Fix out of bounds UV set handling

C++20
Alexei Dobrohotov 3 years ago
parent 251327fb9c
commit 4521d3987c

@ -1136,18 +1136,18 @@ namespace NifOsg
const auto& uvlist = data->uvlist;
int textureStage = 0;
for (const unsigned int uvSet : boundTextures)
for (std::vector<unsigned int>::const_iterator it = boundTextures.begin(); it != boundTextures.end(); ++it, ++textureStage)
{
unsigned int uvSet = *it;
if (uvSet >= uvlist.size())
{
Log(Debug::Verbose) << "Out of bounds UV set " << uvSet << " on shape \"" << name << "\" in " << mFilename;
if (!uvlist.empty())
geometry->setTexCoordArray(textureStage, new osg::Vec2Array(uvlist[0].size(), uvlist[0].data()), osg::Array::BIND_PER_VERTEX);
continue;
if (uvlist.empty())
continue;
uvSet = 0;
}
geometry->setTexCoordArray(textureStage, new osg::Vec2Array(uvlist[uvSet].size(), uvlist[uvSet].data()), osg::Array::BIND_PER_VERTEX);
textureStage++;
}
}

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