@ -118,6 +118,10 @@ bool Launcher::AdvancedPage::loadSettings()
loadSettingBool ( bumpMapLocalLightingCheckBox , " apply lighting to environment maps " , " Shaders " ) ;
loadSettingBool ( radialFogCheckBox , " radial fog " , " Shaders " ) ;
loadSettingBool ( softParticlesCheckBox , " soft particles " , " Shaders " ) ;
loadSettingBool ( antialiasAlphaTestCheckBox , " antialias alpha test " , " Shaders " ) ;
if ( Settings : : Manager : : getInt ( " antialiasing " , " Video " ) = = 0 ) {
antialiasAlphaTestCheckBox - > setCheckState ( Qt : : Unchecked ) ;
}
loadSettingBool ( magicItemAnimationsCheckBox , " use magic item animations " , " Game " ) ;
connect ( animSourcesCheckBox , SIGNAL ( toggled ( bool ) ) , this , SLOT ( slotAnimSourcesToggled ( bool ) ) ) ;
loadSettingBool ( animSourcesCheckBox , " use additional anim sources " , " Game " ) ;
@ -268,6 +272,7 @@ void Launcher::AdvancedPage::saveSettings()
saveSettingBool ( bumpMapLocalLightingCheckBox , " apply lighting to environment maps " , " Shaders " ) ;
saveSettingBool ( radialFogCheckBox , " radial fog " , " Shaders " ) ;
saveSettingBool ( softParticlesCheckBox , " soft particles " , " Shaders " ) ;
saveSettingBool ( antialiasAlphaTestCheckBox , " antialias alpha test " , " Shaders " ) ;
saveSettingBool ( magicItemAnimationsCheckBox , " use magic item animations " , " Game " ) ;
saveSettingBool ( animSourcesCheckBox , " use additional anim sources " , " Game " ) ;
saveSettingBool ( weaponSheathingCheckBox , " weapon sheathing " , " Game " ) ;