();
|
||||
|
||||
const std::string &model = ref->mBase->mModel;
|
||||
if (!model.empty()) {
|
||||
return MWBase::Environment::get().getWindowManager()->correctMeshPath(model);
|
||||
}
|
||||
return "";
|
||||
return getClassModel<ESM::Weapon>(ptr);
|
||||
}
|
||||
|
||||
std::string Weapon::getName (const MWWorld::ConstPtr& ptr) const
|
||||
|
|
|
@ -5,6 +5,9 @@
|
|||
#include <MyGUI_Gui.h>
|
||||
#include <MyGUI_ScrollView.h>
|
||||
|
||||
#include <components/resource/resourcesystem.hpp>
|
||||
#include <components/misc/resourcehelpers.hpp>
|
||||
|
||||
#include "../mwbase/environment.hpp"
|
||||
#include "../mwbase/world.hpp"
|
||||
#include "../mwbase/windowmanager.hpp"
|
||||
|
@ -190,7 +193,8 @@ namespace MWGui
|
|||
const ESM::BirthSign *birth =
|
||||
store.get<ESM::BirthSign>().find(mCurrentBirthId);
|
||||
|
||||
mBirthImage->setImageTexture(MWBase::Environment::get().getWindowManager()->correctTexturePath(birth->mTexture));
|
||||
mBirthImage->setImageTexture(Misc::ResourceHelpers::correctTexturePath(birth->mTexture,
|
||||
MWBase::Environment::get().getResourceSystem()->getVFS()));
|
||||
|
||||
std::vector<std::string> abilities, powers, spells;
|
||||
|
||||
|
|
|
@ -13,6 +13,9 @@
|
|||
#include "../mwworld/esmstore.hpp"
|
||||
|
||||
#include <components/debug/debuglog.hpp>
|
||||
#include <components/resource/resourcesystem.hpp>
|
||||
#include <components/misc/resourcehelpers.hpp>
|
||||
#include <components/vfs/manager.hpp>
|
||||
|
||||
#include "tooltips.hpp"
|
||||
|
||||
|
@ -920,8 +923,9 @@ namespace MWGui
|
|||
|
||||
void setClassImage(MyGUI::ImageBox* imageBox, const std::string &classId)
|
||||
{
|
||||
std::string classImage = std::string("textures\\levelup\\") + classId + ".dds";
|
||||
if (!MWBase::Environment::get().getWindowManager()->textureExists(classImage))
|
||||
const VFS::Manager* const vfs = MWBase::Environment::get().getResourceSystem()->getVFS();
|
||||
std::string classImage = Misc::ResourceHelpers::correctTexturePath("textures\\levelup\\" + classId + ".dds", vfs);
|
||||
if (!vfs->exists(classImage))
|
||||
{
|
||||
Log(Debug::Warning) << "No class image for " << classId << ", falling back to default";
|
||||
classImage = "textures\\levelup\\warrior.dds";
|
||||
|
|
|
@ -8,6 +8,8 @@
|
|||
#include <MyGUI_ScrollView.h>
|
||||
|
||||
#include <components/settings/settings.hpp>
|
||||
#include <components/misc/resourcehelpers.hpp>
|
||||
#include <components/resource/resourcesystem.hpp>
|
||||
|
||||
#include "../mwbase/environment.hpp"
|
||||
#include "../mwbase/windowmanager.hpp"
|
||||
|
@ -413,7 +415,7 @@ namespace MWGui
|
|||
std::string icon = effect->mIcon;
|
||||
int slashPos = icon.rfind('\\');
|
||||
icon.insert(slashPos+1, "b_");
|
||||
icon = MWBase::Environment::get().getWindowManager()->correctIconPath(icon);
|
||||
icon = Misc::ResourceHelpers::correctIconPath(icon, MWBase::Environment::get().getResourceSystem()->getVFS());
|
||||
|
||||
mSpellImage->setSpellIcon(icon);
|
||||
}
|
||||
|
|
|
@ -9,6 +9,7 @@
|
|||
// correctIconPath
|
||||
#include <components/resource/resourcesystem.hpp>
|
||||
#include <components/vfs/manager.hpp>
|
||||
#include <components/misc/resourcehelpers.hpp>
|
||||
|
||||
#include "../mwbase/environment.hpp"
|
||||
#include "../mwbase/windowmanager.hpp"
|
||||
|
@ -110,11 +111,12 @@ namespace MWGui
|
|||
std::string invIcon = ptr.getClass().getInventoryIcon(ptr);
|
||||
if (invIcon.empty())
|
||||
invIcon = "default icon.tga";
|
||||
invIcon = MWBase::Environment::get().getWindowManager()->correctIconPath(invIcon);
|
||||
if (!MWBase::Environment::get().getResourceSystem()->getVFS()->exists(invIcon))
|
||||
const VFS::Manager* const vfs = MWBase::Environment::get().getResourceSystem()->getVFS();
|
||||
invIcon = Misc::ResourceHelpers::correctIconPath(invIcon, vfs);
|
||||
if (!vfs->exists(invIcon))
|
||||
{
|
||||
Log(Debug::Error) << "Failed to open image: '" << invIcon << "' not found, falling back to 'default-icon.tga'";
|
||||
invIcon = MWBase::Environment::get().getWindowManager()->correctIconPath("default icon.tga");
|
||||
invIcon = Misc::ResourceHelpers::correctIconPath("default icon.tga", vfs);
|
||||
}
|
||||
setIcon(invIcon);
|
||||
}
|
||||
|
|
|
@ -8,6 +8,8 @@
|
|||
|
||||
#include <components/esm3/esmwriter.hpp>
|
||||
#include <components/esm3/quickkeys.hpp>
|
||||
#include <components/resource/resourcesystem.hpp>
|
||||
#include <components/misc/resourcehelpers.hpp>
|
||||
|
||||
#include "../mwworld/inventorystore.hpp"
|
||||
#include "../mwworld/class.hpp"
|
||||
|
@ -300,7 +302,7 @@ namespace MWGui
|
|||
std::string path = effect->mIcon;
|
||||
int slashPos = path.rfind('\\');
|
||||
path.insert(slashPos+1, "b_");
|
||||
path = MWBase::Environment::get().getWindowManager()->correctIconPath(path);
|
||||
path = Misc::ResourceHelpers::correctIconPath(path, MWBase::Environment::get().getResourceSystem()->getVFS());
|
||||
|
||||
float scale = 1.f;
|
||||
MyGUI::ITexture* texture = MyGUI::RenderManager::getInstance().getTexture("textures\\menu_icon_select_magic.dds");
|
||||
|
|
|
@ -7,6 +7,8 @@
|
|||
|
||||
#include <components/esm/records.hpp>
|
||||
#include <components/widgets/list.hpp>
|
||||
#include <components/misc/resourcehelpers.hpp>
|
||||
#include <components/resource/resourcesystem.hpp>
|
||||
|
||||
#include "../mwbase/windowmanager.hpp"
|
||||
#include "../mwbase/mechanicsmanager.hpp"
|
||||
|
@ -187,7 +189,8 @@ namespace MWGui
|
|||
|
||||
void EditEffectDialog::setMagicEffect (const ESM::MagicEffect *effect)
|
||||
{
|
||||
mEffectImage->setImageTexture(MWBase::Environment::get().getWindowManager()->correctIconPath(effect->mIcon));
|
||||
mEffectImage->setImageTexture(Misc::ResourceHelpers::correctIconPath(effect->mIcon,
|
||||
MWBase::Environment::get().getResourceSystem()->getVFS()));
|
||||
|
||||
mEffectName->setCaptionWithReplacing("#{"+ESM::MagicEffect::effectIdToString (effect->mIndex)+"}");
|
||||
|
||||
|
|
|
@ -7,6 +7,8 @@
|
|||
|
||||
#include <components/esm3/loadmgef.hpp>
|
||||
#include <components/settings/settings.hpp>
|
||||
#include <components/misc/resourcehelpers.hpp>
|
||||
#include <components/resource/resourcesystem.hpp>
|
||||
|
||||
#include "../mwbase/world.hpp"
|
||||
#include "../mwbase/environment.hpp"
|
||||
|
@ -134,7 +136,8 @@ namespace MWGui
|
|||
("ImageBox", MyGUI::IntCoord(w,2,16,16), MyGUI::Align::Default);
|
||||
mWidgetMap[effectId] = image;
|
||||
|
||||
image->setImageTexture(MWBase::Environment::get().getWindowManager()->correctIconPath(effect->mIcon));
|
||||
image->setImageTexture(Misc::ResourceHelpers::correctIconPath(effect->mIcon,
|
||||
MWBase::Environment::get().getResourceSystem()->getVFS()));
|
||||
|
||||
std::string name = ESM::MagicEffect::effectIdToString (effectId);
|
||||
|
||||
|
|
|
@ -9,6 +9,7 @@
|
|||
|
||||
#include <components/settings/settings.hpp>
|
||||
#include <components/widgets/box.hpp>
|
||||
#include <components/misc/resourcehelpers.hpp>
|
||||
|
||||
#include "../mwbase/world.hpp"
|
||||
#include "../mwbase/environment.hpp"
|
||||
|
@ -436,7 +437,8 @@ namespace MWGui
|
|||
|
||||
const int maximumWidth = MyGUI::RenderManager::getInstance().getViewSize().width - imageCaptionHPadding * 2;
|
||||
|
||||
std::string realImage = MWBase::Environment::get().getWindowManager()->correctIconPath(image);
|
||||
const std::string realImage = Misc::ResourceHelpers::correctIconPath(image,
|
||||
MWBase::Environment::get().getResourceSystem()->getVFS());
|
||||
|
||||
Gui::EditBox* captionWidget = mDynamicToolTipBox->createWidget<Gui::EditBox>("NormalText", MyGUI::IntCoord(0, 0, 300, 300), MyGUI::Align::Left | MyGUI::Align::Top, "ToolTipCaption");
|
||||
captionWidget->setEditStatic(true);
|
||||
|
@ -843,10 +845,11 @@ namespace MWGui
|
|||
MWBase::Environment::get().getWorld()->getStore();
|
||||
|
||||
const ESM::BirthSign *sign = store.get<ESM::BirthSign>().find(birthsignId);
|
||||
const VFS::Manager* const vfs = MWBase::Environment::get().getResourceSystem()->getVFS();
|
||||
|
||||
widget->setUserString("ToolTipType", "Layout");
|
||||
widget->setUserString("ToolTipLayout", "BirthSignToolTip");
|
||||
widget->setUserString("ImageTexture_BirthSignImage", MWBase::Environment::get().getWindowManager()->correctTexturePath(sign->mTexture));
|
||||
widget->setUserString("ImageTexture_BirthSignImage", Misc::ResourceHelpers::correctTexturePath(sign->mTexture, vfs));
|
||||
std::string text;
|
||||
|
||||
text += sign->mName;
|
||||
|
@ -938,7 +941,7 @@ namespace MWGui
|
|||
std::string icon = effect->mIcon;
|
||||
int slashPos = icon.rfind('\\');
|
||||
icon.insert(slashPos+1, "b_");
|
||||
icon = MWBase::Environment::get().getWindowManager()->correctIconPath(icon);
|
||||
icon = Misc::ResourceHelpers::correctIconPath(icon, MWBase::Environment::get().getResourceSystem()->getVFS());
|
||||
|
||||
widget->setUserString("ToolTipType", "Layout");
|
||||
widget->setUserString("ToolTipLayout", "MagicEffectToolTip");
|
||||
|
|
|
@ -7,6 +7,9 @@
|
|||
#include <MyGUI_ImageBox.h>
|
||||
#include <MyGUI_ControllerManager.h>
|
||||
|
||||
#include <components/resource/resourcesystem.hpp>
|
||||
#include <components/misc/resourcehelpers.hpp>
|
||||
|
||||
#include "../mwbase/environment.hpp"
|
||||
#include "../mwbase/world.hpp"
|
||||
#include "../mwbase/windowmanager.hpp"
|
||||
|
@ -470,7 +473,7 @@ namespace MWGui::Widgets
|
|||
mTextWidget->setCaptionWithReplacing(spellLine);
|
||||
mRequestedWidth = mTextWidget->getTextSize().width + sIconOffset;
|
||||
|
||||
mImageWidget->setImageTexture(MWBase::Environment::get().getWindowManager()->correctIconPath(magicEffect->mIcon));
|
||||
mImageWidget->setImageTexture(Misc::ResourceHelpers::correctIconPath(magicEffect->mIcon, MWBase::Environment::get().getResourceSystem()->getVFS()));
|
||||
}
|
||||
|
||||
MWSpellEffect::~MWSpellEffect()
|
||||
|
|
|
@ -2122,27 +2122,6 @@ namespace MWGui
|
|||
mConsole->setConsoleMode(mode);
|
||||
}
|
||||
|
||||
std::string WindowManager::correctIconPath(const std::string& path)
|
||||
{
|
||||
return Misc::ResourceHelpers::correctIconPath(path, mResourceSystem->getVFS());
|
||||
}
|
||||
|
||||
std::string WindowManager::correctTexturePath(const std::string& path)
|
||||
{
|
||||
return Misc::ResourceHelpers::correctTexturePath(path, mResourceSystem->getVFS());
|
||||
}
|
||||
|
||||
std::string WindowManager::correctMeshPath(const std::string& path)
|
||||
{
|
||||
return Misc::ResourceHelpers::correctMeshPath(path, mResourceSystem->getVFS());
|
||||
}
|
||||
|
||||
bool WindowManager::textureExists(const std::string &path)
|
||||
{
|
||||
std::string corrected = Misc::ResourceHelpers::correctTexturePath(path, mResourceSystem->getVFS());
|
||||
return mResourceSystem->getVFS()->exists(corrected);
|
||||
}
|
||||
|
||||
void WindowManager::createCursors()
|
||||
{
|
||||
// FIXME: currently we do not scale cursor since it is not a MyGUI widget.
|
||||
|
|
|
@ -377,12 +377,6 @@ namespace MWGui
|
|||
|
||||
void playSound(const std::string& soundId, float volume = 1.f, float pitch = 1.f) override;
|
||||
|
||||
// In WindowManager for now since there isn't a VFS singleton
|
||||
std::string correctIconPath(const std::string& path) override;
|
||||
std::string correctTexturePath(const std::string& path) override;
|
||||
std::string correctMeshPath(const std::string& path) override;
|
||||
bool textureExists(const std::string& path) override;
|
||||
|
||||
void addCell(MWWorld::CellStore* cell) override;
|
||||
void removeCell(MWWorld::CellStore* cell) override;
|
||||
void writeFog(MWWorld::CellStore* cell) override;
|
||||
|
|
|
@ -6,6 +6,7 @@
|
|||
|
||||
#include <components/misc/rng.hpp>
|
||||
#include <components/misc/stringops.hpp>
|
||||
#include <components/misc/resourcehelpers.hpp>
|
||||
|
||||
#include <components/esm3/loadmgef.hpp>
|
||||
|
||||
|
@ -17,7 +18,6 @@
|
|||
|
||||
#include "../mwbase/environment.hpp"
|
||||
#include "../mwbase/world.hpp"
|
||||
#include "../mwbase/windowmanager.hpp"
|
||||
|
||||
#include "../mwrender/animation.hpp"
|
||||
|
||||
|
@ -262,9 +262,12 @@ namespace MWMechanics
|
|||
const ESM::Static* reflectStatic = MWBase::Environment::get().getWorld()->getStore().get<ESM::Static>().find("VFX_Reflect");
|
||||
MWRender::Animation* animation = MWBase::Environment::get().getWorld()->getAnimation(ptr);
|
||||
if(animation && !reflectStatic->mModel.empty())
|
||||
{
|
||||
const VFS::Manager* const vfs = MWBase::Environment::get().getResourceSystem()->getVFS();
|
||||
animation->addEffect(
|
||||
MWBase::Environment::get().getWindowManager()->correctMeshPath(reflectStatic->mModel),
|
||||
Misc::ResourceHelpers::correctMeshPath(reflectStatic->mModel, vfs),
|
||||
ESM::MagicEffect::Reflect, false, std::string());
|
||||
}
|
||||
caster.getClass().getCreatureStats(caster).getActiveSpells().addSpell(*reflected);
|
||||
}
|
||||
if(removedSpell)
|
||||
|
|
|
@ -10,6 +10,7 @@
|
|||
#include <components/misc/rng.hpp>
|
||||
#include <components/misc/mathutil.hpp>
|
||||
#include <components/settings/settings.hpp>
|
||||
#include <components/misc/resourcehelpers.hpp>
|
||||
|
||||
#include "../mwworld/esmstore.hpp"
|
||||
#include "../mwworld/class.hpp"
|
||||
|
@ -203,9 +204,12 @@ void soulTrap(const MWWorld::Ptr& creature)
|
|||
const ESM::Static* fx = world->getStore().get<ESM::Static>()
|
||||
.search("VFX_Soul_Trap");
|
||||
if (fx)
|
||||
{
|
||||
const VFS::Manager* const vfs = MWBase::Environment::get().getResourceSystem()->getVFS();
|
||||
world->spawnEffect(
|
||||
MWBase::Environment::get().getWindowManager()->correctMeshPath(fx->mModel),
|
||||
Misc::ResourceHelpers::correctMeshPath(fx->mModel, vfs),
|
||||
"", creature.getRefData().getPosition().asVec3());
|
||||
}
|
||||
|
||||
MWBase::Environment::get().getSoundManager()->playSound3D(creature.getRefData().getPosition().asVec3(), "conjuration hit", 1.f, 1.f);
|
||||
return; //remove to get vanilla behaviour
|
||||
|
@ -1747,9 +1751,12 @@ namespace MWMechanics
|
|||
const ESM::Static* fx = MWBase::Environment::get().getWorld()->getStore().get<ESM::Static>()
|
||||
.search("VFX_Summon_End");
|
||||
if (fx)
|
||||
{
|
||||
const VFS::Manager* const vfs = MWBase::Environment::get().getResourceSystem()->getVFS();
|
||||
MWBase::Environment::get().getWorld()->spawnEffect(
|
||||
MWBase::Environment::get().getWindowManager()->correctMeshPath(fx->mModel),
|
||||
Misc::ResourceHelpers::correctMeshPath(fx->mModel, vfs),
|
||||
"", ptr.getRefData().getPosition().asVec3());
|
||||
}
|
||||
|
||||
// Remove the summoned creature's summoned creatures as well
|
||||
MWMechanics::CreatureStats& stats = ptr.getClass().getCreatureStats(ptr);
|
||||
|
|
|
@ -24,6 +24,7 @@
|
|||
#include <components/misc/mathutil.hpp>
|
||||
#include <components/misc/rng.hpp>
|
||||
#include <components/misc/stringops.hpp>
|
||||
#include <components/misc/resourcehelpers.hpp>
|
||||
|
||||
#include <components/settings/settings.hpp>
|
||||
|
||||
|
@ -1402,16 +1403,18 @@ bool CharacterController::updateState(CharacterState idle)
|
|||
|
||||
const ESM::Static* castStatic = world->getStore().get<ESM::Static>().find ("VFX_Hands");
|
||||
|
||||
const VFS::Manager* const vfs = MWBase::Environment::get().getResourceSystem()->getVFS();
|
||||
|
||||
for (size_t iter = 0; iter < effects.size(); ++iter) // play hands vfx for each effect
|
||||
{
|
||||
if (mAnimation->getNode("Bip01 L Hand"))
|
||||
mAnimation->addEffect(
|
||||
MWBase::Environment::get().getWindowManager()->correctMeshPath(castStatic->mModel),
|
||||
Misc::ResourceHelpers::correctMeshPath(castStatic->mModel, vfs),
|
||||
-1, false, "Bip01 L Hand", effect->mParticle);
|
||||
|
||||
if (mAnimation->getNode("Bip01 R Hand"))
|
||||
mAnimation->addEffect(
|
||||
MWBase::Environment::get().getWindowManager()->correctMeshPath(castStatic->mModel),
|
||||
Misc::ResourceHelpers::correctMeshPath(castStatic->mModel, vfs),
|
||||
-1, false, "Bip01 R Hand", effect->mParticle);
|
||||
}
|
||||
|
||||
|
|
|
@ -2,6 +2,7 @@
|
|||
|
||||
#include <components/misc/constants.hpp>
|
||||
#include <components/misc/rng.hpp>
|
||||
#include <components/misc/resourcehelpers.hpp>
|
||||
|
||||
#include "../mwbase/windowmanager.hpp"
|
||||
#include "../mwbase/soundmanager.hpp"
|
||||
|
@ -464,6 +465,8 @@ namespace MWMechanics
|
|||
{
|
||||
const MWWorld::ESMStore& store = MWBase::Environment::get().getWorld()->getStore();
|
||||
std::vector<std::string> addedEffects;
|
||||
const VFS::Manager* const vfs = MWBase::Environment::get().getResourceSystem()->getVFS();
|
||||
|
||||
for (const ESM::ENAMstruct& effectData : effects)
|
||||
{
|
||||
const auto effect = store.get<ESM::MagicEffect>().find(effectData.mEffectID);
|
||||
|
@ -477,7 +480,7 @@ namespace MWMechanics
|
|||
|
||||
// check if the effect was already added
|
||||
if (std::find(addedEffects.begin(), addedEffects.end(),
|
||||
MWBase::Environment::get().getWindowManager()->correctMeshPath(castStatic->mModel))
|
||||
Misc::ResourceHelpers::correctMeshPath(castStatic->mModel, vfs))
|
||||
!= addedEffects.end())
|
||||
continue;
|
||||
|
||||
|
@ -485,7 +488,7 @@ namespace MWMechanics
|
|||
if (animation)
|
||||
{
|
||||
animation->addEffect(
|
||||
MWBase::Environment::get().getWindowManager()->correctMeshPath(castStatic->mModel),
|
||||
Misc::ResourceHelpers::correctMeshPath(castStatic->mModel, vfs),
|
||||
effect->mIndex, false, "", effect->mParticle);
|
||||
}
|
||||
else
|
||||
|
@ -516,7 +519,7 @@ namespace MWMechanics
|
|||
}
|
||||
scale = std::max(scale, 1.f);
|
||||
MWBase::Environment::get().getWorld()->spawnEffect(
|
||||
MWBase::Environment::get().getWindowManager()->correctMeshPath(castStatic->mModel),
|
||||
Misc::ResourceHelpers::correctMeshPath(castStatic->mModel, vfs),
|
||||
effect->mParticle, pos, scale);
|
||||
}
|
||||
|
||||
|
@ -527,7 +530,7 @@ namespace MWMechanics
|
|||
"alteration", "conjuration", "destruction", "illusion", "mysticism", "restoration"
|
||||
};
|
||||
|
||||
addedEffects.push_back(MWBase::Environment::get().getWindowManager()->correctMeshPath(castStatic->mModel));
|
||||
addedEffects.push_back(Misc::ResourceHelpers::correctMeshPath(castStatic->mModel, vfs));
|
||||
|
||||
MWBase::SoundManager *sndMgr = MWBase::Environment::get().getSoundManager();
|
||||
if(!effect->mCastSound.empty())
|
||||
|
@ -565,9 +568,12 @@ namespace MWMechanics
|
|||
{
|
||||
// Don't play particle VFX unless the effect is new or it should be looping.
|
||||
if (playNonLooping || loop)
|
||||
{
|
||||
const VFS::Manager* const vfs = MWBase::Environment::get().getResourceSystem()->getVFS();
|
||||
anim->addEffect(
|
||||
MWBase::Environment::get().getWindowManager()->correctMeshPath(castStatic->mModel),
|
||||
Misc::ResourceHelpers::correctMeshPath(castStatic->mModel, vfs),
|
||||
magicEffect.mIndex, loop, "", magicEffect.mParticle);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -5,6 +5,7 @@
|
|||
#include <components/esm3/loadmgef.hpp>
|
||||
#include <components/misc/rng.hpp>
|
||||
#include <components/settings/settings.hpp>
|
||||
#include <components/misc/resourcehelpers.hpp>
|
||||
|
||||
#include "../mwbase/environment.hpp"
|
||||
#include "../mwbase/mechanicsmanager.hpp"
|
||||
|
@ -272,9 +273,12 @@ namespace
|
|||
const ESM::Static* absorbStatic = esmStore.get<ESM::Static>().find("VFX_Absorb");
|
||||
MWRender::Animation* animation = MWBase::Environment::get().getWorld()->getAnimation(target);
|
||||
if (animation && !absorbStatic->mModel.empty())
|
||||
{
|
||||
const VFS::Manager* const vfs = MWBase::Environment::get().getResourceSystem()->getVFS();
|
||||
animation->addEffect(
|
||||
MWBase::Environment::get().getWindowManager()->correctMeshPath(absorbStatic->mModel),
|
||||
Misc::ResourceHelpers::correctMeshPath(absorbStatic->mModel, vfs),
|
||||
ESM::MagicEffect::SpellAbsorption, false, std::string());
|
||||
}
|
||||
const ESM::Spell* spell = esmStore.get<ESM::Spell>().search(spellId);
|
||||
int spellCost = 0;
|
||||
if (spell)
|
||||
|
@ -432,7 +436,10 @@ void applyMagicEffect(const MWWorld::Ptr& target, const MWWorld::Ptr& caster, co
|
|||
anim->removeEffect(effect.mEffectId);
|
||||
const ESM::Static* fx = world->getStore().get<ESM::Static>().search("VFX_Summon_end");
|
||||
if (fx)
|
||||
anim->addEffect(MWBase::Environment::get().getWindowManager()->correctMeshPath(fx->mModel), -1);
|
||||
{
|
||||
const VFS::Manager* const vfs = MWBase::Environment::get().getResourceSystem()->getVFS();
|
||||
anim->addEffect(Misc::ResourceHelpers::correctMeshPath(fx->mModel, vfs), -1);
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (caster == getPlayer())
|
||||
|
|
|
@ -3,7 +3,6 @@
|
|||
#include <limits>
|
||||
|
||||
#include "../mwbase/environment.hpp"
|
||||
#include "../mwbase/windowmanager.hpp"
|
||||
#include "../mwbase/world.hpp"
|
||||
|
||||
#include "../mwworld/class.hpp"
|
||||
|
|
|
@ -1,11 +1,11 @@
|
|||
#include "summoning.hpp"
|
||||
|
||||
#include <components/debug/debuglog.hpp>
|
||||
#include <components/misc/resourcehelpers.hpp>
|
||||
|
||||
#include "../mwbase/environment.hpp"
|
||||
#include "../mwbase/world.hpp"
|
||||
#include "../mwbase/mechanicsmanager.hpp"
|
||||
#include "../mwbase/windowmanager.hpp"
|
||||
|
||||
#include "../mwworld/esmstore.hpp"
|
||||
#include "../mwworld/class.hpp"
|
||||
|
@ -86,7 +86,10 @@ namespace MWMechanics
|
|||
{
|
||||
const ESM::Static* fx = world->getStore().get<ESM::Static>().search("VFX_Summon_Start");
|
||||
if (fx)
|
||||
anim->addEffect(MWBase::Environment::get().getWindowManager()->correctMeshPath(fx->mModel), -1, false);
|
||||
{
|
||||
const VFS::Manager* const vfs = MWBase::Environment::get().getResourceSystem()->getVFS();
|
||||
anim->addEffect(Misc::ResourceHelpers::correctMeshPath(fx->mModel, vfs), -1, false);
|
||||
}
|
||||
}
|
||||
}
|
||||
catch (std::exception& e)
|
||||
|
|
|
@ -17,6 +17,7 @@
|
|||
#include <components/sceneutil/visitor.hpp>
|
||||
|
||||
#include <components/misc/stringops.hpp>
|
||||
#include <components/misc/resourcehelpers.hpp>
|
||||
|
||||
#include <components/settings/settings.hpp>
|
||||
|
||||
|
@ -24,7 +25,6 @@
|
|||
|
||||
#include "../mwbase/environment.hpp"
|
||||
#include "../mwbase/world.hpp"
|
||||
#include "../mwbase/windowmanager.hpp"
|
||||
#include "../mwworld/ptr.hpp"
|
||||
#include "../mwworld/class.hpp"
|
||||
#include "../mwworld/cellstore.hpp"
|
||||
|
@ -128,7 +128,8 @@ std::string ActorAnimation::getShieldMesh(const MWWorld::ConstPtr& shield, bool
|
|||
if (bodypart == nullptr || bodypart->mData.mType != ESM::BodyPart::MT_Armor)
|
||||
return std::string();
|
||||
if (!bodypart->mModel.empty())
|
||||
return MWBase::Environment::get().getWindowManager()->correctMeshPath(bodypart->mModel);
|
||||
return Misc::ResourceHelpers::correctMeshPath(bodypart->mModel,
|
||||
MWBase::Environment::get().getResourceSystem()->getVFS());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -39,7 +39,6 @@
|
|||
#include "../mwbase/world.hpp"
|
||||
#include "../mwbase/mechanicsmanager.hpp"
|
||||
#include "../mwbase/soundmanager.hpp"
|
||||
#include "../mwbase/windowmanager.hpp"
|
||||
|
||||
#include "camera.hpp"
|
||||
#include "rotatecontroller.hpp"
|
||||
|
@ -51,7 +50,7 @@
|
|||
namespace
|
||||
{
|
||||
|
||||
std::string getVampireHead(const std::string& race, bool female)
|
||||
std::string getVampireHead(const std::string& race, bool female, const VFS::Manager& vfs)
|
||||
{
|
||||
static std::map <std::pair<std::string,int>, const ESM::BodyPart* > sVampireMapping;
|
||||
|
||||
|
@ -81,7 +80,7 @@ std::string getVampireHead(const std::string& race, bool female)
|
|||
const ESM::BodyPart* bodyPart = sVampireMapping[thisCombination];
|
||||
if (!bodyPart)
|
||||
return std::string();
|
||||
return MWBase::Environment::get().getWindowManager()->correctMeshPath(bodyPart->mModel);
|
||||
return Misc::ResourceHelpers::correctMeshPath(bodyPart->mModel, &vfs);
|
||||
}
|
||||
|
||||
}
|
||||
|
@ -470,7 +469,7 @@ void NpcAnimation::updateNpcBase()
|
|||
{
|
||||
const ESM::BodyPart* bp = store.get<ESM::BodyPart>().search(headName);
|
||||
if (bp)
|
||||
mHeadModel = MWBase::Environment::get().getWindowManager()->correctMeshPath(bp->mModel);
|
||||
mHeadModel = Misc::ResourceHelpers::correctMeshPath(bp->mModel, mResourceSystem->getVFS());
|
||||
else
|
||||
Log(Debug::Warning) << "Warning: Failed to load body part '" << headName << "'";
|
||||
}
|
||||
|
@ -479,12 +478,12 @@ void NpcAnimation::updateNpcBase()
|
|||
{
|
||||
const ESM::BodyPart* bp = store.get<ESM::BodyPart>().search(hairName);
|
||||
if (bp)
|
||||
mHairModel = MWBase::Environment::get().getWindowManager()->correctMeshPath(bp->mModel);
|
||||
mHairModel = Misc::ResourceHelpers::correctMeshPath(bp->mModel, mResourceSystem->getVFS());
|
||||
else
|
||||
Log(Debug::Warning) << "Warning: Failed to load body part '" << hairName << "'";
|
||||
}
|
||||
|
||||
const std::string& vampireHead = getVampireHead(mNpc->mRace, isFemale);
|
||||
const std::string vampireHead = getVampireHead(mNpc->mRace, isFemale, *mResourceSystem->getVFS());
|
||||
if (!isWerewolf && isVampire && !vampireHead.empty())
|
||||
mHeadModel = vampireHead;
|
||||
|
||||
|
@ -497,7 +496,7 @@ void NpcAnimation::updateNpcBase()
|
|||
std::string smodel = defaultSkeleton;
|
||||
if (!is1stPerson && !isWerewolf && !mNpc->mModel.empty())
|
||||
smodel = Misc::ResourceHelpers::correctActorModelPath(
|
||||
MWBase::Environment::get().getWindowManager()->correctMeshPath(mNpc->mModel), mResourceSystem->getVFS());
|
||||
Misc::ResourceHelpers::correctMeshPath(mNpc->mModel, mResourceSystem->getVFS()), mResourceSystem->getVFS());
|
||||
|
||||
setObjectRoot(smodel, true, true, false);
|
||||
|
||||
|
@ -657,8 +656,9 @@ void NpcAnimation::updateParts()
|
|||
if(store != inv.end() && (part=*store).getType() == ESM::Light::sRecordId)
|
||||
{
|
||||
const ESM::Light *light = part.get<ESM::Light>()->mBase;
|
||||
const VFS::Manager* const vfs = MWBase::Environment::get().getResourceSystem()->getVFS();
|
||||
addOrReplaceIndividualPart(ESM::PRT_Shield, MWWorld::InventoryStore::Slot_CarriedLeft, 1,
|
||||
MWBase::Environment::get().getWindowManager()->correctMeshPath(light->mModel), false, nullptr, true);
|
||||
Misc::ResourceHelpers::correctMeshPath(light->mModel, vfs), false, nullptr, true);
|
||||
if (mObjectParts[ESM::PRT_Shield])
|
||||
addExtraLight(mObjectParts[ESM::PRT_Shield]->getNode()->asGroup(), light);
|
||||
}
|
||||
|
@ -677,8 +677,11 @@ void NpcAnimation::updateParts()
|
|||
{
|
||||
const ESM::BodyPart* bodypart = parts[part];
|
||||
if(bodypart)
|
||||
addOrReplaceIndividualPart((ESM::PartReferenceType)part, -1, 1,
|
||||
MWBase::Environment::get().getWindowManager()->correctMeshPath(bodypart->mModel));
|
||||
{
|
||||
const VFS::Manager* const vfs = MWBase::Environment::get().getResourceSystem()->getVFS();
|
||||
addOrReplaceIndividualPart(static_cast<ESM::PartReferenceType>(part), -1, 1,
|
||||
Misc::ResourceHelpers::correctMeshPath(bodypart->mModel, vfs));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -908,8 +911,11 @@ void NpcAnimation::addPartGroup(int group, int priority, const std::vector<ESM::
|
|||
}
|
||||
|
||||
if(bodypart)
|
||||
addOrReplaceIndividualPart((ESM::PartReferenceType)part.mPart, group, priority,
|
||||
MWBase::Environment::get().getWindowManager()->correctMeshPath(bodypart->mModel), enchantedGlow, glowColor);
|
||||
{
|
||||
const VFS::Manager* const vfs = MWBase::Environment::get().getResourceSystem()->getVFS();
|
||||
addOrReplaceIndividualPart(static_cast<ESM::PartReferenceType>(part.mPart), group, priority,
|
||||
Misc::ResourceHelpers::correctMeshPath(bodypart->mModel, vfs), enchantedGlow, glowColor);
|
||||
}
|
||||
else
|
||||
reserveIndividualPart((ESM::PartReferenceType)part.mPart, group, priority);
|
||||
}
|
||||
|
|
|
@ -32,10 +32,11 @@
|
|||
#include "apps/openmw/mwworld/esmstore.hpp"
|
||||
#include "apps/openmw/mwbase/environment.hpp"
|
||||
#include "apps/openmw/mwbase/world.hpp"
|
||||
#include "apps/openmw/mwbase/windowmanager.hpp"
|
||||
|
||||
#include "vismask.hpp"
|
||||
|
||||
#include <condition_variable>
|
||||
|
||||
namespace MWRender
|
||||
{
|
||||
|
||||
|
@ -532,7 +533,7 @@ namespace MWRender
|
|||
int type = store.findStatic(ref.mRefID);
|
||||
std::string model = getModel(type, ref.mRefID, store);
|
||||
if (model.empty()) continue;
|
||||
model = MWBase::Environment::get().getWindowManager()->correctMeshPath(model);
|
||||
model = Misc::ResourceHelpers::correctMeshPath(model, mSceneManager->getVFS());
|
||||
|
||||
if (activeGrid && type != ESM::REC_STAT)
|
||||
{
|
||||
|
|
|
@ -4,9 +4,10 @@
|
|||
#include <components/esmloader/esmdata.hpp>
|
||||
#include <components/misc/stringops.hpp>
|
||||
#include <components/esm3/readerscache.hpp>
|
||||
#include <components/misc/resourcehelpers.hpp>
|
||||
#include <components/resource/resourcesystem.hpp>
|
||||
|
||||
#include <apps/openmw/mwbase/environment.hpp>
|
||||
#include <apps/openmw/mwbase/windowmanager.hpp>
|
||||
|
||||
#include "store.hpp"
|
||||
|
||||
|
@ -23,6 +24,8 @@ namespace MWWorld
|
|||
const ::EsmLoader::EsmData content = ::EsmLoader::loadEsmData(query, groundcoverFiles, fileCollections,
|
||||
readers, encoder, listener);
|
||||
|
||||
const VFS::Manager* const vfs = MWBase::Environment::get().getResourceSystem()->getVFS();
|
||||
|
||||
static constexpr std::string_view prefix = "grass\\";
|
||||
for (const ESM::Static& stat : statics)
|
||||
{
|
||||
|
@ -31,7 +34,7 @@ namespace MWWorld
|
|||
std::replace(model.begin(), model.end(), '/', '\\');
|
||||
if (model.compare(0, prefix.size(), prefix) != 0)
|
||||
continue;
|
||||
mMeshCache[id] = MWBase::Environment::get().getWindowManager()->correctMeshPath(model);
|
||||
mMeshCache[id] = Misc::ResourceHelpers::correctMeshPath(model, vfs);
|
||||
}
|
||||
|
||||
for (const ESM::Static& stat : content.mStatics)
|
||||
|
@ -41,7 +44,7 @@ namespace MWWorld
|
|||
std::replace(model.begin(), model.end(), '/', '\\');
|
||||
if (model.compare(0, prefix.size(), prefix) != 0)
|
||||
continue;
|
||||
mMeshCache[id] = MWBase::Environment::get().getWindowManager()->correctMeshPath(model);
|
||||
mMeshCache[id] = Misc::ResourceHelpers::correctMeshPath(model, vfs);
|
||||
}
|
||||
|
||||
for (const ESM::Cell& cell : content.mCells)
|
||||
|
|
|
@ -13,6 +13,7 @@
|
|||
|
||||
#include <components/misc/constants.hpp>
|
||||
#include <components/misc/convert.hpp>
|
||||
#include <components/misc/resourcehelpers.hpp>
|
||||
|
||||
#include <components/resource/resourcesystem.hpp>
|
||||
#include <components/resource/scenemanager.hpp>
|
||||
|
@ -211,6 +212,9 @@ namespace MWWorld
|
|||
osg::ref_ptr<osg::Node> projectile = mResourceSystem->getSceneManager()->getInstance(model, attachTo);
|
||||
|
||||
if (state.mIdMagic.size() > 1)
|
||||
{
|
||||
const VFS::Manager* const vfs = MWBase::Environment::get().getResourceSystem()->getVFS();
|
||||
|
||||
for (size_t iter = 1; iter != state.mIdMagic.size(); ++iter)
|
||||
{
|
||||
std::ostringstream nodeName;
|
||||
|
@ -220,8 +224,9 @@ namespace MWWorld
|
|||
attachTo->accept(findVisitor);
|
||||
if (findVisitor.mFoundNode)
|
||||
mResourceSystem->getSceneManager()->getInstance(
|
||||
MWBase::Environment::get().getWindowManager()->correctMeshPath(weapon->mModel), findVisitor.mFoundNode);
|
||||
Misc::ResourceHelpers::correctMeshPath(weapon->mModel, vfs), findVisitor.mFoundNode);
|
||||
}
|
||||
}
|
||||
|
||||
if (createLight)
|
||||
{
|
||||
|
@ -320,8 +325,11 @@ namespace MWWorld
|
|||
|
||||
// in case there are multiple effects, the model is a dummy without geometry. Use the second effect for physics shape
|
||||
if (state.mIdMagic.size() > 1)
|
||||
model = MWBase::Environment::get().getWindowManager()->correctMeshPath(
|
||||
MWBase::Environment::get().getWorld()->getStore().get<ESM::Weapon>().find(state.mIdMagic[1])->mModel);
|
||||
{
|
||||
model = Misc::ResourceHelpers::correctMeshPath(
|
||||
MWBase::Environment::get().getWorld()->getStore().get<ESM::Weapon>().find(state.mIdMagic[1])->mModel,
|
||||
MWBase::Environment::get().getResourceSystem()->getVFS());
|
||||
}
|
||||
state.mProjectileId = mPhysics->addProjectile(caster, pos, model, true);
|
||||
state.mToDelete = false;
|
||||
mMagicBolts.push_back(state);
|
||||
|
|
|
@ -3690,8 +3690,9 @@ namespace MWWorld
|
|||
if (texture.empty())
|
||||
texture = Fallback::Map::getString("Blood_Texture_0");
|
||||
|
||||
std::string model = MWBase::Environment::get().getWindowManager()->correctMeshPath(
|
||||
Fallback::Map::getString("Blood_Model_" + std::to_string(Misc::Rng::rollDice(3)))); // [0, 2]
|
||||
std::string model = Misc::ResourceHelpers::correctMeshPath(
|
||||
Fallback::Map::getString("Blood_Model_" + std::to_string(Misc::Rng::rollDice(3))), // [0, 2]
|
||||
mResourceSystem->getVFS());
|
||||
|
||||
mRendering->spawnEffect(model, texture, worldPosition, 1.0f, false);
|
||||
}
|
||||
|
@ -3731,13 +3732,13 @@ namespace MWWorld
|
|||
{
|
||||
if (effectInfo.mRange == ESM::RT_Target)
|
||||
mRendering->spawnEffect(
|
||||
MWBase::Environment::get().getWindowManager()->correctMeshPath(areaStatic->mModel),
|
||||
Misc::ResourceHelpers::correctMeshPath(areaStatic->mModel, mResourceSystem->getVFS()),
|
||||
texture, origin, 1.0f);
|
||||
continue;
|
||||
}
|
||||
else
|
||||
mRendering->spawnEffect(
|
||||
MWBase::Environment::get().getWindowManager()->correctMeshPath(areaStatic->mModel),
|
||||
Misc::ResourceHelpers::correctMeshPath(areaStatic->mModel, mResourceSystem->getVFS()),
|
||||
texture, origin, static_cast<float>(effectInfo.mArea * 2));
|
||||
|
||||
// Play explosion sound (make sure to use NoTrack, since we will delete the projectile now)
|
||||
|
|
Loading…
Reference in a new issue