From 455ec0996df77bea43903741b37eda7b57aecb51 Mon Sep 17 00:00:00 2001 From: scrawl Date: Wed, 9 Jan 2013 22:27:58 +0100 Subject: [PATCH] Shaders & textures are now loaded upon loading the NIF, instead of when the object becomes visible in the camera frustum. Should improve responsiveness. --- components/nifogre/ogre_nif_loader.cpp | 2 ++ 1 file changed, 2 insertions(+) diff --git a/components/nifogre/ogre_nif_loader.cpp b/components/nifogre/ogre_nif_loader.cpp index 31d873489c..35060e50b7 100644 --- a/components/nifogre/ogre_nif_loader.cpp +++ b/components/nifogre/ogre_nif_loader.cpp @@ -656,6 +656,8 @@ static Ogre::String getMaterial(const Nif::NiTriShape *shape, const Ogre::String else instance->getMaterial ()->setShadowCasterMaterial ("openmw_shadowcaster_noalpha"); + sh::Factory::getInstance ()._ensureMaterial (matname, "Default"); + // As of yet UNTESTED code from Chris: /*pass->setTextureFiltering(Ogre::TFO_ANISOTROPIC); pass->setDepthFunction(Ogre::CMPF_LESS_EQUAL);